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Do you use elemental blockade on your healer?

  • RobbieRocket
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    I used to use Blockade of Storms on all of my sole character's builds (Imperial Templar) except for vMA (Blockade of Fire) and that was from CP 290-490 (previously I had used 2 Resto staves or 1H&Sh/Resto.

    I would put Blockade/Unstable as the best Destro skills and just ahead of Elemental Drain (also very good).

    HOWEVER....
    I now roll with 1H&Sh/Resto on all my builds (vetDungeons/Overland/vDSR, vet Trials, Cyrodiil, Battlegrounds & Duelling) except as before vMA.

    The bonuses to Max Mag, added Resistance, additional Armor trait (eg. Impen) and permanent Monster set, permanent 5-piece whilst running a 10/20 second easy-proc only on bar 1 easily make my healer more powerful in healing, buffs, survivability, overall spell power and combat - even if in a few specific settings a Lightning Staff/Wall of Elements would be superior.
  • Lightspeedflashb14_ESO
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    @RobbieRocket a "few specific settings" meaning anytime you have a Stam dps in your group or mag dps that understands the game. You would given up almost a 20% dps boost for what, so you can wear a monster set? This thread is about pve healering as far as I can see too, PvP healing is different.


    What is this talking about, "10/20 second easy-proc"?

    And do you still "exclusively use tri-stat regen drinks"?
    Edited by Lightspeedflashb14_ESO on December 5, 2017 3:08PM
  • itsfatbass
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    Lightning blockade with infused crusher enchant is a thing of beauty.
    Edited by itsfatbass on December 5, 2017 7:52PM
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • TankHealz2015
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    Thank you for the thorough responses. Very helpful.
  • Mureel
    Mureel
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    Asardes wrote: »
    I slot it on the back bar (charged lightning staff) in the same place where I keep Combat Prayer on my front bar (powered resto staff) since the skills have the same area and duration and fit nicely in a rotation right before and after bar swap respectively.

    Exact same.
  • Tasear
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    Lightning blockade with infused crusher enchant is a thing of beauty.

    But if an ally is using torugs then you guys will clash by using crushing.
    Edited by Tasear on December 6, 2017 6:26AM
  • zaria
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    Tasear wrote: »
    Lightning blockade with infused crusher enchant is a thing of beauty.

    But if an ally is using torugs then you guys will clash by using crushing.
    it will? torugs is very common.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sixty5
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    The only characters I have ever healed on are a Magblade and a Mag Sorc, both of which were ran as off heals, so yes, I definitely run blockade on my healers.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Lightspeedflashb14_ESO
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    zaria wrote: »
    Tasear wrote: »
    Lightning blockade with infused crusher enchant is a thing of beauty.

    But if an ally is using torugs then you guys will clash by using crushing.
    it will? torugs is very common.

    It resfreshed the duration but if you use an infused crusher enchant with TP, you get 600 more armor reduction. If the tank uses that, then you use just your simple infused crusher, you take away around 600 armor reduction.
  • RobbieRocket
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    @RobbieRocket a "few specific settings" meaning anytime you have a Stam dps in your group or mag dps that understands the game. You would given up almost a 20% dps boost for what, so you can wear a monster set? This thread is about pve healering as far as I can see too, PvP healing is different.


    What is this talking about, "10/20 second easy-proc"?

    And do you still "exclusively use tri-stat regen drinks"?

    Hi!

    You seem angry, as in before you read my post you seem to have an agenda.

    I posted here to offer my scenario. As I understand the thread to be as it is titled, "Do you use elemental blockade on your healer?" meaning "as a healer, do you use Elemental Blockade?" or the slightly more bizarre, "do you use Elemental Blockade on the player in your group who is a healer?".

    So, right there your comments about PvE or PvP are off, never mind the fact that in my post I explained the build background. Then your comment about "Stam dps or mag dps that understand the game" is a little odd. I'm guessing you mean that I don't (understand the game) or literally that the people in my group don't (understand the game). Now, you're beyond presumptuous at this point and somewhere towards trying to appear clairvoyant - otherwise known as wrong.

    Missing 20% DPS boost, is completely off the mark. First off, the additional Magicka Glyph on the shield increases the power of magicka skills (both dps and heals), secondly the "monster set" as you discard so easily, that I use for PvE vet dungeons is Morihaus which adds a further 1000 mag, 1000 stam and 200 spell power. So, you're way off again. Not that your guessing would be viable versus actual testing anyway - like I said I played Lightning Staff for a year in vet dungeons.

    Further to that comes PvE Trials (as you seem to conclude that this thread is only about PvE), if you go for DPS as trial healer you will (on most bosses) not be helping the group as much as someone who can heal or buff the 11 others better.

    What I mean by 10/20 second easy proc is that sets like Robes of Transmutaion (20 seconds duration, a PvP set) or Spell Power Cure (10 seconds duration, a set for many scenarios) can both be made to proc easily with having only 4 pieces on the back bar (Resto). Casting either a heal over time from the back bar for example will proc both when you move to the front bar. Any heal over time will proc both on the front bar and any heal will proc SPC on the front bar. So in effect you have 2 5-piece sets and a Monster set all of the time (when you place those kind of sets as 5-piece frontbar and 4-piece backkbar).

    Obviously having an alternative point of view based on experience and an open mind being inexperienced unlike you I have made these "crimes of ignorance".

    As for the tri-stat jibe, I don't know which level of presumption this is. I think I used tri-stat for a while before I realised Magicka skills and therefore heals scaled off og Magicka.

    I manage 41k Magicka, 2500 Mag regen, 20k Health, 13.5k Stamina and resistances that vary from 22k/20k front bar to 19/17k back bar, I enjoy my set-up, my friends get through their dungeons quicker, it not only works, it works really well. That is my experience. I would hardly set myself up to be weaker or use something that does not work. My race is Imperial and my class is Templar, my satisfaction is real.

    Now, are you going to come back with some more pre-post frustration or better still explain what is bothering you, because trolling my post looks ignorant from my point of view.
    Edited by RobbieRocket on December 6, 2017 1:31PM
  • lolo_01b16_ESO
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    Missing 20% DPS boost, is completely off the mark. First off, the additional Magicka Glyph on the shield increases the power of magicka skills (both dps and heals), secondly the "monster set" as you discard so easily, that I use for PvE vet dungeons is Morihaus which adds a further 1000 mag, 1000 stam and 200 spell power. So, you're way off again. Not that your guessing would be viable versus actual testing anyway - like I said I played Lightning Staff for a year in vet dungeons.
    Actually it's not that far off. When you use a wall of elements with a charged lightning staff and shock enchant, you will get close to 100% uptime on 2 different effects: off-balance and minor vulnerability. Minor vulnerability increases the damage the enemy takes by 8% and off-balance adds 10% damage when you have enough cp in the ritual as well as higher damage to heavy attacks (and flame lash for dks).
    So yes, 20% are a bit high, but even ~15% increased group dps is way better in most cases than what you personally can get from your setup.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @RobbieRocket aff2b3538b7ba57204e9ba9de6674829daa99446725bad4655e97d49c1698697.jpg


    I truly hope I don't ever get you as a healer.
    Edited by Lightspeedflashb14_ESO on December 6, 2017 3:04PM
  • RobbieRocket
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    Missing 20% DPS boost, is completely off the mark. First off, the additional Magicka Glyph on the shield increases the power of magicka skills (both dps and heals), secondly the "monster set" as you discard so easily, that I use for PvE vet dungeons is Morihaus which adds a further 1000 mag, 1000 stam and 200 spell power. So, you're way off again. Not that your guessing would be viable versus actual testing anyway - like I said I played Lightning Staff for a year in vet dungeons.
    Actually it's not that far off. When you use a wall of elements with a charged lightning staff and shock enchant, you will get close to 100% uptime on 2 different effects: off-balance and minor vulnerability. Minor vulnerability increases the damage the enemy takes by 8% and off-balance adds 10% damage when you have enough cp in the ritual as well as higher damage to heavy attacks (and flame lash for dks).
    So yes, 20% are a bit high, but even ~15% increased group dps is way better in most cases than what you personally can get from your setup.

    The other guy says I am missing 20% DPS and I am saying I am not. Your 15% improved estimate assumes that I have no other effects that are enabled by NOT having a Lightning staff. For example, The Morihaus set also gives 1000 damage per second damage to enemies and can add burning damage, Combat Prayer is boosted so much by the Spell Power that it is a viable main heal which incidentally gives 8% damage increase to anyone I cast it on (as well as additional resistance), never mind Shield bash which sets NPC's off-balance without using Mag, I can heal and buff where the players are, and survive, I mean I can og on and on...

    I like the Ligtning Staff a lot (I think I have 10 Legendary ones, all with shock glyph) but since I have discovered this set up I doubt I will go back. If I felt the group suffered I could throw one on and lose some of my other bonuses, but they don't. One regular I play with (a DD) uses it a lot, with the 75CP passive of course and that's good for the trash. Bosses are immune to these effects and are usually 1 target (by definition, Flame Destro would be better) so I don't really get Your point here.

    Both you and the other guy are coming from an angle of Lightning vs nothing. I have a build and a set-up. I'm not gonna defend it until some Youtubing genius shows it and then suddenly it is approved.

    My vet Trial build runs 5 Twilight Remedy, (all synergy skills on front bar), 5 SPC and 2 Sentinel of Rkugamz. I suppose you're going tell me that's a poor set-up next to the tank on vet hard. The feedback I have says it's all good.
    Edited by RobbieRocket on December 6, 2017 4:40PM
  • RobbieRocket
    RobbieRocket
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    @RobbieRocket aff2b3538b7ba57204e9ba9de6674829daa99446725bad4655e97d49c1698697.jpg


    I truly hope I don't ever get you as a healer.

    I hope you do, you might learn something.

    You may think you are being smart but your mind is shut to the information I have shared. The feedback I get from tanks and DDs is that I help a lot, some say I carry the group - which is not true, I often have very good teammates.

    I'm not gonna waste my time with your responses anymore.That would be a poor strategy. I've shared my experience. Respect that.
  • Dojohoda
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    Lighting blockade to be specific.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Illurian
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    One regular I play with (a DD) uses it a lot, with the 75CP passive of course and that's good for the trash. Bosses are immune to these effects and are usually 1 target (by definition, Flame Destro would be better) so I don't really get Your point here.

    I'm not going to comment on your build because that's subjective, but this is factually inaccurate.

    Unless I'm sorely mistaken, bosses do get set off balance (I've seen the "off-balance" combat text floating up from bosses) during which your dps do benefit from the Exploiter cp.
    Kiss the chaos.
  • Zyjin
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    Lightning Blockade pulls such nice damage without doing barely anything, so I might as well. Plus it adds concussed/off-balanced procs to the group, which increases damage even more.

    I see very little reason not to run it honestly.
  • Runefang
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    Illurian wrote: »
    One regular I play with (a DD) uses it a lot, with the 75CP passive of course and that's good for the trash. Bosses are immune to these effects and are usually 1 target (by definition, Flame Destro would be better) so I don't really get Your point here.

    I'm not going to comment on your build because that's subjective, but this is factually inaccurate.

    Unless I'm sorely mistaken, bosses do get set off balance (I've seen the "off-balance" combat text floating up from bosses) during which your dps do benefit from the Exploiter cp.

    Pretty sure nobody would make such a big deal about achieving the exploiter passive if bosses couldn't be set off balance.
  • phileunderx2
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    Always use it. Sometimes my wall of lightning is the only aoe that is cast. Lol
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    I dont have a healer. but huge respect for the haelers that apply lightning blockade with a charged lightning staff.

    I have seen a trend lately where less and less healers are using it so I want to start a movement for all magicka DPS sorcs to use inferno staff on their back bars for protest.
    Edited by rosendoichinoveb17_ESO on December 7, 2017 1:58AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Missing 20% DPS boost, is completely off the mark. First off, the additional Magicka Glyph on the shield increases the power of magicka skills (both dps and heals), secondly the "monster set" as you discard so easily, that I use for PvE vet dungeons is Morihaus which adds a further 1000 mag, 1000 stam and 200 spell power. So, you're way off again. Not that your guessing would be viable versus actual testing anyway - like I said I played Lightning Staff for a year in vet dungeons.
    Actually it's not that far off. When you use a wall of elements with a charged lightning staff and shock enchant, you will get close to 100% uptime on 2 different effects: off-balance and minor vulnerability. Minor vulnerability increases the damage the enemy takes by 8% and off-balance adds 10% damage when you have enough cp in the ritual as well as higher damage to heavy attacks (and flame lash for dks).
    So yes, 20% are a bit high, but even ~15% increased group dps is way better in most cases than what you personally can get from your setup.

    The other guy says I am missing 20% DPS and I am saying I am not.


    you are a funny guy, who cares about a healers dps, you are making the actual dpses dps go down, you are making each dps do less dps(please note i said almost 20% dps increase), also this is PER dps, so if you have 2 dps doing 30k dps, you give them lightning wall and boom, they are each doing 6k more dps, so 12k group, for you slotting one skill. this scales with how good your dps is as well.
    You may think you are being smart but your mind is shut to the information I have shared

    this is funny also when you are the one that is spewing information that is simply wrong, ie that bosses can not be set off balance, if they could not then mag dks would have zero sustain, as their spammable relies on it. there is reason you see even tanks these days use a lighting staff on their back bar and wall of elements.



    I'm not gonna waste my time with your responses anymore.That would be a poor strategy.

    K.

    and lol at the way you talk, who talks like that, what is this, a war room in the 1800s?

    Edited by Lightspeedflashb14_ESO on December 7, 2017 3:08AM
  • FrancisCrawford
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    My templar healers have a pretty full DPS bar: Lightning Blockade, Luminous Shards, Reflective Light, Purifying Light, and Elemental Drain. I'm also switching to Thunderous Rage from Warhorn for the ultimate.

    This is for 4-man PUGs.

    My sorcerers, warden and nightblade also run Blockade when they heal.
  • Dakmor_Kavu
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    absolutely lightning blockade. On both the templar and warden. in any pve content. Too powerful not to.
  • Asardes
    Asardes
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    My healer has about 42K magicka and 2.7K spell damage (self buffed by SPC) with 40-50% spell critical (depending on what other 5p set I equip) so it's almost like a DD when it comes to "spell power" while still having about 1.8K recovery, which may seem low compared to people boasting about 3K+. For some reason I never run out of magicka even when spamming everything because I weave a heavy resto or lightning attack in every rotation and top up on magicka right before phases where I need to block cast and try to stay on my channel focus by picking the right spot. In fact Channeled Focus is one of the few Templar skills still left in my kit, along with Blazing Spear which I sometimes throw at the tank - the other morph seemed attractive at some point but they've taken out the CC and later the own resource recovery out of it so it's not really worth taking anymore. Having Elemental Drain applied on the target and doing magic/elemental damage to them restores magicka as well, which is another benefit of running Blockade of Lightning, weaving light and heavy attacks even as healer.

    My HoTs like Ritual of Retribution and Energy Orb tick high, and I rarely have to burst. Since Morowind changes I've stopped using Breath of Life as burst heal for all content on my Templar, and changed the morph to Honor the Dead which I only use in PvP. I only burst heal with Healing Springs spam and Combat Prayer - if I see someone in the group dipping under 50% I just refresh Combat Prayer before it expires and they are back at 100% instantly since it hits for 7K+ and 11K+ crits. On top of that BoL can only hit 2 other people, it's more expensive, and has no added benefit. With Combat Prayer I can hit everybody if they are stacked. So what's left of the Templar healer is in fact a recovery skills and some passives. At this point every class can heal since most skills used in hard content are from:
    Restoration Staff: Healing Springs, Combat Prayer, Mutagen/Rapid Regeneration (mostly for 4 man content)
    Destruction Staff: Elemental Blockade, Elemental Drain, Crushing Shock (comes in handy in fights where you need interrupts like vHRC upstairs boss)
    Undaunted: Energy Orb, Blood Altar (although it's mostly the tank who runs it since it stacks with the melee DDs)
    AvA Support: Aggressive Warhorn, Reviving Barrier (mostly slot it for the passive on front bar but cast it when there's a bad moment), Cleanse/Efficient Purge (really necessary in some fights, since the Ritual synergy is sometimes hard to hit, also comes in handy when you need to dump your magicka in vSO boss fight)
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