@TheDoomsdayMonster
I don't think you really understand what the problem is.
It isn't that people can't adapt, it is that they're forced to adapt and change their playstyles to something that isn't enjoyable to them.
If a build allows you to face anything without having to make compromises and without having to change playstyles and adapting to whatever you are fighting, then *that* would be a problem, in my opinion.
And you aren't forced to adapt. You can also choose to simply accept that a build which goes balls-out offense without taking defensive measures is going to have vulnerabilities.
I has a magplar build for pvp...full divines, soulshine, warmaiden, slimecraw 1h 1m 5L. Absolutely zero *** given for defense. 92k buffed tooltip. In that build running soul assault, i still get medium armor, non-nightblades counter a purifying light, javelin, soul assault combo. The only time anything dies from that combo, hes either:
A- a really good player whos simply caught off guard, possibly taking damage from another player.
B- a lower CP player who cannot counter it due to experience or defensive CP.
Lets get real, the way everyones talking about this skill, you think that that combo would be the most OP thing in the game. So why is it that these players are able to counter it? Why do medium armor users still counter it if its supposedly broken op?
If i have given EVERY ounce of potential easy uptime of buffs and offebse to my toon, how come killing with soul assault is still mostly done against only low skill players?
Maybe the skill isnt as op as you guys think? In order for me to get a kill with the above combo on a good player, i have to do some softening blows, get him down a little bit. Only then does the skill do what its supposed to. The same could be said about any combo for any danage ult other classes have. Like stamina and DBoS, used in a combo at the right time against light armor is a WRAP. No chance at defending.
Plus 80% of the DPS mag toons out there that use soul assault arent maximized for tooltip damage and will be lucky to get 75-80k on it. Which isnt much considering the channeltime and the way its decreased in cyrodil (which seems to be much more decrease than other skills). My 1vX build barely gets 65k tooltip, and is accually a damage loss when it would be better to keep spamming puncturing sweeps. It requires a proper setup and combo to be effective...which is balanced in my opinion...after all, it is an ultimate...stop complaining about things that kill you. You ever been hit by a stamblade fully optimized for ganking and damage with turret? FML thats a wrap for me more often than not...but i dont cry, hes build his stamblade for that and me crying about would just be nonsense.
L2P
I has a magplar build for pvp...full divines, soulshine, warmaiden, slimecraw 1h 1m 5L. Absolutely zero *** given for defense. 92k buffed tooltip. In that build running soul assault, i still get medium armor, non-nightblades counter a purifying light, javelin, soul assault combo. The only time anything dies from that combo, hes either:
A- a really good player whos simply caught off guard, possibly taking damage from another player.
B- a lower CP player who cannot counter it due to experience or defensive CP.
Lets get real, the way everyones talking about this skill, you think that that combo would be the most OP thing in the game. So why is it that these players are able to counter it? Why do medium armor users still counter it if its supposedly broken op?
If i have given EVERY ounce of potential easy uptime of buffs and offebse to my toon, how come killing with soul assault is still mostly done against only low skill players?
Maybe the skill isnt as op as you guys think? In order for me to get a kill with the above combo on a good player, i have to do some softening blows, get him down a little bit. Only then does the skill do what its supposed to. The same could be said about any combo for any danage ult other classes have. Like stamina and DBoS, used in a combo at the right time against light armor is a WRAP. No chance at defending.
Plus 80% of the DPS mag toons out there that use soul assault arent maximized for tooltip damage and will be lucky to get 75-80k on it. Which isnt much considering the channeltime and the way its decreased in cyrodil (which seems to be much more decrease than other skills). My 1vX build barely gets 65k tooltip, and is accually a damage loss when it would be better to keep spamming puncturing sweeps. It requires a proper setup and combo to be effective...which is balanced in my opinion...after all, it is an ultimate...stop complaining about things that kill you. You ever been hit by a stamblade fully optimized for ganking and damage with turret? FML thats a wrap for me more often than not...but i dont cry, hes build his stamblade for that and me crying about would just be nonsense.
L2P
Actually 92k buffed is pretty low, especially with that gear. It's possible to go up to 120k+ buffed tooltip with Soul Assault.
Anyway, considering half the population are running meta S&B and/or defensive sets like Brass or Impregnable on their medium armor characters, it's hardly surprising that they're able to survive.
Try hitting a non-tank build with it and watch what happens. Either their health or their stam pool disappears (sometimes both). Still, non-tank builds have problems with all undodgeable abilities (here's an example of the bull[snip] they have to endure), so singling out Soul Assault isn't really the solution.
Brutusmax1mus wrote: »I has a magplar build for pvp...full divines, soulshine, warmaiden, slimecraw 1h 1m 5L. Absolutely zero *** given for defense. 92k buffed tooltip. In that build running soul assault, i still get medium armor, non-nightblades counter a purifying light, javelin, soul assault combo. The only time anything dies from that combo, hes either:
A- a really good player whos simply caught off guard, possibly taking damage from another player.
B- a lower CP player who cannot counter it due to experience or defensive CP.
Lets get real, the way everyones talking about this skill, you think that that combo would be the most OP thing in the game. So why is it that these players are able to counter it? Why do medium armor users still counter it if its supposedly broken op?
If i have given EVERY ounce of potential easy uptime of buffs and offebse to my toon, how come killing with soul assault is still mostly done against only low skill players?
Maybe the skill isnt as op as you guys think? In order for me to get a kill with the above combo on a good player, i have to do some softening blows, get him down a little bit. Only then does the skill do what its supposed to. The same could be said about any combo for any danage ult other classes have. Like stamina and DBoS, used in a combo at the right time against light armor is a WRAP. No chance at defending.
Plus 80% of the DPS mag toons out there that use soul assault arent maximized for tooltip damage and will be lucky to get 75-80k on it. Which isnt much considering the channeltime and the way its decreased in cyrodil (which seems to be much more decrease than other skills). My 1vX build barely gets 65k tooltip, and is accually a damage loss when it would be better to keep spamming puncturing sweeps. It requires a proper setup and combo to be effective...which is balanced in my opinion...after all, it is an ultimate...stop complaining about things that kill you. You ever been hit by a stamblade fully optimized for ganking and damage with turret? FML thats a wrap for me more often than not...but i dont cry, hes build his stamblade for that and me crying about would just be nonsense.
L2P
Actually 92k buffed is pretty low, especially with that gear. It's possible to go up to 120k+ buffed tooltip with Soul Assault.
Anyway, considering half the population are running meta S&B and/or defensive sets like Brass or Impregnable on their medium armor characters, it's hardly surprising that they're able to survive.
Try hitting a non-tank build with it and watch what happens. Either their health or their stam pool disappears (sometimes both). Still, non-tank builds have problems with all undodgeable abilities (here's an example of the bull[snip] they have to endure), so singling out Soul Assault isn't really the solution.
92k is not a low tooltip on SA, regardless of the extremes that @Waffennacht could get to, not sure how he got there and what buffs he had. My friends nb was over 110k, but that was stealthed, which breaks immediately and doesn't last the whole channel.
Brutusmax1mus wrote: »I has a magplar build for pvp...full divines, soulshine, warmaiden, slimecraw 1h 1m 5L. Absolutely zero *** given for defense. 92k buffed tooltip. In that build running soul assault, i still get medium armor, non-nightblades counter a purifying light, javelin, soul assault combo. The only time anything dies from that combo, hes either:
A- a really good player whos simply caught off guard, possibly taking damage from another player.
B- a lower CP player who cannot counter it due to experience or defensive CP.
Lets get real, the way everyones talking about this skill, you think that that combo would be the most OP thing in the game. So why is it that these players are able to counter it? Why do medium armor users still counter it if its supposedly broken op?
If i have given EVERY ounce of potential easy uptime of buffs and offebse to my toon, how come killing with soul assault is still mostly done against only low skill players?
Maybe the skill isnt as op as you guys think? In order for me to get a kill with the above combo on a good player, i have to do some softening blows, get him down a little bit. Only then does the skill do what its supposed to. The same could be said about any combo for any danage ult other classes have. Like stamina and DBoS, used in a combo at the right time against light armor is a WRAP. No chance at defending.
Plus 80% of the DPS mag toons out there that use soul assault arent maximized for tooltip damage and will be lucky to get 75-80k on it. Which isnt much considering the channeltime and the way its decreased in cyrodil (which seems to be much more decrease than other skills). My 1vX build barely gets 65k tooltip, and is accually a damage loss when it would be better to keep spamming puncturing sweeps. It requires a proper setup and combo to be effective...which is balanced in my opinion...after all, it is an ultimate...stop complaining about things that kill you. You ever been hit by a stamblade fully optimized for ganking and damage with turret? FML thats a wrap for me more often than not...but i dont cry, hes build his stamblade for that and me crying about would just be nonsense.
L2P
Actually 92k buffed is pretty low, especially with that gear. It's possible to go up to 120k+ buffed tooltip with Soul Assault.
Anyway, considering half the population are running meta S&B and/or defensive sets like Brass or Impregnable on their medium armor characters, it's hardly surprising that they're able to survive.
Try hitting a non-tank build with it and watch what happens. Either their health or their stam pool disappears (sometimes both). Still, non-tank builds have problems with all undodgeable abilities (here's an example of the bull[snip] they have to endure), so singling out Soul Assault isn't really the solution.
92k is not a low tooltip on SA, regardless of the extremes that @Waffennacht could get to, not sure how he got there and what buffs he had. My friends nb was over 110k, but that was stealthed, which breaks immediately and doesn't last the whole channel.
Brutusmax1mus wrote: »I has a magplar build for pvp...full divines, soulshine, warmaiden, slimecraw 1h 1m 5L. Absolutely zero *** given for defense. 92k buffed tooltip. In that build running soul assault, i still get medium armor, non-nightblades counter a purifying light, javelin, soul assault combo. The only time anything dies from that combo, hes either:
A- a really good player whos simply caught off guard, possibly taking damage from another player.
B- a lower CP player who cannot counter it due to experience or defensive CP.
Lets get real, the way everyones talking about this skill, you think that that combo would be the most OP thing in the game. So why is it that these players are able to counter it? Why do medium armor users still counter it if its supposedly broken op?
If i have given EVERY ounce of potential easy uptime of buffs and offebse to my toon, how come killing with soul assault is still mostly done against only low skill players?
Maybe the skill isnt as op as you guys think? In order for me to get a kill with the above combo on a good player, i have to do some softening blows, get him down a little bit. Only then does the skill do what its supposed to. The same could be said about any combo for any danage ult other classes have. Like stamina and DBoS, used in a combo at the right time against light armor is a WRAP. No chance at defending.
Plus 80% of the DPS mag toons out there that use soul assault arent maximized for tooltip damage and will be lucky to get 75-80k on it. Which isnt much considering the channeltime and the way its decreased in cyrodil (which seems to be much more decrease than other skills). My 1vX build barely gets 65k tooltip, and is accually a damage loss when it would be better to keep spamming puncturing sweeps. It requires a proper setup and combo to be effective...which is balanced in my opinion...after all, it is an ultimate...stop complaining about things that kill you. You ever been hit by a stamblade fully optimized for ganking and damage with turret? FML thats a wrap for me more often than not...but i dont cry, hes build his stamblade for that and me crying about would just be nonsense.
L2P
Actually 92k buffed is pretty low, especially with that gear. It's possible to go up to 120k+ buffed tooltip with Soul Assault.
Anyway, considering half the population are running meta S&B and/or defensive sets like Brass or Impregnable on their medium armor characters, it's hardly surprising that they're able to survive.
Try hitting a non-tank build with it and watch what happens. Either their health or their stam pool disappears (sometimes both). Still, non-tank builds have problems with all undodgeable abilities (here's an example of the bull[snip] they have to endure), so singling out Soul Assault isn't really the solution.
92k is not a low tooltip on SA, regardless of the extremes that @Waffennacht could get to, not sure how he got there and what buffs he had. My friends nb was over 110k, but that was stealthed, which breaks immediately and doesn't last the whole channel.
Well, just a quick look at ESO Build Editor & I managed to get 127 913 tooltip with self buffs only for Magicka Warden, and that isn't even the maximum you can get because I put CPs into direct dmg, crit/pen etc too.
With Cyrodiil buffs it'd be a 137 399 tooltip.
2x Kena 5x Alchemist 3x Willpower 1x Asylum if you're curious.
Brutusmax1mus wrote: »I has a magplar build for pvp...full divines, soulshine, warmaiden, slimecraw 1h 1m 5L. Absolutely zero *** given for defense. 92k buffed tooltip. In that build running soul assault, i still get medium armor, non-nightblades counter a purifying light, javelin, soul assault combo. The only time anything dies from that combo, hes either:
A- a really good player whos simply caught off guard, possibly taking damage from another player.
B- a lower CP player who cannot counter it due to experience or defensive CP.
Lets get real, the way everyones talking about this skill, you think that that combo would be the most OP thing in the game. So why is it that these players are able to counter it? Why do medium armor users still counter it if its supposedly broken op?
If i have given EVERY ounce of potential easy uptime of buffs and offebse to my toon, how come killing with soul assault is still mostly done against only low skill players?
Maybe the skill isnt as op as you guys think? In order for me to get a kill with the above combo on a good player, i have to do some softening blows, get him down a little bit. Only then does the skill do what its supposed to. The same could be said about any combo for any danage ult other classes have. Like stamina and DBoS, used in a combo at the right time against light armor is a WRAP. No chance at defending.
Plus 80% of the DPS mag toons out there that use soul assault arent maximized for tooltip damage and will be lucky to get 75-80k on it. Which isnt much considering the channeltime and the way its decreased in cyrodil (which seems to be much more decrease than other skills). My 1vX build barely gets 65k tooltip, and is accually a damage loss when it would be better to keep spamming puncturing sweeps. It requires a proper setup and combo to be effective...which is balanced in my opinion...after all, it is an ultimate...stop complaining about things that kill you. You ever been hit by a stamblade fully optimized for ganking and damage with turret? FML thats a wrap for me more often than not...but i dont cry, hes build his stamblade for that and me crying about would just be nonsense.
L2P
Actually 92k buffed is pretty low, especially with that gear. It's possible to go up to 120k+ buffed tooltip with Soul Assault.
Anyway, considering half the population are running meta S&B and/or defensive sets like Brass or Impregnable on their medium armor characters, it's hardly surprising that they're able to survive.
Try hitting a non-tank build with it and watch what happens. Either their health or their stam pool disappears (sometimes both). Still, non-tank builds have problems with all undodgeable abilities (here's an example of the bull[snip] they have to endure), so singling out Soul Assault isn't really the solution.
92k is not a low tooltip on SA, regardless of the extremes that @Waffennacht could get to, not sure how he got there and what buffs he had. My friends nb was over 110k, but that was stealthed, which breaks immediately and doesn't last the whole channel.
Well, just a quick look at ESO Build Editor & I managed to get 127 913 tooltip with self buffs only for Magicka Warden, and that isn't even the maximum you can get because I put CPs into direct dmg, crit/pen etc too.
With Cyrodiil buffs it'd be a 137 399 tooltip.
2x Kena 5x Alchemist 3x Willpower 1x Asylum if you're curious.
Waffennacht wrote: »@Brutusmax1mus I can tell you exactly what it'll do. 127,913/3.5 = (we're just gonna round a bit) 36,550 per sec.
Bspirit makes it 18,275 per sec
20k resistance (assuming no debuffs) is 30% mitigation so 12,780 per sec
Assuming no light armor penetration, no crit, no concussion etc
Brutusmax1mus wrote: »Brutusmax1mus wrote: »I has a magplar build for pvp...full divines, soulshine, warmaiden, slimecraw 1h 1m 5L. Absolutely zero *** given for defense. 92k buffed tooltip. In that build running soul assault, i still get medium armor, non-nightblades counter a purifying light, javelin, soul assault combo. The only time anything dies from that combo, hes either:
A- a really good player whos simply caught off guard, possibly taking damage from another player.
B- a lower CP player who cannot counter it due to experience or defensive CP.
Lets get real, the way everyones talking about this skill, you think that that combo would be the most OP thing in the game. So why is it that these players are able to counter it? Why do medium armor users still counter it if its supposedly broken op?
If i have given EVERY ounce of potential easy uptime of buffs and offebse to my toon, how come killing with soul assault is still mostly done against only low skill players?
Maybe the skill isnt as op as you guys think? In order for me to get a kill with the above combo on a good player, i have to do some softening blows, get him down a little bit. Only then does the skill do what its supposed to. The same could be said about any combo for any danage ult other classes have. Like stamina and DBoS, used in a combo at the right time against light armor is a WRAP. No chance at defending.
Plus 80% of the DPS mag toons out there that use soul assault arent maximized for tooltip damage and will be lucky to get 75-80k on it. Which isnt much considering the channeltime and the way its decreased in cyrodil (which seems to be much more decrease than other skills). My 1vX build barely gets 65k tooltip, and is accually a damage loss when it would be better to keep spamming puncturing sweeps. It requires a proper setup and combo to be effective...which is balanced in my opinion...after all, it is an ultimate...stop complaining about things that kill you. You ever been hit by a stamblade fully optimized for ganking and damage with turret? FML thats a wrap for me more often than not...but i dont cry, hes build his stamblade for that and me crying about would just be nonsense.
L2P
Actually 92k buffed is pretty low, especially with that gear. It's possible to go up to 120k+ buffed tooltip with Soul Assault.
Anyway, considering half the population are running meta S&B and/or defensive sets like Brass or Impregnable on their medium armor characters, it's hardly surprising that they're able to survive.
Try hitting a non-tank build with it and watch what happens. Either their health or their stam pool disappears (sometimes both). Still, non-tank builds have problems with all undodgeable abilities (here's an example of the bull[snip] they have to endure), so singling out Soul Assault isn't really the solution.
92k is not a low tooltip on SA, regardless of the extremes that @Waffennacht could get to, not sure how he got there and what buffs he had. My friends nb was over 110k, but that was stealthed, which breaks immediately and doesn't last the whole channel.
Well, just a quick look at ESO Build Editor & I managed to get 127 913 tooltip with self buffs only for Magicka Warden, and that isn't even the maximum you can get because I put CPs into direct dmg, crit/pen etc too.
With Cyrodiil buffs it'd be a 137 399 tooltip.
2x Kena 5x Alchemist 3x Willpower 1x Asylum if you're curious.
Im not saying its impossible, but that is not a common build at all. What would that do damage wise against 2.5k crit resistance and 20k spell (easily achievable stats on medium).
Just curious @DDuke what can you get the bow ultimate and rend get up to?
Brutusmax1mus wrote: »Brutusmax1mus wrote: »I has a magplar build for pvp...full divines, soulshine, warmaiden, slimecraw 1h 1m 5L. Absolutely zero *** given for defense. 92k buffed tooltip. In that build running soul assault, i still get medium armor, non-nightblades counter a purifying light, javelin, soul assault combo. The only time anything dies from that combo, hes either:
A- a really good player whos simply caught off guard, possibly taking damage from another player.
B- a lower CP player who cannot counter it due to experience or defensive CP.
Lets get real, the way everyones talking about this skill, you think that that combo would be the most OP thing in the game. So why is it that these players are able to counter it? Why do medium armor users still counter it if its supposedly broken op?
If i have given EVERY ounce of potential easy uptime of buffs and offebse to my toon, how come killing with soul assault is still mostly done against only low skill players?
Maybe the skill isnt as op as you guys think? In order for me to get a kill with the above combo on a good player, i have to do some softening blows, get him down a little bit. Only then does the skill do what its supposed to. The same could be said about any combo for any danage ult other classes have. Like stamina and DBoS, used in a combo at the right time against light armor is a WRAP. No chance at defending.
Plus 80% of the DPS mag toons out there that use soul assault arent maximized for tooltip damage and will be lucky to get 75-80k on it. Which isnt much considering the channeltime and the way its decreased in cyrodil (which seems to be much more decrease than other skills). My 1vX build barely gets 65k tooltip, and is accually a damage loss when it would be better to keep spamming puncturing sweeps. It requires a proper setup and combo to be effective...which is balanced in my opinion...after all, it is an ultimate...stop complaining about things that kill you. You ever been hit by a stamblade fully optimized for ganking and damage with turret? FML thats a wrap for me more often than not...but i dont cry, hes build his stamblade for that and me crying about would just be nonsense.
L2P
Actually 92k buffed is pretty low, especially with that gear. It's possible to go up to 120k+ buffed tooltip with Soul Assault.
Anyway, considering half the population are running meta S&B and/or defensive sets like Brass or Impregnable on their medium armor characters, it's hardly surprising that they're able to survive.
Try hitting a non-tank build with it and watch what happens. Either their health or their stam pool disappears (sometimes both). Still, non-tank builds have problems with all undodgeable abilities (here's an example of the bull[snip] they have to endure), so singling out Soul Assault isn't really the solution.
92k is not a low tooltip on SA, regardless of the extremes that @Waffennacht could get to, not sure how he got there and what buffs he had. My friends nb was over 110k, but that was stealthed, which breaks immediately and doesn't last the whole channel.
Well, just a quick look at ESO Build Editor & I managed to get 127 913 tooltip with self buffs only for Magicka Warden, and that isn't even the maximum you can get because I put CPs into direct dmg, crit/pen etc too.
With Cyrodiil buffs it'd be a 137 399 tooltip.
2x Kena 5x Alchemist 3x Willpower 1x Asylum if you're curious.
Im not saying its impossible, but that is not a common build at all. What would that do damage wise against 2.5k crit resistance and 20k spell (easily achievable stats on medium).
Just curious @DDuke what can you get the bow ultimate and rend get up to?
I believe my stam sorc would get the best stats (Energized & Expert Mage passives) with Ballista:
I'm currently looking at 91 575/5s with self buffs only, though it's on off bar. On main bar it'd deal 94 749/5s
5 Marksman (yes, ESO Build Editor doesn't show the 8% from this set so I manually calculated it), 3x Agi, 2x Slimecraw & 1x Asylum
The other (interruptable & channeled) morph that's more comparable to Soul Assault, Toxic Barrage, would deal 91 249/4 seconds & 54 087/8s afterwards - though being poison damage it no longer benefits from Energized passive.
As for Rend (purgable/cloakable), that'd be 87 373 with Rend & 48 541/8s with Thrive in Chaos morph with a 5938 weapon dmg 36 627 stamina stam sorc build (Briar, Alchemist & Slimecraw).
Oh, also fyi: most high dmg medium builds are lucky to go over 12k spell resistance (or 18k fully buffed). You pretty much need to use a defensive set or S&B to go 20k+. Crit resistance with optimal no dmg shields CP allocation & 7x impen is 3k.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »I has a magplar build for pvp...full divines, soulshine, warmaiden, slimecraw 1h 1m 5L. Absolutely zero *** given for defense. 92k buffed tooltip. In that build running soul assault, i still get medium armor, non-nightblades counter a purifying light, javelin, soul assault combo. The only time anything dies from that combo, hes either:
A- a really good player whos simply caught off guard, possibly taking damage from another player.
B- a lower CP player who cannot counter it due to experience or defensive CP.
Lets get real, the way everyones talking about this skill, you think that that combo would be the most OP thing in the game. So why is it that these players are able to counter it? Why do medium armor users still counter it if its supposedly broken op?
If i have given EVERY ounce of potential easy uptime of buffs and offebse to my toon, how come killing with soul assault is still mostly done against only low skill players?
Maybe the skill isnt as op as you guys think? In order for me to get a kill with the above combo on a good player, i have to do some softening blows, get him down a little bit. Only then does the skill do what its supposed to. The same could be said about any combo for any danage ult other classes have. Like stamina and DBoS, used in a combo at the right time against light armor is a WRAP. No chance at defending.
Plus 80% of the DPS mag toons out there that use soul assault arent maximized for tooltip damage and will be lucky to get 75-80k on it. Which isnt much considering the channeltime and the way its decreased in cyrodil (which seems to be much more decrease than other skills). My 1vX build barely gets 65k tooltip, and is accually a damage loss when it would be better to keep spamming puncturing sweeps. It requires a proper setup and combo to be effective...which is balanced in my opinion...after all, it is an ultimate...stop complaining about things that kill you. You ever been hit by a stamblade fully optimized for ganking and damage with turret? FML thats a wrap for me more often than not...but i dont cry, hes build his stamblade for that and me crying about would just be nonsense.
L2P
Actually 92k buffed is pretty low, especially with that gear. It's possible to go up to 120k+ buffed tooltip with Soul Assault.
Anyway, considering half the population are running meta S&B and/or defensive sets like Brass or Impregnable on their medium armor characters, it's hardly surprising that they're able to survive.
Try hitting a non-tank build with it and watch what happens. Either their health or their stam pool disappears (sometimes both). Still, non-tank builds have problems with all undodgeable abilities (here's an example of the bull[snip] they have to endure), so singling out Soul Assault isn't really the solution.
92k is not a low tooltip on SA, regardless of the extremes that @Waffennacht could get to, not sure how he got there and what buffs he had. My friends nb was over 110k, but that was stealthed, which breaks immediately and doesn't last the whole channel.
Well, just a quick look at ESO Build Editor & I managed to get 127 913 tooltip with self buffs only for Magicka Warden, and that isn't even the maximum you can get because I put CPs into direct dmg, crit/pen etc too.
With Cyrodiil buffs it'd be a 137 399 tooltip.
2x Kena 5x Alchemist 3x Willpower 1x Asylum if you're curious.
Im not saying its impossible, but that is not a common build at all. What would that do damage wise against 2.5k crit resistance and 20k spell (easily achievable stats on medium).
Just curious @DDuke what can you get the bow ultimate and rend get up to?
I believe my stam sorc would get the best stats (Energized & Expert Mage passives) with Ballista:
I'm currently looking at 91 575/5s with self buffs only, though it's on off bar. On main bar it'd deal 94 749/5s
5 Marksman (yes, ESO Build Editor doesn't show the 8% from this set so I manually calculated it), 3x Agi, 2x Slimecraw & 1x Asylum
The other (interruptable & channeled) morph that's more comparable to Soul Assault, Toxic Barrage, would deal 91 249/4 seconds & 54 087/8s afterwards - though being poison damage it no longer benefits from Energized passive.
As for Rend (purgable/cloakable), that'd be 87 373 with Rend & 48 541/8s with Thrive in Chaos morph with a 5938 weapon dmg 36 627 stamina stam sorc build (Briar, Alchemist & Slimecraw).
Oh, also fyi: most high dmg medium builds are lucky to go over 12k spell resistance (or 18k fully buffed). You pretty much need to use a defensive set or S&B to go 20k+. Crit resistance with optimal no dmg shields CP allocation & 7x impen is 3k.
Awesome thanks for that @DDuke. Would something like alchemist back bar, truth ( for robust rings)front bar with kena and masters bow with psn inject over the target not produce better results than marksman?
Waffennacht wrote: »Rend is so absolutely horrid
Brutusmax1mus wrote: »Waffennacht wrote: »Rend is so absolutely horrid
I've enjoyed the constant pressure and healing on my stam sorc in duels. I'm using 5 red mountain 3 agility and asylum dw, masters bow blood spawn. 20 to 24 seconds of an ultimate that heals is nice against everyone but Templars. I don't know anyone that runs purge in duels. Cloaking stam sorcs isn't an easy task either.
Buff up and hurricane, cast blade cloak, this is your easy way to know when rends about to end, then rend, rending slash, cast whirlwind right as blade cloak is ending. If blood spawn procs twice, you'll be at about 100 ultimate, rend is only about 8 second seconds away again. You can run snb instead of bow for defile and a stamina based cc, haven't tried it though. I just like the poison inject execute that also layers my weapon attacks so RM can proc nearly on cooldown from 4 sources even if I'm stunned or recovering.
It's been fun doing something different with console down time. I don't normally run stam sorcs in medium either. I'm going to make one of those ridiculous soul assault and ballista builds too and fight some friends..
Waffennacht wrote: »BTW highest possible armor set up I know:
x2 Kena
x4 alchemist
x4 BSW
x2 Torug
Back bar: x5 alchemist, x5 BSW
Waffennacht wrote: »BTW highest possible armor set up I know:
x2 Kena
x4 alchemist
x4 BSW
x2 Torug
Back bar: x5 alchemist, x5 BSW
Can you drop the torugs for maelstrom cruel flurry? It's not practical but 2000 spell damage would be better than 129.
Waffennacht wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »Rend is so absolutely horrid
I've enjoyed the constant pressure and healing on my stam sorc in duels. I'm using 5 red mountain 3 agility and asylum dw, masters bow blood spawn. 20 to 24 seconds of an ultimate that heals is nice against everyone but Templars. I don't know anyone that runs purge in duels. Cloaking stam sorcs isn't an easy task either.
Buff up and hurricane, cast blade cloak, this is your easy way to know when rends about to end, then rend, rending slash, cast whirlwind right as blade cloak is ending. If blood spawn procs twice, you'll be at about 100 ultimate, rend is only about 8 second seconds away again. You can run snb instead of bow for defile and a stamina based cc, haven't tried it though. I just like the poison inject execute that also layers my weapon attacks so RM can proc nearly on cooldown from 4 sources even if I'm stunned or recovering.
It's been fun doing something different with console down time. I don't normally run stam sorcs in medium either. I'm going to make one of those ridiculous soul assault and ballista builds too and fight some friends..
R u telling me people don't just side step the slowest ult in game? Lol. I'm glad it works for you though
Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »Rend is so absolutely horrid
I've enjoyed the constant pressure and healing on my stam sorc in duels. I'm using 5 red mountain 3 agility and asylum dw, masters bow blood spawn. 20 to 24 seconds of an ultimate that heals is nice against everyone but Templars. I don't know anyone that runs purge in duels. Cloaking stam sorcs isn't an easy task either.
Buff up and hurricane, cast blade cloak, this is your easy way to know when rends about to end, then rend, rending slash, cast whirlwind right as blade cloak is ending. If blood spawn procs twice, you'll be at about 100 ultimate, rend is only about 8 second seconds away again. You can run snb instead of bow for defile and a stamina based cc, haven't tried it though. I just like the poison inject execute that also layers my weapon attacks so RM can proc nearly on cooldown from 4 sources even if I'm stunned or recovering.
It's been fun doing something different with console down time. I don't normally run stam sorcs in medium either. I'm going to make one of those ridiculous soul assault and ballista builds too and fight some friends..
R u telling me people don't just side step the slowest ult in game? Lol. I'm glad it works for you though
Side step? I treat it just like jabs. Do you have a hard time landing it? I didn't miss any last night i don't think. All this was based off duels for about an hour that were against other non meta builds.
I really only use this character for vma, I'm just really really bored. Anyway, you can get some good self healing from surge, rend, bloodthirst and vigor.
I'll just say the build did better than i thought it would. Psn inject, rend, slashes, blade cloak, hurricane, trap beast all ticking on you while red mountain hits isn't all that bad really. Just takes a lot of effort to get rolling.
Waffennacht wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »Rend is so absolutely horrid
I've enjoyed the constant pressure and healing on my stam sorc in duels. I'm using 5 red mountain 3 agility and asylum dw, masters bow blood spawn. 20 to 24 seconds of an ultimate that heals is nice against everyone but Templars. I don't know anyone that runs purge in duels. Cloaking stam sorcs isn't an easy task either.
Buff up and hurricane, cast blade cloak, this is your easy way to know when rends about to end, then rend, rending slash, cast whirlwind right as blade cloak is ending. If blood spawn procs twice, you'll be at about 100 ultimate, rend is only about 8 second seconds away again. You can run snb instead of bow for defile and a stamina based cc, haven't tried it though. I just like the poison inject execute that also layers my weapon attacks so RM can proc nearly on cooldown from 4 sources even if I'm stunned or recovering.
It's been fun doing something different with console down time. I don't normally run stam sorcs in medium either. I'm going to make one of those ridiculous soul assault and ballista builds too and fight some friends..
R u telling me people don't just side step the slowest ult in game? Lol. I'm glad it works for you though
Side step? I treat it just like jabs. Do you have a hard time landing it? I didn't miss any last night i don't think. All this was based off duels for about an hour that were against other non meta builds.
I really only use this character for vma, I'm just really really bored. Anyway, you can get some good self healing from surge, rend, bloodthirst and vigor.
I'll just say the build did better than i thought it would. Psn inject, rend, slashes, blade cloak, hurricane, trap beast all ticking on you while red mountain hits isn't all that bad really. Just takes a lot of effort to get rolling.
I was so excited to run it when it first dropped, then I used it... Then I never used it again
@TheDoomsdayMonster
I don't think you really understand what the problem is.
It isn't that people can't adapt, it is that they're forced to adapt and change their playstyles to something that isn't enjoyable to them.
If a build allows you to face anything without having to make compromises and without having to change playstyles and adapting to whatever you are fighting, then *that* would be a problem, in my opinion.
And you aren't forced to adapt. You can also choose to simply accept that a build which goes balls-out offense without taking defensive measures is going to have vulnerabilities.
You completely missed the point. Yes all builds should have vulnerabilities and make sacrifices so they can adapt. Its not about facing anything without compromises. That was never the point. The point is to actually have a way to face something through compromises and sacrifices that doesnt involve changing your entire playstyle. As the title says, it needs counterplay. Sorry but saying that the counter is to reroll is completely idiotic.
Ultimate_Overlord wrote: »@Sharee Apart from shieldbreaker vs magicka sorc, there is no equivalent to soul assault vs medium armor for light and heavy builds. If your light/heavy build is good (even if its built as a glass cannon), it can survive any combination of skills without having to change your build if you play properly. By your logic, medium builds and magicka sorcs facing shieldbreaker are the only balanced builds in the game.
Ultimate_Overlord wrote: »@Sharee Apart from shieldbreaker vs magicka sorc, there is no equivalent to soul assault vs medium armor for light and heavy builds. If your light/heavy build is good (even if its built as a glass cannon), it can survive any combination of skills without having to change your build if you play properly. By your logic, medium builds and magicka sorcs facing shieldbreaker are the only balanced builds in the game.
Allow me to quote myself here:
"If a build allows you to face anything without having to make compromises and without having to change playstyles and adapting to whatever you are fighting, then *that* would be a problem, in my opinion."
You say the only equivalent to soul assault vs medium is shieldbreaker vs magicka sorc.
I say we need more of these counters, not less.
Ultimate_Overlord wrote: »@Sharee Those arent counters, those are build killers. They do not promote fun or skillful pvp. A person playing optimally and using those sets/skills to counter someone will kill them every time..