A key aspect of ESOs AVA style combat, but the way they are currently is fun for no one. Unkillable balls of idiots who have to think of nothing just spam attacks, if they die, no matter. They get rezzed instantly. Anything that can combat zergs is taken away too. Dynamic ultimate, nerfed. Blazing shield builds, nerfed. (The fact that they dealt near no damage without being hit meant it was balanced) Proxy, nerfed. (Fair) Even block builds who can really only do damage when hit on with multiple targets get nerfed.
What I would change:
- Readd a lesser form of dynamic ultimate. On top of the current ult gen we have now. This won't be too OP, but will still help.
- Buff and add more abilities/sets that scale well against multiple targets. Things like proxy, blazing, seventh and fury. Things like shimmering/wings should be per person. General stuff to not be streamrolled.
- Remove all AoE caps completely, aside from effects that have low targets purposefully. (Jabs extra st damage and shalk st stun.) Things like encase or permafrost should damage and stun anyone able to be stunned within the range, whether its 1 or 100 people.
- Make rezzing more difficult. When rezzing in PvP there should be a cost. maybe health, ulti or something? And those who have been rezzed shouldn't be able to res themselves for 1min. This would less affect coordinated groups, more large masses who can just shrug off any death.
- Limit healing to two people in PvP. How this would work. When healed, it'd assign two healers to a player for x seconds, (yourself not included) and for that X seconds, you can only be healed by yourself or two healers. This won't affect small groups, and healers can still heal multiple players, just bigger groups can't stack them and heal through everything. Players would have to look out for there own health bar a little more. PvP only Maybe even reduce all external healing. So anything not healed by themselves is reduced. However for this the achievements will have to be changed.
- Nerf abilities/sets that allow zergs to take no damage/Xv1 hard. Soul assault, snipe spam, earth gore, the ability to camp high up and spam ranged trash without fear, (Chains and gapclosers outside of keeps should take you to them/vice versa.)
- EDIT: Limiting snares to a maj/min system. Stam warden can deal with it, but other classes have to sacrifice a lot and it just sucks. Break free? Snared 70% and zerged down.
On snipe spam, i'd make it have to be aimed, like a long, narrow soul assault, but remove the cast time and be faster/unblockable if it hits and do more damage at range, so it would require skill to use, but able to work as a spammable and be very damaging.
Edited by ak_pvp on November 23, 2017 8:29PM MagDK main. PC/EU
@AK-ESO
Best houseknight EU.