Mutagen or Rapid Regeneration are the most useless things ever in raids. You have to apply the skill 6 times to get your whole group buffed... Which is just dumb.
Slot Ward Ally instead, gives a pretty massive shield in a OH **** moment, can totally save lives.
Mutagen or Rapid Regeneration are the most useless things ever in raids. You have to apply the skill 6 times to get your whole group buffed... Which is just dumb.
Slot Ward Ally instead, gives a pretty massive shield in a OH **** moment, can totally save lives.
Lightspeedflashb14_ESO wrote: »Mutagen or Rapid Regeneration are the most useless things ever in raids. You have to apply the skill 6 times to get your whole group buffed... Which is just dumb.
Slot Ward Ally instead, gives a pretty massive shield in a OH **** moment, can totally save lives.
Have you ever healed saint olms? What you just said makes no sense in that fight, people are scattered far and wide in the area, ward ally is Garbo in that instance, you need to use mutagen, believe me, I have healed it a few times on normal and played as a dps much more. You can tell the healers that only use springs breath, ward and combat prayer, because everyone dies so much more.
Mutagen or Rapid Regeneration are the most useless things ever in raids. You have to apply the skill 6 times to get your whole group buffed... Which is just dumb.
Slot Ward Ally instead, gives a pretty massive shield in a OH **** moment, can totally save lives.
Lightspeedflashb14_ESO wrote: »Mutagen or Rapid Regeneration are the most useless things ever in raids. You have to apply the skill 6 times to get your whole group buffed... Which is just dumb.
Slot Ward Ally instead, gives a pretty massive shield in a OH **** moment, can totally save lives.
Have you ever healed saint olms? What you just said makes no sense in that fight, people are scattered far and wide in the area, ward ally is Garbo in that instance, you need to use mutagen, believe me, I have healed it a few times on normal and played as a dps much more. You can tell the healers that only use springs breath, ward and combat prayer, because everyone dies so much more.
Mutagen or Rapid Regeneration are the most useless things ever in raids. You have to apply the skill 6 times to get your whole group buffed... Which is just dumb.
Slot Ward Ally instead, gives a pretty massive shield in a OH **** moment, can totally save lives.Lightspeedflashb14_ESO wrote: »Mutagen or Rapid Regeneration are the most useless things ever in raids. You have to apply the skill 6 times to get your whole group buffed... Which is just dumb.
Slot Ward Ally instead, gives a pretty massive shield in a OH **** moment, can totally save lives.
Have you ever healed saint olms? What you just said makes no sense in that fight, people are scattered far and wide in the area, ward ally is Garbo in that instance, you need to use mutagen, believe me, I have healed it a few times on normal and played as a dps much more. You can tell the healers that only use springs breath, ward and combat prayer, because everyone dies so much more.
The barrier can be useful for times but it varies on usage and situation. Pop shield first so they have a big barrier and then heal. It helps take some of the pressure off. Again it depends on the situation at hand.
Lightspeedflashb14_ESO wrote: »Mutagen or Rapid Regeneration are the most useless things ever in raids. You have to apply the skill 6 times to get your whole group buffed... Which is just dumb.
Slot Ward Ally instead, gives a pretty massive shield in a OH **** moment, can totally save lives.Lightspeedflashb14_ESO wrote: »Mutagen or Rapid Regeneration are the most useless things ever in raids. You have to apply the skill 6 times to get your whole group buffed... Which is just dumb.
Slot Ward Ally instead, gives a pretty massive shield in a OH **** moment, can totally save lives.
Have you ever healed saint olms? What you just said makes no sense in that fight, people are scattered far and wide in the area, ward ally is Garbo in that instance, you need to use mutagen, believe me, I have healed it a few times on normal and played as a dps much more. You can tell the healers that only use springs breath, ward and combat prayer, because everyone dies so much more.
The barrier can be useful for times but it varies on usage and situation. Pop shield first so they have a big barrier and then heal. It helps take some of the pressure off. Again it depends on the situation at hand.
You use barrier then you are giving up warhorn, something that all 12 of the people in the raid benefit from, not just 6 like with barrier. So when I heal this boss last, I basically sat in my extended ritual and spammed Mutegen, using warhorn when up, cleared the boss in like 7 minutes. This was the fastest I have ever personally cleared the boss, as a healer doing that, when I played as a dps with healers trying to do the same healing style as other trials, that is when there was so much ressing and less dps that it has taken upwards of 20 minutes to kill the boss.
Lightspeedflashb14_ESO wrote: »Mutagen or Rapid Regeneration are the most useless things ever in raids. You have to apply the skill 6 times to get your whole group buffed... Which is just dumb.
Slot Ward Ally instead, gives a pretty massive shield in a OH **** moment, can totally save lives.Lightspeedflashb14_ESO wrote: »Mutagen or Rapid Regeneration are the most useless things ever in raids. You have to apply the skill 6 times to get your whole group buffed... Which is just dumb.
Slot Ward Ally instead, gives a pretty massive shield in a OH **** moment, can totally save lives.
Have you ever healed saint olms? What you just said makes no sense in that fight, people are scattered far and wide in the area, ward ally is Garbo in that instance, you need to use mutagen, believe me, I have healed it a few times on normal and played as a dps much more. You can tell the healers that only use springs breath, ward and combat prayer, because everyone dies so much more.
The barrier can be useful for times but it varies on usage and situation. Pop shield first so they have a big barrier and then heal. It helps take some of the pressure off. Again it depends on the situation at hand.
You use barrier then you are giving up warhorn, something that all 12 of the people in the raid benefit from, not just 6 like with barrier. So when I heal this boss last, I basically sat in my extended ritual and spammed Mutegen, using warhorn when up, cleared the boss in like 7 minutes. This was the fastest I have ever personally cleared the boss, as a healer doing that, when I played as a dps with healers trying to do the same healing style as other trials, that is when there was so much ressing and less dps that it has taken upwards of 20 minutes to kill the boss.
Last I checked two warhorns don't stack. Another thing to note is I've always found one or two people in a group that had it and never needed to focus on using it so focus on other things.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Mutagen or Rapid Regeneration are the most useless things ever in raids. You have to apply the skill 6 times to get your whole group buffed... Which is just dumb.
Slot Ward Ally instead, gives a pretty massive shield in a OH **** moment, can totally save lives.Lightspeedflashb14_ESO wrote: »Mutagen or Rapid Regeneration are the most useless things ever in raids. You have to apply the skill 6 times to get your whole group buffed... Which is just dumb.
Slot Ward Ally instead, gives a pretty massive shield in a OH **** moment, can totally save lives.
Have you ever healed saint olms? What you just said makes no sense in that fight, people are scattered far and wide in the area, ward ally is Garbo in that instance, you need to use mutagen, believe me, I have healed it a few times on normal and played as a dps much more. You can tell the healers that only use springs breath, ward and combat prayer, because everyone dies so much more.
The barrier can be useful for times but it varies on usage and situation. Pop shield first so they have a big barrier and then heal. It helps take some of the pressure off. Again it depends on the situation at hand.
You use barrier then you are giving up warhorn, something that all 12 of the people in the raid benefit from, not just 6 like with barrier. So when I heal this boss last, I basically sat in my extended ritual and spammed Mutegen, using warhorn when up, cleared the boss in like 7 minutes. This was the fastest I have ever personally cleared the boss, as a healer doing that, when I played as a dps with healers trying to do the same healing style as other trials, that is when there was so much ressing and less dps that it has taken upwards of 20 minutes to kill the boss.
Last I checked two warhorns don't stack. Another thing to note is I've always found one or two people in a group that had it and never needed to focus on using it so focus on other things.
Two warhorns don't but major force only lasts for 9.5 seconds so the more warhorns the more major force you get, one or two people is not enough, you need at at least three perferably, the tank and both healers to have the best uptime on major force.
You didn't acknowledge the main thrust of my post, that you need to use mutagen or rapid regen on this fight and keep it up. More people
Will die if you stick to springs and combat prayer like other trial fights.
s7732425ub17_ESO wrote: »Players should not be taking much damage during this fight. If they are, then they need to practice the mechanics, and nothing you do as a healer will really help them do this. Skilled players will take 0 damage during the lightning storm phase. No one should ever be hit by the stomp. The adds do so little damage they are negligible. The healer neeeeeeds to be focused on the tank, because the boss hits incredibly hard, and the tank needs to be topped off to full health as much as possible.
Once the execute fire phase starts, healer should spam purge. People will only die from the damage if they don't get rid of the dot fast enough.
I'd honestly suggest having reviving barrier as one of your ults, 32k barrier should help with some of the one hit kills from being one hit kills. Plus it can crit barrier and provide higher amount than 32k. You would be surprised at how useful it is but just try to position yourself in between the the group the best you can.
paulsimonps wrote: »Want to also let you know that as a healer, you will need more health. This is to ensure that you stay a live. Our healers are running with about 30k health. You can do this by running SPC+Plague Doctor. Also I would highly recommend using Maelstrom or Asylum Resto staff instead of the more common Master for this, you are not gonna do a lot of Healing Springs and keeping your resources up is important, especially if you are the one kiting the exhaustive charges.
I would suggest Mutaged as the morph for this Trial, the Burst heals are the most important parts here.
Lightspeedflashb14_ESO wrote: »Two warhorns don't but major force only lasts for 9.5 seconds so the more warhorns the more major force you get, one or two people is not enough, you need at at least three perferably, the tank and both healers to have the best uptime on major force.
You didn't acknowledge the main thrust of my post, that you need to use mutagen or rapid regen on this fight and keep it up. More people
Will die if you stick to springs and combat prayer like other trial fights.
I'd honestly suggest having reviving barrier as one of your ults, 32k barrier should help with some of the one hit kills from being one hit kills. Plus it can crit barrier and provide higher amount than 32k. You would be surprised at how useful it is but just try to position yourself in between the the group the best you can.
No healer should use THAT ultimate EVER. Healers only have it on their bars bacause of the extra magicka regen it provides. Also it only hits 6 players. DPS should learn how to shield themselves. If you play the mechanics right there should be less incoming damage. But if people run around like chicken and blow each other away while they kite lightning, well... yeah...paulsimonps wrote: »Want to also let you know that as a healer, you will need more health. This is to ensure that you stay a live. Our healers are running with about 30k health. You can do this by running SPC+Plague Doctor. Also I would highly recommend using Maelstrom or Asylum Resto staff instead of the more common Master for this, you are not gonna do a lot of Healing Springs and keeping your resources up is important, especially if you are the one kiting the exhaustive charges.
I would suggest Mutaged as the morph for this Trial, the Burst heals are the most important parts here.
30k health? For real?! I would not sacrifice the Wormcult set unless you go with a full stamina group which is not so wise. Also Mending is really helpful as it reduces the incoming damage by alot if applied right. So sacrificing both support set to boost your own health which contributes to... surviving one more hit? You know healers also have shields right? They should be capable of roll dodging, blocking or avoiding mechanics.
Healing Springs and Combat Prayer are real life savers if people would not run around like chicken. There are only 2-3 mechanics where you should not stack (assuming you're not doing Saint Olms +1 or +2.)Lightspeedflashb14_ESO wrote: »Two warhorns don't but major force only lasts for 9.5 seconds so the more warhorns the more major force you get, one or two people is not enough, you need at at least three perferably, the tank and both healers to have the best uptime on major force.
You didn't acknowledge the main thrust of my post, that you need to use mutagen or rapid regen on this fight and keep it up. More people
Will die if you stick to springs and combat prayer like other trial fights.
Its not only about the major force buff. Warhorn also provides 10% increase to your max stats for 30 seconds which also contibutes to increase of dps and better survivability. Don't pop your Warhorn every 9.5 seconds, that would be a horrible uptime.
I'd honestly suggest having reviving barrier as one of your ults, 32k barrier should help with some of the one hit kills from being one hit kills. Plus it can crit barrier and provide higher amount than 32k. You would be surprised at how useful it is but just try to position yourself in between the the group the best you can.
No healer should use THAT ultimate EVER. Healers only have it on their bars bacause of the extra magicka regen it provides. Also it only hits 6 players. DPS should learn how to shield themselves. If you play the mechanics right there should be less incoming damage. But if people run around like chicken and blow each other away while they kite lightning, well... yeah...paulsimonps wrote: »Want to also let you know that as a healer, you will need more health. This is to ensure that you stay a live. Our healers are running with about 30k health. You can do this by running SPC+Plague Doctor. Also I would highly recommend using Maelstrom or Asylum Resto staff instead of the more common Master for this, you are not gonna do a lot of Healing Springs and keeping your resources up is important, especially if you are the one kiting the exhaustive charges.
I would suggest Mutaged as the morph for this Trial, the Burst heals are the most important parts here.
30k health? For real?! I would not sacrifice the Wormcult set unless you go with a full stamina group which is not so wise. Also Mending is really helpful as it reduces the incoming damage by alot if applied right. So sacrificing both support set to boost your own health which contributes to... surviving one more hit? You know healers also have shields right? They should be capable of roll dodging, blocking or avoiding mechanics.
Healing Springs and Combat Prayer are real life savers if people would not run around like chicken. There are only 2-3 mechanics where you should not stack (assuming you're not doing Saint Olms +1 or +2.)Lightspeedflashb14_ESO wrote: »Two warhorns don't but major force only lasts for 9.5 seconds so the more warhorns the more major force you get, one or two people is not enough, you need at at least three perferably, the tank and both healers to have the best uptime on major force.
You didn't acknowledge the main thrust of my post, that you need to use mutagen or rapid regen on this fight and keep it up. More people
Will die if you stick to springs and combat prayer like other trial fights.
Its not only about the major force buff. Warhorn also provides 10% increase to your max stats for 30 seconds which also contibutes to increase of dps and better survivability. Don't pop your Warhorn every 9.5 seconds, that would be a horrible uptime.
paulsimonps wrote: »I'd honestly suggest having reviving barrier as one of your ults, 32k barrier should help with some of the one hit kills from being one hit kills. Plus it can crit barrier and provide higher amount than 32k. You would be surprised at how useful it is but just try to position yourself in between the the group the best you can.
No healer should use THAT ultimate EVER. Healers only have it on their bars bacause of the extra magicka regen it provides. Also it only hits 6 players. DPS should learn how to shield themselves. If you play the mechanics right there should be less incoming damage. But if people run around like chicken and blow each other away while they kite lightning, well... yeah...paulsimonps wrote: »Want to also let you know that as a healer, you will need more health. This is to ensure that you stay a live. Our healers are running with about 30k health. You can do this by running SPC+Plague Doctor. Also I would highly recommend using Maelstrom or Asylum Resto staff instead of the more common Master for this, you are not gonna do a lot of Healing Springs and keeping your resources up is important, especially if you are the one kiting the exhaustive charges.
I would suggest Mutaged as the morph for this Trial, the Burst heals are the most important parts here.
30k health? For real?! I would not sacrifice the Wormcult set unless you go with a full stamina group which is not so wise. Also Mending is really helpful as it reduces the incoming damage by alot if applied right. So sacrificing both support set to boost your own health which contributes to... surviving one more hit? You know healers also have shields right? They should be capable of roll dodging, blocking or avoiding mechanics.
Healing Springs and Combat Prayer are real life savers if people would not run around like chicken. There are only 2-3 mechanics where you should not stack (assuming you're not doing Saint Olms +1 or +2.)Lightspeedflashb14_ESO wrote: »Two warhorns don't but major force only lasts for 9.5 seconds so the more warhorns the more major force you get, one or two people is not enough, you need at at least three perferably, the tank and both healers to have the best uptime on major force.
You didn't acknowledge the main thrust of my post, that you need to use mutagen or rapid regen on this fight and keep it up. More people
Will die if you stick to springs and combat prayer like other trial fights.
Its not only about the major force buff. Warhorn also provides 10% increase to your max stats for 30 seconds which also contibutes to increase of dps and better survivability. Don't pop your Warhorn every 9.5 seconds, that would be a horrible uptime.
I have done both types of +1's. Go look at the clears of +2's on youtube, dropping the worm and mending for Higher HP is used by a lot of groups that are currently completing +1 and +2. For the healer kiting Felms/Exhaustive Charges the higher HP instead of buff sets that doesn't hit anyone is the better option. When you have a lot of overlapping mechanics the health does a lot. If a healer dies everyone dies.