PvP is the real endgame. If you're adequately leveled, it would make sense to want to move onto it. There is a lot more depth to PvP, it requires a lot more skill, and is a lot more fun.
And that is coming from someone who even enjoys PvE and is also a veteran of PvE.
Smasherx74 wrote: »PvP is the real endgame. If you're adequately leveled, it would make sense to want to move onto it. There is a lot more depth to PvP, it requires a lot more skill, and is a lot more fun.
And that is coming from someone who even enjoys PvE and is also a veteran of PvE.
"Real endgame"
What about trials and dungeons? You can enter PvP at lvl10, and even in CP PvP you can do noCP phase.
This game has no "real endgame"
Smasherx74 wrote: »PvP is the real endgame. If you're adequately leveled, it would make sense to want to move onto it. There is a lot more depth to PvP, it requires a lot more skill, and is a lot more fun.
And that is coming from someone who even enjoys PvE and is also a veteran of PvE.
"Real endgame"
What about trials and dungeons? You can enter PvP at lvl10, and even in CP PvP you can do noCP phase.
This game has no "real endgame"
monktoasty wrote: »This is why pvp is generally not practiced by a majority of players in all mmos..because it's full of arrogant elitists and children.
Pvp is not true end game..it's a feature for those extremely small amounts of people who like it. That's your end game and that's finexpensive. But don't trash on pvers who probably wouldn't mind pvp if it wasnt so mentally taxing dealing with immature people whispering how much u Sux
@Blanco PVP and PVE are completely different builds with completely focus and play style. I wouldn't say PVP requires "more skill" but I would say it requires "different skills".
If you take any end game trials group and get them to spend as much time learning how to co-ordinate as a PVP group, getting geared up etc as they do to clear vMoL or vHoF and they will crush 95% of the time in PVP.
Yes, PVE players get wrecked when they go into PVP, of course they do. They have spent hours and hours perfecting their rotation so they can git gud and everything they have learned is useless in PVP.
Likewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
The exceptions of course are people who do both, understand both and 99% of the time have different characters for each.
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.
you want different skills, different morphs and different gear, and that's not even taking into account play style.
dwemer_paleologist wrote: »
This may be true on NA servers, but on PC EU Vivec and Sotha Sil are equally alive. In fact, it is in Sotha Sil where you find the most epic - and chaotic - battles with the greatest number of people on screen and multiple forward camps at any given time. Vivec Cyrodiil, by comparison, seems more focused, with better organised groups, but also smaller numbers of players in any given location. I find performance is a little better in Sotha Sil, even when there are more players in the same location.Yes, you can enter Cyrodiil at level 10, but currently the only campaign that is alive is Vivec.
@Blanco PVP and PVE are completely different builds with completely focus and play style. I wouldn't say PVP requires "more skill" but I would say it requires "different skills".
If you take any end game trials group and get them to spend as much time learning how to co-ordinate as a PVP group, getting geared up etc as they do to clear vMoL or vHoF and they will crush 95% of the time in PVP.
Yes, PVE players get wrecked when they go into PVP, of course they do. They have spent hours and hours perfecting their rotation so they can git gud and everything they have learned is useless in PVP.
Likewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
The exceptions of course are people who do both, understand both and 99% of the time have different characters for each.
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.
you want different skills, different morphs and different gear, and that's not even taking into account play style.
The thing with PvP is it requires a lot more movement and reflexes.
True that each require "different" skills. It's not like PvE doesn't require skill, I wouldn't say that.
But I had never even used a dodge roll in PvE, as an example. Dodge rolling basically doesn't exist in PvE. You always have a healer by your side. You don't have to worry about managing resources as much. Rotations take skill but it's nothing a little practice won't grant. Also in PvE there are breaks, the boss will stop attacking you and go to another group member for example. So I would really have to say PvE is a lot slower paced.
So it is true that both require different skill, but PvE is also much more relaxed. The hardest part of PvE are the one-shot mechanics from bosses and usually it will just take a couple wipes before the group gets what to do. I did a lot of all of the hard dlc dungeons before they were nerfed vWGT, vCoS, vRoM, no deathed them and speedran some of them and I enjoyed it and it does take skill, but it just isn't as hard.
Hmm. The last boss in vet Spindleclutch 1 - dodging is apparently by far the best way to deal with some of his big attacks. He can be tanked by an extremely tanky build, or you can shield or run a lot, but you are far more liable to die that way than if you know the telegraph and dodge the attack in question. Gilliam the Rogue put out a dungeon tank build, which did not work for me, and after watching his entire video and being advised about that dungeon, it turns out he dodges on his NB "tank" when he doesn't strategically use Bolstering Darkness.But I had never even used a dodge roll in PvE, as an example. Dodge rolling basically doesn't exist in PvE.
@Blanco PVP and PVE are completely different builds with completely focus and play style. I wouldn't say PVP requires "more skill" but I would say it requires "different skills".
If you take any end game trials group and get them to spend as much time learning how to co-ordinate as a PVP group, getting geared up etc as they do to clear vMoL or vHoF and they will crush 95% of the time in PVP.
Yes, PVE players get wrecked when they go into PVP, of course they do. They have spent hours and hours perfecting their rotation so they can git gud and everything they have learned is useless in PVP.
Likewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
The exceptions of course are people who do both, understand both and 99% of the time have different characters for each.
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.
you want different skills, different morphs and different gear, and that's not even taking into account play style.
The thing with PvP is it requires a lot more movement and reflexes.
True that each require "different" skills. It's not like PvE doesn't require skill, I wouldn't say that.
But I had never even used a dodge roll in PvE, as an example. Dodge rolling basically doesn't exist in PvE. You always have a healer by your side. You don't have to worry about managing resources as much. Rotations take skill but it's nothing a little practice won't grant. Also in PvE there are breaks, the boss will stop attacking you and go to another group member for example. So I would really have to say PvE is a lot slower paced.
So it is true that both require different skill, but PvE is also much more relaxed. The hardest part of PvE are the one-shot mechanics from bosses and usually it will just take a couple wipes before the group gets what to do. I did a lot of all of the hard dlc dungeons before they were nerfed vWGT, vCoS, vRoM, no deathed them and speedran some of them and I enjoyed it and it does take skill, but it just isn't as hard.
You are greatly exaggerating both the difficulty of PVP and the ease of PVE. "Never dodge roll" in PVE? Really? It's literally the only way to not die in vCoS. And how is that a metric for difficulty anyway?
More movement and reflexes? Than the twins in vMoL? Than vICP warden dusk? Not from what I've seen.
I'm not a dedicated PVP'er but I've done my share. Some people will smash me every time. Enough of the time it goes the other way however.
I hate to say it but breaking line of sight, coordinating your ults and sticking together to share vigors isn't exactly black magic and it's certainly easier than passing the pinion around in vWGT.
Most of the time PVP is about threat assessment. Can you take that player / group or should you run and hide? Can you bait out a few people from the zerg so you can kill them or not?
In other words, you play in groups. I know a lot of 1vX on YouTube is cherry-picked crap, but I have watched the occasional live-stream or been up against 1/2vXers better than my group. People playing at a higher level honestly do exist. The group tactics you describe indicate to me that Blanco is correct, and there is a level of PvP you simply haven't explored yet.I hate to say it but breaking line of sight, coordinating your ults and sticking together to share vigors isn't exactly black magic and it's certainly easier than passing the pinion around in vWGT.
IMO, for all its issues, ESO is the best PVP MMO available
I play nightblade (magicka) solo, so I can pick my fights. Once I'm uncloaked this still goes wrong half the time, but that's partly because I tend to commit to the fight. An alternative is sorc, for their ability to disengage via streak. Also: Imperial City avoids a lot of riding....and it's hard to do if your solo unless you're really good
In other words, you play in groups. I know a lot of 1vX on YouTube is cherry-picked crap, but I have watched the occasional live-stream or been up against 1/2vXers better than my group. People playing at a higher level honestly do exist. The group tactics you describe indicate to me that Blanco is correct, and there is a level of PvP you simply haven't explored yet.I hate to say it but breaking line of sight, coordinating your ults and sticking together to share vigors isn't exactly black magic and it's certainly easier than passing the pinion around in vWGT.