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The real problem with loot boxes

  • SugaComa
    SugaComa
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    Balamoor wrote: »
    You know...it's nice to see more and more people on this forum seeing the whole crying about loot crates for what it is....

    idiotic mock outrage.

    Loot crates aren't the problem

    The problem is any game that after you buy it prevents you from completing the game unless you sink more money into it

    To put what EA did with need for speed into ESO terms for you all

    Imagine starting a character but to unlock a skill you have to find it in a loot box, you buy a loot box and you unlock the ability assassin's blade

    Great only your a Templar not a night blade ... Unlucky buy another loot box or stick with heavy n light attacks cos you've reached your XP limit for the day
    Edited by SugaComa on November 26, 2017 5:45PM
  • Shardan4968
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    I can't wait to get new DLCs only from crown crates.
    PC/EU
  • Elsonso
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    I can't wait to get new DLCs only from crown crates.

    Don't even give them that idea. It will become irresistable. They will drop everyong to give us Apex DLCs.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • mikecrci
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    I just want to see loot boxes and microtransactions banned because that would force game developers to pad their profits by other means: namely, by making superior games.
  • Hanokihs
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    SugaComa wrote: »
    Balamoor wrote: »
    You know...it's nice to see more and more people on this forum seeing the whole crying about loot crates for what it is....

    idiotic mock outrage.

    Loot crates aren't the problem

    The problem is any game that after you buy it prevents you from completing the game unless you sink more money into it

    I'm fairly certain everyone understands that part. The current topic overrunning every "crates are bad/fine" thread is the concept of gambling addiction. The only problem is, in those arguments, everyone's an idiot to the people they don't agree with. Nobody reads, everyone skims to pick out specific phrases they hate, and no real discussion happens; we're just shouting at each other from our individual psychology armchairs, over an issue that's extremely nuanced, barely studied in relation to video games, and largely subjective anyway.

    What EA did is a nightmare, but at this point, nobody should be surprised by their behavior. What EA did is not the same system we have in ESO. To compare them is to compare apples and oranges: both are fruits, and that's the extent of their relationship. In this case, both are loot crate systems, and that's the extent of their relationship. So when people come in trying to decry the "expensive cosmetics only" aspect of this game's boxes by comparing them to the "your hands are tied until you buy them" aspect of the other, people are rightfully going to say that the argument makes no sense.

    The basic facts:
    • The crates we have are not helping anyone to play the game better, nor are they hindering any core gameplay. Cosmetics are desired, not necessary; they are a tangential aspect of the game, not a primary component. If they were primary, we'd get game packs and DLC with only costumes and mounts in them, instead of dungeons or new regions to quest in; this is an Elder Scrolls game, not The Sims Medieval - MMO Edition.
    • No amount of complaining about crown crates is going to get rid of them, unless the powers that be come up with something even more profitable. Crown crates are a resource dumping ground, geared toward convincing people to spend large amounts of crowns at once; so is player housing (at the nickel and dime level) but spending habits, as of yet, do not appear to justify an increase in housing item slots.

    ...inb4 someone takes my comments completely out of context and twists what I've said in order to perpetuate an unintended argument.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • Slick_007
    Slick_007
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    SugaComa wrote: »

    But EA are making it so loot boxes become a subscription to allow game progression with no guarantee that you will get what you need to complete the progression

    this thread isnt about EA. if it is, then this thread will be shut by the mods. so we dont give a damn in here what EA are doing.
    this is about ESO loot crates. and theres nothing wrong with them.
  • SugaComa
    SugaComa
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    Slick_007 wrote: »
    SugaComa wrote: »

    But EA are making it so loot boxes become a subscription to allow game progression with no guarantee that you will get what you need to complete the progression

    this thread isnt about EA. if it is, then this thread will be shut by the mods. so we dont give a damn in here what EA are doing.
    this is about ESO loot crates. and theres nothing wrong with them.

    Erm I started this thread and I did it to highlight the slippery slope were on to ensure that ESO doesn't fall foul of the real issue here which is while loot boxes remain optional then who am I to decide what other do or don't do with Thier own money ( gambling addictions aside that's for another thread ) but as soon as ESO starts to tie progression into loot crates like EA has which if the model succeeds you will see more of then we are going to run into real problems as game consumers
  • Elsonso
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    SugaComa wrote: »
    Slick_007 wrote: »
    SugaComa wrote: »

    But EA are making it so loot boxes become a subscription to allow game progression with no guarantee that you will get what you need to complete the progression

    this thread isnt about EA. if it is, then this thread will be shut by the mods. so we dont give a damn in here what EA are doing.
    this is about ESO loot crates. and theres nothing wrong with them.

    Erm I started this thread and I did it to highlight the slippery slope were on to ensure that ESO doesn't fall foul of the real issue here which is while loot boxes remain optional then who am I to decide what other do or don't do with Thier own money ( gambling addictions aside that's for another thread ) but as soon as ESO starts to tie progression into loot crates like EA has which if the model succeeds you will see more of then we are going to run into real problems as game consumers

    To ensure?

    I hate to be the one to tell you this, but ZOS and Bethesda are going to do what they want to do with Crown Crates, within the bounds of the law. There is no slippery slope, there is only the deliberate plan that they are following.

    Crown Crates are the whipped cream on the studio's apple pie. They are implemented with a pizazz that is rare for the rest of the game. It is easily the most impressive and functional UI that they have ever created. It is designed to be a top driver of revenue for ZOS, Bethesda, and ZeniMax, and that makes it one of the most important systems in ESO. It could very well be the highest quality part of the whole game.

    Crown Crates will be expanded and will push whatever borders they feel are necessary to ensure they continue to drive revenue. If they feel Crown Crates need Crown Gear, we will get armor and weapons. If they decide people will buy more of them if overworld treasure chests have Crown Crate keys in them, we will get Crown Crate keys. If they decide they need to put "100 CP Tokens" in the Crown Crates to encourage new players to buy them, they will do that.

    No, you are not ensuring anything. All we can do is hope that they never get to the point where they want to that sort of stuff.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • MLGProPlayer
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    SugaComa wrote: »
    I'm seeing lots of posts about loot boxes, most people are missing the whole thing

    Government are jumping on a band wagon, gamers have used the wrong words and analogies to complain about what is happening ...

    So here it is in short

    Some games coming out are actively create the progression system on paid for loot boxes

    SWBF was the most prominent one as it's links to Disney as a children's entertainment business has made the formula for this progression system front and center of the media ... But need for speed is also doing something similar

    Soon gamers will have to buy a game and invest in a randomised loot box experience to build and modify and progress through a game instead of simply playing it at their own leisure, if you want to race ahead you will have to pay for the privilege to "gamble" on a chance to progress or wait X amount of time before continuing

    It's the mobile gaming model breaking into AAA titles

    Please read this article and understand what it is real gamers are fighting against when it comes to loot boxes ...

    As for the gambling and saving the children thing ... Well you should be doing that as individuals with in your own environment not relying on governments to put one more thing in place to absolve you of the responsibility of your own actions or inactions as an individual or a parent

    https://www.forbes.com/sites/insertcoin/2017/11/14/activision-is-doing-loot-boxes-right-ea-is-doing-them-horribly-wrong/#6669ad23b247

    What is the point of this post? Nobody is looking at this from a "save the children" perspective. You've created a strawman for the purpose of making a pointless thread.
  • starkerealm
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    SugaComa wrote: »
    Opinions can't ever be wrong...

    Yeah, yeah, they really can.

    Opinions can be unsupportable by objective fact, at which point, the position held is incorrect. It doesn't matter how much one wishes for something to be true, it is, in fact wrong.

    The idea that an opinion holds some unassailable position is just... you know, like your opinion, man.
  • Narvuntien
    Narvuntien
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    Gaming was definately not better in the past. Gaming was the hobby of only the very small number of people that could afford both the computer to run the games and the games themselves. The games made at this time were made to appeal to the very small number of people that could afford them... people like you. Its not that gaming is somehow worse, it is just less tailored to your particular wants. That includes game difficulty and time requirements.

    A free game funded by mircotransactions is a powerful tool in a game developers arsenal. It completely removes the very first barrier of entry for any game its price. We live in a world where having a computer is almost mandatory and people of many financial situations have a computer. And it doesn't have to be a good one, my computer is 10 years old, not like the old days where you had to update your computer every couple of years or the best games stopped working.

    Used well mircotransactions solve one of a gamers life biggest life contradictions. You start off with lots of time but no money to buy games. Then you get a job and work your way up now you have plenty of money to buy games but no time to play the things. Mircotransactions mean people with plenty of time and not a lot of money can just jump right in and start playing. They populate the world and give it life. What about people with plenty of money but not a lot of time... that is where the mircotransactions come in. They get to add to thier gaming experience even if they gaming experience is lesser than people with more time. They get quality over quantity.

    There are plenty of ways to abuse mircotransactions, one of the worst ways and one that is common for mobile games is the pay for more game time thing.. "oh no you are out of energy give us money". Because that is violating the advantage that people with not a lot of money and plenty of time have. The other way is when you push too hard on the otherside of the coin.... "Hey you, got no time to play but lots of money, here pay to win, so you can get back to all that important things you should be doing". This destorys the value of game time. The game stop being about playing and starts being about paying. This just causes the players not paying to just leave because thier game time is not valuable. Both these things are probably making money for the companies but they are not using mircotransactions well.

    In summary: mircotransactions are not bad infact they are one of the best gaming inivations in history. Used well they solve the issue of no money for games and no time for games issues at the same time.
  • Rawkan
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    The store would be a problem if it gave you a gameplay advantage, (see EA games) it doesn't. Complaining about cosmetics doesn't make much sense. It's a choice you make if you feel you really need that costume or mount, it's not needed to play the game on the same level as everyone else.
    Edited by Rawkan on November 27, 2017 5:57AM
  • khele23eb17_ESO
    khele23eb17_ESO
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    Narvuntien wrote: »
    In summary: mircotransactions are not bad infact they are one of the best gaming inivations in history. Used well they solve the issue of no money for games and no time for games issues at the same time.

    So instead of paying for entertaining games of varied genres well get grind fests limited to the few genres that lend themselves well to monetization by mtx. And they wont be free, because this is the real world, not some imaginary place where mtx have been done right. Theyll be $60+$40+mtx. No big company will 'make things right' when they can double their profits by making things the way that brings in the most money. The smaller studios? They can be bought and killed off.

    Edited by khele23eb17_ESO on November 27, 2017 8:23AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • starkerealm
    starkerealm
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    Narvuntien wrote: »
    Gaming was definately not better in the past. Gaming was the hobby of only the very small number of people that could afford both the computer to run the games and the games themselves. The games made at this time were made to appeal to the very small number of people that could afford them... people like you. Its not that gaming is somehow worse, it is just less tailored to your particular wants. That includes game difficulty and time requirements.

    A free game funded by mircotransactions is a powerful tool in a game developers arsenal. It completely removes the very first barrier of entry for any game its price. We live in a world where having a computer is almost mandatory and people of many financial situations have a computer. And it doesn't have to be a good one, my computer is 10 years old, not like the old days where you had to update your computer every couple of years or the best games stopped working.

    Used well mircotransactions solve one of a gamers life biggest life contradictions. You start off with lots of time but no money to buy games. Then you get a job and work your way up now you have plenty of money to buy games but no time to play the things. Mircotransactions mean people with plenty of time and not a lot of money can just jump right in and start playing. They populate the world and give it life. What about people with plenty of money but not a lot of time... that is where the mircotransactions come in. They get to add to thier gaming experience even if they gaming experience is lesser than people with more time. They get quality over quantity.

    There are plenty of ways to abuse mircotransactions, one of the worst ways and one that is common for mobile games is the pay for more game time thing.. "oh no you are out of energy give us money". Because that is violating the advantage that people with not a lot of money and plenty of time have. The other way is when you push too hard on the otherside of the coin.... "Hey you, got no time to play but lots of money, here pay to win, so you can get back to all that important things you should be doing". This destorys the value of game time. The game stop being about playing and starts being about paying. This just causes the players not paying to just leave because thier game time is not valuable. Both these things are probably making money for the companies but they are not using mircotransactions well.

    In summary: mircotransactions are not bad infact they are one of the best gaming inivations in history. Used well they solve the issue of no money for games and no time for games issues at the same time.

    I'd grant you more credit if it weren't for the fact that microtransactions are nothing new. No, I know the name is, but the concept is not, and it dovetails into difficulty.

    The earliest microtransactions were arcade games. They actually predate video games by a massive margin. It didn't matter if you were paying by tickets, tokens, or regular currency, this is nothing new.

    Difficulty was (pretty much always) a way for the arcade owner to put their thumb on the scale. This is especially true of early, brutally difficult, video games, which would use punishing difficulty to coax more money out of the player.

    Put another way: from the beginning, video game developers have designed their games around microtransaction systems, to the point that the aftermath is intrinsically baked into how we perceive game design. It is not some new "invention."
  • Huyen
    Huyen
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    wayfarerx wrote: »
    nolangrady wrote: »
    wayfarerx wrote: »
    nolangrady wrote: »
    SirAndy wrote: »
    SugaComa wrote: »
    As for the gambling and saving the children thing ... Well you should be doing that as individuals with in your own environment not relying on governments to put one more thing in place to absolve you of the responsibility of your own actions or inactions as an individual or a parent
    You don't seem to understand the concept of addiction ...
    dry.gif

    You probably don't understand the concept of personal responsibility.

    Also a bad take.

    What is your take?

    That scamboxes are bad for gameplay reasons, that compulsive disorders (like gambling addictions) are a mental health issue and that exploiting such disabilities is unethical.

    Not sure if you noticed, but ethics dont exist in the current modern world sadly. Altho I completely agree with you, I think we cant expect the people on top to be moral of ethic about these choices. The world runs on power and money at the moment, and you cant get either of them without the other. Thats the real problem.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • SugaComa
    SugaComa
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    SugaComa wrote: »
    Opinions can't ever be wrong...

    Yeah, yeah, they really can.

    Opinions can be unsupportable by objective fact, at which point, the position held is incorrect. It doesn't matter how much one wishes for something to be true, it is, in fact wrong.

    The idea that an opinion holds some unassailable position is just... you know, like your opinion, man.

    True, but until facts are brought in to clarify then opinions are like theories in that the Unkown still allows them to hold weight until that time
  • SugaComa
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    Microtransactions (MTX) aren't an issue when you understand what you are buying

    They are a problem in a game like new need for speed, I get a car I have to upgrade it to be able to beat the race to move on in the game

    Now to upgrade I need a new rigid suspension set, wheels and transmition ... How do I get these

    Well I can grind the game for two years and hope they drop in a random loot box

    Or I can buy loot boxes and hope they drop now which is more valuable to me

    Money or time , but no matter what if I spend time or money I only get a chance of getting the parts I need to move on to the next race where there I need to buy a new car and now I need to upgrade that one now ... I can't use my kit off the old car, so I'm back to sinking money or time to have a chance

    Now in destiny I had a chance at winning a weapon the lack of that weapon never prevented me from completing content as long as I had the skill

    Same for many other games

    But EA are actively preventing progression with RNG based loot boxes awarded in game and via store purchases for real money ... This is what has to be stopped, this is what need to be brought to an end ... I don't buy a game for a chance to play it ..

    Imagine buying a game but instead of the game you got a box that may contain the game it may contain a hat ... You just wouldn't buy it

    Microtransactions are fine if you know what you are getting, loot boxes are fine as lone as they do not halt progression of you don't get the item you need

    Needs and wants are two very different things things you need should never be RNG based in a game things you want are fine though
  • ZOS_Mika
    ZOS_Mika
    admin
    We understand and appreciate that this topic is important to our players, but this particular thread has become non-constructive and off-topic (specifically by discussing real-world politics, legislation, and other companies). We ask that all threads on the forums remain focused on ESO. Additionally, we would like to point out that, as stated in our Community Rules, we do not allow bashing of other companies or games. Please keep this rule in mind when posting in the future.
    Edited by ZOS_Mika on November 27, 2017 4:00PM
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