Motherball wrote: »Zergs are more fun because when you mess up, nobody notices. I dont need someone telling me I suck, or to play their way when Im playing a video game. There are probably way more people that like zerg pvp than bg for this reason alone. The numbers indicate this as well.
You could eliminate the zergs, but you would likely eliminate the majority of pvp as well. Players who do not thrive on competition arent going to stick around and be berated by tryhards, so the number of targets will be reduced significantly, in my opinion.
VaranisArano wrote: »Even if Cyrodiil was designed for groups of 8 to 24 players?
VaranisArano wrote: »
Even if Cyrodiil was designed for groups of 8 to 24 players?
A group that is organized is strong because of their organization. A group that is unorganized is weak in comparison, really only relying on numbers.
How exactly do you propose to nerf the benefits of being organized in such a way that doesn't turn unorganized players into cannon fodder or make organized raids more powerful than they already are?
VaranisArano wrote: »
Sorry. Your undeniable fact is very deniable for people who actually like objective-based PVP. Like me. Now, certainly ZOS could upgrade their servers to handle it better (when couldn't ZOS stand to improve their servers? Right, never.), but I love the strategy of Cyrodiil that leads both to people heading to the same important objectives and spreading out to hit the less defended ones. Its PVP on a strategic level that then leads to PVP on the battlefield.
You disagree. I get that. So, don't destroy the Cyrodiil I love in order to get the Cyrodiil of your dreams. I've got no problem with your vision of a free-for-all no-objective PVP, but I definitely have a problem with you wanting to remove the option of objective based PVP.
ZOS upgrading servers to a point where they can handle your massive zergball of bads will never happen. tbh i doubt its even possible cos im fairly sure the bottleneck here is the netcode and not the hardware. so yes my undeniable fact remains very much undeniable.
regarding your second point, well, BG´s are objective based for the most part so you already got your "strategic" playmode. open world pvp zones have always and will always be meant for actual open world pvp. (note PvP here, not PvDooR or PvNPC or PvFLAG)
The End.
@CyrusArya Nah 12-16 vet trial hm aka end game.
Maybe i'm one of the few that think organisation and build synergy should be rewarded instead of zerging and left clicking. Purge cost is huge even in la to spam it you need to build around it same with rapids. But so far zos Havent touched these abilitys after the farled changes to rapids last time.
For example if you play in a group and defend a keeps vs the enemy faction stack you need movement, coordination and a good group comp. Not 10 fireballistas and this is a good thing but that seems to be a lot of people dream here. Well fire ballisatas are very casual friendly i guess.
Anyone who can 1vX consistently can be a phenomenal raider. The inverse however is not true. Most zerg players are not capable of 1vX. In fact they can hardly 1v1 in my experience.
All that needs to be said about which game mode is harder or requires more skill.
Just increase AP gain overall, but divide the earned points for the group evenly. Maybe except there should be a tiny bonus on kills. Then players will spread for sure.
christopher.duvalub17_ESO wrote: »I would love to see more AoE abilities that can target the zerg without having to get into the kill zone, which would allow a bunch of single players to lob effective attacks into the zerg without dying.
VaranisArano wrote: »
That's called siege weapons. Used on the walls or used in the field, they can be pretty effective. Best of all, anyone can use them.
As for your other skill you want to break up a zerg, what makes you think that the zerg, especially the organized raids, won't turn around and use that same ability back much more effectively? Every player gets access to the same skills. You can use a destro ulti to bomb a raid as a solo player and the raid can use that destro ulti to smash another raid with the pain train. Whatever skills you introduce to break up an organized raid, that organized raid is going to figure out how to use effectively for their own playstyle.
christopher.duvalub17_ESO wrote: »
I agree, and I have seen the same happen over the years. You have a fair point on seige.
As for the skill, the trick is in making is so specific that it can only be effective if people are clustered and only as a CC. If noobs know this and still cluster (which they probably will) then they deserve to be fodder anyway.
Either way, zerging is a boring and broken style of gameplay. What is your suggestion for a fix?
we have this discussion for years ongoing now.
Every time we have a new enemy which spits in the soup of the true dedicated PvPlayer
First it were the Stamblades, which got rooted out on request so well that they now lives somewhere in the marges of this game
Then all stamabilities got nerfed in the ground, so now you hardly find even stamina users in PVE anymore. Then the heavy armour users got in the line of fire.
and now, what now? Now you are sick and tired of playing every evening the same schedule? But that is where it all leads to.
Diversity was killed, ppl no longer have another possibility as to do it the way they are doing it now.
and somehow you are still not satisfied with the results??
Cyrodil in its younger days was about diversity, today it is only about meta, and that is what makes it so dumb to be there and leave evening after evening with a dumb feeling, and finding me asking myself, why is it boring to play in cyro?!?
I have had those builds, using bows, sneaking, 2-handed warriors, but yeah, that all had to go. So now I am running a magicka build, spamming RoF, pumping Destrothings and longing for a nice long battle like we had back when.