
PlautisCarvain wrote: »
Lightspeedflashb14_ESO wrote: »PlautisCarvain wrote: »
The perfect is 33% more effective the the imperfect or the imperfect is 50% less effective, depending on how you want to look at it, it is a huge difference.
Think of it this way, with a charged staff, you have a 42% chance to get these status effects per cast with force pulse, almost the same as the perfect staff AND you get the extra 220% increased chance for the rest of your ablities to proc the status effects. So the imperfect staff is junk.
Lightspeedflashb14_ESO wrote: »PlautisCarvain wrote: »
The perfect is 33% more effective the the imperfect or the imperfect is 50% less effective, depending on how you want to look at it, it is a huge difference.
Think of it this way, with a charged staff, you have a 42% chance to get these status effects per cast with force pulse, almost the same as the perfect staff AND you get the extra 220% increased chance for the rest of your ablities to proc the status effects. So the imperfect staff is junk.
Or you can just run a charge random staff and be done with it xD
PlautisCarvain wrote: »Oh okay now I see, but in my rotation I already do three times force pulse (even before clockwork city came out) so I don't see any disadvantages by not having the perfect one, but thank you for the specifications!
Standardized the chance an ability has to apply a secondary effect, such as burning, chilled, or concussed. These chances are:
Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%