Which AM? Yours? ZOSs? The servers? My cousins half-sister in Germany?vs a fixed reset time in the AM
Doing a reset every 20 hours after the last time you did a dungeon requires no timezone conversion, it's straight math.
Finding your local timezone requires reading your computers timezone settings (which could be wrong) or Lat/Lng if available (best option) or IP based geo-location (may get you close).
That's a lot of extra overhead just to find your personal AM ...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
The reason is to make it more fair for everyone.
For example, if the reset was at 1am, the people who regularly play from midnight until 3am would have an advantage over the rest of us who have to sleep. That person could feed their horse and run their daily dungeon at midnight and then again at 1am, then they dont have to login to the game until midnight two days later, when they repeat the process and take another 48hr break, while those who dont have the same schedule have to log in everyday to maintain the same progress.
I used to do this with the crafting writs when my schedule accomidated it.
but its NOT more fair to everyone.
right now you are beholden to this schedule no matter what. no matter what your schedule is. and becasue you are beholden to this schedule, you end up missing days if time doesn't align. with regular reset - someone who might do their dailies in the same time slot? STILL only gets 2 dailies in 48 hours. they just chose to do them back to back, but its NOT some inherent advantage. do NOT underestimate just how valuable ability to spread your dailies across smaller chunks of time, without worrying that you miss your window of opportunity is.
meanwhile right now, you know who has an advantage? people who can shift their schedule at will and get 7 dailies done in a space of 6 days. how is this fair to everyone?
and meanwhile. what you describe above? people are already doing with pledges and world dailies. and the sky is not falling. because there is NO inherent advantage to that other then flexibility for all. unlike 20 hour reset where those with more flexible schedules DO in fact get a very tangible numerical advantage every 6 days
The reason is to make it more fair for everyone.
For example, if the reset was at 1am, the people who regularly play from midnight until 3am would have an advantage over the rest of us who have to sleep. That person could feed their horse and run their daily dungeon at midnight and then again at 1am, then they dont have to login to the game until midnight two days later, when they repeat the process and take another 48hr break, while those who dont have the same schedule have to log in everyday to maintain the same progress.
I used to do this with the crafting writs when my schedule accomidated it.
but its NOT more fair to everyone.
right now you are beholden to this schedule no matter what. no matter what your schedule is. and becasue you are beholden to this schedule, you end up missing days if time doesn't align. with regular reset - someone who might do their dailies in the same time slot? STILL only gets 2 dailies in 48 hours. they just chose to do them back to back, but its NOT some inherent advantage. do NOT underestimate just how valuable ability to spread your dailies across smaller chunks of time, without worrying that you miss your window of opportunity is.
meanwhile right now, you know who has an advantage? people who can shift their schedule at will and get 7 dailies done in a space of 6 days. how is this fair to everyone?
and meanwhile. what you describe above? people are already doing with pledges and world dailies. and the sky is not falling. because there is NO inherent advantage to that other then flexibility for all. unlike 20 hour reset where those with more flexible schedules DO in fact get a very tangible numerical advantage every 6 days
I didnt design the system nor do I even like it. I just stated why I believe ZOS went with the cooldown insted of the reset.
The unfairness you bring up could also be solved by increasing the cooldown by 4hrs and applying cooldown timers to the things that currently have reset times. But the 4hr grace period is nice so your activites dont get pushed later and later into your playtime.
If somebody wants to exploit that grace period and squeeze out another dungeon run every week by modifying their sleep schedule around a cooldown timer then damn, they probably deserve an extra, that is some hardcore dedication to a videogame.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
The reason is to make it more fair for everyone.
For example, if the reset was at 1am, the people who regularly play from midnight until 3am would have an advantage over the rest of us who have to sleep. That person could feed their horse and run their daily dungeon at midnight and then again at 1am, then they dont have to login to the game until midnight two days later, when they repeat the process and take another 48hr break, while those who dont have the same schedule have to log in everyday to maintain the same progress.
I used to do this with the crafting writs when my schedule accomidated it.
but its NOT more fair to everyone.
right now you are beholden to this schedule no matter what. no matter what your schedule is. and becasue you are beholden to this schedule, you end up missing days if time doesn't align. with regular reset - someone who might do their dailies in the same time slot? STILL only gets 2 dailies in 48 hours. they just chose to do them back to back, but its NOT some inherent advantage. do NOT underestimate just how valuable ability to spread your dailies across smaller chunks of time, without worrying that you miss your window of opportunity is.
meanwhile right now, you know who has an advantage? people who can shift their schedule at will and get 7 dailies done in a space of 6 days. how is this fair to everyone?
and meanwhile. what you describe above? people are already doing with pledges and world dailies. and the sky is not falling. because there is NO inherent advantage to that other then flexibility for all. unlike 20 hour reset where those with more flexible schedules DO in fact get a very tangible numerical advantage every 6 days
I didnt design the system nor do I even like it. I just stated why I believe ZOS went with the cooldown insted of the reset.
The unfairness you bring up could also be solved by increasing the cooldown by 4hrs and applying cooldown timers to the things that currently have reset times. But the 4hr grace period is nice so your activites dont get pushed later and later into your playtime.
If somebody wants to exploit that grace period and squeeze out another dungeon run every week by modifying their sleep schedule around a cooldown timer then damn, they probably deserve an extra, that is some hardcore dedication to a videogame.
the problem is, unless you absolutely positively play around same time every day? even with current system with its grace period? if you miss that window, your activities DO in fact get pushed back. with set reset that ALREADY EXISTS IN GAME, SO ITS NOT LIKE THEY HAVE TO CODE IT FROM SCRATCH. guarantees that it will never get pushed back, just becasue you had an emergency, or had to work late, or have a schedule that can change from day to day, etc.
The reason is to make it more fair for everyone.
For example, if the reset was at 1am, the people who regularly play from midnight until 3am would have an advantage over the rest of us who have to sleep. That person could feed their horse and run their daily dungeon at midnight and then again at 1am, then they dont have to login to the game until midnight two days later, when they repeat the process and take another 48hr break, while those who dont have the same schedule have to log in everyday to maintain the same progress.
I used to do this with the crafting writs when my schedule accomidated it.
but its NOT more fair to everyone.
right now you are beholden to this schedule no matter what. no matter what your schedule is. and becasue you are beholden to this schedule, you end up missing days if time doesn't align. with regular reset - someone who might do their dailies in the same time slot? STILL only gets 2 dailies in 48 hours. they just chose to do them back to back, but its NOT some inherent advantage. do NOT underestimate just how valuable ability to spread your dailies across smaller chunks of time, without worrying that you miss your window of opportunity is.
meanwhile right now, you know who has an advantage? people who can shift their schedule at will and get 7 dailies done in a space of 6 days. how is this fair to everyone?
and meanwhile. what you describe above? people are already doing with pledges and world dailies. and the sky is not falling. because there is NO inherent advantage to that other then flexibility for all. unlike 20 hour reset where those with more flexible schedules DO in fact get a very tangible numerical advantage every 6 days
I didnt design the system nor do I even like it. I just stated why I believe ZOS went with the cooldown insted of the reset.
The unfairness you bring up could also be solved by increasing the cooldown by 4hrs and applying cooldown timers to the things that currently have reset times. But the 4hr grace period is nice so your activites dont get pushed later and later into your playtime.
If somebody wants to exploit that grace period and squeeze out another dungeon run every week by modifying their sleep schedule around a cooldown timer then damn, they probably deserve an extra, that is some hardcore dedication to a videogame.
the problem is, unless you absolutely positively play around same time every day? even with current system with its grace period? if you miss that window, your activities DO in fact get pushed back. with set reset that ALREADY EXISTS IN GAME, SO ITS NOT LIKE THEY HAVE TO CODE IT FROM SCRATCH. guarantees that it will never get pushed back, just becasue you had an emergency, or had to work late, or have a schedule that can change from day to day, etc.
Sure that happens. Just today I went to do a dungeon on my healer but the cooldown hadent passed so I had to oit it off until tonight. It sucks, but thats life. What if there was no cooldown and you tried to run a dungeon right before the reset and couldnt get a group in time, that would also suck.
Neither system is perfect, just because we might prefer one over the other we shouldnt ignore its flaws and focus only on the flaws in the other system.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Your response to me bringing up the point about doing dailies back to back at reset time was mostly ignored. You simply cited that other dailies are already abused in the same way. That seemed like you ignoring a flaw because you want that system.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Your response to me bringing up the point about doing dailies back to back at reset time was mostly ignored. You simply cited that other dailies are already abused in the same way. That seemed like you ignoring a flaw because you want that system.
that's not abuse. that's taking advantage of flexibility in a system. you calling it abuse doesn't actualy make it abuse. i didn't ignore it, I'm saying that its an ADVANTAGE of the system, NOT its flaw. people not being forced to log in at the same time every day? is AN ADVANTAGE not a flaw.
becasue you seem to miss out the little fact that with 20 hour cooldown, if you want to do something daily, you cannot postpone it in any way, if you don't do it at that time, you don't do it at all. wait now, you somehow see it as fairness of the system? punishing people for not being regimented enough or something? I'm honestly having trouble seeing in what way is the system that makes you wait 20 hours and then punishes you if you miss that window - fair. or fun.
paulsimonps wrote: »Mounts, daily random rewards as well as Trial weekly coffers should reset daily and weekly. This 20h and 168h BS is just annoying. Make it more convenient for everyone if it was just reset daily with the writs, pledges and leaderboards. Its a PitA trying to keep your coffers straight on all of your toons and for those that do our mounts on a specific time of day to keep it straight, missing it by a few hours can make you miss the next day completely if you want to get back on track. The timers are unnecessary get rid of them.
Thank you, someone gets it.
The problem with the CD being attached to the character and not the day is that you have to reschedule real life events around the character CD, where as you do not have to reschedule real life events around the day cd.
Your response to me bringing up the point about doing dailies back to back at reset time was mostly ignored. You simply cited that other dailies are already abused in the same way. That seemed like you ignoring a flaw because you want that system.
Your response to me bringing up the point about doing dailies back to back at reset time was mostly ignored. You simply cited that other dailies are already abused in the same way. That seemed like you ignoring a flaw because you want that system.
that's not abuse. that's taking advantage of flexibility in a system. you calling it abuse doesn't actualy make it abuse. i didn't ignore it, I'm saying that its an ADVANTAGE of the system, NOT its flaw. people not being forced to log in at the same time every day? is AN ADVANTAGE not a flaw.
becasue you seem to miss out the little fact that with 20 hour cooldown, if you want to do something daily, you cannot postpone it in any way, if you don't do it at that time, you don't do it at all. wait now, you somehow see it as fairness of the system? punishing people for not being regimented enough or something? I'm honestly having trouble seeing in what way is the system that makes you wait 20 hours and then punishes you if you miss that window - fair. or fun.
The fairness I spoke of in my original post is in reference to people being able to log in and do two days worth of dailies in one short play session. Playing a 2 hour session every two days is more convenient than playing two 1 hour sessions over two days. If some people are rewarded with more convenience due to the time of day they happen to play the game, that seems unfair.
When I was on another schedule at work I would wait until an hour before the writs reset to do them, and just go through the characters twice. It was like working an hour after midnight so you didn't have to come in the next day. Which I guess is alright. But, if we're going there, why not all the way? Let me pump out the whole months worth of writs and dungeons. It's because they're designed to keep us playing....daily.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Jaybe_Mawfaka wrote: »Kudos to the flawless reset timer I will not be able to participate in the last day of the event because of the cooldowns on my characters. And of course Special thanks to the first day when I was keep trying to *** queue in the dungeon for over 6 hours without any success.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
NewBlacksmurf wrote: »The point is ppl don’t overload the servers trying to log in at reset. Instead it creates a pace by user
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
NewBlacksmurf wrote: »The point is ppl don’t overload the servers trying to log in at reset. Instead it creates a pace by user
Your response to me bringing up the point about doing dailies back to back at reset time was mostly ignored. You simply cited that other dailies are already abused in the same way. That seemed like you ignoring a flaw because you want that system.
The problem with cooldowns is then you do an dungeon late at night you have to wait until late the next day to do it.The reason is to make it more fair for everyone.
For example, if the reset was at 1am, the people who regularly play from midnight until 3am would have an advantage over the rest of us who have to sleep. That person could feed their horse and run their daily dungeon at midnight and then again at 1am, then they dont have to login to the game until midnight two days later, when they repeat the process and take another 48hr break, while those who dont have the same schedule have to log in everyday to maintain the same progress.
I used to do this with the crafting writs when my schedule accomidated it.
but its NOT more fair to everyone.
right now you are beholden to this schedule no matter what. no matter what your schedule is. and becasue you are beholden to this schedule, you end up missing days if time doesn't align. with regular reset - someone who might do their dailies in the same time slot? STILL only gets 2 dailies in 48 hours. they just chose to do them back to back, but its NOT some inherent advantage. do NOT underestimate just how valuable ability to spread your dailies across smaller chunks of time, without worrying that you miss your window of opportunity is.
meanwhile right now, you know who has an advantage? people who can shift their schedule at will and get 7 dailies done in a space of 6 days. how is this fair to everyone?
and meanwhile. what you describe above? people are already doing with pledges and world dailies. and the sky is not falling. because there is NO inherent advantage to that other then flexibility for all. unlike 20 hour reset where those with more flexible schedules DO in fact get a very tangible numerical advantage every 6 days
I didnt design the system nor do I even like it. I just stated why I believe ZOS went with the cooldown insted of the reset.
The unfairness you bring up could also be solved by increasing the cooldown by 4hrs and applying cooldown timers to the things that currently have reset times. But the 4hr grace period is nice so your activites dont get pushed later and later into your playtime.
If somebody wants to exploit that grace period and squeeze out another dungeon run every week by modifying their sleep schedule around a cooldown timer then damn, they probably deserve an extra, that is some hardcore dedication to a videogame.
the problem is, unless you absolutely positively play around same time every day? even with current system with its grace period? if you miss that window, your activities DO in fact get pushed back. with set reset that ALREADY EXISTS IN GAME, SO ITS NOT LIKE THEY HAVE TO CODE IT FROM SCRATCH. guarantees that it will never get pushed back, just becasue you had an emergency, or had to work late, or have a schedule that can change from day to day, etc.
Sure that happens. Just today I went to do a dungeon on my healer but the cooldown hadent passed so I had to oit it off until tonight. It sucks, but thats life. What if there was no cooldown and you tried to run a dungeon right before the reset and couldnt get a group in time, that would also suck.
Neither system is perfect, just because we might prefer one over the other we shouldnt ignore its flaws and focus only on the flaws in the other system.
I'm not ignoring the flaws. I'm merely pointing out that a system of set daily cooldown is far more scheduling friendly and flexible and as such more fair for more people. there are no perfect systems. but some systems are worse then others. 20 hour cd is one such system.
paulsimonps wrote: »Mounts, daily random rewards as well as Trial weekly coffers should reset daily and weekly. This 20h and 168h BS is just annoying. Make it more convenient for everyone if it was just reset daily with the writs, pledges and leaderboards. Its a PitA trying to keep your coffers straight on all of your toons and for those that do our mounts on a specific time of day to keep it straight, missing it by a few hours can make you miss the next day completely if you want to get back on track. The timers are unnecessary get rid of them.
Thank you, someone gets it.
The problem with the CD being attached to the character and not the day is that you have to reschedule real life events around the character CD, where as you do not have to reschedule real life events around the day cd.
paulsimonps wrote: »Mounts, daily random rewards as well as Trial weekly coffers should reset daily and weekly. This 20h and 168h BS is just annoying. Make it more convenient for everyone if it was just reset daily with the writs, pledges and leaderboards. Its a PitA trying to keep your coffers straight on all of your toons and for those that do our mounts on a specific time of day to keep it straight, missing it by a few hours can make you miss the next day completely if you want to get back on track. The timers are unnecessary get rid of them.
Thank you, someone gets it.
The problem with the CD being attached to the character and not the day is that you have to reschedule real life events around the character CD, where as you do not have to reschedule real life events around the day cd.
Or maybe you can just not be so ornery about it?
LonePirate wrote: »For those having trouble here, once every 24 hours means you can perform the action 7 times a week. If it has a 20 hour cool down, then you can perform the action 8 times a week since there are 168 hours in a week. It's up to you.
Your response to me bringing up the point about doing dailies back to back at reset time was mostly ignored. You simply cited that other dailies are already abused in the same way. That seemed like you ignoring a flaw because you want that system.
Why is this a flaw though? Most of the people who legit are concerned over daily quests/dungeons/whatever do indeed play daily(because otherwise it's a non-issue - everything will have long reset if you don't play for 24+ hours). So even if we do run 2 dungeons back to back for max xp - why not? That means we did not run a random in ~23 hours before that and will not run another in ~23 hours after. Still only 2 dungeons in 2 days. Anyone else who cannot log in at the time of the reset will simply log in at their preferred time and do the (now reset) dungeon then without missing anything.
With the current system...gods forbid our schedule changes even for a day. For example I ran the first set of randoms this event late at night(my time) because I was busy til then that day - but the next day I, on the contrary, had time before that and would rather do them during the day and go to bed earlier but I had to stay up if I wanted my dailies. Now I'm basically stuck staying up late to run dungeons if I want all the rewards. It's really a rather lame system. I don't know why they'd implement it, only thing that comes to mind is so people would be able to run less dungeons(since schedule changes inevitably happen and you end up missing your daily random), but why? It's not like a random dungeon gives you some op tremendous advantage that would be too much to bear if you 100% got it every day. Sure the XP is nice but not THAT nice.
Your response to me bringing up the point about doing dailies back to back at reset time was mostly ignored. You simply cited that other dailies are already abused in the same way. That seemed like you ignoring a flaw because you want that system.
Why is this a flaw though? Most of the people who legit are concerned over daily quests/dungeons/whatever do indeed play daily(because otherwise it's a non-issue - everything will have long reset if you don't play for 24+ hours). So even if we do run 2 dungeons back to back for max xp - why not? That means we did not run a random in ~23 hours before that and will not run another in ~23 hours after. Still only 2 dungeons in 2 days. Anyone else who cannot log in at the time of the reset will simply log in at their preferred time and do the (now reset) dungeon then without missing anything.
With the current system...gods forbid our schedule changes even for a day. For example I ran the first set of randoms this event late at night(my time) because I was busy til then that day - but the next day I, on the contrary, had time before that and would rather do them during the day and go to bed earlier but I had to stay up if I wanted my dailies. Now I'm basically stuck staying up late to run dungeons if I want all the rewards. It's really a rather lame system. I don't know why they'd implement it, only thing that comes to mind is so people would be able to run less dungeons(since schedule changes inevitably happen and you end up missing your daily random), but why? It's not like a random dungeon gives you some op tremendous advantage that would be too much to bear if you 100% got it every day. Sure the XP is nice but not THAT nice.
I will say I dont have a vested interest in keeping this system I am simply stating why I believe ZOS went with it.
It boils down to keeping the players playing the game more. If a player logs in to do a daily and sees that the cooldown isnt done, they might decide to do something else until it is. With reset times you know with 100% certainty exactly when you need to log in for the daily, so you are never in a situation where you might need to kill some time. Why is getting players into the game and making them wait desirable for ZOS? Because bored players might check out the ctown store, they might decide to buy some crates and try their luck, or they might simply chat in zone or guild chat, perhaps even helping new players to the game, new players who might go on to sub and make purchases. More players in-game means more money for ZOS.
From my perspective a reset timer would enable players to spend as little time possible in-game while reaping the daily rewards. As a player that sounds nice, but this game wasnt designed by players.
Your response to me bringing up the point about doing dailies back to back at reset time was mostly ignored. You simply cited that other dailies are already abused in the same way. That seemed like you ignoring a flaw because you want that system.
Why is this a flaw though? Most of the people who legit are concerned over daily quests/dungeons/whatever do indeed play daily(because otherwise it's a non-issue - everything will have long reset if you don't play for 24+ hours). So even if we do run 2 dungeons back to back for max xp - why not? That means we did not run a random in ~23 hours before that and will not run another in ~23 hours after. Still only 2 dungeons in 2 days. Anyone else who cannot log in at the time of the reset will simply log in at their preferred time and do the (now reset) dungeon then without missing anything.
With the current system...gods forbid our schedule changes even for a day. For example I ran the first set of randoms this event late at night(my time) because I was busy til then that day - but the next day I, on the contrary, had time before that and would rather do them during the day and go to bed earlier but I had to stay up if I wanted my dailies. Now I'm basically stuck staying up late to run dungeons if I want all the rewards. It's really a rather lame system. I don't know why they'd implement it, only thing that comes to mind is so people would be able to run less dungeons(since schedule changes inevitably happen and you end up missing your daily random), but why? It's not like a random dungeon gives you some op tremendous advantage that would be too much to bear if you 100% got it every day. Sure the XP is nice but not THAT nice.
I will say I dont have a vested interest in keeping this system I am simply stating why I believe ZOS went with it.
It boils down to keeping the players playing the game more. If a player logs in to do a daily and sees that the cooldown isnt done, they might decide to do something else until it is. With reset times you know with 100% certainty exactly when you need to log in for the daily, so you are never in a situation where you might need to kill some time. Why is getting players into the game and making them wait desirable for ZOS? Because bored players might check out the ctown store, they might decide to buy some crates and try their luck, or they might simply chat in zone or guild chat, perhaps even helping new players to the game, new players who might go on to sub and make purchases. More players in-game means more money for ZOS.
From my perspective a reset timer would enable players to spend as little time possible in-game while reaping the daily rewards. As a player that sounds nice, but this game wasnt designed by players.
I understand what you are saying, but the scenario can just as easily be reversed so that the personal timer actually interrupts you playing ESO.
Lets say I run a dungeon in the evening and this is my daily goal (like this event). I see no reason to log early in the day because I know the most likely the reset is not off CD. So, I go play something else instead. The problem with that is the other game now has your attention and you may or may not log off to come back into ESO.
If your assertion that ZOS designed the personal CD timer for the reason you listed is true, then their decision is extremely short sighted because the systems does not work in favor for the average daily lifestyle of the target audience.
Another way to look at this is that if the personal 20 hour CD was a brainstorm of an idea, other game companies would have already employed this tactic long ago, but this is the first I have come across it and so far all it has done is interrupted game play.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Which AM? Yours? ZOSs? The servers? My cousins half-sister in Germany?vs a fixed reset time in the AM
Doing a reset every 20 hours after the last time you did a dungeon requires no timezone conversion, it's straight math.
Finding your local timezone requires reading your computers timezone settings (which could be wrong) or Lat/Lng if available (best option) or IP based geo-location (may get you close).
That's a lot of extra overhead just to find your personal AM ...