Short answer
Cyrodiil makes 0 money
Crown crates makes HEAPS OF MONEY
(before you get any bright ideas, for investors pockets not for anything like server upgrades or stability controls)IMO, for all its issues, ESO is the best PVP MMO available
Consoles, your statement may be correct. But for pc there games that do what eso does but much better.
-large scale pvp (gw2),
-small scale pvp (gw2, wow, swtor),
-end game content (gw2, wow)
-even some add social content just so players can have fun with their guild mates (gw2)
But alot of this is done to infrastructure and details in the content provide. (There are many threads on this and i pesonal have mentioned some little fixes to pvp that would make it the best pvp experience).
Just really hope they have learnt something while everyone ones been in a load screen
WoW, really? I have not played it. ESO is my first MMO, played for 2 1/2 years now though. I understand that WoW has auto/tab-targeting, whereas you have to aim in ESO and stay more-or-less on target. This would indicate to me that ESO has a fundamentally more sophisticated combat engine. I also understand that you don't need to make builds, or are at least much less restricted in the number of abilities you can use at a time in WoW. Would this not cut back on the variety of builds, and thus the situations you may encounter in PvP?
monktoasty wrote: »This is why pvp is generally not practiced by a majority of players in all mmos..because it's full of arrogant elitists and children.
Pvp is not true end game..it's a feature for those extremely small amounts of people who like it. That's your end game and that's finexpensive. But don't trash on pvers who probably wouldn't mind pvp if it wasnt so mentally taxing dealing with immature people whispering how much u Sux
Actually the real reason more people don't play it is because it requires a lot more skill and is a lot harder. It's much more fast paced meaning you need to have good reaction times/reflexes if you want to hope to compete.
Anyone who is vocal about being against PvP, simply did not find success in it themselves. If they did they'd be playing it. But because they kept getting owned again and again, repeatedly, they feel the need to trash talk the game mode because they know they'll never be able to compete in it.
Basically, PvP is for those of us who are really good at the game. I think that's the best way to look at it.
Eyesinthedrk wrote: »monktoasty wrote: »This is why pvp is generally not practiced by a majority of players in all mmos..because it's full of arrogant elitists and children.
Pvp is not true end game..it's a feature for those extremely small amounts of people who like it. That's your end game and that's finexpensive. But don't trash on pvers who probably wouldn't mind pvp if it wasnt so mentally taxing dealing with immature people whispering how much u Sux
Actually the real reason more people don't play it is because it requires a lot more skill and is a lot harder. It's much more fast paced meaning you need to have good reaction times/reflexes if you want to hope to compete.
Anyone who is vocal about being against PvP, simply did not find success in it themselves. If they did they'd be playing it. But because they kept getting owned again and again, repeatedly, they feel the need to trash talk the game mode because they know they'll never be able to compete in it.
Basically, PvP is for those of us who are really good at the game. I think that's the best way to look at it.
I couldn’t disagree more. I place pvp above normal dungeons and below vet non dlc dungeons. Any non cp cannon fodder can type “lfg” into area chat and get picked up by a group. If that group has a half way decent crown and enough members, they can take a keep. Even a PVEer who’s only there to get vigor and caltrops.
monktoasty wrote: »This is why pvp is generally not practiced by a majority of players in all mmos..because it's full of arrogant elitists and children.
Pvp is not true end game..it's a feature for those extremely small amounts of people who like it. That's your end game and that's finexpensive. But don't trash on pvers who probably wouldn't mind pvp if it wasnt so mentally taxing dealing with immature people whispering how much u Sux
Actually the real reason more people don't play it is because it requires a lot more skill and is a lot harder. It's much more fast paced meaning you need to have good reaction times/reflexes if you want to hope to compete.
Anyone who is vocal about being against PvP, simply did not find success in it themselves. If they did they'd be playing it. But because they kept getting owned again and again, repeatedly, they feel the need to trash talk the game mode because they know they'll never be able to compete in it.
Basically, PvP is for those of us who are really good at the game. I think that's the best way to look at it.
My issue is there is a type of armour for pvp and a different type for pve. I want to complete pve content and pimp out my toon who I then take into pvp to show off and compete against others. It would also encourage players to get more involved in pve or pvp content without having to grind more gear.
PvP is the real endgame. If you're adequately leveled, it would make sense to want to move onto it. There is a lot more depth to PvP, it requires a lot more skill, and is a lot more fun.
And that is coming from someone who even enjoys PvE and is also a veteran of PvE.
monktoasty wrote: »monktoasty wrote: »This is why pvp is generally not practiced by a majority of players in all mmos..because it's full of arrogant elitists and children.
Pvp is not true end game..it's a feature for those extremely small amounts of people who like it. That's your end game and that's finexpensive. But don't trash on pvers who probably wouldn't mind pvp if it wasnt so mentally taxing dealing with immature people whispering how much u Sux
Actually the real reason more people don't play it is because it requires a lot more skill and is a lot harder. It's much more fast paced meaning you need to have good reaction times/reflexes if you want to hope to compete.
Anyone who is vocal about being against PvP, simply did not find success in it themselves. If they did they'd be playing it. But because they kept getting owned again and again, repeatedly, they feel the need to trash talk the game mode because they know they'll never be able to compete in it.
Basically, PvP is for those of us who are really good at the game. I think that's the best way to look at it.
No..it's not harder...it's different. Sorry bud but if you understand gear and rotations set for pvp that's all you need..what to hit when to hit it. It doesn't take any more skill than pve.
PvP is the real endgame. If you're adequately leveled, it would make sense to want to move onto it. There is a lot more depth to PvP, it requires a lot more skill, and is a lot more fun.
And that is coming from someone who even enjoys PvE and is also a veteran of PvE.
I disagree, and I’ve been apart of ESO since beta days. PvP in the end boils down to “who can out-cheese who”. It’s that simple. What adds to that basic premise, and where the complexities come from, all lie in how an individual goes about out-cheesing their opponent. Whether that be: Animation cancelling, proc sets, poisons, perma-blocking with block-casting, mine-camping with pets, hit n’ run with cloak, fear spam, talon spam, etc. Throw in the aspect of “zerging”, and you have ESO’s PvP experience in a nutshell.
To be 100% honest, and to add to said points listed above — not even the alliance aspect of ESO’s PvP experience is legitimate. There is constant emperor-sharing and cross-alliance workings, as well as guilds sabotaging their own alliance. Why? Because for whatever the reason, the player base thought it was intelligent to add politics to PvP. So now, you’re left with a genuine mess on your hands. Which only in the end equates to a pseudo-“carrot-on-the-stick” experience, mixed with bs politics, and running simulation.
Blanco said X = 5. Not me. That's beyond me.
There is, of course, one arena for solo players, vMA. I used to solo half the lesser dungeons before they had One Tamriel "normal" mode. The trouble with soloing content not designed for it is that there are either mechanics that prevent progress, or that they tend to be extremely tedious. I find this especially true since ZOS rebalanced mob/boss health with One Tamriel. No I could/would not do vCoS/vMazz, but I believe someone did solo vWGT.
Different attitude, man. We're solo players. If you are strictly talking objectives then, yes, I guess PvP is not hard. Blanco and I set our own objectives ... which for me is tinkering with builds and getting better at solo PvP. That, unfortunately, includes getting into 1vX situations all the time, unless you just duel.
I do not play top-end PvE, thus I cannot comment on the relative difficulty. But if Blanco has been overselling PvP, you've been belittling it. I'm a PvPer, so I came down on his side. In truth PvP just seems more fun. For me that is a function of the unpredictability of humans at the controls, and the presumed greater amount of stuff I have to learn as a result. Learning dungeon mechanics seems ultimately more finite.
@Blanco PVP and PVE are completely different builds with completely focus and play style. I wouldn't say PVP requires "more skill" but I would say it requires "different skills".
If you take any end game trials group and get them to spend as much time learning how to co-ordinate as a PVP group, getting geared up etc as they do to clear vMoL or vHoF and they will crush 95% of the time in PVP.
Yes, PVE players get wrecked when they go into PVP, of course they do. They have spent hours and hours perfecting their rotation so they can git gud and everything they have learned is useless in PVP.
Likewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
The exceptions of course are people who do both, understand both and 99% of the time have different characters for each.
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.
you want different skills, different morphs and different gear, and that's not even taking into account play style.
The thing with PvP is it requires a lot more movement and reflexes.
True that each require "different" skills. It's not like PvE doesn't require skill, I wouldn't say that.
But I had never even used a dodge roll in PvE, as an example. Dodge rolling basically doesn't exist in PvE. You always have a healer by your side. You don't have to worry about managing resources as much. Rotations take skill but it's nothing a little practice won't grant. Also in PvE there are breaks, the boss will stop attacking you and go to another group member for example. So I would really have to say PvE is a lot slower paced.
So it is true that both require different skill, but PvE is also much more relaxed. The hardest part of PvE are the one-shot mechanics from bosses and usually it will just take a couple wipes before the group gets what to do. I did a lot of all of the hard dlc dungeons before they were nerfed vWGT, vCoS, vRoM, no deathed them and speedran some of them and I enjoyed it and it does take skill, but it just isn't as hard.
You are greatly exaggerating both the difficulty of PVP and the ease of PVE. "Never dodge roll" in PVE? Really? It's literally the only way to not die in vCoS. And how is that a metric for difficulty anyway?
More movement and reflexes? Than the twins in vMoL? Than vICP warden dusk? Not from what I've seen.
I'm not a dedicated PVP'er but I've done my share. Some people will smash me every time. Enough of the time it goes the other way however.
I hate to say it but breaking line of sight, coordinating your ults and sticking together to share vigors isn't exactly black magic and it's certainly easier than passing the pinion around in vWGT.
Most of the time PVP is about threat assessment. Can you take that player / group or should you run and hide? Can you bait out a few people from the zerg so you can kill them or not?
To which I will rebut: go solo in Cyro and take on a group of 5 good CP 690s 1v5. Go on.
According to you PvP isn't that hard, so that must be easy right? It's not that hard, taking on a group 1v5 is about on the level of the warden dusk fight, amirite? LUL. Because it's so hard to jump in the blue thing on the ground. Yup!
It's not like taking on 5 good players 1v5 is next to impossible, right? No they're about the same.
I challenge you to beat all of the best players in the game in a duel. That's right, go and duel every single player who is good and beat them all. PvP is pretty easy right, so it shouldn't be that hard. Never mind that nobody can beat every other good player in a duel!
Yup, zerging doesn't require skill but being good in PvP does. Just like how Pv Door doesn't require skill. Solo play, duels, and small scale is where the skill is.
IMO, for all its issues, ESO is the best PVP MMO available
Hey. I don't seek it out. I'm perfectly happy to duel one person at a time in Cyro or IC, but their friends always show up, and they fail to join an orderly queuePVP is not inherently harder unless you seek out ways to make it so.
Rohamad_Ali wrote: »Perma block builds need adjusting . Ps4 PVP isn't too bad but PC stinks . Too many security issues .
This is kind of why PvP, and 1vXing in particular, might require more skill than PvE. The latter is designed to be a fair challenge for the solo player (vMA), or the group that the content is designed for, random events stacking up in vRoM nothwithstanding. Very good PvPers constantly deal with things that the rest of us consider unfair, and no, none of us are seeking them out.Narvuntien wrote: »PVP is not fair, never ever fair, do not expect anyone to play fair. You have to use every tool you have available to you to win.
I agree that there is a huge amount of cheese in PvP. That is a fact. But that doesn't mean that you don't still have to be good to implement it. As others have said you can take Kodi's exact build, put it in the hands of someone who just started in PvP and they won't be able to do anything with it. Cheese is a factor but with everyone running cheese on some level things balance out actually. Balance is actually a lot better this patch compared to when Morrowind first came around and everything was a mess.
This is kind of why PvP, and 1vXing in particular, might require more skill than PvE. The latter is designed to be a fair challenge for the solo player (vMA), or the group that the content is designed for, random events stacking up in vRoM nothwithstanding. Very good PvPers constantly deal with things that the rest of us consider unfair, and no, none of us are seeking them out.Narvuntien wrote: »PVP is not fair, never ever fair, do not expect anyone to play fair. You have to use every tool you have available to you to win.
@Blanco PVP and PVE are completely different builds with completely focus and play style. I wouldn't say PVP requires "more skill" but I would say it requires "different skills".
If you take any end game trials group and get them to spend as much time learning how to co-ordinate as a PVP group, getting geared up etc as they do to clear vMoL or vHoF and they will crush 95% of the time in PVP.
Yes, PVE players get wrecked when they go into PVP, of course they do. They have spent hours and hours perfecting their rotation so they can git gud and everything they have learned is useless in PVP.
Likewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
The exceptions of course are people who do both, understand both and 99% of the time have different characters for each.
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.
you want different skills, different morphs and different gear, and that's not even taking into account play style.
You sure? I spent above 90% of my time in Cyrodiil, and yesterday in our third attempt at second boss vMoL(where even Hodor wiped for long time) we got em to 1%. Yes, i do have pve character, but i am also only 530 cp and with this grp i raid 1-2 times a week. Probably you were just refering to the people who do ONLY pvp, but i also agree with the guy who said pvp has higher skill cap. In pvp you can only 'expect' whats gonna happen when, against the bad player who always incap after ambush for example. Majority of the time you have no idea what the enemy is gonna do. In trials, give me 2-3 pulls and i will know exactly whats gonna happen when, so its easily memorableLikewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
JackWest92 wrote: »You sure? I spent above 90% of my time in Cyrodiil, and yesterday in our third attempt at second boss vMoL(where even Hodor wiped for long time) we got em to 1%. Yes, i do have pve character, but i am also only 530 cp and with this grp i raid 1-2 times a week. Probably you were just refering to the people who do ONLY pvp, but i also agree with the guy who said pvp has higher skill cap. In pvp you can only 'expect' whats gonna happen when, against the bad player who always incap after ambush for example. Majority of the time you have no idea what the enemy is gonna do. In trials, give me 2-3 pulls and i will know exactly whats gonna happen when, so its easily memorableLikewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
FloppyTouch wrote: »JackWest92 wrote: »You sure? I spent above 90% of my time in Cyrodiil, and yesterday in our third attempt at second boss vMoL(where even Hodor wiped for long time) we got em to 1%. Yes, i do have pve character, but i am also only 530 cp and with this grp i raid 1-2 times a week. Probably you were just refering to the people who do ONLY pvp, but i also agree with the guy who said pvp has higher skill cap. In pvp you can only 'expect' whats gonna happen when, against the bad player who always incap after ambush for example. Majority of the time you have no idea what the enemy is gonna do. In trials, give me 2-3 pulls and i will know exactly whats gonna happen when, so its easily memorableLikewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
I agree most of the pvp players don’t go into pve land with a full pvp build we use a pve build and cp to boost our damage. The thing that makes pvp player able to adapt better to pve then a pve player to pvp is better situation awareness. When it’s just rotation and learning mechanics and a few dps test on a dummy it’s not hard at all.
PvE to pvp is a lot different it’s not just knowing ur class and how to dish out damage but knowing every class and how to survive there damage how to counter each class different.