As was proven during the Morrowind Beta ZoS cares more about new players than veterans, and would rather ESO turns into the revolving door kind that a lot of MMOs end up at, where the endgame community (pve/pvp both) ends up being swapped out nearly every new content cycle. Granted it's not as bad as that yet, but I have noticed a huge exodus of players on the PC NA, and I can't help but feel like all these big events are just to buff out the active player numbers, since they are steadily dwindling.
Personally I think one problem with ESO is its eclectic updates that cater a little bit to one part of the community, then the next update caters to another part, etc. meaning you have to wait a long while for new content that may interest your particular style and when it does come it's not a lot (e.g. 2 new dungeons ever year). Don't get me wrong this is obviously very common with MMOs, but none of them tend to do ESO style updates (every 3-4months) but rather one big update ever 1-2 years, which adds a lot of stuff that caters to everyone, meaning everyone is catered to at the same time, and such large updates are generally also better thought-out and QA'ed.
Further, I think the biggest problem, at least from my perspective, is a reason to keep playing. I'm not a big fan of trials and prefer 4man content more, but I did spend several months progressing through Maw when that came out, though I spent the most time on the game when vDSA was new (and even 6 months after).
If you have done either of those around their launch, you will know they weren't easy and honestly those kind of challenges are rare in ESO nowadays. The new trial is just a boss with a bunch of health, but less so a challenge than a marathon, and I get the feeling ZoS doesn't know how to cater to players who want a challenge anymore, or that they are scared to make actual difficult content, because it may turn away casual players (as seen with the constant nerfs on the dlc dungeons).
I think if you want a game that thrives, you focus on the endgame community in such a way that newer players have something to work towards, instead of the other way around, because a skill curve that doesn't curve loses its appeal immediately and when there's no room for improvement, the combat becomes stale and boring. Of course it's important to focus on other aspects and other parts of the game than simply endgame, but at least in terms of PvP and PvE I think it's wrong to focus on accessiblity and ignore the veteran players almost entirely.
I honestly think that ZoS are adding a lot of really good features, like the re-trait system we've all wanted for years, but for many players the nice additions don't outbalance the negative aspects anymore. I also think that the intense focus on the crown store is a seriously bad decision, and it makes me wonder what they intend to do if suddenly loot boxes are considered gambling (which seems likely considering the *** EA caused with Battlefront 2). It's also very disheartening that the game's performance has come to such a low point that it makes the memory-leak days of Update 3 seem good by comparison.
All in all I think ZoS has done a horrible job with ESO. It seemed like it was heading in a good direction after Orsinium (which honestly saved the game after the long content drought), but then they got greedy and neglected the care that the game deserves. Now it's nothing but focusing on the crown store and hoping enough people will cling to their sinking ship for a while longer.
Don't get me wrong, I love ESO, I just don't play it very much anymore for the reasons stated above. You can bet your a** that I'll be right back as soon as they figure their s**t out. "If" they figure it out, I should say.
Dapper Dinosaur wrote: »One of the things I really don't understand is Zenimax's massive Dark Elf favoritism. Like, they already had one of the biggest zones in the game (Deshaan + Stonefalls), and then the first major chapter is for them (Morrowind), then the second-next DLC after that is also for them (Clockwork). Like, ENOUGH! I'm SO SICK of Dark Elves!
There's really not much variety in the last batches of DLC with all this ugly Dark Elf crap in it.
Yeah, nah. Stop judging the health of the game on your own in-game social circle / echo chamber.
@raviour what happened to your plan to buy out ZOS to influence the game development?
DeadlyRecluse wrote: »Yeah, nah. Stop judging the health of the game on your own in-game social circle / echo chamber.
I personally think this right here is the root of 90 percent of the chicken-little-game-is-dying types.
Player makes friends. Some of those friends leave game, player doesn't make new friends. Player perceives mass population exodus.
With the tiniest bit of work, I meet new players constantly, both new-to-me and new-to-ESO.
YMMV, but people taking a break or quitting ESO after playing for 2+ years doth not a dying game make.
vamp_emily wrote: »The rumor is, It is all my fault that everyone is leaving.
Sorry.
DeadlyRecluse wrote: »Yeah, nah. Stop judging the health of the game on your own in-game social circle / echo chamber.
I personally think this right here is the root of 90 percent of the chicken-little-game-is-dying types.
Player makes friends. Some of those friends leave game, player doesn't make new friends. Player perceives mass population exodus.
With the tiniest bit of work, I meet new players constantly, both new-to-me and new-to-ESO.
YMMV, but people taking a break or quitting ESO after playing for 2+ years doth not a dying game make.
Cyro NPC [...] nerfed since 1.7.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Yeah, nah. Stop judging the health of the game on your own in-game social circle/echo chamber.
In my guild we've recently had a bunch of people return to the game who stopped 12 months ago. They took a break and played something else for a while.
I think this is the new reality of ESO.
You are burning out. That's fine. Take a break. You've been playing for 3+ years, maybe you should play something else for a while. If nothing else it'll highlight what you DO enjoy about this game.
Another game is dying/dead/people leaving thread.
Another misguided and false narrative.
MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Endgame players need some story content. 1-2 trials and 2 dungeons a year isn't enough. That's a few hours of content at most.
We need more zones like Craglorn, that have content for new and veteran players alike.
Not gonna fix the problem.
If people dont like playing the content with the current balance more content wont fix the problem. And this is the problem, dislike the mismanagement and the outright radio silence in response to they're feedback and wishes.
Sorry. This isn't the excuse to ask for a dark souls zone, that you are looking for.
Craglorn doesn't even approach Dark Souls in terms of difficulty. It's just slightly more difficult than faceroll-easy, which is all I'm asking for.
Not every zone needs to be a starter zone. This is an MMO. There should be zones for new and veteran players.
What your asking for wont solve the problem and is therefor your greed talking. And therefor, not worth indulging.
Greed is asking for content that appeals to all players, not just new players? Your concept of logic is a little off.
Your lies are a little off.
It wont appeal to all players. It'll appeal to you, and a subset of players like you. Stop trying to speak for everyone, and stop lying.
How does more content that appeals to a wider range of players = greed. Still waiting to understand your "logic".
Gandrhulf_Harbard wrote: »@Judas Helviaryn because I run the only PvP guild for solo trollo yolo PvP types ? Tea-bag me anytime baby. Don't see how your comment is relevant though. People are leaving the game coz of weirdos like you also.
I'm going ti suggest that based on MMORPG genre wide trends people are leaving ESO because too much Dev time and effort is spent on content that only a minority of players ever engage with - End-Game Raid level content and PvP.
In an attempt to "balance PvP" ESO has gutted PvE builds and skills beyond recognition - usually because someone needed to man up and L2P in Cyrodiil and instead came here and whined.
As a genre average only 20-30% of player ever PvP, and only 20-30% of players ever engage with end-game raid level content, AND crucially there is an approximate 50% cross-over between those two groups.
That means that between PvP and "Raid" level content less than 50% of the total playerbase are seeing their needs and desires met.
So why do so many MMORPG companies spend so muh effort and resources on that minority group? Because they tend to whine the most.
They also tend to be the player demographic that will most readily move on to the "next new shiny" that touts that it has support for PvP and Raiding.
So not only is all that effort spent on a minority of players, it is a minority of players that a) complain all the time, and b) will move on anyway.
In short that development effort is nearly always wasted long term.
All The Best