ProfessorKittyhawk wrote: »Some recurring characters from the other alliances may pop up in the dlc zones so it might be worth it to play through gold and silver before doing them...
Craglorn comes before Orsinium
The DLC before there were DLCs
MLGProPlayer wrote: »No. Cadwell's Gold/Silver quests are an "illusion". They don't fit into the chronology of the story. You use Meridia's magic to "experience" the main story from the other alliance's perspectives. You can do it whenever you want, or not do it at all.
The story goes in this order:
Main story > Orsinium > Dark Brotherhood > Morrowind > Clockwork City
Craglorn and Thieve's Guild can be done whenever.
Alchemical wrote: »Silver/Gold happen in parallel timelines, iirc, so they are happening concurrent to your primary playthrough. Even if you're trying to 'follow the story', I don't think it matters if you do silver/gold in any particular order.
I also thought Imperial City came before Orsinium.
ProfessorKittyhawk wrote: »Some recurring characters from the other alliances may pop up in the dlc zones so it might be worth it to play through gold and silver before doing them...
This is true, however in my experience I still regularly run into characters I've already done quests with who essentially act as if they've never seen me before (e.g. the dark elf brother-sister duo). Granted, I am hopping between DLC packs and I recognize how much of a headache it would have been to enforce that sort of continuity...
...point is, unless one is looking for one of the not-very-many "hey, I've seen you before!" interactions, it doesn't really matter very much. I don't think, at any rate.
MLGProPlayer wrote: »No. Cadwell's Gold/Silver quests are an "illusion". They don't fit into the chronology of the story. You use Meridia's magic to "experience" the main story from the other alliance's perspectives. You can do it whenever you want, or not do it at all.
The story goes in this order:
Main story > Orsinium > Dark Brotherhood > Morrowind > Clockwork City
Craglorn and Thieve's Guild can be done whenever.
If you create a new character it is without a doubt that morrowind comes before vanilla.
I believe this is the correct order with reasoning (spoiler):
1.Morrowind: If you have the chapter then you must start at here. And also you are pre-vestige during this period.
2.Vanilla: It's here mostly because other stories are hinted happen after this.
3.Imperial City. Supposely you joined alliance war after vanilla. And also white gold tower should be Molag Bal's last attempt to conquer Nirn.
3.5 .Thief guild/ darkbrotherhood: There is no clear clue, but since you get to meet old friends in vanilla here, and Vestige is less likely to mess around during major threat, I put these here because it's after Molag Bal threat and before new threat is hinted in orsinium.
4.Orsinium. The appearance of the Prophet (and him not mentioing Molag Bal but other threats)states Molag Bal has been dealt with.
5.Clockwork city: The factorum prophet not mentioning anything but Summerset means nothing major happens between these. Tho supposely there is another story dlc before next chapter, but we don't have info about it.
Shadow of Hist, Horn of reach and Craglorn has no clue about when them happened, but there is chance I missed sth
starkerealm wrote: »MLGProPlayer wrote: »No. Cadwell's Gold/Silver quests are an "illusion". They don't fit into the chronology of the story. You use Meridia's magic to "experience" the main story from the other alliance's perspectives. You can do it whenever you want, or not do it at all.
The story goes in this order:
Main story > Orsinium > Dark Brotherhood > Morrowind > Clockwork City
Craglorn and Thieve's Guild can be done whenever.
If you create a new character it is without a doubt that morrowind comes before vanilla.
I believe this is the correct order with reasoning (spoiler):
1.Morrowind: If you have the chapter then you must start at here. And also you are pre-vestige during this period.
2.Vanilla: It's here mostly because other stories are hinted happen after this.
3.Imperial City. Supposely you joined alliance war after vanilla. And also white gold tower should be Molag Bal's last attempt to conquer Nirn.
3.5 .Thief guild/ darkbrotherhood: There is no clear clue, but since you get to meet old friends in vanilla here, and Vestige is less likely to mess around during major threat, I put these here because it's after Molag Bal threat and before new threat is hinted in orsinium.
4.Orsinium. The appearance of the Prophet (and him not mentioing Molag Bal but other threats)states Molag Bal has been dealt with.
5.Clockwork city: The factorum prophet not mentioning anything but Summerset means nothing major happens between these. Tho supposely there is another story dlc before next chapter, but we don't have info about it.
Shadow of Hist, Horn of reach and Craglorn has no clue about when them happened, but there is chance I missed sth
No, this sequence is a bit scrambled, and it doesn't actually matter if you roll up a character post-Morrowind or not, for the timeline.
For whatever it's worth, with the release of Morrowind, ZOS retconned that all events happen simultaneously, which doesn't make much sense, so let's just loop back and run through these in order.
The base game zones and Cadwell's Silver are first. These operate, roughly, in sequence with one another. Starter zones happen first, then the zones occur in order. For Covenant that means Stros M'kai -> Betnikh -> Glenumbra -> Stormhaven -> Rivenspire -> Alik'r -> Bangkorai. Zones in alternate alliances occur simultaniously. So, for example, Glenumbra, Stonefalls, and Auridon are happening at the same time. Once you've finished your alliance's storyline, you gain access to Coldharbour, and then you resolve the main game. This all happens in 2e582.
Craglorn takes place somewhere around 3 months later. It's an independent story, but it does fit into the timeline.
Imperial City follows that. IIRC, this is the last release set in 282.
Wrothgar is 283. Again, a three month time skip. Thieves Guild first, then Dark Brotherhood follow, again, three month time skips. As far as I know, Shadows of the Hist takes place three months after Dark Brotherhood, but it is hard to pin down. At this point there's a 9 month time skip, before Vvardenfell. So that actually happens in 284.
Horns of the Reach probably fits in after Vvardenfell, either way Clockwork City is set six months after Vvardenfell.
So, this leads to some weirdnesses, like, "how can your character from Morrowind be roled up after the planemeld, but then return to it?"
Two pieces. Officially, now, everything takes place at the same time in 282... which doesn't make a lot of sense. Alternately, (and more coherently), the wayshrines you're porting to don't just take you to a different place, they also move you around in time, and sometimes out of your timeline. This last observation should be somewhat obvious, when you consider that you can wayshrine to Coldharbour and the Clockwork City. The time travel thing is a bit more complex.
The events in the original campaigns presented clear escalation as you progressed. Some of this has been wiped by One Tamriel, but the basic idea is still present in a lot of the content structure. As you progress, the Daedric forces you face are better equipped to deal with enemies. Second, and more significantly, there are only a handful of anchors after Coldharbour, and those are incomplete or abandoned. After you've finished the base game, the planemeld is over, and future zones do not suffer from dark anchors, as you progress.
There's another, slightly more bizarre, way to nail down that characters from Morrowind are time traveling. If you go back to previous zones, Narayu (somewhat obviously) won't recognize you (unless someone can correct me on this). However, her dialog will make reference to events in Eastmarch and The Gold Coast, if you've completed her part in those quests. Because she's also getting a full costume change on The Gold Coast and Vvardenfell, it seems unlikely in the extreme that she would change back into her old gear for those zones.
starkerealm wrote: »MLGProPlayer wrote: »No. Cadwell's Gold/Silver quests are an "illusion". They don't fit into the chronology of the story. You use Meridia's magic to "experience" the main story from the other alliance's perspectives. You can do it whenever you want, or not do it at all.
The story goes in this order:
Main story > Orsinium > Dark Brotherhood > Morrowind > Clockwork City
Craglorn and Thieve's Guild can be done whenever.
If you create a new character it is without a doubt that morrowind comes before vanilla.
I believe this is the correct order with reasoning (spoiler):
1.Morrowind: If you have the chapter then you must start at here. And also you are pre-vestige during this period.
2.Vanilla: It's here mostly because other stories are hinted happen after this.
3.Imperial City. Supposely you joined alliance war after vanilla. And also white gold tower should be Molag Bal's last attempt to conquer Nirn.
3.5 .Thief guild/ darkbrotherhood: There is no clear clue, but since you get to meet old friends in vanilla here, and Vestige is less likely to mess around during major threat, I put these here because it's after Molag Bal threat and before new threat is hinted in orsinium.
4.Orsinium. The appearance of the Prophet (and him not mentioing Molag Bal but other threats)states Molag Bal has been dealt with.
5.Clockwork city: The factorum prophet not mentioning anything but Summerset means nothing major happens between these. Tho supposely there is another story dlc before next chapter, but we don't have info about it.
Shadow of Hist, Horn of reach and Craglorn has no clue about when them happened, but there is chance I missed sth
No, this sequence is a bit scrambled, and it doesn't actually matter if you roll up a character post-Morrowind or not, for the timeline.
For whatever it's worth, with the release of Morrowind, ZOS retconned that all events happen simultaneously, which doesn't make much sense, so let's just loop back and run through these in order.
The base game zones and Cadwell's Silver are first. These operate, roughly, in sequence with one another. Starter zones happen first, then the zones occur in order. For Covenant that means Stros M'kai -> Betnikh -> Glenumbra -> Stormhaven -> Rivenspire -> Alik'r -> Bangkorai. Zones in alternate alliances occur simultaniously. So, for example, Glenumbra, Stonefalls, and Auridon are happening at the same time. Once you've finished your alliance's storyline, you gain access to Coldharbour, and then you resolve the main game. This all happens in 2e582.
Craglorn takes place somewhere around 3 months later. It's an independent story, but it does fit into the timeline.
Imperial City follows that. IIRC, this is the last release set in 282.
Wrothgar is 283. Again, a three month time skip. Thieves Guild first, then Dark Brotherhood follow, again, three month time skips. As far as I know, Shadows of the Hist takes place three months after Dark Brotherhood, but it is hard to pin down. At this point there's a 9 month time skip, before Vvardenfell. So that actually happens in 284.
Horns of the Reach probably fits in after Vvardenfell, either way Clockwork City is set six months after Vvardenfell.
So, this leads to some weirdnesses, like, "how can your character from Morrowind be roled up after the planemeld, but then return to it?"
Two pieces. Officially, now, everything takes place at the same time in 282... which doesn't make a lot of sense. Alternately, (and more coherently), the wayshrines you're porting to don't just take you to a different place, they also move you around in time, and sometimes out of your timeline. This last observation should be somewhat obvious, when you consider that you can wayshrine to Coldharbour and the Clockwork City. The time travel thing is a bit more complex.
The events in the original campaigns presented clear escalation as you progressed. Some of this has been wiped by One Tamriel, but the basic idea is still present in a lot of the content structure. As you progress, the Daedric forces you face are better equipped to deal with enemies. Second, and more significantly, there are only a handful of anchors after Coldharbour, and those are incomplete or abandoned. After you've finished the base game, the planemeld is over, and future zones do not suffer from dark anchors, as you progress.
There's another, slightly more bizarre, way to nail down that characters from Morrowind are time traveling. If you go back to previous zones, Narayu (somewhat obviously) won't recognize you (unless someone can correct me on this). However, her dialog will make reference to events in Eastmarch and The Gold Coast, if you've completed her part in those quests. Because she's also getting a full costume change on The Gold Coast and Vvardenfell, it seems unlikely in the extreme that she would change back into her old gear for those zones.
You hardly give any story evidence at all and your “timeline” is just the release date which doesn't mean much.
If you own the chapter and you roll a new character you ALWAYS start in morrowind, and that's enough proof.
I do give some credit to “wayshrine travel thrpugh time”. However it's more like a game experience issue since Dev can't go update all the zones after each dlc, than an actual lore-related issue
starkerealm wrote: »MLGProPlayer wrote: »No. Cadwell's Gold/Silver quests are an "illusion". They don't fit into the chronology of the story. You use Meridia's magic to "experience" the main story from the other alliance's perspectives. You can do it whenever you want, or not do it at all.
The story goes in this order:
Main story > Orsinium > Dark Brotherhood > Morrowind > Clockwork City
Craglorn and Thieve's Guild can be done whenever.
If you create a new character it is without a doubt that morrowind comes before vanilla.
I believe this is the correct order with reasoning (spoiler):
1.Morrowind: If you have the chapter then you must start at here. And also you are pre-vestige during this period.
2.Vanilla: It's here mostly because other stories are hinted happen after this.
3.Imperial City. Supposely you joined alliance war after vanilla. And also white gold tower should be Molag Bal's last attempt to conquer Nirn.
3.5 .Thief guild/ darkbrotherhood: There is no clear clue, but since you get to meet old friends in vanilla here, and Vestige is less likely to mess around during major threat, I put these here because it's after Molag Bal threat and before new threat is hinted in orsinium.
4.Orsinium. The appearance of the Prophet (and him not mentioing Molag Bal but other threats)states Molag Bal has been dealt with.
5.Clockwork city: The factorum prophet not mentioning anything but Summerset means nothing major happens between these. Tho supposely there is another story dlc before next chapter, but we don't have info about it.
Shadow of Hist, Horn of reach and Craglorn has no clue about when them happened, but there is chance I missed sth
No, this sequence is a bit scrambled, and it doesn't actually matter if you roll up a character post-Morrowind or not, for the timeline.
For whatever it's worth, with the release of Morrowind, ZOS retconned that all events happen simultaneously, which doesn't make much sense, so let's just loop back and run through these in order.
The base game zones and Cadwell's Silver are first. These operate, roughly, in sequence with one another. Starter zones happen first, then the zones occur in order. For Covenant that means Stros M'kai -> Betnikh -> Glenumbra -> Stormhaven -> Rivenspire -> Alik'r -> Bangkorai. Zones in alternate alliances occur simultaniously. So, for example, Glenumbra, Stonefalls, and Auridon are happening at the same time. Once you've finished your alliance's storyline, you gain access to Coldharbour, and then you resolve the main game. This all happens in 2e582.
Craglorn takes place somewhere around 3 months later. It's an independent story, but it does fit into the timeline.
Imperial City follows that. IIRC, this is the last release set in 282.
Wrothgar is 283. Again, a three month time skip. Thieves Guild first, then Dark Brotherhood follow, again, three month time skips. As far as I know, Shadows of the Hist takes place three months after Dark Brotherhood, but it is hard to pin down. At this point there's a 9 month time skip, before Vvardenfell. So that actually happens in 284.
Horns of the Reach probably fits in after Vvardenfell, either way Clockwork City is set six months after Vvardenfell.
So, this leads to some weirdnesses, like, "how can your character from Morrowind be roled up after the planemeld, but then return to it?"
Two pieces. Officially, now, everything takes place at the same time in 282... which doesn't make a lot of sense. Alternately, (and more coherently), the wayshrines you're porting to don't just take you to a different place, they also move you around in time, and sometimes out of your timeline. This last observation should be somewhat obvious, when you consider that you can wayshrine to Coldharbour and the Clockwork City. The time travel thing is a bit more complex.
The events in the original campaigns presented clear escalation as you progressed. Some of this has been wiped by One Tamriel, but the basic idea is still present in a lot of the content structure. As you progress, the Daedric forces you face are better equipped to deal with enemies. Second, and more significantly, there are only a handful of anchors after Coldharbour, and those are incomplete or abandoned. After you've finished the base game, the planemeld is over, and future zones do not suffer from dark anchors, as you progress.
There's another, slightly more bizarre, way to nail down that characters from Morrowind are time traveling. If you go back to previous zones, Narayu (somewhat obviously) won't recognize you (unless someone can correct me on this). However, her dialog will make reference to events in Eastmarch and The Gold Coast, if you've completed her part in those quests. Because she's also getting a full costume change on The Gold Coast and Vvardenfell, it seems unlikely in the extreme that she would change back into her old gear for those zones.
You hardly give any story evidence at all and your “timeline” is just the release date which doesn't mean much.
If you own the chapter and you roll a new character you ALWAYS start in morrowind, and that's enough proof.
I do give some credit to “wayshrine travel thrpugh time”. However it's more like a game experience issue since Dev can't go update all the zones after each dlc, than an actual lore-related issue
The bolded is absolutely NOT TRUE... it ONLY applies to those who own Morrowind. Therefore it's tough to place a timeline on 'whether you own the content or not' scenario. I'm betting the next 'Chapter' will have another new starter quest and if you own it, new characters will start there instead. Therefore, just because a new character starts in a particular zone doesn't mean that's where the timeline starts.
ProfessorKittyhawk wrote: »Some recurring characters from the other alliances may pop up in the dlc zones so it might be worth it to play through gold and silver before doing them...
This is true, however in my experience I still regularly run into characters I've already done quests with who essentially act as if they've never seen me before (e.g. the dark elf brother-sister duo). Granted, I am hopping between DLC packs and I recognize how much of a headache it would have been to enforce that sort of continuity...
...point is, unless one is looking for one of the not-very-many "hey, I've seen you before!" interactions, it doesn't really matter very much. I don't think, at any rate.
Gold / Silver is because players wanted more questing content without having to have adds in other alliances.the whole "Silver & Gold" story questing happened because they realized the lack of content a player in one alliance has.
Also it makes Alliance choice kind of meaningless in the story.
My only real gripe with ESO is that the base game could use improvements.
The vanilla zones lack the attention to detail the DLC/Expansions have. In both story and landscape quality.
Vanilla zones still have the old art style that they ditched as we can see in future installments. They literally changed art directors.
But the DLC content is fantastic
This the all at one time is an idiot answer to the debated question on that to do first.TheShadowScout wrote: »Lorewise, as has been mentioned, Cadwells is more of an "alternate timeline that shows what would have been if you fought on a different side", thus can be done at any time. Craglorn came first after the mainstory, then Imperial City, then Orsinium the next year after the mainstory, then Thieves Guild and Dark Brotherhood, them Morrowind and Clockwork City, if a you are keen on diung them all in lore-timeline sequence...
Technically it -does- of course make sense to do Cadwells before the DLCs. If only because of all the many, many skill points... you will want them for the TG and DB skilllines. And the ledgerdemain training will also help in those...
If you create a new character it is without a doubt that morrowind comes before vanilla.
I believe this is the correct order with reasoning (spoiler):
1.Morrowind: If you have the chapter then you must start at here. And also you are pre-vestige during this period.
2.Vanilla: It's here mostly because other stories are hinted happen after this.
3.Imperial City. Supposely you joined alliance war after vanilla. And also white gold tower should be Molag Bal's last attempt to conquer Nirn.
3.5 .Thief guild/ darkbrotherhood: There is no clear clue, but since you get to meet old friends in vanilla here, and Vestige is less likely to mess around during major threat, I put these here because it's after Molag Bal threat and before new threat is hinted in orsinium.
4.Orsinium. The appearance of the Prophet (and him not mentioing Molag Bal but other threats)states Molag Bal has been dealt with.
5.Clockwork city: The factorum prophet not mentioning anything but Summerset means nothing major happens between these. Tho supposely there is another story dlc before next chapter, but we don't have info about it.
Shadow of Hist, Horn of reach and Craglorn has no clue about when them happened, but there is chance I missed sth
General question regarding the main story and Coldharbour
is the Gabrielle and Darien pair up when fighting alongside the king standard regardless of starting Alliance, or does it change by alliance?
it strikes me as weird if EP and AD characters do not meet and get to know them prior to what happens in Coldharbour
Also only remember the Ayleid King appearing (very briefly) in the DC main quest but not in the others, is that accurate or my misremembering?
You hardly give any story evidence at all and your “timeline” is just the release date which doesn't mean much.
If you own the chapter and you roll a new character you ALWAYS start in morrowind, and that's enough proof.
I do give some credit to “wayshrine travel thrpugh time”. However it's more like a game experience issue since Dev can't go update all the zones after each dlc, than an actual lore-related issue