Maintenance for the week of October 13:
• PC/Mac: No maintenance – October 13
• NA megaservers for maintenance – October 15, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for maintenance – October 15, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – October 15, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
https://forums.elderscrollsonline.com/en/discussion/683901

After completing the Main Story?

  • Bananko
    Bananko
    ✭✭✭✭
    Well, the day has finally come: I've finally completed the Main Story! My Imperial Nightblade defeated Molag Bal, got his soul returned to him and received an invitation from Cadwell to begin Cadwell's Silver. B)

    I now must decide where to head off to next, with so many good but differing suggestions here about that. :open_mouth:

    Imperial City (despite me not being much of a PvPer)? Orsinium? Cadwell's Silver? Elsewhere?


    Edited by Bananko on November 25, 2017 10:16PM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lyserus wrote: »
    No. Cadwell's Gold/Silver quests are an "illusion". They don't fit into the chronology of the story. You use Meridia's magic to "experience" the main story from the other alliance's perspectives. You can do it whenever you want, or not do it at all.

    The story goes in this order:

    Main story > Orsinium > Dark Brotherhood > Morrowind > Clockwork City

    Craglorn and Thieve's Guild can be done whenever.

    If you create a new character it is without a doubt that morrowind comes before vanilla.

    I believe this is the correct order with reasoning (spoiler):
    1.Morrowind: If you have the chapter then you must start at here. And also you are pre-vestige during this period.
    2.Vanilla: It's here mostly because other stories are hinted happen after this.
    3.Imperial City. Supposely you joined alliance war after vanilla. And also white gold tower should be Molag Bal's last attempt to conquer Nirn.
    3.5 .Thief guild/ darkbrotherhood: There is no clear clue, but since you get to meet old friends in vanilla here, and Vestige is less likely to mess around during major threat, I put these here because it's after Molag Bal threat and before new threat is hinted in orsinium.
    4.Orsinium. The appearance of the Prophet (and him not mentioing Molag Bal but other threats)states Molag Bal has been dealt with.
    5.Clockwork city: The factorum prophet not mentioning anything but Summerset means nothing major happens between these. Tho supposely there is another story dlc before next chapter, but we don't have info about it.

    Shadow of Hist, Horn of reach and Craglorn has no clue about when them happened, but there is chance I missed sth

    Morrowind 100% takes place after the main story.

    1. There are no dolmens in Vvardenfell

    2. There are a number of NPCs in vvardenfell who have extra dialogue for you if you've met them before (but not the other way around)

    3.
    The Prophet, at the end of Orsinium, tells you that you'll be going to Clockwork City next to stop a Daedric war. You stop the first part of this war in Morrowind, where you first open the gates to the Clockwork City, as the Prophet predicted (you actually fight Barbas in the Clockwork City). ZOS also added the Azura quest to Wayrest, which tells you the same thing the Prophet did (that you need to go to Vvardenfell/Clockwork City to stop this Daedric war). She tells you that Clavicus Vile/Barbas are your first enemies in the war, who of course are the primary antagonists in Morrowind.

    The only reason ZOS made it a starting zone was so new players who were buying the game solely for the Morrowind nostalgia wouldn't have to play the rest of the game first.
    Edited by MLGProPlayer on November 26, 2017 1:48AM
  • Lyserus
    Lyserus
    ✭✭✭✭✭
    ✭✭
    Lyserus wrote: »
    No. Cadwell's Gold/Silver quests are an "illusion". They don't fit into the chronology of the story. You use Meridia's magic to "experience" the main story from the other alliance's perspectives. You can do it whenever you want, or not do it at all.

    The story goes in this order:

    Main story > Orsinium > Dark Brotherhood > Morrowind > Clockwork City

    Craglorn and Thieve's Guild can be done whenever.

    If you create a new character it is without a doubt that morrowind comes before vanilla.

    I believe this is the correct order with reasoning (spoiler):
    1.Morrowind: If you have the chapter then you must start at here. And also you are pre-vestige during this period.
    2.Vanilla: It's here mostly because other stories are hinted happen after this.
    3.Imperial City. Supposely you joined alliance war after vanilla. And also white gold tower should be Molag Bal's last attempt to conquer Nirn.
    3.5 .Thief guild/ darkbrotherhood: There is no clear clue, but since you get to meet old friends in vanilla here, and Vestige is less likely to mess around during major threat, I put these here because it's after Molag Bal threat and before new threat is hinted in orsinium.
    4.Orsinium. The appearance of the Prophet (and him not mentioing Molag Bal but other threats)states Molag Bal has been dealt with.
    5.Clockwork city: The factorum prophet not mentioning anything but Summerset means nothing major happens between these. Tho supposely there is another story dlc before next chapter, but we don't have info about it.

    Shadow of Hist, Horn of reach and Craglorn has no clue about when them happened, but there is chance I missed sth

    Morrowind 100% takes place after the main story.

    1. There are no dolmens in Vvardenfell

    2. There are a number of NPCs in vvardenfell who have extra dialogue for you if you've met them before (but not the other way around)

    3.
    The Prophet, at the end of Orsinium, tells you that you'll be going to Clockwork City next to stop a Daedric war. You stop the first part of this war in Morrowind, where you first open the gates to the Clockwork City, as the Prophet predicted (you actually fight Barbas in the Clockwork City). ZOS also added the Azura quest to Wayrest, which tells you the same thing the Prophet did (that you need to go to Vvardenfell/Clockwork City to stop this Daedric war). She tells you that Clavicus Vile/Barbas are your first enemies in the war, who of course are the primary antagonists in Morrowind.

    The only reason ZOS made it a starting zone was so new players who were buying the game solely for the Morrowind nostalgia wouldn't have to play the rest of the game first.

    I was trying to take all the quests into consideration, however, it does make a LOT more sense and easier if we ignored the morrowind starting quest. And all events can then happen in order just like their release date.

    Well, now I hope next chapter can bring another start quest so we can be sure the starting quests are ignorable...
  • Bananko
    Bananko
    ✭✭✭✭
    After completing the base game's Main Story, my Imperial Nightblade decided not to take up Cadwell's invitation to start Cadwell's Silver (he might start the other two factions' stories sometime later on, though probably not through Cadwell's Silver and Gold) and instead traveled to Craglorn and pretty much completed its main story (I'm assuming that The Time-Lost Warrior was the final quest in the story). :)

    Next, he traveled to his native Cyrodiil into the Imperial City itself and tried to play its main story, quitting not too far into it since it's almost impossible to play solo. :(

    He then made his way to Daggerfall and immediately received an invitation to Orsinium. He's now in Wrothgar about to help out the survivors of an ambushed caravan.

    Does that all sound about right thus far (aside from me not having yet completed the Imperial City main story)?
  • Fleshreaper
    Fleshreaper
    ✭✭✭✭✭
    Jarryzzt wrote: »
    Some recurring characters from the other alliances may pop up in the dlc zones so it might be worth it to play through gold and silver before doing them...

    This is true, however in my experience I still regularly run into characters I've already done quests with who essentially act as if they've never seen me before (e.g. the dark elf brother-sister duo). Granted, I am hopping between DLC packs and I recognize how much of a headache it would have been to enforce that sort of continuity...

    ...point is, unless one is looking for one of the not-very-many "hey, I've seen you before!" interactions, it doesn't really matter very much. I don't think, at any rate.
    [Spoilers]

    This is completely not true. They recognize you in the Gold Coast and in Clock Work.
  • MeltyLotus
    MeltyLotus
    ✭✭✭
    What I get from this thread is that ESO's timeline is as crazy to track as Zelda's.
    tumblr_no6ox5HhsQ1rzjrego1_1280.png
  • jaye63
    jaye63
    ✭✭✭✭
    Bananko wrote: »
    From a lore perspective, after completing the Main Story (i.e. defeating Molag Bal and all that), must I then complete Cadwell's Silver and Cadwell's Gold before moving on to Orsinium?


    You dont HAVE to but it's advisable due to the skill points you get
  • Bananko
    Bananko
    ✭✭✭✭
    jaye63 wrote: »
    Bananko wrote: »
    From a lore perspective, after completing the Main Story (i.e. defeating Molag Bal and all that), must I then complete Cadwell's Silver and Cadwell's Gold before moving on to Orsinium?


    You dont HAVE to but it's advisable due to the skill points you get

    Now that there's One Tamriel, is there a difference between accepting Cadwell's invitation (i.e. doing Cadwell's Silver and Cadwell's Gold) and doing the other factions' storylines without accepting Cadwell's invitation? Is there an advantage and/or disadvantage in doing one instead of the other?


    Edited by Bananko on February 15, 2018 4:21PM
  • Bananko
    Bananko
    ✭✭✭✭
    After some time playing in the Orsinium DLC, I can confirm that it's as impressive as everyone's been saying. :)

    And so far it's already been way more solo-friendly than the Imperial City DLC is. B)
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    What I find annoying is when I can complete the Main Story BEFORE completing any of the primary alliance zone story. During the Stirk quest, I'm introduced as being Queen Ayrenn's personal champion- even though my character has not yet even met Queen Ayrenn- and I'm told that my exploits are sung about in Wayrest- even though I've done nothing outside of the five companion quests.

    One Tamriel really screwed up the storyline, and being able to do the entire Main Quest before your alliance zone really makes the entire questline/storyline messed up for new players. Thankfully I had completed all of this BEFORE One Tamriel so I can pretty much ignore the fact that I'm told I've met people I've never actually met before, etc. But I feel bad for new players coming in who have to experience the game like this... 'play how you want, go where you want, but be forewarned it may not make any sense at all' should be the game disclaimer.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    From a Lore perspective....

    Original game and DLC up to Morrowind is one timeframe

    Morrowind and new DLC is another timeframe.

    Does that make it simple?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Bananko
    Bananko
    ✭✭✭✭
    Bananko wrote: »
    After some time playing in the Orsinium DLC, I can confirm that it's as impressive as everyone's been saying. :)

    And so far it's already been way more solo-friendly than the Imperial City DLC is. B)

    After a year of off-again, on-again playing (not from losing interest in the game, but rather from real life :(), I finally completed Orsinium's main story today. :)

    Lorewise, is it okay if I now jump straight to the Morrowind Prequel Quest? I know that there's the Thieves' Guild and Dark Brotherhood DLC's to do first, but after ending the Orsinium DLC on a heroic high, I'm currently not really feeling making my character become a thief or an assassin, at least not for now. Can those two DLC's be played afterward without lorewise consequences?
  • BrokenString
    BrokenString
    ✭✭✭
    [Spoilers]

    This is completely not true. They recognize you in the Gold Coast and in Clock Work.

    More Spoilers

    Yes, the crows in CWC also recognize you if you did the Stonefalls public dungeon. That was awesone, I love those birdies
  • ProfessorKittyhawk
    ProfessorKittyhawk
    ✭✭✭✭✭
    Bananko wrote: »
    Bananko wrote: »
    After some time playing in the Orsinium DLC, I can confirm that it's as impressive as everyone's been saying. :)

    And so far it's already been way more solo-friendly than the Imperial City DLC is. B)

    After a year of off-again, on-again playing (not from losing interest in the game, but rather from real life :(), I finally completed Orsinium's main story today. :)

    Lorewise, is it okay if I now jump straight to the Morrowind Prequel Quest? I know that there's the Thieves' Guild and Dark Brotherhood DLC's to do first, but after ending the Orsinium DLC on a heroic high, I'm currently not really feeling making my character become a thief or an assassin, at least not for now. Can those two DLC's be played afterward without lorewise consequences?

    Yes. The only small caveat is that you meet Raz in a delve in the DB zone. And after completing the DB main story there is a questline that I'd unlocked where you meet another familiar face from the Ebonhart storyline that brings them and Raz into things. It's possible to get some flavor text in Morrowind from a character in regards to that quest in Gold Coast.

    But it's nothing major. Only establishes a relationship that is alluded to at the end of a questline in Morrowind. Aside from a few small Easter egg things you won't be missing anything skipping the DB and TG. But you might wanna at least join the DB and finish the first quest where you gain the Blade of Woe. Fun and easy way to murder normal npc's stealthily if that's your brand. Otherwise carry on with Morrowind, and from there, Clockwork City. Then theres the Summerset prologue and Summerset proper, which wraps up the story that began with Morrowind.
    Edited by ProfessorKittyhawk on February 12, 2019 4:32AM
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭

    A lot of the NPC vendors in The Hollow City can be found in earlier zones scattered across the game. (Specifically the ones who come to the city after you repopulate it. The ones there when you begin are not present.

    Technically correct because a banker is not a vendor. :)
  • ZOS_RikardD
    ZOS_RikardD
    admin
    Greetings,

    We have decided to close this topic as it was originally created in November 2017 and it's content may no longer be relevant.

    Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
This discussion has been closed.