MLGProPlayer wrote: »No. Cadwell's Gold/Silver quests are an "illusion". They don't fit into the chronology of the story. You use Meridia's magic to "experience" the main story from the other alliance's perspectives. You can do it whenever you want, or not do it at all.
The story goes in this order:
Main story > Orsinium > Dark Brotherhood > Morrowind > Clockwork City
Craglorn and Thieve's Guild can be done whenever.
If you create a new character it is without a doubt that morrowind comes before vanilla.
I believe this is the correct order with reasoning (spoiler):
1.Morrowind: If you have the chapter then you must start at here. And also you are pre-vestige during this period.
2.Vanilla: It's here mostly because other stories are hinted happen after this.
3.Imperial City. Supposely you joined alliance war after vanilla. And also white gold tower should be Molag Bal's last attempt to conquer Nirn.
3.5 .Thief guild/ darkbrotherhood: There is no clear clue, but since you get to meet old friends in vanilla here, and Vestige is less likely to mess around during major threat, I put these here because it's after Molag Bal threat and before new threat is hinted in orsinium.
4.Orsinium. The appearance of the Prophet (and him not mentioing Molag Bal but other threats)states Molag Bal has been dealt with.
5.Clockwork city: The factorum prophet not mentioning anything but Summerset means nothing major happens between these. Tho supposely there is another story dlc before next chapter, but we don't have info about it.
Shadow of Hist, Horn of reach and Craglorn has no clue about when them happened, but there is chance I missed sth
MLGProPlayer wrote: »MLGProPlayer wrote: »No. Cadwell's Gold/Silver quests are an "illusion". They don't fit into the chronology of the story. You use Meridia's magic to "experience" the main story from the other alliance's perspectives. You can do it whenever you want, or not do it at all.
The story goes in this order:
Main story > Orsinium > Dark Brotherhood > Morrowind > Clockwork City
Craglorn and Thieve's Guild can be done whenever.
If you create a new character it is without a doubt that morrowind comes before vanilla.
I believe this is the correct order with reasoning (spoiler):
1.Morrowind: If you have the chapter then you must start at here. And also you are pre-vestige during this period.
2.Vanilla: It's here mostly because other stories are hinted happen after this.
3.Imperial City. Supposely you joined alliance war after vanilla. And also white gold tower should be Molag Bal's last attempt to conquer Nirn.
3.5 .Thief guild/ darkbrotherhood: There is no clear clue, but since you get to meet old friends in vanilla here, and Vestige is less likely to mess around during major threat, I put these here because it's after Molag Bal threat and before new threat is hinted in orsinium.
4.Orsinium. The appearance of the Prophet (and him not mentioing Molag Bal but other threats)states Molag Bal has been dealt with.
5.Clockwork city: The factorum prophet not mentioning anything but Summerset means nothing major happens between these. Tho supposely there is another story dlc before next chapter, but we don't have info about it.
Shadow of Hist, Horn of reach and Craglorn has no clue about when them happened, but there is chance I missed sth
Morrowind 100% takes place after the main story.
1. There are no dolmens in Vvardenfell
2. There are a number of NPCs in vvardenfell who have extra dialogue for you if you've met them before (but not the other way around)
3.The Prophet, at the end of Orsinium, tells you that you'll be going to Clockwork City next to stop a Daedric war. You stop the first part of this war in Morrowind, where you first open the gates to the Clockwork City, as the Prophet predicted (you actually fight Barbas in the Clockwork City). ZOS also added the Azura quest to Wayrest, which tells you the same thing the Prophet did (that you need to go to Vvardenfell/Clockwork City to stop this Daedric war). She tells you that Clavicus Vile/Barbas are your first enemies in the war, who of course are the primary antagonists in Morrowind.
The only reason ZOS made it a starting zone was so new players who were buying the game solely for the Morrowind nostalgia wouldn't have to play the rest of the game first.
[Spoilers]ProfessorKittyhawk wrote: »Some recurring characters from the other alliances may pop up in the dlc zones so it might be worth it to play through gold and silver before doing them...
This is true, however in my experience I still regularly run into characters I've already done quests with who essentially act as if they've never seen me before (e.g. the dark elf brother-sister duo). Granted, I am hopping between DLC packs and I recognize how much of a headache it would have been to enforce that sort of continuity...
...point is, unless one is looking for one of the not-very-many "hey, I've seen you before!" interactions, it doesn't really matter very much. I don't think, at any rate.
From a lore perspective, after completing the Main Story (i.e. defeating Molag Bal and all that), must I then complete Cadwell's Silver and Cadwell's Gold before moving on to Orsinium?
After some time playing in the Orsinium DLC, I can confirm that it's as impressive as everyone's been saying.
And so far it's already been way more solo-friendly than the Imperial City DLC is.
Fleshreaper wrote: »[Spoilers]
This is completely not true. They recognize you in the Gold Coast and in Clock Work.
After some time playing in the Orsinium DLC, I can confirm that it's as impressive as everyone's been saying.
And so far it's already been way more solo-friendly than the Imperial City DLC is.
After a year of off-again, on-again playing (not from losing interest in the game, but rather from real life), I finally completed Orsinium's main story today.
Lorewise, is it okay if I now jump straight to the Morrowind Prequel Quest? I know that there's the Thieves' Guild and Dark Brotherhood DLC's to do first, but after ending the Orsinium DLC on a heroic high, I'm currently not really feeling making my character become a thief or an assassin, at least not for now. Can those two DLC's be played afterward without lorewise consequences?
starkerealm wrote: »
A lot of the NPC vendors in The Hollow City can be found in earlier zones scattered across the game. (Specifically the ones who come to the city after you repopulate it. The ones there when you begin are not present.