DeathHouseInc wrote: »Rule of thumb in this game is if a set, skill, or play style sounds good and fun it's 99% sure to be garbage.
Maura_Neysa wrote: »RavenSworn wrote: »Some frost staff tanking suggestions:
- Make frost abilities have a buff to attack speed. Basically faster animations for the heavy / medium attack and as a buff in the tri focus passive.
- reduce the taunt decay for frost staff to 5s, in line with the faster animation attacks OR
- take away the taunt mechanic from heavy attacks and slot it with elemental susceptibility or elemental Drain. This will keep the taunts away from the regular attacks, add major breach to the ice taunt (which will bring it up to the Sword and shield taunt level, not as good but better than current iteration.) and ensures the dps capabilities of frost staff is not affected.
- change the 'iceball' animation to an ice spike.
I love frost staff tanking don't get me wrong. The health shield that you receive from the heavy attack scales really well with health based tanks, and coupled with an ice warden, it's really quite viable in vet dungeons or trials but for new players, it's a bit of a doozy. Too many newbies mistook the frost heavy attack as a good way to increase dps.
With this change, all 3 elemental school can dps, while having a secondary effect (fire single target, lightning multiple target, frost attack speed). This will also add variety to the choice of gear for ice staff users. Imagine a fast heavy attack speed build with the elegance set.
The sword and shield should almost always be a primary tool for tanking but frost staff needs to at least be on par, if not close to it. Right now, inner fire is a much much better way to range taunt.
Why on earth would I waste a slot for an ability to taunt when I can do it with heavy attack . Seriously, just use your rotation, if you can call it that, taunt, use again, taunt. You dont have to wait till the boss attacks again.
This simply does not work for trash like in Falkreath, or any dungeon where the trash casts uppercut or fear. The more you grab agro the more CC heads your way, the more CC heads your way the less you can afford a full 2s animation for that heavy attack. On bosses that have adds who cast CC you either simply cannot grab agro on all the adds with frost staff alone. You either have to let the adds attack your group or use a taunting ability.
Its not that difficult, no one ever said the ice staff heavy is a replacement for inner fire, so when you need inner fire...slot it, but the ice staff heavy is perfectly sufficient for most times you need a ranged taunt.
You do understand that given “when you need inner fire” covers about 99.9% of the time unless of course you’re counting the times you don’t need a tank at all.You did read what I wrote right? I’m not “getting into” Vet tanking. I’m PuGing Vet DLC content because that makes it interesting.Maura_Neysa wrote: »I use the ice staff for tanking on my backbar stam DK tank, I choose the ice staff taunt over inner fire most time for my ranged taunt for 3 reasons:
1. Its free
2. It frees up a skill slot
3. It restores magicka while taunting(even if its an annoyingly long wind-up)
That being said, trying to use the ice staff as your main-bar tanking weapon is miserable. Even on my heals-spamming magicka warden tank, its barely adequate for non-DLC vet dungeons
I 1H/s & Ice Staff tank Vet Warrior, Vet HM/no death/speed run Cradle, Maz, Bloodroot, Faulkreach, WGT, ICP. I never. Ever taunt with the Ice Staff, I don’t even take that passive. In that high level content you simple don’t have that kind of time. The Warrior it’s for 20k through block and if you loose him, that 1.5 second heavy is enough time for him to wipe a group. Same with Bloodroot, all 3 Amalgamatios hit for 20k though block and there’s three of them, that’s 6 out of 15 seconds you’re not blocking if you’re Ice Staff HAing, that’s just not feasible.
You don't have to use the ice taunt exclusively, you have access to inner fire. I will say the more I am tanking in vet I do like the S/B not because of the taunt but because of the ability to switch and use stamina for blocking when magicka is low.
Switching what resource I block with is useless because I never have any magicka anyway, that’s what all my skills cost except Pierce Armor.
lol, no inner fire isn't needed 99% of the time. The ONLY time I ever slot it is when the ice staff taunt just isnt fast enough...which is limited to trials essentially, and not even all of those. I have chains to grab enemies far away(or at least aggro them on me if they are stunned). Inner Fire is only of limited usefulness with the only advantage over an ice staff heavy being speed, it is not needed 99% of the time if you backbar an ice staff, but don't believe me, I have only been tanking this game for 4 years.
Maura_Neysa wrote: »I would like better animations... why does frost and flame heavy attack look almost the same. Also why does it always go into a straight line. I mean sure it has to hit the target but make it look better . @ZOS_RichLambert my complaint.
Now if I was attempting a pure frost staff tank this what I would "try"
Undaunted Bastion Set
(2 items) Adds 1064 Max Health
(3 items) Adds 1935 Physical Resistance
(4 items) Adds 1935 Spell Resistance
(5 items) When you taunt an enemy while you are under 60% Health, gain a damage shield that absorbs 13760 damage for 6 seconds. This effect can occur once every 10 seconds.
Whitestrake's Retribution
(2 items) Adds 1064 Maximum Health
(3 items) Adds 1935 Spell Resistance
(4 items) Adds 129 Health Recovery
(5 items) When you take damage while you are under 30% Health, you gain a damage shield that absorbs 10320 damage for 8 seconds. This effect can occur once every 15 seconds.
So the weakness off ice tanks is speed of the taunt, so if I was to "try" such a thing then I would capitalize on slowing enemies down. Maybe use destructive touch, caltrops and wall of elements.
I kinda like this idea
Penetrating Magic - I would like to see this also apply Minor Maim to the primary target hit by your Ice Staff Light Attacks. Rank 1 lasts 3 seconds, Rank 2 lasts 6 seconds.
This makes sense though how that would work in pvp...I really can't say.
Considering tanks do not stack resistance for the most challenging content I do not see the need for the sets described for a frost tank.
As for the animations. Both fire and frost are projectiles and lightning and rstaff are channels. Very little room for something different.
The idea of taking a lame restrofit to create a magicka tanking weapon will merely lead to still having a lame magicka tanking weapon. A new style weapon designed from the ground up is required to get something that actually works in an acceptable manner. At that, it should not work the same as a S&B since that would be even more absurd. If it works like S&B then one might as well use that line.
@idk Clearly you don’t tank. If your resistance isn’t 33150 on both you’re failing. That being said, neither Whitestricks or Bastion are particularly good sets at end game level. Most tanks use the Monster Set to cap out, Bloodspawn being BiS.
Background: tanked Vet HRC, AA, SO, all three 4man skins all on a Warden tank with 1H/S & Ice Staff
Maura_Neysa wrote: »@jade1986 As little has 35k, most tanks run at 40k, with only a few specialized builds running 50k+
Maura_Neysa wrote: »I would like better animations... why does frost and flame heavy attack look almost the same. Also why does it always go into a straight line. I mean sure it has to hit the target but make it look better . @ZOS_RichLambert my complaint.
Now if I was attempting a pure frost staff tank this what I would "try"
Undaunted Bastion Set
(2 items) Adds 1064 Max Health
(3 items) Adds 1935 Physical Resistance
(4 items) Adds 1935 Spell Resistance
(5 items) When you taunt an enemy while you are under 60% Health, gain a damage shield that absorbs 13760 damage for 6 seconds. This effect can occur once every 10 seconds.
Whitestrake's Retribution
(2 items) Adds 1064 Maximum Health
(3 items) Adds 1935 Spell Resistance
(4 items) Adds 129 Health Recovery
(5 items) When you take damage while you are under 30% Health, you gain a damage shield that absorbs 10320 damage for 8 seconds. This effect can occur once every 15 seconds.
So the weakness off ice tanks is speed of the taunt, so if I was to "try" such a thing then I would capitalize on slowing enemies down. Maybe use destructive touch, caltrops and wall of elements.
I kinda like this idea
Penetrating Magic - I would like to see this also apply Minor Maim to the primary target hit by your Ice Staff Light Attacks. Rank 1 lasts 3 seconds, Rank 2 lasts 6 seconds.
This makes sense though how that would work in pvp...I really can't say.
Considering tanks do not stack resistance for the most challenging content I do not see the need for the sets described for a frost tank.
As for the animations. Both fire and frost are projectiles and lightning and rstaff are channels. Very little room for something different.
The idea of taking a lame restrofit to create a magicka tanking weapon will merely lead to still having a lame magicka tanking weapon. A new style weapon designed from the ground up is required to get something that actually works in an acceptable manner. At that, it should not work the same as a S&B since that would be even more absurd. If it works like S&B then one might as well use that line.
@idk Clearly you don’t tank. If your resistance isn’t 33150 on both you’re failing. That being said, neither Whitestricks or Bastion are particularly good sets at end game level. Most tanks use the Monster Set to cap out, Bloodspawn being BiS.
Background: tanked Vet HRC, AA, SO, all three 4man skins all on a Warden tank with 1H/S & Ice Staff
@Maura_Neysa
Wow and lol at the same time.
I have tanked vHRC, vAA and vSO, all in HM numerous times without breaking a sweat and without equping one piece of gear that added to my resistance.
vHRC HM Warrior probably does the most damage to the tank and I have MTed that fight without adding any set bonus that added resistance. BTW, when I say I tanked it I do man successfully tanked it.
Have you tanked vHRC HM?
Most serious, and semi serious, trial tanks wear sets like Torugs, Ebon, Alkosh and such. If they need a little extra health for something like vHoF or vAS they will toss in something like Plague. If they want some more sustain from Magicka they will toss in Dragon guard and get a cheaper ultimate as well. Basically, they wear sets that help the group since they can do just fine wearing them.
BTW, my fully self buffed resistance is well below the 33k you suggest. I do not know of a tank in trials that pushes 33k on their character stat sheet. I have not even heard of anyone trying to reach the armor cap in almost 2 years.
EDIT: and seeing one of your posts here, Inner fire is always good to have on the back bar. For some trials it is required (with the exception that someone could use the ice staff taunt but probably not often used). Also, vSO for the OT to grab the adds. I seriously doubt anyone walks up to them. Helps in vAA HM Foundation atro to grab the adds as well.
andMaura_Neysa wrote: »@jade1986 As little has 35k, most tanks run at 40k, with only a few specialized builds running 50k+
This statement is false, at least speaking of experienced PvE tanks. Probably true for PvP.
Maura_Neysa wrote: »@Jade1986 Thats what I would shoot for (35-40k, especially if you're new to tanking) , apparently @idk has different advice though I'm not clear on what it was.
This is my tank build, it is a Warden and I back bar an Ice Staff, neither of those are whats considered Best in Slot, but I've yet to find something I can't do with this tank
http://en.uesp.net/wiki/Special:EsoBuildData?id=20452
Maura_Neysa wrote: »@Jade1986 if you block on magicka I suggest looking into a Set called Desert Rose, it’s 5 piece is 15% chance to resort 2.4k magicka when you take damage. This will happen even while blocking. I’m currently playing with a Boser Nightblade tank running all stamina skills. Not fully leveled yet though.
Vampire Warden is very powerful too, Undeath and Major Mending proving together automatically.
Maura_Neysa wrote: »I would like better animations... why does frost and flame heavy attack look almost the same. Also why does it always go into a straight line. I mean sure it has to hit the target but make it look better . @ZOS_RichLambert my complaint.
Now if I was attempting a pure frost staff tank this what I would "try"
Undaunted Bastion Set
(2 items) Adds 1064 Max Health
(3 items) Adds 1935 Physical Resistance
(4 items) Adds 1935 Spell Resistance
(5 items) When you taunt an enemy while you are under 60% Health, gain a damage shield that absorbs 13760 damage for 6 seconds. This effect can occur once every 10 seconds.
Whitestrake's Retribution
(2 items) Adds 1064 Maximum Health
(3 items) Adds 1935 Spell Resistance
(4 items) Adds 129 Health Recovery
(5 items) When you take damage while you are under 30% Health, you gain a damage shield that absorbs 10320 damage for 8 seconds. This effect can occur once every 15 seconds.
So the weakness off ice tanks is speed of the taunt, so if I was to "try" such a thing then I would capitalize on slowing enemies down. Maybe use destructive touch, caltrops and wall of elements.
I kinda like this idea
Penetrating Magic - I would like to see this also apply Minor Maim to the primary target hit by your Ice Staff Light Attacks. Rank 1 lasts 3 seconds, Rank 2 lasts 6 seconds.
This makes sense though how that would work in pvp...I really can't say.
Considering tanks do not stack resistance for the most challenging content I do not see the need for the sets described for a frost tank.
As for the animations. Both fire and frost are projectiles and lightning and rstaff are channels. Very little room for something different.
The idea of taking a lame restrofit to create a magicka tanking weapon will merely lead to still having a lame magicka tanking weapon. A new style weapon designed from the ground up is required to get something that actually works in an acceptable manner. At that, it should not work the same as a S&B since that would be even more absurd. If it works like S&B then one might as well use that line.
@idk Clearly you don’t tank. If your resistance isn’t 33150 on both you’re failing. That being said, neither Whitestricks or Bastion are particularly good sets at end game level. Most tanks use the Monster Set to cap out, Bloodspawn being BiS.
Background: tanked Vet HRC, AA, SO, all three 4man skins all on a Warden tank with 1H/S & Ice Staff
@Maura_Neysa
Wow and lol at the same time.
I have tanked vHRC, vAA and vSO, all in HM numerous times without breaking a sweat and without equping one piece of gear that added to my resistance.
vHRC HM Warrior probably does the most damage to the tank and I have MTed that fight without adding any set bonus that added resistance. BTW, when I say I tanked it I do man successfully tanked it.
Have you tanked vHRC HM?
Most serious, and semi serious, trial tanks wear sets like Torugs, Ebon, Alkosh and such. If they need a little extra health for something like vHoF or vAS they will toss in something like Plague. If they want some more sustain from Magicka they will toss in Dragon guard and get a cheaper ultimate as well. Basically, they wear sets that help the group since they can do just fine wearing them.
BTW, my fully self buffed resistance is well below the 33k you suggest. I do not know of a tank in trials that pushes 33k on their character stat sheet. I have not even heard of anyone trying to reach the armor cap in almost 2 years.
EDIT: and seeing one of your posts here, Inner fire is always good to have on the back bar. For some trials it is required (with the exception that someone could use the ice staff taunt but probably not often used). Also, vSO for the OT to grab the adds. I seriously doubt anyone walks up to them. Helps in vAA HM Foundation atro to grab the adds as well.
andMaura_Neysa wrote: »@jade1986 As little has 35k, most tanks run at 40k, with only a few specialized builds running 50k+
This statement is false, at least speaking of experienced PvE tanks. Probably true for PvP.
So around 40'for pve?
Maura_Neysa wrote: »@idk
- Yes I have tanked vHRC HM, though no completions on any other HMs
Maura_Neysa wrote: »@dodgehopper_ESO everyone has AoE damage Templar Ritual of Retribution, DK talons/Harden Armor(other morph) Wardens Gripping Shards, NB Siphoning, Sorc Lighting from, anybody Wall of Elements
Maura_Neysa wrote: »@Jade1986 if you block on magicka I suggest looking into a Set called Desert Rose, it’s 5 piece is 15% chance to resort 2.4k magicka when you take damage. This will happen even while blocking. I’m currently playing with a Boser Nightblade tank running all stamina skills. Not fully leveled yet though.
Maura_Neysa wrote: »I would like better animations... why does frost and flame heavy attack look almost the same. Also why does it always go into a straight line. I mean sure it has to hit the target but make it look better . @ZOS_RichLambert my complaint.
Now if I was attempting a pure frost staff tank this what I would "try"
Undaunted Bastion Set
(2 items) Adds 1064 Max Health
(3 items) Adds 1935 Physical Resistance
(4 items) Adds 1935 Spell Resistance
(5 items) When you taunt an enemy while you are under 60% Health, gain a damage shield that absorbs 13760 damage for 6 seconds. This effect can occur once every 10 seconds.
Whitestrake's Retribution
(2 items) Adds 1064 Maximum Health
(3 items) Adds 1935 Spell Resistance
(4 items) Adds 129 Health Recovery
(5 items) When you take damage while you are under 30% Health, you gain a damage shield that absorbs 10320 damage for 8 seconds. This effect can occur once every 15 seconds.
So the weakness off ice tanks is speed of the taunt, so if I was to "try" such a thing then I would capitalize on slowing enemies down. Maybe use destructive touch, caltrops and wall of elements.
I kinda like this idea
Penetrating Magic - I would like to see this also apply Minor Maim to the primary target hit by your Ice Staff Light Attacks. Rank 1 lasts 3 seconds, Rank 2 lasts 6 seconds.
This makes sense though how that would work in pvp...I really can't say.
Considering tanks do not stack resistance for the most challenging content I do not see the need for the sets described for a frost tank.
As for the animations. Both fire and frost are projectiles and lightning and rstaff are channels. Very little room for something different.
The idea of taking a lame restrofit to create a magicka tanking weapon will merely lead to still having a lame magicka tanking weapon. A new style weapon designed from the ground up is required to get something that actually works in an acceptable manner. At that, it should not work the same as a S&B since that would be even more absurd. If it works like S&B then one might as well use that line.
@idk Clearly you don’t tank. If your resistance isn’t 33150 on both you’re failing. That being said, neither Whitestricks or Bastion are particularly good sets at end game level. Most tanks use the Monster Set to cap out, Bloodspawn being BiS.
Background: tanked Vet HRC, AA, SO, all three 4man skins all on a Warden tank with 1H/S & Ice Staff
@Maura_Neysa
Wow and lol at the same time.
I have tanked vHRC, vAA and vSO, all in HM numerous times without breaking a sweat and without equping one piece of gear that added to my resistance.
vHRC HM Warrior probably does the most damage to the tank and I have MTed that fight without adding any set bonus that added resistance. BTW, when I say I tanked it I do man successfully tanked it.
Have you tanked vHRC HM?
Most serious, and semi serious, trial tanks wear sets like Torugs, Ebon, Alkosh and such. If they need a little extra health for something like vHoF or vAS they will toss in something like Plague. If they want some more sustain from Magicka they will toss in Dragon guard and get a cheaper ultimate as well. Basically, they wear sets that help the group since they can do just fine wearing them.
BTW, my fully self buffed resistance is well below the 33k you suggest. I do not know of a tank in trials that pushes 33k on their character stat sheet. I have not even heard of anyone trying to reach the armor cap in almost 2 years.
EDIT: and seeing one of your posts here, Inner fire is always good to have on the back bar. For some trials it is required (with the exception that someone could use the ice staff taunt but probably not often used). Also, vSO for the OT to grab the adds. I seriously doubt anyone walks up to them. Helps in vAA HM Foundation atro to grab the adds as well.
andMaura_Neysa wrote: »@jade1986 As little has 35k, most tanks run at 40k, with only a few specialized builds running 50k+
This statement is false, at least speaking of experienced PvE tanks. Probably true for PvP.
So around 40'for pve?
@Jade1986 oh heavens no. Way overkill. 33k is even overkill.
I offer you some links from @Woeler . I would not suggest his site as the bible, but it is well headed since he is one of the most experienced tanks across all 6 servers with multiple world first HM clears, vHoF world record score and I think vMoL as well.
His beginner tank build is all crafted sets. They do offer some resistance which may be to help the beginner but being crafted is probably the biggest reason for them.
https://woeler.eu/apprentice/
His build for more experienced tanks has no added resistance from set bonus and he would not be near the 33k armor cap.
https://woeler.eu/shredder/
He has a similar build for Wardens and again, no added resistance from set bonus.
https://woeler.eu/shredder/
The 5 PC sets in there are pretty much standard with some other sets a well depending on the fight. With the exception of running Lord Warden (mostly for the benefit of melee) and rare use of Bloodspawn I do not have any added resistance in my sets bonus.
I use the ice staff for tanking on my backbar stam DK tank, I choose the ice staff taunt over inner fire most time for my ranged taunt for 3 reasons:
1. Its free
2. It frees up a skill slot
3. It restores magicka while taunting(even if its an annoyingly long wind-up)
That being said, trying to use the ice staff as your main-bar tanking weapon is miserable. Even on my heals-spamming magicka warden tank, its barely adequate for non-DLC vet dungeons
Maura_Neysa wrote: »Maura_Neysa wrote: »@Jade1986 if you block on magicka I suggest looking into a Set called Desert Rose, it’s 5 piece is 15% chance to resort 2.4k magicka when you take damage. This will happen even while blocking. I’m currently playing with a Boser Nightblade tank running all stamina skills. Not fully leveled yet though.Maura_Neysa wrote: »I would like better animations... why does frost and flame heavy attack look almost the same. Also why does it always go into a straight line. I mean sure it has to hit the target but make it look better . @ZOS_RichLambert my complaint.
Now if I was attempting a pure frost staff tank this what I would "try"
Undaunted Bastion Set
(2 items) Adds 1064 Max Health
(3 items) Adds 1935 Physical Resistance
(4 items) Adds 1935 Spell Resistance
(5 items) When you taunt an enemy while you are under 60% Health, gain a damage shield that absorbs 13760 damage for 6 seconds. This effect can occur once every 10 seconds.
Whitestrake's Retribution
(2 items) Adds 1064 Maximum Health
(3 items) Adds 1935 Spell Resistance
(4 items) Adds 129 Health Recovery
(5 items) When you take damage while you are under 30% Health, you gain a damage shield that absorbs 10320 damage for 8 seconds. This effect can occur once every 15 seconds.
So the weakness off ice tanks is speed of the taunt, so if I was to "try" such a thing then I would capitalize on slowing enemies down. Maybe use destructive touch, caltrops and wall of elements.
I kinda like this idea
Penetrating Magic - I would like to see this also apply Minor Maim to the primary target hit by your Ice Staff Light Attacks. Rank 1 lasts 3 seconds, Rank 2 lasts 6 seconds.
This makes sense though how that would work in pvp...I really can't say.
Considering tanks do not stack resistance for the most challenging content I do not see the need for the sets described for a frost tank.
As for the animations. Both fire and frost are projectiles and lightning and rstaff are channels. Very little room for something different.
The idea of taking a lame restrofit to create a magicka tanking weapon will merely lead to still having a lame magicka tanking weapon. A new style weapon designed from the ground up is required to get something that actually works in an acceptable manner. At that, it should not work the same as a S&B since that would be even more absurd. If it works like S&B then one might as well use that line.
@idk Clearly you don’t tank. If your resistance isn’t 33150 on both you’re failing. That being said, neither Whitestricks or Bastion are particularly good sets at end game level. Most tanks use the Monster Set to cap out, Bloodspawn being BiS.
Background: tanked Vet HRC, AA, SO, all three 4man skins all on a Warden tank with 1H/S & Ice Staff
@Maura_Neysa
Wow and lol at the same time.
I have tanked vHRC, vAA and vSO, all in HM numerous times without breaking a sweat and without equping one piece of gear that added to my resistance.
vHRC HM Warrior probably does the most damage to the tank and I have MTed that fight without adding any set bonus that added resistance. BTW, when I say I tanked it I do man successfully tanked it.
Have you tanked vHRC HM?
Most serious, and semi serious, trial tanks wear sets like Torugs, Ebon, Alkosh and such. If they need a little extra health for something like vHoF or vAS they will toss in something like Plague. If they want some more sustain from Magicka they will toss in Dragon guard and get a cheaper ultimate as well. Basically, they wear sets that help the group since they can do just fine wearing them.
BTW, my fully self buffed resistance is well below the 33k you suggest. I do not know of a tank in trials that pushes 33k on their character stat sheet. I have not even heard of anyone trying to reach the armor cap in almost 2 years.
EDIT: and seeing one of your posts here, Inner fire is always good to have on the back bar. For some trials it is required (with the exception that someone could use the ice staff taunt but probably not often used). Also, vSO for the OT to grab the adds. I seriously doubt anyone walks up to them. Helps in vAA HM Foundation atro to grab the adds as well.
andMaura_Neysa wrote: »@jade1986 As little has 35k, most tanks run at 40k, with only a few specialized builds running 50k+
This statement is false, at least speaking of experienced PvE tanks. Probably true for PvP.
So around 40'for pve?
@Jade1986 oh heavens no. Way overkill. 33k is even overkill.
I offer you some links from @Woeler . I would not suggest his site as the bible, but it is well headed since he is one of the most experienced tanks across all 6 servers with multiple world first HM clears, vHoF world record score and I think vMoL as well.
His beginner tank build is all crafted sets. They do offer some resistance which may be to help the beginner but being crafted is probably the biggest reason for them.
https://woeler.eu/apprentice/
His build for more experienced tanks has no added resistance from set bonus and he would not be near the 33k armor cap.
https://woeler.eu/shredder/
He has a similar build for Wardens and again, no added resistance from set bonus.
https://woeler.eu/shredder/
The 5 PC sets in there are pretty much standard with some other sets a well depending on the fight. With the exception of running Lord Warden (mostly for the benefit of melee) and rare use of Bloodspawn I do not have any added resistance in my sets bonus.
@idk omg again you don’t read. Woeloers Shedder Main tank build, the 1 you just linked - Spell 32.5k/Physical 24.3k Resistance 40k health. So just stop, clearly you don’t do your research. That’s in the BiS armor he list on that sight as of 6am EST (Dragon Gaurd and Torugs) (old BiS of Ebon/Alkosh/Bloodspawn would cap on both)
You do realize @Jade1986 asked about health not resistances?
Boy my inbox is getting spammed with this thread.
Maura_Neysa wrote: »@idk should I bother saying it again?
- Alkosh build Is Spell 37.2k/Physical 33.2k resistance. 37k health
- Woeler's build Spell 32.5k/Physical 24.3k Resistance 40k health
- Both of them put CP in Spell Resistance
Can’t speak for what’s in there minds, but why spend the CP if it’s “not on your mind”
Maura_Neysa wrote: »@idk should I bother saying it again?
- Alkosh build Is Spell 37.2k/Physical 33.2k resistance. 37k health
- Woeler's build Spell 32.5k/Physical 24.3k Resistance 40k health
- Both of them put CP in Spell Resistance
Can’t speak for what’s in there minds, but why spend the CP if it’s “not on your mind”
Not sure why you think I put CP in spell resistance, because I don't. Spell shield is at 0, at least if you are talking about that.
Major Breach
One Hand and Shield Ability: Pierce Armor (Morph of Puncture)
Destruction Staff Ability: Weakness to Elements+Morphs
Nightblade Assassination Ability: Mark Target+Morphs
Warden Animal Companion Ability: Subterranean Assault (Morph of Scorch)
Major Fracture
One Hand and Shield Ability: Puncture+Morhps
Nightblade Assassination Ability: Mark Target+Morphs
Nightblade Shadow Ability: Surprise Attack (Morph of Veiled Strike)
Dragonknight Ardent Flame Ability: Noxious Breath (Morph of Fiery Breath)
Warden Animal Companion Ability: Subterranean Assault (Morph of Scorch)
There are plenty of ways to apply major breach and fracture outside of the S/B taunt. I am not sure why this has to be a mirrored taunt based ability to apply these effects. If you are a warden or a NB these are even easier to apply. Again, weakness to elements can be used on a ice tank and provide additional utility.