Even as a console player: Yes. I would rather see quality pumped back into this game through mandatory subs, than everybody accuse ZOS of doing cashgrabs with lootboxes.
I think alot of people fail to realize that their initial $60 purchase nearly 3-4 years ago wouldn't be enough to keep the game healthy forever. They see anything with a pricetag higher than what they're willing to pay and *** their pants. I understand their fears - but I also know why it happens. You can't maintain an MMO tier game successfully on initial purchases alone.
I already subscribe to ESO plus of my own free will - but I also know people who choose not to, and then moan and groan they can't play DLC and the likes - because they outright refuse to put more money into the game, but expect everything handed back to them for free.
Subs would be a great way to (hopefully) encourage ZOS to price things in the Crown Store more modestly, would allow for a continuous revenue steam - and would ultimately do things I would personally like, like filter out the casuals. Of all the people irl I've known to play this game, I'm the only one who ever even made it to level 50... people pick up the game and then leave. They'd be alot less likely to do so if they had to pay a sub to play... that alone is an issue to me because these same friends beg me to carry them through stuff when they are on, but refuse to actually commit to the game. It waters up the playerbase with people who don't care, people who post 90990 Gold Green Recipes out of stupidity, and encourages people to be lax in a game which endgame requires people to actually be knowledgeable about things.
Even as a console player: Yes. I would rather see quality pumped back into this game through mandatory subs, than everybody accuse ZOS of doing cashgrabs with lootboxes.
I think alot of people fail to realize that their initial $60 purchase nearly 3-4 years ago wouldn't be enough to keep the game healthy forever. They see anything with a pricetag higher than what they're willing to pay and *** their pants. I understand their fears - but I also know why it happens. You can't maintain an MMO tier game successfully on initial purchases alone.
I already subscribe to ESO plus of my own free will - but I also know people who choose not to, and then moan and groan they can't play DLC and the likes - because they outright refuse to put more money into the game, but expect everything handed back to them for free.
Subs would be a great way to (hopefully) encourage ZOS to price things in the Crown Store more modestly, would allow for a continuous revenue steam - and would ultimately do things I would personally like, like filter out the casuals. Of all the people irl I've known to play this game, I'm the only one who ever even made it to level 50... people pick up the game and then leave. They'd be alot less likely to do so if they had to pay a sub to play... that alone is an issue to me because these same friends beg me to carry them through stuff when they are on, but refuse to actually commit to the game. It waters up the playerbase with people who don't care, people who post 90990 Gold Green Recipes out of stupidity, and encourages people to be lax in a game which endgame requires people to actually be knowledgeable about things.
I still don't get it. Why do games need subscriptions? After all if Skyrim can make over twenty million dollars and Bethesda makes a TES game ever five years plus why do games need a monthly subscription then?
If a company knows how to make a game they wouldn't need a subscription. It just goes to show you that Zenimax Online Studios or the marketing team, don't know how to make a great playable game where people will buy it.
If Bethesda can do it, I can't understand why Zenimax can't either. After all Elder Scrolls Online is mostly a single player game now with a bit of MMO thrown in it. So why not just make it a single player game and only have internet connection when people want to multiplayer on it.
Davor
]I still don't get it. Why do games need subscriptions? After all if Skyrim can make over twenty million dollars and Bethesda makes a TES game ever five years plus why do games need a monthly subscription then?
If a company knows how to make a game they wouldn't need a subscription. It just goes to show you that Zenimax Online Studios or the marketing team, don't know how to make a great playable game where people will buy it.
If Bethesda can do it, I can't understand why Zenimax can't either. After all Elder Scrolls Online is mostly a single player game now with a bit of MMO thrown in it. So why not just make it a single player game and only have internet connection when people want to multiplayer on it.
Davor
I still don't get it. Why do games need subscriptions? After all if Skyrim can make over twenty million dollars and Bethesda makes a TES game ever five years plus why do games need a monthly subscription then?
If a company knows how to make a game they wouldn't need a subscription. It just goes to show you that Zenimax Online Studios or the marketing team, don't know how to make a great playable game where people will buy it.
If Bethesda can do it, I can't understand why Zenimax can't either. After all Elder Scrolls Online is mostly a single player game now with a bit of MMO thrown in it. So why not just make it a single player game and only have internet connection when people want to multiplayer on it.
Davor
mirta000b16_ESO wrote: »]I still don't get it. Why do games need subscriptions? After all if Skyrim can make over twenty million dollars and Bethesda makes a TES game ever five years plus why do games need a monthly subscription then?
If a company knows how to make a game they wouldn't need a subscription. It just goes to show you that Zenimax Online Studios or the marketing team, don't know how to make a great playable game where people will buy it.
If Bethesda can do it, I can't understand why Zenimax can't either. After all Elder Scrolls Online is mostly a single player game now with a bit of MMO thrown in it. So why not just make it a single player game and only have internet connection when people want to multiplayer on it.
Davor
Because you need server upkeep and dev team upkeep for constant flow of content, which you don't need for a single player game. MMO infrastructure is really costly and if they earned only from box copies, they would need to sell steady millions of box copies each year to still be able to operate, which is not realistic.
CaineCarver wrote: »With all the controversy lately surrounding loot boxes in the news and all the players who think they are "evil" Gambling devices I find myself looking at how games are funding themselves and the future of games. With the current free play models, there are several problems that I fear hurt the future of MMOs in particular. With players demanding free to play (even complaining about buy to play products like ESO / Morrowind) game companies find themselves needing to provide hosting for players that may or may not buy content to support needed hardware. One need only experience the holiday server overloads to realize companies are trying to balance huge numbers of extra casual players with costs (this is true in all games buy much more so in free to play products).
In addition to the costs of supporting the extra hardware for free players, companies are forced to race new content to market as they depend on DLC and cosmetic sales for income (some even fall to the temptation of pay to win items). This means they can not afford staff and resources to fix bugs and improve current systems the way they did in the older subscription game days. Overall the free play games are having a hard time keeping quality to the standards of the past.
With all of these struggles, many game studios are hesitant to take on new MMOs. The number of potential games out there in various stages of "go fund me" has skyrocketed in the last few years. Yes, we have more titles to choose from but most of them are just "reskins" over the same engines with only cosmetic and theme changes. Companies try to squeeze more and more out of the work by simply tossing another free to play version on the market. The current marketing play models realize the current gamers as a whole are hopping from one free to play product to the next. Players are spending months instead of years in a game as they chase the easy "high" of learning and leveling "fun" instead of the "grind" needed to max and master end game content. The hope is to catch more casual players that might spend some money on DLCs or cosmetics. Making long-term investments and development a gamble for even the best studios. As a whole, the one and done stand alone and online version box games are much safer investments than MMO persistent games.
In my opinion, the future of MMOs is not looking stellar unless we convince the player base there is no such thing as a free lunch and the game companies start standing their ground on subscriptions. What do you think?
AzraelKrieg wrote: »MilwaukeeScott wrote: »Back?
ESO on PS4 has never been a sub only game.
Consoles are the reason why it's not a sub only game right now. When it launched on PC in 2014 it was sub only until March because MS and Sony kicked up a fuss.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Doctordarkspawn wrote: »And yet, given the intensity of monitary crates, I dont think cash is the problem. Or rather, I think it is. Not in the way you think it is.
Money has consumed development time. The development of content was never fast, but it wasn't exactly slow, either. Nowadays, the lion share has gone into crown crates. Community outreach has taken a backseat -to- crowncrates.
ZOS got greedy. A sub model will only clear out customers, it's not gonna fix the problems you think it will.
LittlePinkDot wrote: »The game is better on console. No hackers, and no garbage mouse and keyboard to cause carpel tunnel syndrome
Gosh I sure hope for Thanksgiving ZOS is grateful for all your expert input and highly experienced game company insight from all you knowledgeable professionals.
Don’t know how they have lasted this long without such leadership.
https://www.youtube.com/watch?v=klY_a-bQrEA mirta000b16_ESO wrote: »Doctordarkspawn wrote: »And yet, given the intensity of monitary crates, I dont think cash is the problem. Or rather, I think it is. Not in the way you think it is.
Money has consumed development time. The development of content was never fast, but it wasn't exactly slow, either. Nowadays, the lion share has gone into crown crates. Community outreach has taken a backseat -to- crowncrates.
ZOS got greedy. A sub model will only clear out customers, it's not gonna fix the problems you think it will.
I'm not advocating that in my response to that poster, but simply explaining why MMOs need to have subscriptions/ micro-transactions, rather than just running like Skyrim does. No MMO could survive solely off box sales, so it's picking your devil - you either go the forced sub route, or you oversaturate the store.LittlePinkDot wrote: »The game is better on console. No hackers, and no garbage mouse and keyboard to cause carpel tunnel syndrome
Been using a keyboard and mouse for over 20 years, yet to get carpel tunnel. Do you type with a gamepad in your workplace too?
OutLaw_Nynx wrote: »