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What is the purpose of a 20 hours CD vs a fixed reset time in the AM?

  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Noooooo. The 20 hours is good and solves so many problems caused by 24 hours or a set time. If you've never played a game that uses the latter two methods, you won't realize how great the 20 hour timer is.
  • Raideen
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    Noooooo. The 20 hours is good and solves so many problems caused by 24 hours or a set time. If you've never played a game that uses the latter two methods, you won't realize how great the 20 hour timer is.

    Please elaborate. The ONLY benefit to the 20 hour personal CD is the ability to do the XYZ activity one more time a week, in every other way the 20 hour personal CD is more difficult to work around than a daily fixed time reset.
  • paulsimonps
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    Noooooo. The 20 hours is good and solves so many problems caused by 24 hours or a set time. If you've never played a game that uses the latter two methods, you won't realize how great the 20 hour timer is.

    I have played games with set timers, and I miss it a lot.
  • badmojo
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    Raideen wrote: »
    badmojo wrote: »
    Magdalina wrote: »
    badmojo wrote: »
    Your response to me bringing up the point about doing dailies back to back at reset time was mostly ignored. You simply cited that other dailies are already abused in the same way. That seemed like you ignoring a flaw because you want that system.

    Why is this a flaw though? Most of the people who legit are concerned over daily quests/dungeons/whatever do indeed play daily(because otherwise it's a non-issue - everything will have long reset if you don't play for 24+ hours). So even if we do run 2 dungeons back to back for max xp - why not? That means we did not run a random in ~23 hours before that and will not run another in ~23 hours after. Still only 2 dungeons in 2 days. Anyone else who cannot log in at the time of the reset will simply log in at their preferred time and do the (now reset) dungeon then without missing anything.

    With the current system...gods forbid our schedule changes even for a day. For example I ran the first set of randoms this event late at night(my time) because I was busy til then that day - but the next day I, on the contrary, had time before that and would rather do them during the day and go to bed earlier but I had to stay up if I wanted my dailies. Now I'm basically stuck staying up late to run dungeons if I want all the rewards. It's really a rather lame system. I don't know why they'd implement it, only thing that comes to mind is so people would be able to run less dungeons(since schedule changes inevitably happen and you end up missing your daily random), but why? It's not like a random dungeon gives you some op tremendous advantage that would be too much to bear if you 100% got it every day. Sure the XP is nice but not THAT nice.

    I will say I dont have a vested interest in keeping this system I am simply stating why I believe ZOS went with it.

    It boils down to keeping the players playing the game more. If a player logs in to do a daily and sees that the cooldown isnt done, they might decide to do something else until it is. With reset times you know with 100% certainty exactly when you need to log in for the daily, so you are never in a situation where you might need to kill some time. Why is getting players into the game and making them wait desirable for ZOS? Because bored players might check out the ctown store, they might decide to buy some crates and try their luck, or they might simply chat in zone or guild chat, perhaps even helping new players to the game, new players who might go on to sub and make purchases. More players in-game means more money for ZOS.

    From my perspective a reset timer would enable players to spend as little time possible in-game while reaping the daily rewards. As a player that sounds nice, but this game wasnt designed by players.

    I understand what you are saying, but the scenario can just as easily be reversed so that the personal timer actually interrupts you playing ESO.

    Lets say I run a dungeon in the evening and this is my daily goal (like this event). I see no reason to log early in the day because I know the most likely the reset is not off CD. So, I go play something else instead. The problem with that is the other game now has your attention and you may or may not log off to come back into ESO.

    If your assertion that ZOS designed the personal CD timer for the reason you listed is true, then their decision is extremely short sighted because the systems does not work in favor for the average daily lifestyle of the target audience.

    Another way to look at this is that if the personal 20 hour CD was a brainstorm of an idea, other game companies would have already employed this tactic long ago, but this is the first I have come across it and so far all it has done is interrupted game play.



    Say you live on the west coast and the timer resets at 10pm, on friday you run a dungeon in the evening, and then after it resets at 10pm you run another one before going to bed, there is no incentive to play on saturday, because you already did the daily. You can wait until sunday at 9:30pm before having to log in again.

    The ultimate goal of the system is to make playing all day everyday the best option to avoid the timers being an inconvenience. Its similar to the crown crates, it doesn't have to work on everybody, just enough to keep the game going. The fact that it might not work on you, and might actually cause you to play less, doesn't really matter to ZOS, because there are plenty of people willing to jump through the hoops to get the prizes.

    Like I said before, I don't support these tactics, or like the system, I just see the logic behind using it.
    [DC/NA]
  • KochDerDamonen
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    As I'm playing Warframe at-current, I really appreciate how if I don't have the right time-frame available every day I can just do the dailies for two days all at once before and after the reset. Of course, two days worth of dailies in that game don't take up nearly the same amount of time as in ESO. :p
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Magdalina
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    badmojo wrote: »
    Magdalina wrote: »
    badmojo wrote: »
    Your response to me bringing up the point about doing dailies back to back at reset time was mostly ignored. You simply cited that other dailies are already abused in the same way. That seemed like you ignoring a flaw because you want that system.

    Why is this a flaw though? Most of the people who legit are concerned over daily quests/dungeons/whatever do indeed play daily(because otherwise it's a non-issue - everything will have long reset if you don't play for 24+ hours). So even if we do run 2 dungeons back to back for max xp - why not? That means we did not run a random in ~23 hours before that and will not run another in ~23 hours after. Still only 2 dungeons in 2 days. Anyone else who cannot log in at the time of the reset will simply log in at their preferred time and do the (now reset) dungeon then without missing anything.

    With the current system...gods forbid our schedule changes even for a day. For example I ran the first set of randoms this event late at night(my time) because I was busy til then that day - but the next day I, on the contrary, had time before that and would rather do them during the day and go to bed earlier but I had to stay up if I wanted my dailies. Now I'm basically stuck staying up late to run dungeons if I want all the rewards. It's really a rather lame system. I don't know why they'd implement it, only thing that comes to mind is so people would be able to run less dungeons(since schedule changes inevitably happen and you end up missing your daily random), but why? It's not like a random dungeon gives you some op tremendous advantage that would be too much to bear if you 100% got it every day. Sure the XP is nice but not THAT nice.

    I will say I dont have a vested interest in keeping this system I am simply stating why I believe ZOS went with it.

    It boils down to keeping the players playing the game more. If a player logs in to do a daily and sees that the cooldown isnt done, they might decide to do something else until it is. With reset times you know with 100% certainty exactly when you need to log in for the daily, so you are never in a situation where you might need to kill some time. Why is getting players into the game and making them wait desirable for ZOS? Because bored players might check out the ctown store, they might decide to buy some crates and try their luck, or they might simply chat in zone or guild chat, perhaps even helping new players to the game, new players who might go on to sub and make purchases. More players in-game means more money for ZOS.

    From my perspective a reset timer would enable players to spend as little time possible in-game while reaping the daily rewards. As a player that sounds nice, but this game wasnt designed by players.

    That does make some sense and you're probably right. But tbh it's kind of dumb. You can't even see the timer on when it resets or anything so unless you remember/write down the times(this gets fun after 5th toon if not done in a row) you have to guess. Honestly the randoms are not THAT awesome to warrant watching that timer so closely, if I personally do them(admittedly maxed out on cp on NA) it's usually just for fun. Sometimes they reset, sometimes they don't. Imho the current system is more likely to put a player off playing them regularily due to its unflexibility rather than encourage them to log in/check timer every 20 hours religiously.
  • Mix
    Mix
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    I also wish the bonus rewards for a random daily dungeon also reset once per day at the same time that pledge, writs and other daily quests also reset.

  • DMuehlhausen
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    Raideen wrote: »
    Mounts, daily random rewards as well as Trial weekly coffers should reset daily and weekly. This 20h and 168h BS is just annoying. Make it more convenient for everyone if it was just reset daily with the writs, pledges and leaderboards. Its a PitA trying to keep your coffers straight on all of your toons and for those that do our mounts on a specific time of day to keep it straight, missing it by a few hours can make you miss the next day completely if you want to get back on track. The timers are unnecessary get rid of them.

    Thank you, someone gets it.

    The problem with the CD being attached to the character and not the day is that you have to reschedule real life events around the character CD, where as you do not have to reschedule real life events around the day cd.

    I'm sorry, but if you're rescheduling RL events arond a dungeon timer, or trial timer, I'd suggest stepping away from the game. That is showing a pretty unhealthy addiction to a game.
  • AlnilamE
    AlnilamE
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    Mounts, daily random rewards as well as Trial weekly coffers should reset daily and weekly. This 20h and 168h BS is just annoying. Make it more convenient for everyone if it was just reset daily with the writs, pledges and leaderboards. Its a PitA trying to keep your coffers straight on all of your toons and for those that do our mounts on a specific time of day to keep it straight, missing it by a few hours can make you miss the next day completely if you want to get back on track. The timers are unnecessary get rid of them.

    I'd actually prefer the mount training to remain as is, but daily randoms should reset with pledges and weekly trials should reset with leaderboards IMO.
    The Moot Councillor
  • EvilAutoTech
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    If everything gets reset at the same time every day everywhere, you only need to find your reset time once. I can't see how that is more difficult than planning around what is going to be a different time every day.
  • Linaleah
    Linaleah
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    Noooooo. The 20 hours is good and solves so many problems caused by 24 hours or a set time. If you've never played a game that uses the latter two methods, you won't realize how great the 20 hour timer is.

    I have played plenty, heck I am playing ESo that has some of the timers reset with set time reset. 20 hour cooldown is AWFUL compared to set reset time. and yes I played GW2 as well, where reset was right in a middle of prime playing time. it STILL worked better then 20 hour reset.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
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    badmojo wrote: »
    Raideen wrote: »
    badmojo wrote: »
    Magdalina wrote: »
    badmojo wrote: »
    Your response to me bringing up the point about doing dailies back to back at reset time was mostly ignored. You simply cited that other dailies are already abused in the same way. That seemed like you ignoring a flaw because you want that system.

    Why is this a flaw though? Most of the people who legit are concerned over daily quests/dungeons/whatever do indeed play daily(because otherwise it's a non-issue - everything will have long reset if you don't play for 24+ hours). So even if we do run 2 dungeons back to back for max xp - why not? That means we did not run a random in ~23 hours before that and will not run another in ~23 hours after. Still only 2 dungeons in 2 days. Anyone else who cannot log in at the time of the reset will simply log in at their preferred time and do the (now reset) dungeon then without missing anything.

    With the current system...gods forbid our schedule changes even for a day. For example I ran the first set of randoms this event late at night(my time) because I was busy til then that day - but the next day I, on the contrary, had time before that and would rather do them during the day and go to bed earlier but I had to stay up if I wanted my dailies. Now I'm basically stuck staying up late to run dungeons if I want all the rewards. It's really a rather lame system. I don't know why they'd implement it, only thing that comes to mind is so people would be able to run less dungeons(since schedule changes inevitably happen and you end up missing your daily random), but why? It's not like a random dungeon gives you some op tremendous advantage that would be too much to bear if you 100% got it every day. Sure the XP is nice but not THAT nice.

    I will say I dont have a vested interest in keeping this system I am simply stating why I believe ZOS went with it.

    It boils down to keeping the players playing the game more. If a player logs in to do a daily and sees that the cooldown isnt done, they might decide to do something else until it is. With reset times you know with 100% certainty exactly when you need to log in for the daily, so you are never in a situation where you might need to kill some time. Why is getting players into the game and making them wait desirable for ZOS? Because bored players might check out the ctown store, they might decide to buy some crates and try their luck, or they might simply chat in zone or guild chat, perhaps even helping new players to the game, new players who might go on to sub and make purchases. More players in-game means more money for ZOS.

    From my perspective a reset timer would enable players to spend as little time possible in-game while reaping the daily rewards. As a player that sounds nice, but this game wasnt designed by players.

    I understand what you are saying, but the scenario can just as easily be reversed so that the personal timer actually interrupts you playing ESO.

    Lets say I run a dungeon in the evening and this is my daily goal (like this event). I see no reason to log early in the day because I know the most likely the reset is not off CD. So, I go play something else instead. The problem with that is the other game now has your attention and you may or may not log off to come back into ESO.

    If your assertion that ZOS designed the personal CD timer for the reason you listed is true, then their decision is extremely short sighted because the systems does not work in favor for the average daily lifestyle of the target audience.

    Another way to look at this is that if the personal 20 hour CD was a brainstorm of an idea, other game companies would have already employed this tactic long ago, but this is the first I have come across it and so far all it has done is interrupted game play.



    Say you live on the west coast and the timer resets at 10pm, on friday you run a dungeon in the evening, and then after it resets at 10pm you run another one before going to bed, there is no incentive to play on saturday, because you already did the daily. You can wait until sunday at 9:30pm before having to log in again.

    The ultimate goal of the system is to make playing all day everyday the best option to avoid the timers being an inconvenience. Its similar to the crown crates, it doesn't have to work on everybody, just enough to keep the game going. The fact that it might not work on you, and might actually cause you to play less, doesn't really matter to ZOS, because there are plenty of people willing to jump through the hoops to get the prizes.

    Like I said before, I don't support these tactics, or like the system, I just see the logic behind using it.

    the incentive to play on Saturday should be that you are having fun with playing and want to keep logging in. trying to force someone to log does not encourage them to log in more. it encourages them to log in less and often stop playing. you want people playing, period. making it inflexible so that they can play... or do something else, more often then not gets them to chose something else, period and give up on the game all together.

    so they really should rethink these tactics if this is why they are using them.
    Edited by Linaleah on December 5, 2017 8:43PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Raideen
    Raideen
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    Raideen wrote: »
    Mounts, daily random rewards as well as Trial weekly coffers should reset daily and weekly. This 20h and 168h BS is just annoying. Make it more convenient for everyone if it was just reset daily with the writs, pledges and leaderboards. Its a PitA trying to keep your coffers straight on all of your toons and for those that do our mounts on a specific time of day to keep it straight, missing it by a few hours can make you miss the next day completely if you want to get back on track. The timers are unnecessary get rid of them.

    Thank you, someone gets it.

    The problem with the CD being attached to the character and not the day is that you have to reschedule real life events around the character CD, where as you do not have to reschedule real life events around the day cd.

    I'm sorry, but if you're rescheduling RL events arond a dungeon timer, or trial timer, I'd suggest stepping away from the game. That is showing a pretty unhealthy addiction to a game.


    Umm....I don't think you understand. Please read again in context.
    I was not referencing myself, I was referencing how the system works and its a simple fact.

    If you work in the morning so you play in the evening and run a dungeon on Friday night, but the next morning is Saturday and you have a BBQ in the afternoon/night, you can not run the dungeon again in the morning. In order to get the dungeon run on both days in the current system, one would have to reschedule life (which is NOT what the person should be asked to do if they want to play).

    With a daily reset timer, this scenario does not exist because the person can play as they desire to on both days to achieve that dungeon run.


  • SoLooney
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    ill gladly take a set reset time over a shorter non set one. ill wait the extra 4 hours for some consistency
  • PhxOldGamer68
    PhxOldGamer68
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    Pay to Ride...
    PSN NA/EU: DesertDweller99
    PC NA: KaktusKing
  • Raideen
    Raideen
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    Say you live on the west coast and the timer resets at 10pm, on friday you run a dungeon in the evening, and then after it resets at 10pm you run another one before going to bed, there is no incentive to play on saturday, because you already did the daily. You can wait until sunday at 9:30pm before having to log in again.

    It would actually be Saturday night after 10pm when you could run again, not sunday.
    The ultimate goal of the system is to make playing all day everyday the best option to avoid the timers being an inconvenience.
    And yet the timers are an inconvenience on so many fronts its laughable.

    With a daily global reset time, EVERYONE in the game can run with ANYONE in the game in any dungeon they are attuned for, this included friends and guildies. The current system does not allow for that. You cant possibly know who can run what or when.

    The current system makes it difficult to keep up with the time ones alts can run stuff again.

    Its really simple. The current system is convoluted. A daily reset is not. Which one is easier for the player to keep track of/understand.

    If this was a user interface, ZoS would fail miserably. Its too complex when it does not need to be.
    Its similar to the crown crates, it doesn't have to work on everybody, just enough to keep the game going. The fact that it might not work on you, and might actually cause you to play less, doesn't really matter to ZOS, because there are plenty of people willing to jump through the hoops to get the prizes.

    I am seeing a trend here. Zos is not interested in building up their player base, they just seemingly want to gouge the ones that do play. The current system makes less sense for more people.
    Like I said before, I don't support these tactics, or like the system, I just see the logic behind using it.

    I don't because so far every "pro" argument has inherent flaws that always suggest catering to less people is the better thing. That does not seem to be good business sense.

    Edited by Raideen on December 5, 2017 11:16PM
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