You don't seem to understand the concept of addiction ...As for the gambling and saving the children thing ... Well you should be doing that as individuals with in your own environment not relying on governments to put one more thing in place to absolve you of the responsibility of your own actions or inactions as an individual or a parent
You don't seem to understand the concept of addiction ...As for the gambling and saving the children thing ... Well you should be doing that as individuals with in your own environment not relying on governments to put one more thing in place to absolve you of the responsibility of your own actions or inactions as an individual or a parent
nolangrady wrote: »You don't seem to understand the concept of addiction ...As for the gambling and saving the children thing ... Well you should be doing that as individuals with in your own environment not relying on governments to put one more thing in place to absolve you of the responsibility of your own actions or inactions as an individual or a parent
You probably don't understand the concept of personal responsibility.
Nothing new there, and still the same and poor argument, "personal responsability"...
nolangrady wrote: »You don't seem to understand the concept of addiction ...As for the gambling and saving the children thing ... Well you should be doing that as individuals with in your own environment not relying on governments to put one more thing in place to absolve you of the responsibility of your own actions or inactions as an individual or a parent
You probably don't understand the concept of personal responsibility.
Also a bad take.
nolangrady wrote: »You probably don't understand the concept of personal responsibility.
DMuehlhausen wrote: »Nothing new there, and still the same and poor argument, "personal responsability"...
You see though it's not a bad argument. it's the best argument..nobody is making anybody play the game. If they aren't being made to play the game nobody is making them buy the loot crates. So it is all personal responsibility. None of the crate items give you an advantage, at least not in ESO. That was the problem with them in SWBF 2. They were tied to progression which they never should be.
If you can't control yourself from buying the items then you shouldn't be playing the game. People that know they have problems with Alcohol and don't want it controlling their lives anymore choose not to drink, or enter the bar. They have become personally responsible. The issue in today's world is nobody wants to take that personal responsibility and will blame outside forces to get something.
nolangrady wrote: »nolangrady wrote: »You don't seem to understand the concept of addiction ...As for the gambling and saving the children thing ... Well you should be doing that as individuals with in your own environment not relying on governments to put one more thing in place to absolve you of the responsibility of your own actions or inactions as an individual or a parent
You probably don't understand the concept of personal responsibility.
Also a bad take.
What is your take?
Naw, governments should definitely be stepping in to prevent predatory practices that exploit common psychological phenomenon. Personal responsibility is a spook and we're all susceptible to behavioral modification based on the right series of inputs. The only reason some people can exercise what is perceived to be "personal responsibility" is because they lucked out and got the right inputs to act as protective factors against specific types of exploitation.
That scamboxes are bad for gameplay reasons, that compulsive disorders (like gambling addictions) are a mental health issue and that exploiting such disabilities is unethical.
And did their addiction simply go away by telling them to be "personal responsible" and "just stop being addicted"?Apache_Kid wrote: »
And did their addiction simply go away by telling them to be "personal responsible" and "just stop being addicted"?Apache_Kid wrote: »
You don't seem to understand the concept of addiction ...As for the gambling and saving the children thing ... Well you should be doing that as individuals with in your own environment not relying on governments to put one more thing in place to absolve you of the responsibility of your own actions or inactions as an individual or a parent
nolangrady wrote: »You don't seem to understand the concept of addiction ...As for the gambling and saving the children thing ... Well you should be doing that as individuals with in your own environment not relying on governments to put one more thing in place to absolve you of the responsibility of your own actions or inactions as an individual or a parent
You probably don't understand the concept of personal responsibility.
starkerealm wrote: »nolangrady wrote: »You don't seem to understand the concept of addiction ...As for the gambling and saving the children thing ... Well you should be doing that as individuals with in your own environment not relying on governments to put one more thing in place to absolve you of the responsibility of your own actions or inactions as an individual or a parent
You probably don't understand the concept of personal responsibility.
I'm not entirely certain you understand the concept of games that tie progression into microtransactions.
For example, BF2. If you don't spend money, you are choosing to place yourself at a distinct, statistical, disadvantage that can easily exceed any actual player skill. It's not simply about addiction, it's about creating a game that will push the player towards spending more money, via psychology engineered to exploit a sunk cost fallacy in the player.
Put another way, it's a game where, if you lose, your suspicion is that it will be due to a power imbalance, and that you could rectify that by spending cash.
Hell, Activision patented some very scummy tactics recently, where they would deliberately match players who had not engaged in microtransactions against players who had, specifically to encourage players to throw more money at the screen, and to reward them for doing so.
This is way beyond, "personal responsibility," and lands solidly in social engineering designed to subvert your ability to make informed purchasing decisions.
So, no, it's not, "personal responsibility," it's that the game is rigged to push you towards the store.
Now, that is BF2, not ESO. Games where the boxes are, legitimately, cosmetic only aren't at fault here. However, this goes way beyond a reductive, "yeah, well, I don't have a problem, so you should suck it up," dismissal.
The main issue with how loot boxes are being handled by EA and if they're successful others will follow suite is that unlocking and maxing every Star Card in Battlefront 2 requires either 4,528 hours of gameplay or $2,100 worth of loot box purchases
That's 3 years of game play at 4 hours every day or rediculous amount of moolah