I would not put ANY new class into ESO... I would put in class morphs to allow -every- character to diversify their class and take up a fourth class skill line, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-iiIf could see a new class put into ESO, what would it be? I like the Warden a lot but I sort of want to see another melee class.
TheShadowScout wrote: »I would not put ANY new class into ESO... I would put in class morphs to allow -every- character to diversify their class and take up a fourth class skill line, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-iiIf could see a new class put into ESO, what would it be? I like the Warden a lot but I sort of want to see another melee class.
Ah, but extending the skill lines would just expand the -skills- of the existing classes not the -classes- themselves!starkerealm wrote: »TheShadowScout wrote: »I would not put ANY new class into ESO... I would put in class morphs to allow -every- character to diversify their class and take up a fourth class skill line, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-iiIf could see a new class put into ESO, what would it be? I like the Warden a lot but I sort of want to see another melee class.
Honestly... If we had to expand the classes, I'd rather see the existing skill lines extended out, with additional active and passive skill options, rather than a fourth skill line locked behind a respec. Simply because of how sensitive ESO is to re-balancing. I mean, anyone else remember back around 1.5 when Werewolf was effectively mandatory for all builds, unless you needed Vampirism?
TheShadowScout wrote: »Ah, but extending the skill lines would just expand the -skills- of the existing classes not the -classes- themselves!
And the idea is, that it would be an add-on, not a respec. So, the three original skill lines would be unchanged, just a fourth added - with three choices as to which flavor of fourth...
...isn't that what a respec is for? To let you shuffle around abilities if you like, or when ZOS changes something?starkerealm wrote: »In other words, it would require a respec if ZOS broke anything, or even if you wanted to shuffle your abilities around significantly.
You mean like... "If you take a class and later realize that you pulled the wrong one, well, oops."starkerealm wrote: »If you pick up an active ability and find out you don't like it... you can just replace it. If you take a morph and later realize that you pulled the wrong one, well, oops.
...you mean, like the specializations in SW-TOR?starkerealm wrote: »Asking someone to evaluate an entire skill line that alters the rest of your class in a way that's substantial enough to be considered its own class... yeah, that's a pretty tough sell.
TheShadowScout wrote: »Maybe... someone might testdrive such things on the PTS?
TheShadowScout wrote: »Or wait until a helpful spirit writes up a guide after testdriving them? Like happens with classes and such?
TheShadowScout wrote: »...you mean, like the specializations in SW-TOR?
Tranquil_Fairy wrote: »A shapeshifter, Druid.. Enough said.
...which are -all- the exact same problems one faces with classes themselves.starkerealm wrote: »Three problems here...
See? I am not advocating -locking- people into a class morph... I am saying the choice should be reversable, allowing them for example to respec their newly tried warlock to a plain sorceror, and try necromancer instead (though with the new skill line needing maxing out on their own, just like if you switch to a different morph in skills)TheShadowScout wrote: »...such a morph could of course be redone just like skill morphs...
Then you suspected wrong, it went back quite a bit further then that. The AD&D "Prestige Classes" were the actual inspiration.starkerealm wrote: »TheShadowScout wrote: »...you mean, like the specializations in SW-TOR?
No, but I kinda suspected that feted mess was behind this suggestion.
...and boy am I thankful for that!starkerealm wrote: »There's no mechanic like in ESO, where a given class can be played in different ways by swapping out the equipment, or selecting different abilities.
Actually... different problem.starkerealm wrote: »This is the problem with your idea from the ground up. You're trying to solve a problem that does not exist in ESO, because of how the game has been designed, by taking a system from a game that doesn't offer internal build diversity in a class.
That actually is wrong - since every character has all those skill lines, they are -not- sub-classes, they are options available for all, and each player can choose whatever they feel like. And change their choices by merely swapping their skill selection. Or are you saying, players only level one skill line? No, that would be silly, right?starkerealm wrote: »In fact, right now, each class in ESO does have three different sub-classes. Each skill line has its own distinct theme, and if you were so inclined, you could make a restricted build from just one of those.
See above. This is not the issue I am adressing - I agree that ESO does not -need- prestige classes because its already pretty free in weapon and armor selection, way moreso then many other systems where classes are locked in their chioces on that regard.starkerealm wrote: »Now, PRCs have never made much sense for characters in TES games. Maybe you could make an argument for Arena, but Daggerfall had a robust class customization system reminiscent of AD&D's kits, and by the time we get to TES3, the nature of the games had changed such that you could comfortably go out of class to expand your character's horizons, if you saw fit.
ESO may be the most restrictive class system in an Elder Scrolls title since Battlespire, but it's still pretty open overall. When you pick a class, you have a lot of latitude to tinker with it and get something you enjoy from it. In fact, it already incorporates something like PRCs into the game. The guild, world weapon, and armor skill lines, serve some of the same purpose as a PRC. The guild and world skills set your character apart and provide a passing sense of uniqueness without creating an inherently imbalanced experience. (Though, I'm sure anyone who's ended up behind me on one of my Blade of Woe rampages through a delve may disagree.)
Well, there our opinions differ - I happen to think it would be great to have more diverse character options then merely expanding on the same old four (plus one now, for some) classes rather then just tack more skills on what is already there.starkerealm wrote: »To be claear, I don't think the game actually needs additional skills and ultimates in each class skill line, just that I think expanding them could offer some interesting new options, and give ZOS another chance to expand on the class flavors. Locking people into a subversion of the class, given the way ESO has been designed (with a limited selection of active skills at any one time, that can be changed at will), suggesting a PRC system just doesn't sound like a good addition.
Oh, I would want more skill lines in general as well... as anyone following my "usual suspects" ought to know:starkerealm wrote: »Now, if you said you wanted to add more skill lines in general, that's a much less controversial position. But asking someone to pick between skill lines, before they've had a chance to use and experiment with them, would not improve the experience.
Compound those problems, with far less flexibility, while asking the player to, again, make a blind decision up front.TheShadowScout wrote: »...which are -all- the exact same problems one faces with classes themselves.starkerealm wrote: »Three problems here...
TheShadowScout wrote: »Oh, and... I think you may have missed ony tiny little line from my concept:See? I am not advocating -locking- people into a class morph... I am saying the choice should be reversable, allowing them for example to respec their newly tried warlock to a plain sorceror, and try necromancer instead (though with the new skill line needing maxing out on their own, just like if you switch to a different morph in skills)TheShadowScout wrote: »...such a morph could of course be redone just like skill morphs...
Does that make it better?
TheShadowScout wrote: »Then you suspected wrong, it went back quite a bit further then that. The AD&D "Prestige Classes" were the actual inspiration.starkerealm wrote: »No, but I kinda suspected that feted mess was behind this suggestion.TheShadowScout wrote: »...you mean, like the specializations in SW-TOR?
TheShadowScout wrote: »...and boy am I thankful for that!starkerealm wrote: »There's no mechanic like in ESO, where a given class can be played in different ways by swapping out the equipment, or selecting different abilities.
Though my idea would be a contuniation of that concept, simple adding further diversification.
TheShadowScout wrote: »Actually... different problem.starkerealm wrote: »This is the problem with your idea from the ground up. You're trying to solve a problem that does not exist in ESO, because of how the game has been designed, by taking a system from a game that doesn't offer internal build diversity in a class.
I don't see my concept as trying to solve the "class-pigeonhole" problem, since as you outlined, ESO does not have that problem.
I see it as trying to solve the problem how to give people more choices, without vexing those who already spent three years playing a dozend characters by locking those choices to newly made characters...
TheShadowScout wrote: »That actually is wrong - since every character has all those skill lines, they are -not- sub-classes, they are options available for all, and each player can choose whatever they feel like.starkerealm wrote: »In fact, right now, each class in ESO does have three different sub-classes. Each skill line has its own distinct theme, and if you were so inclined, you could make a restricted build from just one of those.
TheShadowScout wrote: »And change their choices by merely swapping their skill selection. Or are you saying, players only level one skill line? No, that would be silly, right?
TheShadowScout wrote: »It would be far more viable to claim the armor lines make for different sub-classes (light-magica, medium-stamina, heavy-tanky in either flavor), but since that can be swapped around if someone decides to build their character for it (not like anything keeps you from levelling multiple armor lines after all, even tho it may be a bit ineffective use of your skill points), well... a bit less of a -choice- then I'd like.
TheShadowScout wrote: »See above. This is not the issue I am adressing - I agree that ESO does not -need- prestige classes because its already pretty free in weapon and armor selection, way moreso then many other systems where classes are locked in their chioces on that regard.starkerealm wrote: »Now, PRCs have never made much sense for characters in TES games. Maybe you could make an argument for Arena, but Daggerfall had a robust class customization system reminiscent of AD&D's kits, and by the time we get to TES3, the nature of the games had changed such that you could comfortably go out of class to expand your character's horizons, if you saw fit.
ESO may be the most restrictive class system in an Elder Scrolls title since Battlespire, but it's still pretty open overall. When you pick a class, you have a lot of latitude to tinker with it and get something you enjoy from it. In fact, it already incorporates something like PRCs into the game. The guild, world weapon, and armor skill lines, serve some of the same purpose as a PRC. The guild and world skills set your character apart and provide a passing sense of uniqueness without creating an inherently imbalanced experience. (Though, I'm sure anyone who's ended up behind me on one of my Blade of Woe rampages through a delve may disagree.)
The issue I am adressing is the ESO players desire for more diversification, as expressed in all the "give us necromancy! Give us illusionist! Give us battlemage! Give us..." threads. Only I wrote up a concept to -refit- those ideas to existing classes, so they can be enjoyed by -everyone-, and to make a horizontal progression where people can get new skills that get them playing to max and morph them, thuis breathing new life into characters that may have gotten a bit boring for them, without those new skills actually being an advantage, merely more options to enjoy.
TheShadowScout wrote: »Well, there our opinions differ - I happen to think it would be great to have more diverse character options then merely expanding on the same old four (plus one now, for some) classes rather then just tack more skills on what is already there.starkerealm wrote: »To be claear, I don't think the game actually needs additional skills and ultimates in each class skill line, just that I think expanding them could offer some interesting new options, and give ZOS another chance to expand on the class flavors. Locking people into a subversion of the class, given the way ESO has been designed (with a limited selection of active skills at any one time, that can be changed at will), suggesting a PRC system just doesn't sound like a good addition.
I mean... count the threads that say "give us more skills for DK/NB/So/Te/Wa", then count the ones that say "give us necromancer/illusionist/battlemage/-whatever-" and see which is more desired...
...I just want those "give us more classyness" to be available for all characters, not just newly made ones. That's the whole idea behind my class morph concept! Not fixing some lack of playst<yle pidgeonholing to ESo classes, since ESO classes don't have that issue as much as most other games. But to bring more options and more choices in a way that all can enjoy, isntead of making people start new characters once again when adding a class.
TheShadowScout wrote: »Oh, I would want more skill lines in general as well... as anyone following my "usual suspects" ought to know:starkerealm wrote: »Now, if you said you wanted to add more skill lines in general, that's a much less controversial position. But asking someone to pick between skill lines, before they've had a chance to use and experiment with them, would not improve the experience.
https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideas
...but I really, really like it when people have to make "either-or" choices once in a while, and not get to "choose everything". (Yeah, I do the same in my guild ideas as well - but even there I also think people should be able to reverse their choices should they feel dissatisfied with them!)
Okay, I get it.starkerealm wrote: »So, no. I can get behind the idea of committing to serious changes for a character.
Correction - its not a mechanic -You, personally- want to see in an MMO.starkerealm wrote: »But, it's not a mechanic that you want to see in an MMO.
TheShadowScout wrote: »Okay, I get it.starkerealm wrote: »So, no. I can get behind the idea of committing to serious changes for a character.
You dislike commiting to any choices and want to have everything, all things, all the time.
TheShadowScout wrote: »I on the other hand like having to make choices, like having some drawbacks with my advantages, like having things different then everyone being a "candoitall" clone. And as such, would love to see more choices added to ESO instead of blending evrything into a more bland soup.
TheShadowScout wrote: »Its a wonder you ever made it past having to -gasp- pick a class!
TheShadowScout wrote: »Correction - its not a mechanic -You, personally- want to see in an MMO.starkerealm wrote: »But, it's not a mechanic that you want to see in an MMO.
I, personally, would love to see it.
TheShadowScout wrote: »So let's just agree to disagree on that point, all right?
And in doing so, stop throwing walls of text at each other, since we both made our points, wne obviosuly won't concince each other...
CardboardedBox wrote: »If you want a "different" melee class, just make a full poison based dragonknight build. Use as many poison abilities you can, and use sets that involve poison/disease. It almost feels like a whole new class.
dodgehopper_ESO wrote: »I hope for no more classes. I want class lines. Spellcrafting. Weapon skills. Martial arts techniques. Etc.