Blizzard-entertainment still manages fine with their sub model. I dont see why ESO cant do the same, and get rid of the horrible lootboxes. They just have to up their game a bit with better stability and quality dlc's.
MilwaukeeScott wrote: »Back?
ESO on PS4 has never been a sub only game.
Bryong9ub17_ESO wrote: »MilwaukeeScott wrote: »Back?
ESO on PS4 has never been a sub only game.
The game existed before it came to PS4...
Tan9oSuccka wrote: »It would probably solve the bot/gold seller Plague.
I’m game.
CaineCarver wrote: »With all the controversy lately surrounding loot boxes in the news and all the players who think they are "evil" Gambling devices I find myself looking at how games are funding themselves and the future of games. With the current free play models, there are several problems that I fear hurt the future of MMOs in particular. With players demanding free to play (even complaining about buy to play products like ESO / Morrowind) game companies find themselves needing to provide hosting for players that may or may not buy content to support needed hardware. One need only experience the holiday server overloads to realize companies are trying to balance huge numbers of extra casual players with costs (this is true in all games buy much more so in free to play products).
In addition to the costs of supporting the extra hardware for free players, companies are forced to race new content to market as they depend on DLC and cosmetic sales for income (some even fall to the temptation of pay to win items). This means they can not afford staff and resources to fix bugs and improve current systems the way they did in the older subscription game days. Overall the free play games are having a hard time keeping quality to the standards of the past.
With all of these struggles, many game studios are hesitant to take on new MMOs. The number of potential games out there in various stages of "go fund me" has skyrocketed in the last few years. Yes, we have more titles to choose from but most of them are just "reskins" over the same engines with only cosmetic and theme changes. Companies try to squeeze more and more out of the work by simply tossing another free to play version on the market. The current marketing play models realize the current gamers as a whole are hopping from one free to play product to the next. Players are spending months instead of years in a game as they chase the easy "high" of learning and leveling "fun" instead of the "grind" needed to max and master end game content. The hope is to catch more casual players that might spend some money on DLCs or cosmetics. Making long-term investments and development a gamble for even the best studios. As a whole, the one and done stand alone and online version box games are much safer investments than MMO persistent games.
In my opinion, the future of MMOs is not looking stellar unless we convince the player base there is no such thing as a free lunch and the game companies start standing their ground on subscriptions. What do you think?
ESO was fun, but im going back to multiplayer shooters, fifa, madden, and stuff like civilization after i can cure this addiction.
LOTS of potential here, but i fear lack of vision strong leadership is leaving it "aimless".
ESO was fun, but im going back to multiplayer shooters, fifa, madden, and stuff like civilization after i can cure this addiction.
LOTS of potential here, but i fear lack of vision strong leadership is leaving it "aimless".
Lack of vision? They have a plan. That is what all the DLCs are doing. They are stories building up a war between Daedric Princes.
Hardly "aimless".
I will repeat what I said earlier: The reason they stopped subscription was because it was not a financially appealing option for console players who already had to pay $15/mo for using internet services.
Going back to subscription would lose them alot of players. Period.
WoW is purely PC so they can do required subs
ESO was fun, but im going back to multiplayer shooters, fifa, madden, and stuff like civilization after i can cure this addiction.
LOTS of potential here, but i fear lack of vision strong leadership is leaving it "aimless".
Lack of vision? They have a plan. That is what all the DLCs are doing. They are stories building up a war between Daedric Princes.
Hardly "aimless".
I will repeat what I said earlier: The reason they stopped subscription was because it was not a financially appealing option for console players who already had to pay $15/mo for using internet services.
Going back to subscription would lose them alot of players. Period.
WoW is purely PC so they can do required subs
This, you can not change back, as it would lock out lots of playersOh sure, just up and cause thousands of people to stop playing cause they don't like having access to a video game they paid $60 for suddenly dangle on a string being held together by a monthly bill.
ProfesseurFreder wrote: »Going to a subscription-only model would be a game-killing horrible thing for them to do -- and it would NOT mean the end of Crown Crates.
In fact, they'd need them all the more to make up for all the players (like me) that they would lose by making this move. I spend real money in this game; and they'd lose that by forcing me to subscribe. Because I won't.
Don't even suggest it. It's stupid. There's a reason why folks like me won't play World of Warcraft... and a required monthly fee is the reason.
Some pretty soft thinking behind this post....
“(This), gentlemen, is very much like dairy farming. The task is to extract the maximum amount of milk with the minimum amount of moo.”
ESO was fun, but im going back to multiplayer shooters, fifa, madden, and stuff like civilization after i can cure this addiction.
LOTS of potential here, but i fear lack of vision strong leadership is leaving it "aimless".
Lack of vision? They have a plan. That is what all the DLCs are doing. They are stories building up a war between Daedric Princes.
Hardly "aimless".
I will repeat what I said earlier: The reason they stopped subscription was because it was not a financially appealing option for console players who already had to pay $15/mo for using internet services.
Going back to subscription would lose them alot of players. Period.
WoW is purely PC so they can do required subs
ESO was fun, but im going back to multiplayer shooters, fifa, madden, and stuff like civilization after i can cure this addiction.
LOTS of potential here, but i fear lack of vision strong leadership is leaving it "aimless".
Lack of vision? They have a plan. That is what all the DLCs are doing. They are stories building up a war between Daedric Princes.
Hardly "aimless".
I will repeat what I said earlier: The reason they stopped subscription was because it was not a financially appealing option for console players who already had to pay $15/mo for using internet services.
Going back to subscription would lose them alot of players. Period.
WoW is purely PC so they can do required subs
That is how ESO started out; pc only. Sony wanted it on ps4, and ZOS gave in.
MLGProPlayer wrote: »
It had less than 1000 concurrent players on Steam, dropping to as low as 500 in November 2014.
Servers would have been shut down after one year if the game didn't go B2P.
wenchmore420b14_ESO wrote: »MLGProPlayer wrote: »
It had less than 1000 concurrent players on Steam, dropping to as low as 500 in November 2014.
Servers would have been shut down after one year if the game didn't go B2P.
ESO was not even available on Steam till end of July 2014.So Nov 2014 was only 3 months after available. As someone who was here, watching ESO-Live every two weeks, keeping up with dev interviews, news articles & up-dates since fall of 2012, I wish to reiterate what MANY have stated......
ESO STOPPED SUBS FOR CONSOLES! Not because it was dying!! ZoS had 5 million applications just for Beta Keys.
Yes, it had a rocky start. Who played WoW in 2004? It had TONS of issues at launch too!
But sadly no, subs can never come back.... FYI. Consoles were a after thought for ESO. Development for ESO started BEFORE Skyrim was even launched! No MMO's on consoles then...
Just my 2 drakes....:)
MLGProPlayer wrote: »wenchmore420b14_ESO wrote: »MLGProPlayer wrote: »
It had less than 1000 concurrent players on Steam, dropping to as low as 500 in November 2014.
Servers would have been shut down after one year if the game didn't go B2P.
ESO was not even available on Steam till end of July 2014.So Nov 2014 was only 3 months after available. As someone who was here, watching ESO-Live every two weeks, keeping up with dev interviews, news articles & up-dates since fall of 2012, I wish to reiterate what MANY have stated......
ESO STOPPED SUBS FOR CONSOLES! Not because it was dying!! ZoS had 5 million applications just for Beta Keys.
Yes, it had a rocky start. Who played WoW in 2004? It had TONS of issues at launch too!
But sadly no, subs can never come back.... FYI. Consoles were a after thought for ESO. Development for ESO started BEFORE Skyrim was even launched! No MMO's on consoles then...
Just my 2 drakes....:)
The only reason they expanded to consoles was because the game was bleeding money on PC. 500 concurrent players on Steam is insanely low for such a popular IP (and the population was dropping every month from launch).
Console release and B2P model are the only reasons this game still exists.