ArvenAldmeri wrote: »So, everyone knows its a bad idea to use group tool for veteran dungeons if you wanna be done fast, but sometimes there is no other choice because people are just not available. Then sure you meet noobies. But noobies you can carry. I have no problem in doing that as long as its doable and not craddle of shadow or something similar.
But what if you get 2 noobies and both of them the kind that think they can do everything and that they are basically really good while they are actually really bad? Well thats the issue because neither of them is gonna vote to kick for the other one. Long story short what happened was we got into such a group and even as a group leader unable to kick both. They would run through, pull all the mobs AND the boss and die. And then we have to kill everything by ourselves because they are dead kilometers away no idea even where. After which they tell us that we are actually the terrible players (even tho we run vet trials HM etc and can solo/duo most dungeons) and they refuse to leave and keep pulling stuff and dying. We had to leave and wait the queue time to queue agai because they would not leave of course. I feel this vote to kick system is really stupid and should be reworked and made with more advanced options. To be able to actually kick two people.
Only real challenge left in ESO is finding 3 n00bs and do CoS, RoM, Bloodforge or Falkreth.
Seems Zos is catering to the lowest common denominator.
Most dungeons are set at N00b challenge then gaps to insane dps needed to get all archievements :-/
What I don't get is the constant efford to make high DPS hard to reach, so its only availabe to the few and still insist on making vet dungeons and openworld so easy that you can solo 95% of it.
Just make it a bit easier to maintain high dps and turn up the challenge on mobs.
If you got rid of anicancel and weaving, you would take the top of the dps (instead of people reaching 50-70k) while others struggle to reach 15k.
In other words, don't blame the player, blame the game. And be happy we still have a n00b challenge xD
FrancisCrawford wrote: »[*] I have also had WGT groups crash and burn. Most people know that the Planar Inhibitor fight is mechanics-heavy, but not everybody understands BOTH of the mechanics well. (I'm unclear on the pinion stuff myself, which is OK for a healer but not so great for a DPS.)
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FrancisCrawford wrote: »[*] I have also had WGT groups crash and burn. Most people know that the Planar Inhibitor fight is mechanics-heavy, but not everybody understands BOTH of the mechanics well. (I'm unclear on the pinion stuff myself, which is OK for a healer but not so great for a DPS.)
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Planar Inhibitor doesn't follow standard taunt but follows the person who closes the pinion instead(that you probably know). While holding the pinion, he will get a dot. The dot will keep increasing every time the pinion re-opens(at which point someone else can close it so the first person doesn't get more dot, or you leave it be - letting tank eat the dot is a pretty standard strat these days). Eventually the pinion will glow blue and Planar itself will become engulfed in blue flames as well. This is the fun part. She will pretty much annihilate everyone in her way at that point. She will also snare the person she is following so they can't just safely kite her around(unless they're a streaking sorc). This means that in blue stage it is imperative to close the pinion asap to get her off that person, then for someone else(or first person again) to close it again to get her off person #2 etc. Usually 2 swaps is enough. After that blue stage will be over and she'll drop down on the ground, at which point the dot(s) will finally reset(and start stacking on the person holding her again).
Another thing - the person holding the boss(aka the one who's closed the pinion last) will never get portals. That's one of the reasons why it's so common to let tank have it.
Hope that clears it up a bit
FrancisCrawford wrote: »FrancisCrawford wrote: »[*] I have also had WGT groups crash and burn. Most people know that the Planar Inhibitor fight is mechanics-heavy, but not everybody understands BOTH of the mechanics well. (I'm unclear on the pinion stuff myself, which is OK for a healer but not so great for a DPS.)
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Planar Inhibitor doesn't follow standard taunt but follows the person who closes the pinion instead(that you probably know). While holding the pinion, he will get a dot. The dot will keep increasing every time the pinion re-opens(at which point someone else can close it so the first person doesn't get more dot, or you leave it be - letting tank eat the dot is a pretty standard strat these days). Eventually the pinion will glow blue and Planar itself will become engulfed in blue flames as well. This is the fun part. She will pretty much annihilate everyone in her way at that point. She will also snare the person she is following so they can't just safely kite her around(unless they're a streaking sorc). This means that in blue stage it is imperative to close the pinion asap to get her off that person, then for someone else(or first person again) to close it again to get her off person #2 etc. Usually 2 swaps is enough. After that blue stage will be over and she'll drop down on the ground, at which point the dot(s) will finally reset(and start stacking on the person holding her again).
Another thing - the person holding the boss(aka the one who's closed the pinion last) will never get portals. That's one of the reasons why it's so common to let tank have it.
Hope that clears it up a bit
So the pinion AND the boss turn blue for the phase. Got it. Thanks!
And if somebody else grabs the pinion, the tank can take it back like 15 seconds or so later and everything is good?
gangyzgirl wrote: »The voting system works as it is. I was on a level 14 toon and had qued for a random normal. As a DPS you have to wait a long time. After about 20 minutes I finallyt get into Fungal Grotto one. I ended up in the dungeon with a bunch of vet players and before it even started I was kicked out. It was not vet, I had qued for a normal and they kicked me out before even the first wave of mobs.
As soon as I was kicked, ,I snarled in yell that I had 990 cp and had more than all of them combined.
The voting system is fine as it is, otherwise we are just going to get a bunch of elitest who want to two man dungeons and kicking people out.