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Suggesting AOE Taunt!

  • Maura_Neysa
    Maura_Neysa
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    Because no matter that resource changes, ult gen, and damage reduction have all gone to crap. Let's keep tanks in the same place where only less than 1% of the games population will ever be able to use one outside of some dungeons.

    Thats alot of fun there. And loads of diversity and game satisfying play as long as only a few are allowed to play it of course

    How will any taunt help you outside of dungeons? The reason there are so few tanks is A. You don't always need them. B. It takes patients because it takes awhile kill things solo. An AOE taunt will only make it so bad tanks can make it even worse than they already do when they taunt the wrong thing. Especially if they are so bad they do it enough to cause taunt immunity.
    Bad DPS just slows things down. Bad healer just means I have to watch my health better. Bad tank wipes the group.
    Edited by Maura_Neysa on November 26, 2017 5:43AM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • paulsimonps
    paulsimonps
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    Because no matter that resource changes, ult gen, and damage reduction have all gone to crap. Let's keep tanks in the same place where only less than 1% of the games population will ever be able to use one outside of some dungeons.

    Thats alot of fun there. And loads of diversity and game satisfying play as long as only a few are allowed to play it of course

    Question how has Ultigen and Damage reduction gone to crap? And what resource changes? How are only a few "allowed" to play it. There is as said a ton of diversity and play styles for tanks. Not having an AoE taunt won't ruin that, and there are more tanks than you think, even though yes the numbers are lower than most would like. An AoE Taunt will not fix that, it would probably make a lot of people turned off by Tanking even more, cause the biggest thing we always see is that people find it boring, though most that actually try usually find it to be a lot more engaging than they think. Anyone that put their mind to it can Tank veteran Dungeons and Trials, even DLC ones.
  • VaranisArano
    VaranisArano
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    Oh in that case you're just unaware of the rest of what tanks do. How often to you ever hear anyone beside the tank calling out a fight, and those are just the mechanics we can't do anything about. A good tank is stopping/controlling every possible mechanic they can from happening to anyone else besides them through interrupts or enemy positioning.
    For example Tree-Minder Na-Kesh.
    - You have totems, Amberplasm and the statue to call out.
    - Stone(whatever) NPCs that will one-shot DPS, archers to gather up so the DPS can AOE them down,
    - Tree Minders and Chudans frontal AOEs to control. Xal-Nur constant charging to call out. At least now his charge doesn't negate the taunt anymore, Up until Horns, it wiped taunt.
    - You're own health to watch (Healer gets silenced), your stamina (Which takes specific actions to restore or you leave yourself wide open)

    Relax. I don't disagree with you.

    If you want to know what I think about tanking, look here on the Tanking University thread. https://forums.elderscrollsonline.com/en/discussion/377221/tanking-university

    Or how I usually pithily describe the job of a tank:
    The basic job of a tank is to taunt the boss, hold boss aggro, and don't die. If you can do that, you are a tank.
    A good tank taunts the boss, holds, boss aggro, doesn't die, holds the boss more or less still, debuffs the boss, buffs the group, and provides crowd control.

    I don't disagree with you. Good tanking is not a no brainer job. I also think that there's no need for an AOE taunt, which would effectively turn tanks into aoe taunting-permablockers which I think is boring. So...chill out with the assumption that I don't understand tanking. If I have not been entirely clear, I'm sorry, but we are in fundamental agreement here.
  • vovus69
    vovus69
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    Well, there is a workaround for AOE taunt, but only for templar - radiant aura is usually doing AOE aggro in 28m. And this aggro is pretty strong, at least in group dungeons it looks like taunt unless tank will use real taunt skills. I am not sure about other abilities who will put magica steal aura on large area, but this one works like charm for me.

    -vovus
    "If I'll need your opinion, I'll give one to you" - Rivenspire
  • paulsimonps
    paulsimonps
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    vovus69 wrote: »
    Well, there is a workaround for AOE taunt, but only for templar - radiant aura is usually doing AOE aggro in 28m. And this aggro is pretty strong, at least in group dungeons it looks like taunt unless tank will use real taunt skills. I am not sure about other abilities who will put magica steal aura on large area, but this one works like charm for me.

    -vovus

    Used it a lot on my healer on normal dungeons it doesn't always make things towards the caster and is not a substitute for a real taunt. It won't always go to the caster and even if they do they don't stay for long unless you taunt them properly.
  • vovus69
    vovus69
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    As I said - this is not taunt, it is aggro. If someone will hit them and get more aggro, they will go to him. But as of now it is as best aoe aggro as we can get...

    -vovus
    "If I'll need your opinion, I'll give one to you" - Rivenspire
  • Xvorg
    Xvorg
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    Xvorg wrote: »
    Xvorg wrote: »
    Do you really think ZoS wants an AoE tank skill that goes against his "play as you want trademark"? They have changed even frost staff to make it able for tanking without adding an AoE skill.

    Besides, that skill + tremorscales in PvP will be awful, with dune rippers popping up like sandworms in Arrakis

    Paul: Stilgar, do we have wormsign?

    Stilgar: Usul, we have wormsign the likes of which even God has never seen.

    Between Tremorscale and Vanguard's Challenge, PVP is not ready for an AOE taunt.
    I've got a picture of it

    sandworms_of_dune_by_philippel-d50wzgw.jpg

    Have battle spirit reduce taunt amount and internal cooldown. Coupled with the 5'meter range (and have it's range NOT affected by battle
    spirit) It really would not be used in any major fights outside small grouplay. Your pvp is left unscathed

    How do you reduce taunt amount? How do you reduce taunt from frost staff?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Maura_Neysa
    Maura_Neysa
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    Oh in that case you're just unaware of the rest of what tanks do. How often to you ever hear anyone beside the tank calling out a fight, and those are just the mechanics we can't do anything about. A good tank is stopping/controlling every possible mechanic they can from happening to anyone else besides them through interrupts or enemy positioning.
    For example Tree-Minder Na-Kesh.
    - You have totems, Amberplasm and the statue to call out.
    - Stone(whatever) NPCs that will one-shot DPS, archers to gather up so the DPS can AOE them down,
    - Tree Minders and Chudans frontal AOEs to control. Xal-Nur constant charging to call out. At least now his charge doesn't negate the taunt anymore, Up until Horns, it wiped taunt.
    - You're own health to watch (Healer gets silenced), your stamina (Which takes specific actions to restore or you leave yourself wide open)

    Relax. I don't disagree with you.

    If you want to know what I think about tanking, look here on the Tanking University thread. https://forums.elderscrollsonline.com/en/discussion/377221/tanking-university

    Or how I usually pithily describe the job of a tank:
    The basic job of a tank is to taunt the boss, hold boss aggro, and don't die. If you can do that, you are a tank.
    A good tank taunts the boss, holds, boss aggro, doesn't die, holds the boss more or less still, debuffs the boss, buffs the group, and provides crowd control.

    I don't disagree with you. Good tanking is not a no brainer job. I also think that there's no need for an AOE taunt, which would effectively turn tanks into aoe taunting-permablockers which I think is boring. So...chill out with the assumption that I don't understand tanking. If I have not been entirely clear, I'm sorry, but we are in fundamental agreement here.

    @VaranisArano saying slot a taunt and don’t die is the equivalent of saying slot Breath of Life and spam it and you’re a healer, or slot Snipe and spam it and you’re DPS. While technically right, it’s still annoying AF if that’s what you roll on the Random Dungeons que.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • idk
    idk
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    Because no matter that resource changes, ult gen, and damage reduction have all gone to crap. Let's keep tanks in the same place where only less than 1% of the games population will ever be able to use one outside of some dungeons.

    Thats alot of fun there. And loads of diversity and game satisfying play as long as only a few are allowed to play it of course

    Unsure how any of this applies. Also, ult gen has not changed in over 30 months. Damage reduction is just fine.

    The 1% comment makes no sense.

    Really not sure why this thread is still alive. No justification for an AoE taunt has been added.
  • Maura_Neysa
    Maura_Neysa
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    Xvorg wrote: »
    Xvorg wrote: »
    Xvorg wrote: »
    Do you really think ZoS wants an AoE tank skill that goes against his "play as you want trademark"? They have changed even frost staff to make it able for tanking without adding an AoE skill.

    Besides, that skill + tremorscales in PvP will be awful, with dune rippers popping up like sandworms in Arrakis

    Paul: Stilgar, do we have wormsign?

    Stilgar: Usul, we have wormsign the likes of which even God has never seen.

    Between Tremorscale and Vanguard's Challenge, PVP is not ready for an AOE taunt.
    I've got a picture of it

    sandworms_of_dune_by_philippel-d50wzgw.jpg

    Have battle spirit reduce taunt amount and internal cooldown. Coupled with the 5'meter range (and have it's range NOT affected by battle
    spirit) It really would not be used in any major fights outside small grouplay. Your pvp is left unscathed

    How do you reduce taunt amount? How do you reduce taunt from frost staff?

    Why attach Battle Spirit to this at all, in Cyrodiil the best taunt there is is Ritual of Rebirth, not Pierce Armor
    Edited by Maura_Neysa on December 4, 2017 11:47PM
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Oh in that case you're just unaware of the rest of what tanks do. How often to you ever hear anyone beside the tank calling out a fight, and those are just the mechanics we can't do anything about. A good tank is stopping/controlling every possible mechanic they can from happening to anyone else besides them through interrupts or enemy positioning.
    For example Tree-Minder Na-Kesh.
    - You have totems, Amberplasm and the statue to call out.
    - Stone(whatever) NPCs that will one-shot DPS, archers to gather up so the DPS can AOE them down,
    - Tree Minders and Chudans frontal AOEs to control. Xal-Nur constant charging to call out. At least now his charge doesn't negate the taunt anymore, Up until Horns, it wiped taunt.
    - You're own health to watch (Healer gets silenced), your stamina (Which takes specific actions to restore or you leave yourself wide open)

    Relax. I don't disagree with you.

    If you want to know what I think about tanking, look here on the Tanking University thread. https://forums.elderscrollsonline.com/en/discussion/377221/tanking-university

    Or how I usually pithily describe the job of a tank:
    The basic job of a tank is to taunt the boss, hold boss aggro, and don't die. If you can do that, you are a tank.
    A good tank taunts the boss, holds, boss aggro, doesn't die, holds the boss more or less still, debuffs the boss, buffs the group, and provides crowd control.

    I don't disagree with you. Good tanking is not a no brainer job. I also think that there's no need for an AOE taunt, which would effectively turn tanks into aoe taunting-permablockers which I think is boring. So...chill out with the assumption that I don't understand tanking. If I have not been entirely clear, I'm sorry, but we are in fundamental agreement here.

    @VaranisArano saying slot a taunt and don’t die is the equivalent of saying slot Breath of Life and spam it and you’re a healer, or slot Snipe and spam it and you’re DPS. While technically right, it’s still annoying AF if that’s what you roll on the Random Dungeons que.

    Again, If you want to know what I think about tanking, look here on the Tanking University thread. https://forums.elderscrollsonline.com/en/discussion/377221/tanking-university

    That being said, I've got a Stam Sorc DPS/Tank who has 25k health, Pierce Armor for a taunt, only caltrops for crowd control, and everything else is DPS...who's successfully tanked Normal White Gold Tower and Normal Imperial City Prison (the hardest normal dungeons I own).

    She's nothing compared to my good MagDK tank, with Ebon Armory gear, 35K health + resistances, Chains, Talons, and is basically just everything she needs to be a good tank for both normal and veteran dungeons. So, compared to my good tank, I consider my stam sorc to be just a tank, not a good tank.

    So yes, all you need to do is slot a taunt, hold boss aggro, and don't die - that's sufficient to be a tank if you do that properly. Its not going to make you a good tank - that takes more effort.

    If you want me to talk about annoying AF, talk to me about the "tanks" who don't slot a taunt or hold boss aggro.
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