Smasherx74 wrote: »What about trials and dungeons? You can enter PvP at lvl10, and even in CP PvP you can do noCP phase.
FloppyTouch wrote: »JackWest92 wrote: »You sure? I spent above 90% of my time in Cyrodiil, and yesterday in our third attempt at second boss vMoL(where even Hodor wiped for long time) we got em to 1%. Yes, i do have pve character, but i am also only 530 cp and with this grp i raid 1-2 times a week. Probably you were just refering to the people who do ONLY pvp, but i also agree with the guy who said pvp has higher skill cap. In pvp you can only 'expect' whats gonna happen when, against the bad player who always incap after ambush for example. Majority of the time you have no idea what the enemy is gonna do. In trials, give me 2-3 pulls and i will know exactly whats gonna happen when, so its easily memorableLikewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
I agree most of the pvp players don’t go into pve land with a full pvp build we use a pve build and cp to boost our damage. The thing that makes pvp player able to adapt better to pve then a pve player to pvp is better situation awareness. When it’s just rotation and learning mechanics and a few dps test on a dummy it’s not hard at all.
PvE to pvp is a lot different it’s not just knowing ur class and how to dish out damage but knowing every class and how to survive there damage how to counter each class different.
"Competitive", "PvP" and "ESO" really shouldn't be in the same sentence.
Not when the most impactful factor in Vivec is lag.
Not when BGs have no proper ranking system and CPs enabled.
Not when it's ***-easy to stale any duel with very little effort, because dealing the killing blow mainly comes down to who makes a mistake first.
Not when the main activity in IC consists in farming district bosses.
Not when 1vX mainly comes down to how bad your opponents are.
Not when the whole combat system is so slow (BDO would have been it, if not for the other aspects of the game being lackluster).
Not when every possible counterplay possible has been removed in favor of stacking stats.
Not when stats have this much impact on the outcome of the fight that you can predict their outcome within the first seconds.
Not when you have things such as Miat's addon.
Not when you have such an absurd amount of bugs or exploits left unfixed.
Not when the animation system is so bugged that even the player casting abilities sometimes can't tell what he is actually doing (and I'm not talking about AC, but the bugs where your character keeps doing the heavy attack animations, but casts abilities on the server side, only to resync on the next bar swap).
Not when the Cyrodiil leaderboards are so meaningless.
-
If you want a competitive PvP system, ESO is not the place for it. It can be fun, and it is definitely fun if you know where to get half-decent PvP, but not competitive.
The day they fix the gazillion bugs, introduce custom BG matches, introduce an actual MMR BG system, make it possible to kill someone in duel who tries to turtle down, give actual counterplay to mor abilities, then maybe it will happen.
@Blanco PVP and PVE are completely different builds with completely focus and play style. I wouldn't say PVP requires "more skill" but I would say it requires "different skills".
If you take any end game trials group and get them to spend as much time learning how to co-ordinate as a PVP group, getting geared up etc as they do to clear vMoL or vHoF and they will crush 95% of the time in PVP.
Yes, PVE players get wrecked when they go into PVP, of course they do. They have spent hours and hours perfecting their rotation so they can git gud and everything they have learned is useless in PVP.
Likewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
The exceptions of course are people who do both, understand both and 99% of the time have different characters for each.
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.
you want different skills, different morphs and different gear, and that's not even taking into account play style.
The thing with PvP is it requires a lot more movement and reflexes.
True that each require "different" skills. It's not like PvE doesn't require skill, I wouldn't say that.
But I had never even used a dodge roll in PvE, as an example. Dodge rolling basically doesn't exist in PvE. You always have a healer by your side. You don't have to worry about managing resources as much. Rotations take skill but it's nothing a little practice won't grant. Also in PvE there are breaks, the boss will stop attacking you and go to another group member for example. So I would really have to say PvE is a lot slower paced.
So it is true that both require different skill, but PvE is also much more relaxed. The hardest part of PvE are the one-shot mechanics from bosses and usually it will just take a couple wipes before the group gets what to do. I did a lot of all of the hard dlc dungeons before they were nerfed vWGT, vCoS, vRoM, no deathed them and speedran some of them and I enjoyed it and it does take skill, but it just isn't as hard.
@Blanco PVP and PVE are completely different builds with completely focus and play style. I wouldn't say PVP requires "more skill" but I would say it requires "different skills".
If you take any end game trials group and get them to spend as much time learning how to co-ordinate as a PVP group, getting geared up etc as they do to clear vMoL or vHoF and they will crush 95% of the time in PVP.
Yes, PVE players get wrecked when they go into PVP, of course they do. They have spent hours and hours perfecting their rotation so they can git gud and everything they have learned is useless in PVP.
Likewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
The exceptions of course are people who do both, understand both and 99% of the time have different characters for each.
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.
you want different skills, different morphs and different gear, and that's not even taking into account play style.
The thing with PvP is it requires a lot more movement and reflexes.
True that each require "different" skills. It's not like PvE doesn't require skill, I wouldn't say that.
But I had never even used a dodge roll in PvE, as an example. Dodge rolling basically doesn't exist in PvE. You always have a healer by your side. You don't have to worry about managing resources as much. Rotations take skill but it's nothing a little practice won't grant. Also in PvE there are breaks, the boss will stop attacking you and go to another group member for example. So I would really have to say PvE is a lot slower paced.
So it is true that both require different skill, but PvE is also much more relaxed. The hardest part of PvE are the one-shot mechanics from bosses and usually it will just take a couple wipes before the group gets what to do. I did a lot of all of the hard dlc dungeons before they were nerfed vWGT, vCoS, vRoM, no deathed them and speedran some of them and I enjoyed it and it does take skill, but it just isn't as hard.
You are greatly exaggerating both the difficulty of PVP and the ease of PVE. "Never dodge roll" in PVE? Really? It's literally the only way to not die in vCoS. And how is that a metric for difficulty anyway?
More movement and reflexes? Than the twins in vMoL? Than vICP warden dusk? Not from what I've seen.
I'm not a dedicated PVP'er but I've done my share. Some people will smash me every time. Enough of the time it goes the other way however.
I hate to say it but breaking line of sight, coordinating your ults and sticking together to share vigors isn't exactly black magic and it's certainly easier than passing the pinion around in vWGT.
Most of the time PVP is about threat assessment. Can you take that player / group or should you run and hide? Can you bait out a few people from the zerg so you can kill them or not?
To which I will rebut: go solo in Cyro and take on a group of 5 good CP 690s 1v5. Go on.
According to you PvP isn't that hard, so that must be easy right? It's not that hard, taking on a group 1v5 is about on the level of the warden dusk fight, amirite? LUL. Because it's so hard to jump in the blue thing on the ground. Yup!
It's not like taking on 5 good players 1v5 is next to impossible, right? No they're about the same.
I challenge you to beat all of the best players in the game in a duel. That's right, go and duel every single player who is good and beat them all. PvP is pretty easy right, so it shouldn't be that hard. Never mind that nobody can beat every other good player in a duel!
Yup, zerging doesn't require skill but being good in PvP does. Just like how Pv Door doesn't require skill. Solo play, duels, and small scale is where the skill is.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Mannix1958 wrote: »@Blanco PVP and PVE are completely different builds with completely focus and play style. I wouldn't say PVP requires "more skill" but I would say it requires "different skills".
If you take any end game trials group and get them to spend as much time learning how to co-ordinate as a PVP group, getting geared up etc as they do to clear vMoL or vHoF and they will crush 95% of the time in PVP.
Yes, PVE players get wrecked when they go into PVP, of course they do. They have spent hours and hours perfecting their rotation so they can git gud and everything they have learned is useless in PVP.
Likewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
The exceptions of course are people who do both, understand both and 99% of the time have different characters for each.
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.
you want different skills, different morphs and different gear, and that's not even taking into account play style.
The thing with PvP is it requires a lot more movement and reflexes.
True that each require "different" skills. It's not like PvE doesn't require skill, I wouldn't say that.
But I had never even used a dodge roll in PvE, as an example. Dodge rolling basically doesn't exist in PvE. You always have a healer by your side. You don't have to worry about managing resources as much. Rotations take skill but it's nothing a little practice won't grant. Also in PvE there are breaks, the boss will stop attacking you and go to another group member for example. So I would really have to say PvE is a lot slower paced.
So it is true that both require different skill, but PvE is also much more relaxed. The hardest part of PvE are the one-shot mechanics from bosses and usually it will just take a couple wipes before the group gets what to do. I did a lot of all of the hard dlc dungeons before they were nerfed vWGT, vCoS, vRoM, no deathed them and speedran some of them and I enjoyed it and it does take skill, but it just isn't as hard.
Your first post was a well thought argument...you should have stopped.
Mannix1958 wrote: »@Blanco PVP and PVE are completely different builds with completely focus and play style. I wouldn't say PVP requires "more skill" but I would say it requires "different skills".
If you take any end game trials group and get them to spend as much time learning how to co-ordinate as a PVP group, getting geared up etc as they do to clear vMoL or vHoF and they will crush 95% of the time in PVP.
Yes, PVE players get wrecked when they go into PVP, of course they do. They have spent hours and hours perfecting their rotation so they can git gud and everything they have learned is useless in PVP.
Likewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
The exceptions of course are people who do both, understand both and 99% of the time have different characters for each.
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.
you want different skills, different morphs and different gear, and that's not even taking into account play style.
The thing with PvP is it requires a lot more movement and reflexes.
True that each require "different" skills. It's not like PvE doesn't require skill, I wouldn't say that.
But I had never even used a dodge roll in PvE, as an example. Dodge rolling basically doesn't exist in PvE. You always have a healer by your side. You don't have to worry about managing resources as much. Rotations take skill but it's nothing a little practice won't grant. Also in PvE there are breaks, the boss will stop attacking you and go to another group member for example. So I would really have to say PvE is a lot slower paced.
So it is true that both require different skill, but PvE is also much more relaxed. The hardest part of PvE are the one-shot mechanics from bosses and usually it will just take a couple wipes before the group gets what to do. I did a lot of all of the hard dlc dungeons before they were nerfed vWGT, vCoS, vRoM, no deathed them and speedran some of them and I enjoyed it and it does take skill, but it just isn't as hard.
Your first post was a well thought argument...you should have stopped.
"Competitive", "PvP" and "ESO" really shouldn't be in the same sentence.
Not when the most impactful factor in Vivec is lag.
Not when BGs have no proper ranking system and CPs enabled.
Not when it's ***-easy to stale any duel with very little effort, because dealing the killing blow mainly comes down to who makes a mistake first.
Not when the main activity in IC consists in farming district bosses.
Not when 1vX mainly comes down to how bad your opponents are.
Not when the whole combat system is so slow (BDO would have been it, if not for the other aspects of the game being lackluster).
Not when every possible counterplay possible has been removed in favor of stacking stats.
Not when stats have this much impact on the outcome of the fight that you can predict their outcome within the first seconds.
Not when you have things such as Miat's addon.
Not when you have such an absurd amount of bugs or exploits left unfixed.
Not when the animation system is so bugged that even the player casting abilities sometimes can't tell what he is actually doing (and I'm not talking about AC, but the bugs where your character keeps doing the heavy attack animations, but casts abilities on the server side, only to resync on the next bar swap).
Not when the Cyrodiil leaderboards are so meaningless.
-
If you want a competitive PvP system, ESO is not the place for it. It can be fun, and it is definitely fun if you know where to get half-decent PvP, but not competitive.
The day they fix the gazillion bugs, introduce custom BG matches, introduce an actual MMR BG system, make it possible to kill someone in duel who tries to turtle down, give actual counterplay to mor abilities, then maybe it will happen.
IMO, for all its issues, ESO is the best PVP MMO available
I've just returned to ESO and I've spotted a problem right away. After few games I've spotted the following:
- Almost everyone uses a 2h sword
- Almost everyone uses the same build
- Most of the time the winning team is made out of 2 unkillable templars and 2 unkillable dks. Any of them can burst you down in 2 seconds as well so it's some kind of God Mode.
Something's seriously wrong here.
I've just returned to ESO and I've spotted a problem right away. After few games I've spotted the following:
- Almost everyone uses a 2h sword
- Almost everyone uses the same build
- Most of the time the winning team is made out of 2 unkillable templars and 2 unkillable dks. Any of them can burst you down in 2 seconds as well so it's some kind of God Mode.
Something's seriously wrong here.
That’s what happens when CP get thrown into the mix (regarding BG). Even worse, we (the community) had repeatedly asked ZOS to not include CP into BG. And heavily warned them of such occurrences that would follow suit. Granted of course that no-CP BG was never really balanced for the most part anyway... But now, it is a full-on problem.
Another thing that has came to light, is the huge imbalances regarding magicka and stamina within a PvP environment (once again). Stamina has always been beat within a PvP environment, but this is even more so vividly shown thanks to CP in BG. It’s ridiculous. Comparing a StamDK or StamPlar to a MagDK or MagPlar is the equivalent to comparing an AK-47 to a bow and arrow. The magicka variants of course being the bow (ironically enough). This is due to the fact that there is little to no competition regarding magicka variants of builds coming up against stamina builds. And this holds true to every class and type combo in the game. A StamPlar will obliterate a MagPlar. A StamDK will crush a MagDK. A StamDen completely annihilated a MagDen. And so on.
And all of this is thanks to the constant whining that the player base did whenever magicka builds finally got a slight edge. And then the devs for whatever the reason choosing to indulge in it patch after patch. Now look at the mess that exists currently. It’s sad, to be honest. And shows a very high amount of bias that the devs have towards magicka and stamina build variations. Whether it be from a PvE perspective, or PvP angle.
@Blanco PVP and PVE are completely different builds with completely focus and play style. I wouldn't say PVP requires "more skill" but I would say it requires "different skills".
If you take any end game trials group and get them to spend as much time learning how to co-ordinate as a PVP group, getting geared up etc as they do to clear vMoL or vHoF and they will crush 95% of the time in PVP.
Yes, PVE players get wrecked when they go into PVP, of course they do. They have spent hours and hours perfecting their rotation so they can git gud and everything they have learned is useless in PVP.
Likewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
The exceptions of course are people who do both, understand both and 99% of the time have different characters for each.
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.
you want different skills, different morphs and different gear, and that's not even taking into account play style.
The thing with PvP is it requires a lot more movement and reflexes.
True that each require "different" skills. It's not like PvE doesn't require skill, I wouldn't say that.
But I had never even used a dodge roll in PvE, as an example. Dodge rolling basically doesn't exist in PvE. You always have a healer by your side. You don't have to worry about managing resources as much. Rotations take skill but it's nothing a little practice won't grant. Also in PvE there are breaks, the boss will stop attacking you and go to another group member for example. So I would really have to say PvE is a lot slower paced.
So it is true that both require different skill, but PvE is also much more relaxed. The hardest part of PvE are the one-shot mechanics from bosses and usually it will just take a couple wipes before the group gets what to do. I did a lot of all of the hard dlc dungeons before they were nerfed vWGT, vCoS, vRoM, no deathed them and speedran some of them and I enjoyed it and it does take skill, but it just isn't as hard.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Mannix1958 wrote: »@Blanco PVP and PVE are completely different builds with completely focus and play style. I wouldn't say PVP requires "more skill" but I would say it requires "different skills".
If you take any end game trials group and get them to spend as much time learning how to co-ordinate as a PVP group, getting geared up etc as they do to clear vMoL or vHoF and they will crush 95% of the time in PVP.
Yes, PVE players get wrecked when they go into PVP, of course they do. They have spent hours and hours perfecting their rotation so they can git gud and everything they have learned is useless in PVP.
Likewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
The exceptions of course are people who do both, understand both and 99% of the time have different characters for each.
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.
you want different skills, different morphs and different gear, and that's not even taking into account play style.
The thing with PvP is it requires a lot more movement and reflexes.
True that each require "different" skills. It's not like PvE doesn't require skill, I wouldn't say that.
But I had never even used a dodge roll in PvE, as an example. Dodge rolling basically doesn't exist in PvE. You always have a healer by your side. You don't have to worry about managing resources as much. Rotations take skill but it's nothing a little practice won't grant. Also in PvE there are breaks, the boss will stop attacking you and go to another group member for example. So I would really have to say PvE is a lot slower paced.
So it is true that both require different skill, but PvE is also much more relaxed. The hardest part of PvE are the one-shot mechanics from bosses and usually it will just take a couple wipes before the group gets what to do. I did a lot of all of the hard dlc dungeons before they were nerfed vWGT, vCoS, vRoM, no deathed them and speedran some of them and I enjoyed it and it does take skill, but it just isn't as hard.
Your first post was a well thought argument...you should have stopped.Mannix1958 wrote: »@Blanco PVP and PVE are completely different builds with completely focus and play style. I wouldn't say PVP requires "more skill" but I would say it requires "different skills".
If you take any end game trials group and get them to spend as much time learning how to co-ordinate as a PVP group, getting geared up etc as they do to clear vMoL or vHoF and they will crush 95% of the time in PVP.
Yes, PVE players get wrecked when they go into PVP, of course they do. They have spent hours and hours perfecting their rotation so they can git gud and everything they have learned is useless in PVP.
Likewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
The exceptions of course are people who do both, understand both and 99% of the time have different characters for each.
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.
you want different skills, different morphs and different gear, and that's not even taking into account play style.
The thing with PvP is it requires a lot more movement and reflexes.
True that each require "different" skills. It's not like PvE doesn't require skill, I wouldn't say that.
But I had never even used a dodge roll in PvE, as an example. Dodge rolling basically doesn't exist in PvE. You always have a healer by your side. You don't have to worry about managing resources as much. Rotations take skill but it's nothing a little practice won't grant. Also in PvE there are breaks, the boss will stop attacking you and go to another group member for example. So I would really have to say PvE is a lot slower paced.
So it is true that both require different skill, but PvE is also much more relaxed. The hardest part of PvE are the one-shot mechanics from bosses and usually it will just take a couple wipes before the group gets what to do. I did a lot of all of the hard dlc dungeons before they were nerfed vWGT, vCoS, vRoM, no deathed them and speedran some of them and I enjoyed it and it does take skill, but it just isn't as hard.
Your first post was a well thought argument...you should have stopped.
I don't really need to stop everything I said is right... there is no debating that whatsoever. If you don't agree with anything I have said thus far, you are the one is actually wrong
I've just returned to ESO and I've spotted a problem right away. After few games I've spotted the following:
- Almost everyone uses a 2h sword
- Almost everyone uses the same build
- Most of the time the winning team is made out of 2 unkillable templars and 2 unkillable dks. Any of them can burst you down in 2 seconds as well so it's some kind of God Mode.
Something's seriously wrong here.
That’s what happens when CP get thrown into the mix (regarding BG). Even worse, we (the community) had repeatedly asked ZOS to not include CP into BG. And heavily warned them of such occurrences that would follow suit. Granted of course that no-CP BG was never really balanced for the most part anyway... But now, it is a full-on problem.
Another thing that has came to light, is the huge imbalances regarding magicka and stamina within a PvP environment (once again). Stamina has always been beat within a PvP environment, but this is even more so vividly shown thanks to CP in BG. It’s ridiculous. Comparing a StamDK or StamPlar to a MagDK or MagPlar is the equivalent to comparing an AK-47 to a bow and arrow. The magicka variants of course being the bow (ironically enough). This is due to the fact that there is little to no competition regarding magicka variants of builds coming up against stamina builds. And this holds true to every class and type combo in the game. A StamPlar will obliterate a MagPlar. A StamDK will crush a MagDK. A StamDen completely annihilated a MagDen. And so on.
And all of this is thanks to the constant whining that the player base did whenever magicka builds finally got a slight edge. And then the devs for whatever the reason choosing to indulge in it patch after patch. Now look at the mess that exists currently. It’s sad, to be honest. And shows a very high amount of bias that the devs have towards magicka and stamina build variations. Whether it be from a PvE perspective, or PvP angle.
FelixTheCatt wrote: »I'm not new to the game but I'm not typically a pvp'er. I've considered giving it a try but can't seem to get a straight answer in game if its made up or not. Don't want to start if it's something that's going to turn out to be more hassle than its worth.
FelixTheCatt wrote: »Seems every expansion , new crown store offerings that there are tons of people asking why the devs haven't fixed "broken" bg's. Some of the criticism gets downright vicious. Not a lot of examples of what's broken exactly get listed as much as it just seems attacks on ZoS..
randomkeyhits wrote: »FelixTheCatt wrote: »I'm not new to the game but I'm not typically a pvp'er. I've considered giving it a try but can't seem to get a straight answer in game if its made up or not. Don't want to start if it's something that's going to turn out to be more hassle than its worth.
I find PvP (cyrodiil, IC) fun but then I find all the PvE stuff fun too. Don't have Morrowind so don't know if I'll find BGs fun yet.
As I find PvP fun even suffering the load screens I'd recommend it but thats just my subjective opinion, YMMV. Only you can really say if you'd enjoy it or not.
I do recommend waiting until after the LSOD fixes coming up. It does say a lot when I've committed to muscle memory the sequence quit game - pause - press X to start game - pause - press X, X, X, X to skip logos - pause - press X to get past morrowind screen - pause - press X to hit play and so on as I can now do it all without looking at the screen or wasting time/clicks......
monktoasty wrote: »This is why pvp is generally not practiced by a majority of players in all mmos..because it's full of arrogant elitists and children.
Pvp is not true end game..it's a feature for those extremely small amounts of people who like it. That's your end game and that's finexpensive. But don't trash on pvers who probably wouldn't mind pvp if it wasnt so mentally taxing dealing with immature people whispering how much u Sux
monktoasty wrote: »But don't trash on pvers who probably wouldn't mind pvp if it wasnt so mentally taxing dealing with immature people whispering how much u Sux