Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Endgame players need some story content. 1-2 trials and 2 dungeons a year isn't enough. That's a few hours of content at most.
We need more zones like Craglorn, that have content for new and veteran players alike.
Not gonna fix the problem.
If people dont like playing the content with the current balance more content wont fix the problem. And this is the problem, dislike the mismanagement and the outright radio silence in response to they're feedback and wishes.
Sorry. This isn't the excuse to ask for a dark souls zone, that you are looking for.
Craglorn doesn't even approach Dark Souls in terms of difficulty. It's just slightly more difficult than faceroll-easy, which is all I'm asking for.
Not every zone needs to be a starter zone. This is an MMO. There should be zones for new and veteran players.
What your asking for wont solve the problem and is therefor your greed talking. And therefor, not worth indulging.
MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Endgame players need some story content. 1-2 trials and 2 dungeons a year isn't enough. That's a few hours of content at most.
We need more zones like Craglorn, that have content for new and veteran players alike.
Not gonna fix the problem.
If people dont like playing the content with the current balance more content wont fix the problem. And this is the problem, dislike the mismanagement and the outright radio silence in response to they're feedback and wishes.
Sorry. This isn't the excuse to ask for a dark souls zone, that you are looking for.
Craglorn doesn't even approach Dark Souls in terms of difficulty. It's just slightly more difficult than faceroll-easy, which is all I'm asking for.
Not every zone needs to be a starter zone. This is an MMO. There should be zones for new and veteran players.
What your asking for wont solve the problem and is therefor your greed talking. And therefor, not worth indulging.
Greed is asking for content that appeals to all players, not just new players? Your concept of logic is a little off.
Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Endgame players need some story content. 1-2 trials and 2 dungeons a year isn't enough. That's a few hours of content at most.
We need more zones like Craglorn, that have content for new and veteran players alike.
Not gonna fix the problem.
If people dont like playing the content with the current balance more content wont fix the problem. And this is the problem, dislike the mismanagement and the outright radio silence in response to they're feedback and wishes.
Sorry. This isn't the excuse to ask for a dark souls zone, that you are looking for.
Craglorn doesn't even approach Dark Souls in terms of difficulty. It's just slightly more difficult than faceroll-easy, which is all I'm asking for.
Not every zone needs to be a starter zone. This is an MMO. There should be zones for new and veteran players.
What your asking for wont solve the problem and is therefor your greed talking. And therefor, not worth indulging.
Greed is asking for content that appeals to all players, not just new players? Your concept of logic is a little off.
Your lies are a little off.
It wont appeal to all players. It'll appeal to you, and a subset of players like you. Stop trying to speak for everyone, and stop lying.
Dapper Dinosaur wrote: »One of the things I really don't understand is Zenimax's massive Dark Elf favoritism. Like, they already had one of the biggest zones in the game (Deshaan + Stonefalls), and then the first major chapter is for them (Morrowind), then the second-next DLC after that is also for them (Clockwork). Like, ENOUGH! I'm SO SICK of Dark Elves!
There's really not much variety in the last batches of DLC with all this ugly Dark Elf crap in it.

Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »Endgame players need some story content. 1-2 trials and 2 dungeons a year isn't enough. That's a few hours of content at most.
We need more zones like Craglorn, that have content for new and veteran players alike.
Not gonna fix the problem.
If people dont like playing the content with the current balance more content wont fix the problem. And this is the problem, dislike the mismanagement and the outright radio silence in response to they're feedback and wishes.
Sorry. This isn't the excuse to ask for a dark souls zone, that you are looking for.
Craglorn doesn't even approach Dark Souls in terms of difficulty. It's just slightly more difficult than faceroll-easy, which is all I'm asking for.
Not every zone needs to be a starter zone. This is an MMO. There should be zones for new and veteran players.
What your asking for wont solve the problem and is therefor your greed talking. And therefor, not worth indulging.
Greed is asking for content that appeals to all players, not just new players? Your concept of logic is a little off.
Your lies are a little off.
It wont appeal to all players. It'll appeal to you, and a subset of players like you. Stop trying to speak for everyone, and stop lying.
After countless pointless farming events, nerfs that are supposed to balance PvP but end up just nerfing PvE because are badly thought out. Boring new DLC that are based on the very dark premises of Sotha Sil. No interesting new content for end-gamers since vMoL, no dynamic population cap in Cyrodiil and no reduction in points based on poulation there, an AP system that does not encourage defence, Cyro NPC and siege nerfed since 1.7.
Zenimax you better shape up coz I need a dev and my heart is set on you.
T
Greece jokes aside, its sad to see so many leave recently. Not surprising though since most of the changes are inspired by weak cry babies that rage on forum about their precious hardened ward etc.
For a new player I can understand that the game is interesting and exciting but for us that have played 3 years+ it has lost its umpf. Zo$ I thoroughly recommend that you talk to the experienced players about ideas to better the game rather than pander to cry baby sorcs and newbies that don't really understand the game.
I heard rumours that you are meeting with GMs of big PvP guilds to talk about the nightcapping issues. As a GM of the only PvP guild for solo players I would like an invite. We are usually the people that are awake at that time. All I would say though is 'Bring dynamic population cap already, buff siege in CP campaigns and rebuff NPC, even bring back mercenary NPC'. Also bring back crits to proc sets for those poor PvE heroes, everyone in PvP wears impen so it really made no difference (duh).
You been shooting yourself in the foot since 1.6 Zeni, I love your game but I am just warning you, also..... Don't shoot the messenger (and don't kick the baby :P).
@Judas Helviaryn because I run the only PvP guild for solo trollo yolo PvP types ? Tea-bag me anytime baby. Don't see how your comment is relevant though. People are leaving the game coz of weirdos like you also.
Dapper Dinosaur wrote: »One of the things I really don't understand is Zenimax's massive Dark Elf favoritism. Like, they already had one of the biggest zones in the game (Deshaan + Stonefalls), and then the first major chapter is for them (Morrowind), then the second-next DLC after that is also for them (Clockwork). Like, ENOUGH! I'm SO SICK of Dark Elves!
There's really not much variety in the last batches of DLC with all this ugly Dark Elf crap in it.
xarguideb17_ESO wrote: »I left ESO in May after playing it from beta.
Guess what I started to play again? WoW.
ESO's endgame pvp and pve just got old and uninteresting and I hated that they created a new class and some content and called it ESO Morrowind and you'd have to buy the game again.
Spacemonkey wrote: »Dapper Dinosaur wrote: »One of the things I really don't understand is Zenimax's massive Dark Elf favoritism. Like, they already had one of the biggest zones in the game (Deshaan + Stonefalls), and then the first major chapter is for them (Morrowind), then the second-next DLC after that is also for them (Clockwork). Like, ENOUGH! I'm SO SICK of Dark Elves!
There's really not much variety in the last batches of DLC with all this ugly Dark Elf crap in it.
Just pointing out, even with two dlcs purely 'for them', Dunmer barely make the top of the list. Bretons nearly top the list without having a single dlc.
Dunmer have 4 (Deshaan, Stonefalls, Vvardenfell, Clockwork City)
Bretons have 3.5 (Glenumbra, Stormhavem, Rivenspire, Bangkorai)
Imperials have 3.5 (Gold Coast, Cyrodiil, Imperial City, Craglorn)
Redguards have 3.1 (Alikr, Hew's Bane, Bangkorai, Craglorn, Stros M'Kai)
Bosmer have 3 (Grahtwood, Greenshade, Malabal Tor)
Nords have 2.1 (Eastmarch, Rift, Bleackrock)
Khajiits have 1.2 (Reaper's March, Kenarthi's Roost)
Orcs have 1.1 (Wrothgar, Betnikth)
Argonians have 1.1 (Shadowfen, Bal Foyen)
Altmer have 1 (Auridon)
(I valued tutorial zones as .1 and clear split zones like craglorn&bangkorai as .5)
*There might be some mistakes or interpretation but I think it gives a clear picture.
Gandrhulf_Harbard wrote: »@Judas Helviaryn because I run the only PvP guild for solo trollo yolo PvP types ? Tea-bag me anytime baby. Don't see how your comment is relevant though. People are leaving the game coz of weirdos like you also.
I'm going ti suggest that based on MMORPG genre wide trends people are leaving ESO because too much Dev time and effort is spent on content that only a minority of players ever engage with - End-Game Raid level content and PvP.
In an attempt to "balance PvP" ESO has gutted PvE builds and skills beyond recognition - usually because someone needed to man up and L2P in Cyrodiil and instead came here and whined.
As a genre average only 20-30% of player ever PvP, and only 20-30% of players ever engage with end-game raid level content, AND crucially there is an approximate 50% cross-over between those two groups.
That means that between PvP and "Raid" level content less than 50% of the total playerbase are seeing their needs and desires met.
So why do so many MMORPG companies spend so muh effort and resources on that minority group? Because they tend to whine the most.
They also tend to be the player demographic that will most readily move on to the "next new shiny" that touts that it has support for PvP and Raiding.
So not only is all that effort spent on a minority of players, it is a minority of players that a) complain all the time, and b) will move on anyway.
In short that development effort is nearly always wasted long term.
All The Best
monktoasty wrote: »What the abyss is nightcapping.....
Well I do realise that given numbers are fake but in general this is very wise and sadly its true.
kylewwefan wrote: »monktoasty wrote: »What the abyss is nightcapping.....
Flipping all the keeps in Cyrodil overnight when population is low so not much resistance.
Cage_Lizardman wrote: »If a game can hold your attention for three years, I'd say that's pretty good.