No offense to your oppinion but just because Simone does not like a skill does not mean the game shouldn't have it.
Its part of the defenses available to stamina and would require changes elsewhere in the game to remove it as you would like. Heck, magicka bases shield would be one Area that would need to be significantly reduced or removed.
Further, much is not reflected based on the DK shield and it would be useless for melee skills. Hence making it significantly weaker than magicka defenses.
No offense to your oppinion but just because Simone does not like a skill does not mean the game shouldn't have it.
Its part of the defenses available to stamina and would require changes elsewhere in the game to remove it as you would like. Heck, magicka bases shield would be one Area that would need to be significantly reduced or removed.
Further, much is not reflected based on the DK shield and it would be useless for melee skills. Hence making it significantly weaker than magicka defenses.
pretty sure evasion was designed with range in mind since the counter for strong melee is not let them get in range at all.
could just give the evasion buff the ability to reduce how long stun immunity works or some crap, anything than this irritating evasion frame, so buggy i'v seen one roll alone dodge tons of crap a zerg could throw at a guy only for the evasion follow up to keep dodging long after they'v stopped rolling.
No offense to your oppinion but just because Simone does not like a skill does not mean the game shouldn't have it.
Its part of the defenses available to stamina and would require changes elsewhere in the game to remove it as you would like. Heck, magicka bases shield would be one Area that would need to be significantly reduced or removed.
Further, much is not reflected based on the DK shield and it would be useless for melee skills. Hence making it significantly weaker than magicka defenses.
pretty sure evasion was designed with range in mind since the counter for strong melee is not let them get in range at all.
could just give the evasion buff the ability to reduce how long stun immunity works or some crap, anything than this irritating evasion frame, so buggy i'v seen one roll alone dodge tons of crap a zerg could throw at a guy only for the evasion follow up to keep dodging long after they'v stopped rolling.
You'd be incorrect with that assumption. Especially since there are defensive skills in the game that are specifically stated for ranged attacks. Evasion buff and the skills they are tied to make no such statement.
Further proof is a crafted set that clearly intended more for tanking offers the evasion buff when blocking. No mention when blocking against range attacks only.
No offense to your oppinion but just because Simone does not like a skill does not mean the game shouldn't have it.
Its part of the defenses available to stamina and would require changes elsewhere in the game to remove it as you would like. Heck, magicka bases shield would be one Area that would need to be significantly reduced or removed.
Further, much is not reflected based on the DK shield and it would be useless for melee skills. Hence making it significantly weaker than magicka defenses.
pretty sure evasion was designed with range in mind since the counter for strong melee is not let them get in range at all.
could just give the evasion buff the ability to reduce how long stun immunity works or some crap, anything than this irritating evasion frame, so buggy i'v seen one roll alone dodge tons of crap a zerg could throw at a guy only for the evasion follow up to keep dodging long after they'v stopped rolling.
You'd be incorrect with that assumption. Especially since there are defensive skills in the game that are specifically stated for ranged attacks. Evasion buff and the skills they are tied to make no such statement.
Further proof is a crafted set that clearly intended more for tanking offers the evasion buff when blocking. No mention when blocking against range attacks only.
i actually have that set on an alt of mine and its more balanced than passive dodge abilities due to needing to keep block held so its ACTIVELY giving you a CHANCE, so its not a fire and forget complete damage negating button.
No offense to your oppinion but just because Simone does not like a skill does not mean the game shouldn't have it.
Its part of the defenses available to stamina and would require changes elsewhere in the game to remove it as you would like. Heck, magicka bases shield would be one Area that would need to be significantly reduced or removed.
Further, much is not reflected based on the DK shield and it would be useless for melee skills. Hence making it significantly weaker than magicka defenses.
pretty sure evasion was designed with range in mind since the counter for strong melee is not let them get in range at all.
could just give the evasion buff the ability to reduce how long stun immunity works or some crap, anything than this irritating evasion frame, so buggy i'v seen one roll alone dodge tons of crap a zerg could throw at a guy only for the evasion follow up to keep dodging long after they'v stopped rolling.
You'd be incorrect with that assumption. Especially since there are defensive skills in the game that are specifically stated for ranged attacks. Evasion buff and the skills they are tied to make no such statement.
Further proof is a crafted set that clearly intended more for tanking offers the evasion buff when blocking. No mention when blocking against range attacks only.
i actually have that set on an alt of mine and its more balanced than passive dodge abilities due to needing to keep block held so its ACTIVELY giving you a CHANCE, so its not a fire and forget complete damage negating button.
No offense to your oppinion but just because Simone does not like a skill does not mean the game shouldn't have it.
Its part of the defenses available to stamina and would require changes elsewhere in the game to remove it as you would like. Heck, magicka bases shield would be one Area that would need to be significantly reduced or removed.
Further, much is not reflected based on the DK shield and it would be useless for melee skills. Hence making it significantly weaker than magicka defenses.
pretty sure evasion was designed with range in mind since the counter for strong melee is not let them get in range at all.
could just give the evasion buff the ability to reduce how long stun immunity works or some crap, anything than this irritating evasion frame, so buggy i'v seen one roll alone dodge tons of crap a zerg could throw at a guy only for the evasion follow up to keep dodging long after they'v stopped rolling.
You'd be incorrect with that assumption. Especially since there are defensive skills in the game that are specifically stated for ranged attacks. Evasion buff and the skills they are tied to make no such statement.
Further proof is a crafted set that clearly intended more for tanking offers the evasion buff when blocking. No mention when blocking against range attacks only.
i actually have that set on an alt of mine and its more balanced than passive dodge abilities due to needing to keep block held so its ACTIVELY giving you a CHANCE, so its not a fire and forget complete damage negating button.No offense to your oppinion but just because Simone does not like a skill does not mean the game shouldn't have it.
Its part of the defenses available to stamina and would require changes elsewhere in the game to remove it as you would like. Heck, magicka bases shield would be one Area that would need to be significantly reduced or removed.
Further, much is not reflected based on the DK shield and it would be useless for melee skills. Hence making it significantly weaker than magicka defenses.
pretty sure evasion was designed with range in mind since the counter for strong melee is not let them get in range at all.
could just give the evasion buff the ability to reduce how long stun immunity works or some crap, anything than this irritating evasion frame, so buggy i'v seen one roll alone dodge tons of crap a zerg could throw at a guy only for the evasion follow up to keep dodging long after they'v stopped rolling.
You'd be incorrect with that assumption. Especially since there are defensive skills in the game that are specifically stated for ranged attacks. Evasion buff and the skills they are tied to make no such statement.
Further proof is a crafted set that clearly intended more for tanking offers the evasion buff when blocking. No mention when blocking against range attacks only.
i actually have that set on an alt of mine and its more balanced than passive dodge abilities due to needing to keep block held so its ACTIVELY giving you a CHANCE, so its not a fire and forget complete damage negating button.
It's irrelevant and does not back up your incorrect assumption. Especially since in many PvE fights I can practically permablock.
Not that I am worried. Players can kill those with evasion running so it's not OP.
No offense to your oppinion but just because Simone does not like a skill does not mean the game shouldn't have it.
Its part of the defenses available to stamina and would require changes elsewhere in the game to remove it as you would like. Heck, magicka bases shield would be one Area that would need to be significantly reduced or removed.
Further, much is not reflected based on the DK shield and it would be useless for melee skills. Hence making it significantly weaker than magicka defenses.
pretty sure evasion was designed with range in mind since the counter for strong melee is not let them get in range at all.
could just give the evasion buff the ability to reduce how long stun immunity works or some crap, anything than this irritating evasion frame, so buggy i'v seen one roll alone dodge tons of crap a zerg could throw at a guy only for the evasion follow up to keep dodging long after they'v stopped rolling.
You'd be incorrect with that assumption. Especially since there are defensive skills in the game that are specifically stated for ranged attacks. Evasion buff and the skills they are tied to make no such statement.
Further proof is a crafted set that clearly intended more for tanking offers the evasion buff when blocking. No mention when blocking against range attacks only.
i actually have that set on an alt of mine and its more balanced than passive dodge abilities due to needing to keep block held so its ACTIVELY giving you a CHANCE, so its not a fire and forget complete damage negating button.No offense to your oppinion but just because Simone does not like a skill does not mean the game shouldn't have it.
Its part of the defenses available to stamina and would require changes elsewhere in the game to remove it as you would like. Heck, magicka bases shield would be one Area that would need to be significantly reduced or removed.
Further, much is not reflected based on the DK shield and it would be useless for melee skills. Hence making it significantly weaker than magicka defenses.
pretty sure evasion was designed with range in mind since the counter for strong melee is not let them get in range at all.
could just give the evasion buff the ability to reduce how long stun immunity works or some crap, anything than this irritating evasion frame, so buggy i'v seen one roll alone dodge tons of crap a zerg could throw at a guy only for the evasion follow up to keep dodging long after they'v stopped rolling.
You'd be incorrect with that assumption. Especially since there are defensive skills in the game that are specifically stated for ranged attacks. Evasion buff and the skills they are tied to make no such statement.
Further proof is a crafted set that clearly intended more for tanking offers the evasion buff when blocking. No mention when blocking against range attacks only.
i actually have that set on an alt of mine and its more balanced than passive dodge abilities due to needing to keep block held so its ACTIVELY giving you a CHANCE, so its not a fire and forget complete damage negating button.
It's irrelevant and does not back up your incorrect assumption. Especially since in many PvE fights I can practically permablock.
Not that I am worried. Players can kill those with evasion running so it's not OP.
now your just mis-directing the topic onto perma blocking. it's not that its under or overpowered, its just mechanically broken. same as animation cancelling. no matter how often people say "git gud it feture nub" it'll still be an engine flaw that never got fixed, give a broken engine a new coat of paint, new shiny bits, a new name, it's still a broken engine.
dodge, as it stands now when triggered gives you this grace period that KEEPS dodging which on its own is pretty strong, add a bonus chance of free dodges without repercussion or actively doing the bonus dodges and it becomes absurd, especially since those dodges also have a mini grace period.
now from side other side of things, you have to abuse animation cancelling to pump out faster hits to smash into those periods where dodge ISNT in effect, even then you have to cross fingers the zeni fairy isnt blessing their RNG and triggering the free "all current hits will miss" evasion grace period, wasting every bit of effort and resource fired at that moment while senior medium user didnt put in any extra effort to trigger it besides running a buff from like 10-15seconds ago.
on the other side you have to cross fingers you'll keep hitting grace periods often enough to get low cost rolls again so you can continue to sustain a fight relying mostly on RNG to get anything done. the only counter to your cheese here is soul assault, standing in stupid, or radiant which is pretty much your dead anyways if you dropped low enough to make it viable to begin with, meaning if i wanted tonot die, i'd have to not stand in red, rub my lucky rabbits foot that i keep procing and kiss it to make sure no enemy is running beams.
see how bad that is relying on pure luck for must of your survival+fighting?
The argument to be made for the other 2 skill lines ability vs evasion is that you can build to counter the other 2 via penetration or oblivion damage, passive dodge has no counter. Medium armor is supposed to be about mobility so redesigning this skill with that in mind would make more sense. Perhaps granting major expedition for 8 seconds in addition to its current morphs?
No offense to your oppinion but just because Simone does not like a skill does not mean the game shouldn't have it.
Its part of the defenses available to stamina and would require changes elsewhere in the game to remove it as you would like. Heck, magicka bases shield would be one Area that would need to be significantly reduced or removed.
Further, much is not reflected based on the DK shield and it would be useless for melee skills. Hence making it significantly weaker than magicka defenses.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
@idk except that shields can be countered with oblivion damage, like my post stated. Evasion cannot be countered like harness magicka or the heavy armor passive. On top of that compounding the problem, is roll dodge, giving you a much higher rate of sucessfully blocking all damage and added effects. Even if you are wearing a shield, if you are hit by a CC or snare effect, it still hits. With dodge, no such luck.
paallterrain148 wrote: »Remove snare, increase duration of immunity and add 2600 armor value.
Also, you know what's frustrating to a stam build with shuffle and rolling as their only defense? People who hold block yet continue to cast abilities while seemingly have endless resources and then mist form away when things get hairy.
So exhausting seeing y'all cry babies post nonsense all day.
Also, you know what's frustrating to a stam build with shuffle and rolling as their only defense? People who hold block yet continue to cast abilities while seemingly have endless resources and then mist form away when things get hairy.
So exhausting seeing y'all cry babies post nonsense all day.
Oh boy oh boy, have I got some nice news for you! There's this ability called 'Vigor' in the Alliance War skill tree, and something called 'Rally' in the 2h tree.
Stam sorcs got Streak, NBs have fear, wardens have Sub Assault, DK has fossilize, and...tbh I've never played a stamplar, so I have no idea what they do. Anywho, last I checked, all of these things either break or go through block. DoTs are also great as well.
They can remove it the day they take away undodgeable attacks such as dawn breaker.
Then I would be game for the change.
The rng reflect would be way better, I agree! I would love to not only reflect an attack instead of dodge it but also hurt the attacker? Lol clearly you didn't think this through. Sign me up!
No counter to evasion?
-Beam skills
-Skills that actively ignore it (birds, fossilize, rune cage, etc.)
-All DoTs
-All AoEs
There's a reason medium armor sucks so bad—because its main defensive mechanic is utterly *** on by a large proportion of the damage in this game.
Wouldn't be surprised if the anti-evasion camp in this thread are all mag players (OP is a magsorc, whaddya know).
Replace passive dodge chance with passive parry chance.
Instead of a chance completely avoid damage, it would be a chance to reduce incoming direct damage by X%.