Evasion should be scraped, but not because it is strong (or OP), but because it is bad and unreliable. Medium armor both in PVE and PVP struggles very hard against undodgeable damage, evasion does not help with it at all, making it very weak defensive mechanism.
Evasion should be scraped, but not because it is strong (or OP), but because it is bad and unreliable. Medium armor both in PVE and PVP struggles very hard against undodgeable damage, evasion does not help with it at all, making it very weak defensive mechanism.
According to many of those in this thread it is OP. Even the OP incorrectly states that it can cripple any form of damage.
ESO just doesnt need evasion chances, thats what activly dodge rolling is for. just shoving shuffle and dodge rolling every so often on can really cripple any form of damage you can deal in most cases.
why cant we replace with with a chance to reflect?
its a defensive effect, same function as dodge roll, doesnt completely nullify the attacks, doesnt make dodge builds so bloody fustrating.
its a buff since it can help them deal damage instead of taking it, but a nerf since theres no more of this broken lingering dodge every projectile in that short time frame thing.
The argument to be made for the other 2 skill lines ability vs evasion is that you can build to counter the other 2 via penetration or oblivion damage, passive dodge has no counter. Medium armor is supposed to be about mobility so redesigning this skill with that in mind would make more sense. Perhaps granting major expedition for 8 seconds in addition to its current morphs?
you can take dots out of that list due to most dots requiring skills to land in the first place.
Evasion should be scraped, but not because it is strong (or OP), but because it is bad and unreliable. Medium armor both in PVE and PVP struggles very hard against undodgeable damage, evasion does not help with it at all, making it very weak defensive mechanism.
According to many of those in this thread it is OP. Even the OP incorrectly states that it can cripple any form of damage.
Probably the same people that think shuffle is good for the evasion and not for the snare removal.
Evasion was actually good ~1 year ago and back then people complained a lot. If people still cant deal with it now, they are simply bad.
deepseamk20b14_ESO wrote: »
That being said, as a person in 7/7 medium I could absolutely care less if they removed major evasion as I really only use shuffle for the snare removal. If they removed major evasion and gave a longer snare and immobilize immunity and maybe major expedition that would be fine with me. One morph would add major expedition and the other would give minor brutality or something. Two good buffs to really make people make their choice mean something.
@dsalter
But what's so evil about passive mechanics?
That stamsorc you run in PvP can pop a crit surge and receive passive healing for the next 33 seconds while staying on the offensive, while most other stam builds rely on active heals. But I'm not implying this is overpowered in any way - it makes sorcs unique and I like that.
And I get that surge isn't providing all of your healing. You still need to actively use vigor, DD, and perhaps rally too as the situation demands.
Well shuffle isn't providing all the mitigation a medium armor user needs either. If someone in medium isn't prodigiously using his rolls and block to mitigate burst, they are going to get melted. It's a 15% chance, guys. With many caveats attached (which I listed in my previous post), resulting in shuffle falling far short of protecting you from 15% of incoming attacks.
Turning shuffle into a 3s 100% dodge would be redundant, since dodge rolling already exists. It's also a step towards homogenising it with shields, just crappier (shorter duration and unreliable against numerous forms of damage). More homogeneity, and nerfs to medium armor, are the opposite of what the game needs.
The argument to be made for the other 2 skill lines ability vs evasion is that you can build to counter the other 2 via penetration or oblivion damage, passive dodge has no counter. Medium armor is supposed to be about mobility so redesigning this skill with that in mind would make more sense. Perhaps granting major expedition for 8 seconds in addition to its current morphs?
No counter to evasion?
-Beam skills
-Skills that actively ignore it (birds, fossilize, rune cage, etc.)
-All DoTs
-All AoEs
There's a reason medium armor sucks so bad—because its main defensive mechanic is utterly *** on by a large proportion of the damage in this game.
Wouldn't be surprised if the anti-evasion camp in this thread are all mag players (OP is a magsorc, whaddya know).
you can take dots out of that list due to most dots requiring skills to land in the first place.
the point isnt that evasion is good or bad, its the fact its able to passivly do the work for you by fire and forgetting.
hell bump it up to 100% and only a 3 second evasion time and i'd be all for it.
its the MOBA theme of 15_ seconds of passivly doing the dodging for you in a fast paced game like ESO it just doesnt belong.
wanna keep the long term dodge chance? fine gimmie my landmines that can be placed everywhere, skills that infinitly get stronger the more i spam them, etc.
see how broken they'd be in this environment?
evasion is currently a cheesy function, the hist set that adds evasion to blocking because it requires ACTIVELY BLOCKING.
and FYI i run a stam sorc in pvp. nice try aiming for bias tho.
@dsalter
But what's so evil about passive mechanics?
That stamsorc you run in PvP can pop a crit surge and receive passive healing for the next 33 seconds while staying on the offensive, while most other stam builds rely on active heals. But I'm not implying this is overpowered in any way - it makes sorcs unique and I like that.
And I get that surge isn't providing all of your healing. You still need to actively use vigor, DD, and perhaps rally too as the situation demands.
Well shuffle isn't providing all the mitigation a medium armor user needs either. If someone in medium isn't prodigiously using his rolls and block to mitigate burst, they are going to get melted. It's a 15% chance, guys. With many caveats attached (which I listed in my previous post), resulting in shuffle falling far short of protecting you from 15% of incoming attacks.
Turning shuffle into a 3s 100% dodge would be redundant, since dodge rolling already exists. It's also a step towards homogenising it with shields, just crappier (shorter duration and unreliable against numerous forms of damage). More homogeneity, and nerfs to medium armor, are the opposite of what the game needs.
passives aren't really my thing, i mean surge for instance still requires you to actively apply it by using combat skills (think poisons, you activate it well ahead of combat but it's useless unless applied in a fight) where as evasion basically "dodge rolls" for you without the cost or effort
agaon just stating i dont love or hate evasion, i just doesnt fit into a fast paced game where everything is active
@dsalter
But what's so evil about passive mechanics?
That stamsorc you run in PvP can pop a crit surge and receive passive healing for the next 33 seconds while staying on the offensive, while most other stam builds rely on active heals. But I'm not implying this is overpowered in any way - it makes sorcs unique and I like that.
And I get that surge isn't providing all of your healing. You still need to actively use vigor, DD, and perhaps rally too as the situation demands.
Well shuffle isn't providing all the mitigation a medium armor user needs either. If someone in medium isn't prodigiously using his rolls and block to mitigate burst, they are going to get melted. It's a 15% chance, guys. With many caveats attached (which I listed in my previous post), resulting in shuffle falling far short of protecting you from 15% of incoming attacks.
Turning shuffle into a 3s 100% dodge would be redundant, since dodge rolling already exists. It's also a step towards homogenising it with shields, just crappier (shorter duration and unreliable against numerous forms of damage). More homogeneity, and nerfs to medium armor, are the opposite of what the game needs.
passives aren't really my thing, i mean surge for instance still requires you to actively apply it by using combat skills (think poisons, you activate it well ahead of combat but it's useless unless applied in a fight) where as evasion basically "dodge rolls" for you without the cost or effort
agaon just stating i dont love or hate evasion, i just doesnt fit into a fast paced game where everything is active
BroanBeast1215 wrote: »No counter to evasion?
-Beam skills
-Skills that actively ignore it (birds, fossilize, rune cage, etc.)
-All DoTs
-All AoEs
There's a reason medium armor sucks so bad—because its main defensive mechanic is utterly *** on by a large proportion of the damage in this game.
Wouldn't be surprised if the anti-evasion camp in this thread are all mag players (OP is a magsorc, whaddya know).
you can take dots out of that list due to most dots requiring skills to land in the first place.
the point isnt that evasion is good or bad, its the fact its able to passivly do the work for you by fire and forgetting.
hell bump it up to 100% and only a 3 second evasion time and i'd be all for it.
its the MOBA theme of 15_ seconds of passivly doing the dodging for you in a fast paced game like ESO it just doesnt belong.
wanna keep the long term dodge chance? fine gimmie my landmines that can be placed everywhere, skills that infinitly get stronger the more i spam them, etc.
see how broken they'd be in this environment?
evasion is currently a cheesy function, the hist set that adds evasion to blocking because it requires ACTIVELY BLOCKING.
and FYI i run a stam sorc in pvp. nice try aiming for bias tho.
its a 15% chance to dodge jeez man, you make it seem as if for the entire duration that the stamina user dodges everything
also you said you run stam sorc but mentioned wanting to be able to throw mines down everywhere seems like someone isn't telling the truth