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When VMA boss trashes you around for an entire day

  • Flameheart
    Flameheart
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    Flameheart wrote: »
    My experience in vMA was optimistic and successful at first, I did stage 1 to 4 with just one or two deaths in the first try as far as I remember. Nowadays stage 1 to 4 is a guaranteed no death thing.

    Then I entered stage 5.

    I am sure my neighbours still wonder where that mad guy has gone, who was shouting at and insulting some unknown persons and throwing things (mouse) at the wall.

    Worst stages for me are 5 (Frozen Lake) and 9 (final boss). Stage 5 is an eye opener when you experience the inc damage the first time, worst trash ever and the last boss has an indirect enrage timer (3 ice floes, that's it). Due to the necessity to deliver some remarkable dps on the boss you can't build for too much healing/selfprotection and the sustain nerfes in Morrowind made it even tougher.

    Stage 9...I don't remember how many attempts I needed to master the mechanics there (this stage has the longest learning curve for me), but if you have practiced them and killed the boss, you will probably do it any time again, while you are still able to die silly deaths in stage 5.

    I cleared vMA the first time by using another mouse and keyboard as I started it with. The replacement did not occur because of natural deterioration...

    @Flameheart

    Not sure this was addressed, but you have it backwards on the stage 5 boss. It is absolutely NOT a DPS check or race. Sure if you are fast you can nuke the crap out of him, but if there is any place in the arena where you might need to hold DPS, this is the place. Everything on that fight (except the trolls) are on a health timer. Been a while, but I believe the relevant benchmarks are: Two adds at 90, 60, 30%, and Island smashing at 75, 45, and 5%.

    Again, this is the one place in the arena where too much DPS can back fire. If you just nuke the boss to 45%, you will have 2 sets of adds, 2 nerieds, and only one island to stand on. Sure you can nuke it, but if you want to play it safe, the fight goes like this.

    Burn to 90%, halt DPS, and kill adds. Wait for a troll to spawn if you want to play it really safe, kill troll, then burn boss to 75%. Move to next island, kill the neried, wait for troll, kill troll, burn to 60% and stop DPS to kill adds. You can then wait for a troll again, then burn to 45%, and move to the last island. Again, kill the neried, wait for troll, then burn to 30%, deal with adds, then try to finish the boss.

    Now all that troll waiting is a little bit of overkill, but the point is so that you never have multiple things to deal with at the same time. This method does take a while, but it illustrates that this place is in no way shape or form a DPS race. You 100% control the pace of this particular fight and can honestly make it easy mode. This fight gets increasingly more difficult the faster you try to do it.

    Personally, I dont wait for trolls, but I am careful to halt DPS on the boss at 90 and 60 to take out the adds. Once I get to the last island, I typically ulti-bomb and nuke.

    Hmm, me seems that I always did it wrong then. Can you move between the ice plates while you don't dps the boss any further ? or will he break the current ice plate nevertheless ? If not this will be actually a lot easier.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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  • supaskrub
    supaskrub
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    Flameheart wrote: »
    Flameheart wrote: »
    My experience in vMA was optimistic and successful at first, I did stage 1 to 4 with just one or two deaths in the first try as far as I remember. Nowadays stage 1 to 4 is a guaranteed no death thing.

    Then I entered stage 5.

    I am sure my neighbours still wonder where that mad guy has gone, who was shouting at and insulting some unknown persons and throwing things (mouse) at the wall.

    Worst stages for me are 5 (Frozen Lake) and 9 (final boss). Stage 5 is an eye opener when you experience the inc damage the first time, worst trash ever and the last boss has an indirect enrage timer (3 ice floes, that's it). Due to the necessity to deliver some remarkable dps on the boss you can't build for too much healing/selfprotection and the sustain nerfes in Morrowind made it even tougher.

    Stage 9...I don't remember how many attempts I needed to master the mechanics there (this stage has the longest learning curve for me), but if you have practiced them and killed the boss, you will probably do it any time again, while you are still able to die silly deaths in stage 5.

    I cleared vMA the first time by using another mouse and keyboard as I started it with. The replacement did not occur because of natural deterioration...

    @Flameheart

    Not sure this was addressed, but you have it backwards on the stage 5 boss. It is absolutely NOT a DPS check or race. Sure if you are fast you can nuke the crap out of him, but if there is any place in the arena where you might need to hold DPS, this is the place. Everything on that fight (except the trolls) are on a health timer. Been a while, but I believe the relevant benchmarks are: Two adds at 90, 60, 30%, and Island smashing at 75, 45, and 5%.

    Again, this is the one place in the arena where too much DPS can back fire. If you just nuke the boss to 45%, you will have 2 sets of adds, 2 nerieds, and only one island to stand on. Sure you can nuke it, but if you want to play it safe, the fight goes like this.

    Burn to 90%, halt DPS, and kill adds. Wait for a troll to spawn if you want to play it really safe, kill troll, then burn boss to 75%. Move to next island, kill the neried, wait for troll, kill troll, burn to 60% and stop DPS to kill adds. You can then wait for a troll again, then burn to 45%, and move to the last island. Again, kill the neried, wait for troll, then burn to 30%, deal with adds, then try to finish the boss.

    Now all that troll waiting is a little bit of overkill, but the point is so that you never have multiple things to deal with at the same time. This method does take a while, but it illustrates that this place is in no way shape or form a DPS race. You 100% control the pace of this particular fight and can honestly make it easy mode. This fight gets increasingly more difficult the faster you try to do it.

    Personally, I dont wait for trolls, but I am careful to halt DPS on the boss at 90 and 60 to take out the adds. Once I get to the last island, I typically ulti-bomb and nuke.

    Hmm, me seems that I always did it wrong then. Can you move between the ice plates while you don't dps the boss any further ? or will he break the current ice plate nevertheless ? If not this will be actually a lot easier.

    yes you can move between islands (she will follow you), but it helps to plan out in which order you want her to destroy the islands.. generally it's speed sigil island first, the health sigil island second and defensive/power sigil island lastly. If you are going from island to island though keep an eye on her health bar as she does not know nor care that you may have a preference for the order that she destroys the islands in.
  • Megabear
    Megabear
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    After 3 disconnects in a row while the boss health was hovering around 30%, knowing full well that I CAN beat it, I have decided that I'm done. Really done.
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  • LadyLethalla
    LadyLethalla
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    I have a sharp Infall Aether Lightning staff... should I transmute it to Nirnhoned to help me get through stage 9? I have only 2.3k SD and think it might be easier if I boost that up a bit. (And yes I know that most of the effort I need to put into completing it is in learning each stage.)

    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
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  • Inarre
    Inarre
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    Megabear wrote: »
    After 3 disconnects in a row while the boss health was hovering around 30%, knowing full well that I CAN beat it, I have decided that I'm done. Really done.

    Damn that.... Is heartbreaking.
  • Neoauspex
    Neoauspex
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    Megabear wrote: »
    After 3 disconnects in a row while the boss health was hovering around 30%, knowing full well that I CAN beat it, I have decided that I'm done. Really done.

    Nope. You got this. I just beat it for the first time about 30 seconds ago. Died infinite times. Precise Inferno. Go get em!
  • MakeMeUhSamich
    MakeMeUhSamich
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    Megabear wrote: »
    After 3 disconnects in a row while the boss health was hovering around 30%, knowing full well that I CAN beat it, I have decided that I'm done. Really done.

    We’re all pulling for you! Keep at it!
  • Witar
    Witar
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    I have a sharp Infall Aether Lightning staff... should I transmute it to Nirnhoned to help me get through stage 9? I have only 2.3k SD and think it might be easier if I boost that up a bit. (And yes I know that most of the effort I need to put into completing it is in learning each stage.)
    Infused with shock or flame enchant
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • LadyLethalla
    LadyLethalla
    ✭✭✭✭✭
    Witar wrote: »
    I have a sharp Infall Aether Lightning staff... should I transmute it to Nirnhoned to help me get through stage 9? I have only 2.3k SD and think it might be easier if I boost that up a bit. (And yes I know that most of the effort I need to put into completing it is in learning each stage.)
    Infused with shock or flame enchant

    Thanks :)

    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Lord_Eomer
    Lord_Eomer
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    Vizikul wrote: »
    I also stuck at stage 9. My templar can't handle this stupid deadroth along with the boss.I wasted more than 100 soul gems and ten thousands of gold before I gave up.

    If you use the reflect glyph at the start it becomes a lot easier if you struggling with the first daedroth.

    Refl
    Witar wrote: »
    I have a sharp Infall Aether Lightning staff... should I transmute it to Nirnhoned to help me get through stage 9? I have only 2.3k SD and think it might be easier if I boost that up a bit. (And yes I know that most of the effort I need to put into completing it is in learning each stage.)
    Infused with shock or flame enchant

    Thanks :)

    Nirn is better on front bar! It will buff your light/heavy attack too.

    Infuse back bar and good if you use destro wall on back bar!
    Edited by Lord_Eomer on November 29, 2017 5:06AM
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