jphipps85b14_ESO1 wrote: »Lightning blockade with infused crusher enchant is a thing of beauty.
it will? torugs is very common.jphipps85b14_ESO1 wrote: »Lightning blockade with infused crusher enchant is a thing of beauty.
But if an ally is using torugs then you guys will clash by using crushing.
it will? torugs is very common.jphipps85b14_ESO1 wrote: »Lightning blockade with infused crusher enchant is a thing of beauty.
But if an ally is using torugs then you guys will clash by using crushing.
Lightspeedflashb14_ESO wrote: »@RobbieRocket a "few specific settings" meaning anytime you have a Stam dps in your group or mag dps that understands the game. You would given up almost a 20% dps boost for what, so you can wear a monster set? This thread is about pve healering as far as I can see too, PvP healing is different.
What is this talking about, "10/20 second easy-proc"?
And do you still "exclusively use tri-stat regen drinks"?
Actually it's not that far off. When you use a wall of elements with a charged lightning staff and shock enchant, you will get close to 100% uptime on 2 different effects: off-balance and minor vulnerability. Minor vulnerability increases the damage the enemy takes by 8% and off-balance adds 10% damage when you have enough cp in the ritual as well as higher damage to heavy attacks (and flame lash for dks).RobbieRocket wrote: »Missing 20% DPS boost, is completely off the mark. First off, the additional Magicka Glyph on the shield increases the power of magicka skills (both dps and heals), secondly the "monster set" as you discard so easily, that I use for PvE vet dungeons is Morihaus which adds a further 1000 mag, 1000 stam and 200 spell power. So, you're way off again. Not that your guessing would be viable versus actual testing anyway - like I said I played Lightning Staff for a year in vet dungeons.
lolo_01b16_ESO wrote: »Actually it's not that far off. When you use a wall of elements with a charged lightning staff and shock enchant, you will get close to 100% uptime on 2 different effects: off-balance and minor vulnerability. Minor vulnerability increases the damage the enemy takes by 8% and off-balance adds 10% damage when you have enough cp in the ritual as well as higher damage to heavy attacks (and flame lash for dks).RobbieRocket wrote: »Missing 20% DPS boost, is completely off the mark. First off, the additional Magicka Glyph on the shield increases the power of magicka skills (both dps and heals), secondly the "monster set" as you discard so easily, that I use for PvE vet dungeons is Morihaus which adds a further 1000 mag, 1000 stam and 200 spell power. So, you're way off again. Not that your guessing would be viable versus actual testing anyway - like I said I played Lightning Staff for a year in vet dungeons.
So yes, 20% are a bit high, but even ~15% increased group dps is way better in most cases than what you personally can get from your setup.
Lightspeedflashb14_ESO wrote: »
RobbieRocket wrote: »One regular I play with (a DD) uses it a lot, with the 75CP passive of course and that's good for the trash. Bosses are immune to these effects and are usually 1 target (by definition, Flame Destro would be better) so I don't really get Your point here.
RobbieRocket wrote: »One regular I play with (a DD) uses it a lot, with the 75CP passive of course and that's good for the trash. Bosses are immune to these effects and are usually 1 target (by definition, Flame Destro would be better) so I don't really get Your point here.
I'm not going to comment on your build because that's subjective, but this is factually inaccurate.
Unless I'm sorely mistaken, bosses do get set off balance (I've seen the "off-balance" combat text floating up from bosses) during which your dps do benefit from the Exploiter cp.
RobbieRocket wrote: »lolo_01b16_ESO wrote: »Actually it's not that far off. When you use a wall of elements with a charged lightning staff and shock enchant, you will get close to 100% uptime on 2 different effects: off-balance and minor vulnerability. Minor vulnerability increases the damage the enemy takes by 8% and off-balance adds 10% damage when you have enough cp in the ritual as well as higher damage to heavy attacks (and flame lash for dks).RobbieRocket wrote: »Missing 20% DPS boost, is completely off the mark. First off, the additional Magicka Glyph on the shield increases the power of magicka skills (both dps and heals), secondly the "monster set" as you discard so easily, that I use for PvE vet dungeons is Morihaus which adds a further 1000 mag, 1000 stam and 200 spell power. So, you're way off again. Not that your guessing would be viable versus actual testing anyway - like I said I played Lightning Staff for a year in vet dungeons.
So yes, 20% are a bit high, but even ~15% increased group dps is way better in most cases than what you personally can get from your setup.
The other guy says I am missing 20% DPS and I am saying I am not.
You may think you are being smart but your mind is shut to the information I have shared
I'm not gonna waste my time with your responses anymore.That would be a poor strategy.