I would prefer a new skill line for each class.
Like giving Sorcerer the Necromancer skill line.
Uhhh... that is pretty much the -opposite- of necromancy, you know...I would like to see a necromancer using his necromancy to keep allies alive instead of summoning skeletons.
Thats up to ZOS.
Yes it would, depending on the race...It doesn't fit in the lore.
...which is actually not quite true, seeing as they do have their own homeland with Pyandonea, just a bit south of mainland tamriel. And thus have at least as much homeland as the orcs... and they -are- around and going strong as a race, unlike some. So they would be entirely viable as player characters, though somewhat rare compared to the "common" races - thus, baing available as unlock in the crown store (possibly at higher price then mere imperials to reflect the extra rarity) would make perfect sense for sea elves.Any of the other races that exist in Tamriel (like the Sea Elves) do not have the numbers to compete with the major races of the continent.
...which means nothing at all considering you can play races dominant in one region in different regions.There is a dominant race in each Major Zone.
Heh, yeah, I thought of that one too. One of the reasons I would prefer a nercomancy skill line to come with a class morph from "sorceror" to "necromancer" - while the two skills -are- related (as Fyr outlined in his writings), they are also -different- thus... let the ones who want to play with the dead declare their "specialization"...starkerealm wrote: »
starkerealm wrote: »dodgehopper_ESO wrote: »I hope for no more classes. I want class lines. Spellcrafting. Weapon skills. Martial arts techniques. Etc.
I could even see adding racial active skills... New weapon skill lines would require new weapons, but... you know, polearms? Crossbows? Illusion Staves? Punch Cat!
Indeed, any new player character races would be -exactly- like imperials. With the rest of their people stille enmies, but the individual character through some misfortune finding themselves exiled from their lands and joining with one of the three banners out of neccessity... (and considered a "traitor" by the rest of their people for it too)SisterGoat wrote: »Any new races would be behind a paywall like the Imperial. They wouldn't join any of the current factions either, that wouldn't make any sense.
Ship. Sailed. Sunk. Long time.Flameheart wrote: »Imagine how awesome this game would be without classes but just skill lines with specific restrictions as weapons and armor skill lines already do.
I disagree. Granted that necromancy is nothing like your typical divine protection magic, it can be used to protect and support too. An ally might have taken a sword through the chest, but he just doesn't die because the necromancer at his side prevents it. Imagine a ghost barrier made from the souls of fallen enemies. Lastly heals on a necromancer class would most likely be life drains similar to what NBs and vampires have. It might not be the typical "I BRING DEATH AND RAISE THEIR CORPSES" necromancer that lives alone but I would still consider that a proper necromancer.TheShadowScout wrote: »
If could see a new class put into ESO, what would it be? I like the Warden a lot but I sort of want to see another melee class.
Not a necromancy skill, really. necromancy would be magic that deals with death, not magic that prevents death. Necromancy might turn the warrior with the sword through the chest into an undead on the spot so he could keep fighting, but... that wouldn't -quite- be what said warrior had in mind when he heard "protect and support"... right?I disagree. Granted that necromancy is nothing like your typical divine protection magic, it can be used to protect and support too. An ally might have taken a sword through the chest, but he just doesn't die because the necromancer at his side prevents it.TheShadowScout wrote: »
...you mean, like some sort of... Bone Shield??? (Yup, Undaunted beat you to it!Imagine a ghost barrier made from the souls of fallen enemies.
...that one would be up the necromancers ally - as long as it involved stealing others lifeforce for themselves. Not to use it to heal some third party, that would be blood magic, which is more akin to the nightblades and vampires skillset, as you rightfully pointed out.Lastly heals on a necromancer class would most likely be life drains similar to what NBs and vampires have.