Oreyn_Bearclaw wrote: »Flameheart wrote: »My experience in vMA was optimistic and successful at first, I did stage 1 to 4 with just one or two deaths in the first try as far as I remember. Nowadays stage 1 to 4 is a guaranteed no death thing.
Then I entered stage 5.
I am sure my neighbours still wonder where that mad guy has gone, who was shouting at and insulting some unknown persons and throwing things (mouse) at the wall.
Worst stages for me are 5 (Frozen Lake) and 9 (final boss). Stage 5 is an eye opener when you experience the inc damage the first time, worst trash ever and the last boss has an indirect enrage timer (3 ice floes, that's it). Due to the necessity to deliver some remarkable dps on the boss you can't build for too much healing/selfprotection and the sustain nerfes in Morrowind made it even tougher.
Stage 9...I don't remember how many attempts I needed to master the mechanics there (this stage has the longest learning curve for me), but if you have practiced them and killed the boss, you will probably do it any time again, while you are still able to die silly deaths in stage 5.
I cleared vMA the first time by using another mouse and keyboard as I started it with. The replacement did not occur because of natural deterioration...
@Flameheart
Not sure this was addressed, but you have it backwards on the stage 5 boss. It is absolutely NOT a DPS check or race. Sure if you are fast you can nuke the crap out of him, but if there is any place in the arena where you might need to hold DPS, this is the place. Everything on that fight (except the trolls) are on a health timer. Been a while, but I believe the relevant benchmarks are: Two adds at 90, 60, 30%, and Island smashing at 75, 45, and 5%.
Again, this is the one place in the arena where too much DPS can back fire. If you just nuke the boss to 45%, you will have 2 sets of adds, 2 nerieds, and only one island to stand on. Sure you can nuke it, but if you want to play it safe, the fight goes like this.
Burn to 90%, halt DPS, and kill adds. Wait for a troll to spawn if you want to play it really safe, kill troll, then burn boss to 75%. Move to next island, kill the neried, wait for troll, kill troll, burn to 60% and stop DPS to kill adds. You can then wait for a troll again, then burn to 45%, and move to the last island. Again, kill the neried, wait for troll, then burn to 30%, deal with adds, then try to finish the boss.
Now all that troll waiting is a little bit of overkill, but the point is so that you never have multiple things to deal with at the same time. This method does take a while, but it illustrates that this place is in no way shape or form a DPS race. You 100% control the pace of this particular fight and can honestly make it easy mode. This fight gets increasingly more difficult the faster you try to do it.
Personally, I dont wait for trolls, but I am careful to halt DPS on the boss at 90 and 60 to take out the adds. Once I get to the last island, I typically ulti-bomb and nuke.
Flameheart wrote: »Oreyn_Bearclaw wrote: »Flameheart wrote: »My experience in vMA was optimistic and successful at first, I did stage 1 to 4 with just one or two deaths in the first try as far as I remember. Nowadays stage 1 to 4 is a guaranteed no death thing.
Then I entered stage 5.
I am sure my neighbours still wonder where that mad guy has gone, who was shouting at and insulting some unknown persons and throwing things (mouse) at the wall.
Worst stages for me are 5 (Frozen Lake) and 9 (final boss). Stage 5 is an eye opener when you experience the inc damage the first time, worst trash ever and the last boss has an indirect enrage timer (3 ice floes, that's it). Due to the necessity to deliver some remarkable dps on the boss you can't build for too much healing/selfprotection and the sustain nerfes in Morrowind made it even tougher.
Stage 9...I don't remember how many attempts I needed to master the mechanics there (this stage has the longest learning curve for me), but if you have practiced them and killed the boss, you will probably do it any time again, while you are still able to die silly deaths in stage 5.
I cleared vMA the first time by using another mouse and keyboard as I started it with. The replacement did not occur because of natural deterioration...
@Flameheart
Not sure this was addressed, but you have it backwards on the stage 5 boss. It is absolutely NOT a DPS check or race. Sure if you are fast you can nuke the crap out of him, but if there is any place in the arena where you might need to hold DPS, this is the place. Everything on that fight (except the trolls) are on a health timer. Been a while, but I believe the relevant benchmarks are: Two adds at 90, 60, 30%, and Island smashing at 75, 45, and 5%.
Again, this is the one place in the arena where too much DPS can back fire. If you just nuke the boss to 45%, you will have 2 sets of adds, 2 nerieds, and only one island to stand on. Sure you can nuke it, but if you want to play it safe, the fight goes like this.
Burn to 90%, halt DPS, and kill adds. Wait for a troll to spawn if you want to play it really safe, kill troll, then burn boss to 75%. Move to next island, kill the neried, wait for troll, kill troll, burn to 60% and stop DPS to kill adds. You can then wait for a troll again, then burn to 45%, and move to the last island. Again, kill the neried, wait for troll, then burn to 30%, deal with adds, then try to finish the boss.
Now all that troll waiting is a little bit of overkill, but the point is so that you never have multiple things to deal with at the same time. This method does take a while, but it illustrates that this place is in no way shape or form a DPS race. You 100% control the pace of this particular fight and can honestly make it easy mode. This fight gets increasingly more difficult the faster you try to do it.
Personally, I dont wait for trolls, but I am careful to halt DPS on the boss at 90 and 60 to take out the adds. Once I get to the last island, I typically ulti-bomb and nuke.
Hmm, me seems that I always did it wrong then. Can you move between the ice plates while you don't dps the boss any further ? or will he break the current ice plate nevertheless ? If not this will be actually a lot easier.
Infused with shock or flame enchantLadyLethalla wrote: »I have a sharp Infall Aether Lightning staff... should I transmute it to Nirnhoned to help me get through stage 9? I have only 2.3k SD and think it might be easier if I boost that up a bit. (And yes I know that most of the effort I need to put into completing it is in learning each stage.)
Infused with shock or flame enchantLadyLethalla wrote: »I have a sharp Infall Aether Lightning staff... should I transmute it to Nirnhoned to help me get through stage 9? I have only 2.3k SD and think it might be easier if I boost that up a bit. (And yes I know that most of the effort I need to put into completing it is in learning each stage.)
SquareSausage wrote: »
LadyLethalla wrote: »Infused with shock or flame enchantLadyLethalla wrote: »I have a sharp Infall Aether Lightning staff... should I transmute it to Nirnhoned to help me get through stage 9? I have only 2.3k SD and think it might be easier if I boost that up a bit. (And yes I know that most of the effort I need to put into completing it is in learning each stage.)
Thanks