The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Should Malevolent Offering be changed?

Jamdarius
Jamdarius
✭✭✭✭✭
a "new" NB skill supposed to be for healers which gives powerfull single target HoT at the cost of roughly 1/3 healer NB life
Edited by Jamdarius on November 20, 2017 12:47PM

Should Malevolent Offering be changed? 56 votes

Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
76%
AzureTheAwareAzuryaValvemakrethf047ys3v3nxSkullfoxnimbliCherryblossomTonturriredspecter23MettaricanaListerJMCADarkloremb10Thalmor-NordmasterVoodooPlatypusLadyNalcaryaDojohodaSpiderKnightAlaztor91 43 votes
No! I love it, keep it as it is, it got some uses to be viable tank/healer NB
17%
Tanis-StormbinderTaliishadelonJudas HelviarynPS4_ZeColmeiaBohnTTasearKonstant_Tel_NecrisLadislaoUrza1234 10 votes
I have no idea what that skill is
5%
theher0notKaspyBelyar 3 votes
  • Jamdarius
    Jamdarius
    ✭✭✭✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    This skill in my opinion is so bad that anyone who had invented it should be fired or take some meds if u ask me...
    The idea of NB healer as the skill tree suggest is to "siphon" health from enemies not ourselves...

    Beside NB healers got enough Heal Over Time effects, what they need is a burst heal with maybe some synergy for other players to use.
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    Its strange how they thought this was a good change to the skill!
  • Azurya
    Azurya
    ✭✭✭✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    harakiri
    nothing more to say
    I tried it in cyro, and I tell you:

    a dead healer is a good-for-nothing-healer!
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    I think it should be tweaked and balanced a bit before it's discarded wholesale. It's an interesting idea for a skill.
    Thrice Empress, Forever Scrub
  • Urza1234
    Urza1234
    ✭✭✭✭
    No! I love it, keep it as it is, it got some uses to be viable tank/healer NB
    #1 Do not use Malevolent Offering unless you already have HoTs on you, yourself, the NB healer.

    #2 What, you dont already have HoTs on yourself? You realize you cant just spam Rushed Ceremony right? You're not a templar.

    #3 If in direct danger and you wish to use Malevolent Offering, afterwards hit Shadowy Disguise, all your HoT ticks will crit for 3 seconds. You have to realize that, intended or not, Shadowy Disguise is a -required- part of a NB healer's kit, especially in pvp.

    Personally, I find myself able to literally spam Malevolent Offering with no real risk.

    I will say however, that I pretty much am finding myself only using Malevolent Offering when I'm bored, because I already have so many HoTs out that 99% of the time I dont need it, and its not a very good burst heal for that other 1% of the time.

    So I find Malevolent Offering to be not particularly dangerous, but also not particularly useful. I think it should either hit multiple targets, or heal much harder over a shorter duration. 8 sec duration is too low to keep it up on more than 1 or two targets, but it doesnt heal enough during those 8 sec to be a real emergency heal, especially for the cost.
    It also doesnt proc Soul Absorption, so its not even useful for sustain.
  • FakeFox
    FakeFox
    ✭✭✭✭✭
    ✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    I like the concept, however the skill in it's current state is unusable. I think the cost is far too high, but the far bigger problem is the targeting. A single target healing skill without smart targeting is absolute trash as you pretty much never hit your target. Especially since you can hit pets and NPCs with it. My suggestion is to change one morph to only be cast on your self and one to be smart target like breath of life or healing ward.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    Make it multi target and it fills a role well. As a single target heal, there are just way too many other options. You can use this, but there is no pressing need to do so. It's not even a smart heal so you have to specifically target someone to use it, which also cuts down the usefulness. You can make this work, but you have to try so hard when other methods of healing are simpler and don't damage you at the same time. It's like jumping through hoops just to get normal functionality out of it.
  • Apache_Kid
    Apache_Kid
    ✭✭✭✭✭
    ✭✭✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    It seemed like a bad idea in theory. It also turned out to be bad in implementation. Crazy! More HoT is not what the NB needs to be a better healer.
  • zammo
    zammo
    ✭✭✭
    Is it still the case in PVP that the HoT is affected by battle spirit but the initial health cost isn't?
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    This skill actually worked pretty decently during the first cycle of PTS, but every change they made to it after was bad. The skill should probably be reverted to how it was on cycle 1, otherwise probably a big redesign is required.
    The Age of Wrobel.
  • Urza1234
    Urza1234
    ✭✭✭✭
    No! I love it, keep it as it is, it got some uses to be viable tank/healer NB
    zammo wrote: »
    Is it still the case in PVP that the HoT is affected by battle spirit but the initial health cost isn't?

    Yeppers.
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Losing Malefic Wreath broke my heart. :'(
  • RaddlemanNumber7
    RaddlemanNumber7
    ✭✭✭✭✭
    ✭✭✭✭
    A useless skill. When you really, really need it you can't use it because your health is already too low to cover the cost. What good is a healing skill you can't use when you're hurt?


    PC EU
  • Ladislao
    Ladislao
    ✭✭✭✭✭
    No! I love it, keep it as it is, it got some uses to be viable tank/healer NB
    Malevolent Offering is a creative and strong boost for not very popular but still fun and effective magblade healers. We should be grateful to the developers for the fact that they are not afraid of such interesting experiments. In addition, both morphs are well balanced.

    I sincerely hope that results of the poll are due to the fact that the vast majority of players simply did not learn how to use it (or guides have not yet come out obviously). Otherwise, I just do not understand what players really need. Oh, sure. "Nerf sorcs, buff dks, add msa token system, necromancer plz" :/
    Everything is viable
  • Autumnhart
    Autumnhart
    ✭✭✭✭
    It needs some tweaking. I experimented with it for a couple of weeks and couldn't find a single scenario where I didn't have some better option. It is an interesting idea though, and a heal out of combat is a welcome addition to the NB kit.
    Shadow hide you.
  • Xoelarasizerer
    Xoelarasizerer
    ✭✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    My Nightblade healer toon is effective enough in normal random dungeons through "offensive healing" which involves a blend of funnel health, refreshing path, mystic orbs and sap essence (if surrounded by a mob with a wounded ally.) along with the restoration staff and trinimac's valor and soul siphon and all that inferior to S.P.C Templar goodness!

    What i'm trying to say, badly, is Malevolent Offering has no place in my Nightblade healer's current set up. My real question is has anyone wasted a toon to try and make Malevolent Offering at least work viably well? Cos it's interesting.... but also GARBAGE (even in comparison to the garbage I just presented!)
    Edited by Xoelarasizerer on November 20, 2017 4:38PM
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    While I find most options of the poll very exaggerated thus not reflecting my personal opinion of the skill, I do think that they need to make a few changes to this skill: make it scale of whichever is highest between the max stam/weapon damage and max mag/spell damage; make the skill cost affected by Battle Spirit.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    6571 damage every 8 seconds — or more if you want to apply it to multiple allies — is a pretty good proc set if you ask me.

    Wait, hasn’t zos been nerfing those? :sleepy:
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
    https://discord.gg/UHtZhz8

    Sorcerer Discussion:
    https://discord.gg/e3QkCS8

    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
    https://discord.gg/6CmzBFb

    TONKS!
    https://discord.gg/DRNYd39

    Werewolf Discussion:
    https://discord.gg/aDEx2ev

    Vampire Discussion:
    https://discord.gg/yfzck8Q
  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    Jamdarius wrote: »
    This skill in my opinion is so bad that anyone who had invented it should be fired or take some meds if u ask me...
    The idea of NB healer as the skill tree suggest is to "siphon" health from enemies not ourselves...

    Beside NB healers got enough Heal Over Time effects, what they need is a burst heal with maybe some synergy for other players to use.

    Aside from the synergy (synergies suck as they are generally spotty to activate, screw up dps's rotations, etc.) I agree with this. When I think of the HOT's a NB healer has, funnel (which targets low health players like breath), and refreshing path, I don't really see much in a self-emulating HOT to attract. Especially one of less than impressive magnitude.

    Bottom lines
    1) healers are really more about group buffs than than heals anyway. I don't think a NB healer with HOTS from resto abilities and funnel and refreshing path was really shy heals so much as shy any compelling reason to use a NB over the templar you built as a healer way back in the day.

    2) ZOS will never make the + side of a self emulating heal near powerful enough to make up for the - side. ZOS is scared of powerful abilities even when they are narrow and balanced and that - side is a big one since dead healers pretty much mean wipes whatever content you are doing.

    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • KingJ
    KingJ
    ✭✭✭✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    OdinForge wrote: »
    This skill actually worked pretty decently during the first cycle of PTS, but every change they made to it after was bad. The skill should probably be reverted to how it was on cycle 1, otherwise probably a big redesign is required.
    They need to revert the skill to how it was then it and allow it to scale with max stat and it would have been amazing
    Edited by KingJ on November 20, 2017 5:42PM
  • makreth
    makreth
    ✭✭✭✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    Well we can all agree even Zos devs that this skill is poorly executed even though the general idea behind is great. It just doesn't provide.

    1)It's single traget (difficult to target a specific person among the crowds). Smart healing doesn't work on this ability since NB is already the primary target, loses a ton of health to cast it making it only a specific targeted cast.
    2) Cost is standardized based on level. This is very bad in every way, I don't know who thought of this. It should be a % of current life. Right now, with a food buff on a healer NB this takes 1/3 of the health.
    3)As above Risk vs Reward. It's a no-no. PVP and PVE this isn't an option.
    4) Other abilities way better than this one. The only useful utility this brings to a NB is minor mending but the risk isn't worth it at all.

    In general this ability is very unreliable at the moment..
    Edited by makreth on November 20, 2017 5:50PM
  • PS4_ZeColmeia
    PS4_ZeColmeia
    ✭✭✭✭✭
    No! I love it, keep it as it is, it got some uses to be viable tank/healer NB
    I actually like it. I do think we need a tab targeting on console. On PS4, simple swiping left or right on the touch pad would work. Perhaps toggling the skill, like healing springs, and then swiping would work awesome.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    In pvp the health cost is not reduced but the heal is by 50% LOL

    I can give some credit for the attempt of creativity but its just simly not useful in PVP or PVE and is way way too dangerous to use in high level combat.
  • Jamdarius
    Jamdarius
    ✭✭✭✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    Ladislao wrote: »
    Malevolent Offering is a creative and strong boost for not very popular but still fun and effective magblade healers. We should be grateful to the developers for the fact that they are not afraid of such interesting experiments. In addition, both morphs are well balanced.

    I sincerely hope that results of the poll are due to the fact that the vast majority of players simply did not learn how to use it (or guides have not yet come out obviously). Otherwise, I just do not understand what players really need. Oh, sure. "Nerf sorcs, buff dks, add msa token system, necromancer plz" :/

    Could you exactly show how are you using that skill? Like some video/screenshot/anything? Cause as far as I see this skill might be only used in some situations, not being used as main HoT skill. And sorry but as far as it is NB healers are possible class role but I just don't see them run Vet trials for example. As a healer NB, it is kinda pissing me off that ZOS doesn't do anything about it and only templars got proper healing/buff tools (don't know much about warden healers yet though).

    I always thought this game allows me to pick class and be whatever I want but it seems it doesn't let you do endgame content the way you want. I have never seen players allowing non-templar healers being in even 1 Vet Trial and trust me I would love to be in 1 but I know that I would be just a burden without proper tools that templars have.

    About players saying use that skill than go shadow disguise - ye in PvP that may work but not in Vet Dungs, trials etc where u need to spam those heals. Sometimes 3 seconds without healer may cause many deaths and like somebody mentioned try to cast it in 12 man raid when it isn't smart cast heal.

    Before it was even released I wrote a petition multiple times on forum what would help heal NB to be better but ofc nobody answered from ZOS... And ye this poll is pretty much based on my own feelings about that skill, aren't all voting based on it anyway?


    Here is what I wrote about that skill and send it to zos a long time ago now
    22281758_1634980516584209_8469026758571425073_n.jpg?oh=451d3e3cd940f1452cab6011368adb86&oe=5AA6709A
    Edited by Jamdarius on November 20, 2017 10:53PM
  • Alaztor91
    Alaztor91
    ✭✭✭✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    Don't worry, ZOS will probably rework the skill 10+ times like eclipse and maybe in a year it will actually be a decent one lol.
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    Yes! This skill is bad, resto staff is better HoT anyways, sacrificing 1/3 healer life is suicide in Vet dungeons just to keep 1 guy alive, no use in PvP because of the health cost
    Tried dps , healer , tank with this skill .
    Garbage , developers have to pass iq test cmon...
Sign In or Register to comment.