LiquidPony wrote: »Dude.
Go to your sewer base. Go to the ladders. Pick the ladder that leads up to the district that has your crafting station (Noble's Conquest: Noble's District; Redistributor: Arboretum District; Armor Master: Memorial District). Go up the ladder. Go to the crafting station. Craft your stuff. Delete this post.
There is absolutely no reason for you to be in the sewers fighting anything unless you want to be.
Alternatively, join a guild that has all the attunable crafting stations. Most large trading guilds offer this perk.
You are the one who should consider deleting posts.
Whether I have to be there, need to be there, or should be there is irrelevant.
The point is healers should not have their abilities slashed in half while fighting monsters there. If they are going to do that - then they should should slash everyone's damage in half while fighting monsters there as well.
LiquidPony wrote: »Dude.
Go to your sewer base. Go to the ladders. Pick the ladder that leads up to the district that has your crafting station (Noble's Conquest: Noble's District; Redistributor: Arboretum District; Armor Master: Memorial District). Go up the ladder. Go to the crafting station. Craft your stuff. Delete this post.
There is absolutely no reason for you to be in the sewers fighting anything unless you want to be.
Alternatively, join a guild that has all the attunable crafting stations. Most large trading guilds offer this perk.
You are the one who should consider deleting posts.
Whether I have to be there, need to be there, or should be there is irrelevant.
The point is healers should not have their abilities slashed in half while fighting monsters there. If they are going to do that - then they should should slash everyone's damage in half while fighting monsters there as well.
VaranisArano wrote: »PVP zones have Battle Spirit active, which is the effect that is cutting your heals in half. This is true in Cyrodiil and true in the Imperial City, which is a PVP zone. As has been explained, the purpose of this is to make counterplay possible in player vs player combat.
Imperial City is designed to mingle PVP and PVE. While you are fighting a District Boss, another player can jump in the middle and gank you (happened to me, no sweat, I was trying to die to the Screeching Matron and doing better than expected). When you are fighting Xivkyn in the sewers, a small group of players can roll right over you. Or you can be the attacker, spotting a player distracted by a mob and hitting them while their back was turned for more Tel Var stones. In that sort of a mixed environment, there's no way for ZOS to say "Oh, you were healing from an NPC ability here, full heals" and "Ooooh, someone ganked you, half heal for that." The game doesn't calculate your heals based on the source of damage, it looks at your buffs and the debuffs on you and calculates your heals accordingly. So from a game design perspective, all or nothing makes sense
You also went up against a couple of the Imperial City equivalent of World Bosses. Those flag holding mobs are the Sewer bosses and yes, they are nasty in confined spaces. I tend to avoid or sneak around them carefully when I'm farming in the sewers. Nor do they have a leash mechanic the way other mobs do, or at least if they do its quite a long one. There are also smaller bosses for each of the conflict areas of the Sewers, indicated by crossed swords or a scrolling text that announces when you crossed over to a new area. I found these plenty challenging to solo but doable. Even the mobs that aren't special still have a lot of "mini-boss" types like Xivkyn or Daedroths with over 100k health. I'm not surprised that you found the Sewer Bosses to be a challenge - most players do, and they definitely wreck my face if I walk into one of them unawares. Soloing them is doable since some people will farm them for Tel Var, but its a serious challenge.
In conclusion, Imperial City is a combat-packed PVE and PVP zone that is chock full of mobs including lots of wandering world bosses designed to wreck the day of any player they find. Battle Spirit comes with the PVP territory. Personally, because of the amount of fighting against mobs I prefer to farm in the districts or the sewers on a DPS toon because its painfully slow on my healer/tank character.
LiquidPony wrote: »LiquidPony wrote: »Dude.
Go to your sewer base. Go to the ladders. Pick the ladder that leads up to the district that has your crafting station (Noble's Conquest: Noble's District; Redistributor: Arboretum District; Armor Master: Memorial District). Go up the ladder. Go to the crafting station. Craft your stuff. Delete this post.
There is absolutely no reason for you to be in the sewers fighting anything unless you want to be.
Alternatively, join a guild that has all the attunable crafting stations. Most large trading guilds offer this perk.
You are the one who should consider deleting posts.
Whether I have to be there, need to be there, or should be there is irrelevant.
The point is healers should not have their abilities slashed in half while fighting monsters there. If they are going to do that - then they should should slash everyone's damage in half while fighting monsters there as well.
The only appropriate response:
L2P dude.
Battle Spirit reduces damage received 50% as well.
Oh I don't blame you for preferring to use a DPS toon. I would as well considering they cut all your healing in half yet your damage remains the same when fighting monsters in that zone. That just seems blatantly unfair to me. But who knows, maybe I'm just being unreasonable for expecting not to have my build's focus cut in half while fighting monsters yet offensive builds remain the same.
I wish I had known about that bs before I purchased Imperial City. Now if all the damage was cut in half too down there too I wouldn't be so annoyed by it.
Drummerx04 wrote: »
Oh I don't blame you for preferring to use a DPS toon. I would as well considering they cut all your healing in half yet your damage remains the same when fighting monsters in that zone. That just seems blatantly unfair to me. But who knows, maybe I'm just being unreasonable for expecting not to have my build's focus cut in half while fighting monsters yet offensive builds remain the same.
I wish I had known about that bs before I purchased Imperial City. Now if all the damage was cut in half too down there too I wouldn't be so annoyed by it.
I call bull. Explain to me how cutting the damage of your low damage healer in half would improve your solo experience.
Healing is halved as well as damage received. ( not done). It actually works in healings favor by you not getting one shot by players so you actually get a chance to heal.
The NPCs are balanced with these mechanics in mind. It’s meant to be risky content. And there are far scarier things in the sewers to someone like you than roaming NPCs. Especially when you can’t figure out how to avoid them with their loud audio and flashing circle.
VaranisArano wrote: »PVP zones have Battle Spirit active, which is the effect that is cutting your heals in half. This is true in Cyrodiil and true in the Imperial City, which is a PVP zone. As has been explained, the purpose of this is to make counterplay possible in player vs player combat.
Imperial City is designed to mingle PVP and PVE. While you are fighting a District Boss, another player can jump in the middle and gank you (happened to me, no sweat, I was trying to die to the Screeching Matron and doing better than expected). When you are fighting Xivkyn in the sewers, a small group of players can roll right over you. Or you can be the attacker, spotting a player distracted by a mob and hitting them while their back was turned for more Tel Var stones. In that sort of a mixed environment, there's no way for ZOS to say "Oh, you were healing from an NPC ability here, full heals" and "Ooooh, someone ganked you, half heal for that." The game doesn't calculate your heals based on the source of damage, it looks at your buffs and the debuffs on you and calculates your heals accordingly. So from a game design perspective, all or nothing makes sense
You also went up against a couple of the Imperial City equivalent of World Bosses. Those flag holding mobs are the Sewer bosses and yes, they are nasty in confined spaces. I tend to avoid or sneak around them carefully when I'm farming in the sewers. Nor do they have a leash mechanic the way other mobs do, or at least if they do its quite a long one. There are also smaller bosses for each of the conflict areas of the Sewers, indicated by crossed swords or a scrolling text that announces when you crossed over to a new area. I found these plenty challenging to solo but doable. Even the mobs that aren't special still have a lot of "mini-boss" types like Xivkyn or Daedroths with over 100k health. I'm not surprised that you found the Sewer Bosses to be a challenge - most players do, and they definitely wreck my face if I walk into one of them unawares. Soloing them is doable since some people will farm them for Tel Var, but its a serious challenge.
In conclusion, Imperial City is a combat-packed PVE and PVP zone that is chock full of mobs including lots of wandering world bosses designed to wreck the day of any player they find. Battle Spirit comes with the PVP territory. Personally, because of the amount of fighting against mobs I prefer to farm in the districts or the sewers on a DPS toon because its painfully slow on my healer/tank character.
I wish I had known about that bs before I purchased Imperial City. Now if all the damage was cut in half too down there too I wouldn't be so annoyed by it.
VaranisArano wrote: »PVP zones have Battle Spirit active, which is the effect that is cutting your heals in half. This is true in Cyrodiil and true in the Imperial City, which is a PVP zone. As has been explained, the purpose of this is to make counterplay possible in player vs player combat.
Imperial City is designed to mingle PVP and PVE. While you are fighting a District Boss, another player can jump in the middle and gank you (happened to me, no sweat, I was trying to die to the Screeching Matron and doing better than expected). When you are fighting Xivkyn in the sewers, a small group of players can roll right over you. Or you can be the attacker, spotting a player distracted by a mob and hitting them while their back was turned for more Tel Var stones. In that sort of a mixed environment, there's no way for ZOS to say "Oh, you were healing from an NPC ability here, full heals" and "Ooooh, someone ganked you, half heal for that." The game doesn't calculate your heals based on the source of damage, it looks at your buffs and the debuffs on you and calculates your heals accordingly. So from a game design perspective, all or nothing makes sense
You also went up against a couple of the Imperial City equivalent of World Bosses. Those flag holding mobs are the Sewer bosses and yes, they are nasty in confined spaces. I tend to avoid or sneak around them carefully when I'm farming in the sewers. Nor do they have a leash mechanic the way other mobs do, or at least if they do its quite a long one. There are also smaller bosses for each of the conflict areas of the Sewers, indicated by crossed swords or a scrolling text that announces when you crossed over to a new area. I found these plenty challenging to solo but doable. Even the mobs that aren't special still have a lot of "mini-boss" types like Xivkyn or Daedroths with over 100k health. I'm not surprised that you found the Sewer Bosses to be a challenge - most players do, and they definitely wreck my face if I walk into one of them unawares. Soloing them is doable since some people will farm them for Tel Var, but its a serious challenge.
In conclusion, Imperial City is a combat-packed PVE and PVP zone that is chock full of mobs including lots of wandering world bosses designed to wreck the day of any player they find. Battle Spirit comes with the PVP territory. Personally, because of the amount of fighting against mobs I prefer to farm in the districts or the sewers on a DPS toon because its painfully slow on my healer/tank character.
I wish I had known about that bs before I purchased Imperial City. Now if all the damage was cut in half too down there too I wouldn't be so annoyed by it.
they nerfed the heck out of IC about a year or so ago...you probably just got annoyed by the surprise of having your abilities messed with...
IC is easily my favorite DLC to date...great stories, fun fights (still have a lot of trouble soloing "defeat molag bal's temple forces" quest)...
if anything - be happy IC isn't overflowing with gankers like it used to be...
sad actually that it's so empty these days...
Healing is halved as well as damage received. ( not done). It actually works in healings favor by you not getting one shot by players so you actually get a chance to heal.
The NPCs are balanced with these mechanics in mind. It’s meant to be risky content. And there are far scarier things in the sewers to someone like you than roaming NPCs. Especially when you can’t figure out how to avoid them with their loud audio and flashing circle.
I am not talking about against players.
I am talking about against non player enemies in the Imperial City. And whether or not you can avoid them is beside my point. I can avoid the whole damn zone by simply not going there.
Dude.. you are in a pvp zone. They can't just balance it for you like it was PvE. Yes, your heals are cut in half when fighting mobs, because there is no way for the game to work out whether you use those heals to save yourself against mobs or against players. If you would have your 100% healing and get attacked by a player while fighting mobs, you would have 2 times as much healing as you would normally have in pvp. This cannot happen, because people would just pull a random mob when they get attacked by a player and get godly OP heals. With damage is it different. You do your normal 100% damage against mobs, because the game can detect that you are damaging a mob and not a player. That is where the difference lies. Please think about these things before going on a rant.Well you soloed a flag boss in the sewers and won, that's pretty damn impressive to me. Stay away from the bosses, find the crafting station on the city map, check what district and climb the right ladder. From there sneak to the crafting station.
Oh, and don't mind the "I one shoot everything in the game and it's not just my BiW build (best in world) but it's actually my skills and fast fingers...and muscle memory, I'm so good I'm marrying myself" ***. Their egos are so self inflated they talk with a helium voice....
Only the blue one. The red one killed me - or whether I let it kill me after running around with it chasing me for a half hour (and I'm not exaggerating..... it must chase you literally forever). If my heals had not been cut in half however I could have probably beaten it.
And honestly that's what annoys me so much about this. It's how they cut my healing in half. If they are going to put players who focus on healing skills at a disadvantage when fighting enemies down there then they should do the same to offensive characters.
Healing is halved as well as damage received. ( not done). It actually works in healings favor by you not getting one shot by players so you actually get a chance to heal.
The NPCs are balanced with these mechanics in mind. It’s meant to be risky content. And there are far scarier things in the sewers to someone like you than roaming NPCs. Especially when you can’t figure out how to avoid them with their loud audio and flashing circle.
I am not talking about against players.
I am talking about against non player enemies in the Imperial City. And whether or not you can avoid them is beside my point. I can avoid the whole damn zone by simply not going there.
And like I said; content was designed with this in mind. You’re not supposed to be able to solo everything
Dude.. you are in a pvp zone. They can't just balance it for you like it was PvE.Well you soloed a flag boss in the sewers and won, that's pretty damn impressive to me. Stay away from the bosses, find the crafting station on the city map, check what district and climb the right ladder. From there sneak to the crafting station.
Oh, and don't mind the "I one shoot everything in the game and it's not just my BiW build (best in world) but it's actually my skills and fast fingers...and muscle memory, I'm so good I'm marrying myself" ***. Their egos are so self inflated they talk with a helium voice....
Only the blue one. The red one killed me - or whether I let it kill me after running around with it chasing me for a half hour (and I'm not exaggerating..... it must chase you literally forever). If my heals had not been cut in half however I could have probably beaten it.
And honestly that's what annoys me so much about this. It's how they cut my healing in half. If they are going to put players who focus on healing skills at a disadvantage when fighting enemies down there then they should do the same to offensive characters.
And make it even harder for you?Dude.. you are in a pvp zone. They can't just balance it for you like it was PvE.t.Well you soloed a flag boss in the sewers and won, that's pretty damn impressive to me. Stay away from the bosses, find the crafting station on the city map, check what district and climb the right ladder. From there sneak to the crafting station.
Oh, and don't mind the "I one shoot everything in the game and it's not just my BiW build (best in world) but it's actually my skills and fast fingers...and muscle memory, I'm so good I'm marrying myself" ***. Their egos are so self inflated they talk with a helium voice....
Only the blue one. The red one killed me - or whether I let it kill me after running around with it chasing me for a half hour (and I'm not exaggerating..... it must chase you literally forever). If my heals had not been cut in half however I could have probably beaten it.
And honestly that's what annoys me so much about this. It's how they cut my healing in half. If they are going to put players who focus on healing skills at a disadvantage when fighting enemies down there then they should do the same to offensive characters.
Fine then. Then they should cut damage in half against non-player enemies as well.
That's really the only way this argument makes sense to me.
And make it even harder for you?Dude.. you are in a pvp zone. They can't just balance it for you like it was PvE.t.Well you soloed a flag boss in the sewers and won, that's pretty damn impressive to me. Stay away from the bosses, find the crafting station on the city map, check what district and climb the right ladder. From there sneak to the crafting station.
Oh, and don't mind the "I one shoot everything in the game and it's not just my BiW build (best in world) but it's actually my skills and fast fingers...and muscle memory, I'm so good I'm marrying myself" ***. Their egos are so self inflated they talk with a helium voice....
Only the blue one. The red one killed me - or whether I let it kill me after running around with it chasing me for a half hour (and I'm not exaggerating..... it must chase you literally forever). If my heals had not been cut in half however I could have probably beaten it.
And honestly that's what annoys me so much about this. It's how they cut my healing in half. If they are going to put players who focus on healing skills at a disadvantage when fighting enemies down there then they should do the same to offensive characters.
Fine then. Then they should cut damage in half against non-player enemies as well.
That's really the only way this argument makes sense to me.
So I've been inside the Imperial City last couple of days trying to make it to a crafting station so I can make some shield for my writ. My first attempt ended embarrassingly with me realizing I forgot to purchase the style material so I had to make this journey twice. lol
To sum it up: I've been getting my butt kicked down there and dying over and over. Some flying vampire guy who spawns armies I couldn't even hurt. These flag-holding mobs who do crazy damage and seem to chase you forever if you try to get away. I was able to kill the blue one - once - though it was certainly not easy. The red one just does so much damage my heals can't keep up (no matter how many of them I stack) and seeing as he chases you forever well I guess dying was my only option there too.
So why was my character - capable of soloing world bosses and dungeons and doing veteran content - getting his @$$ handed to him so easily? Then I finally noticed why - my heals are cut in half?
wtf
So let me get this straight - my heals are cut in half yet the damage of everything else isn't? What genius came up with that idea? Why would anyone want to play a character that focuses on healing in this game when it comes to anything PvP-related if all my abilities are cut in half yet the offensive abilities of everyone else remains untouched? I guess healers are just suppose to be sacrificial lambs in PvP huh?
I don't know who is responsible for this - and I'll be charitable and say misguided decision - but nice job. You just alienated me from ever wanting to have anything to do with your PvP. The developers of this game have an obvious bias against healers and instead favor offensive play-styles and builds (this is also evident in VMA). It's extremely unfair to the players who favor and create these kind of builds. So if you have some weird thing against healers then just remove them from your game or something already - because cutting them in half and then expecting them to go up against players who remain at full strength when it comes to their build's specialty is beyond unfair and stupid.
I'm usually quite positive in respect to this game (you can check my past history to see that). But this is one area where the game fails spectacularly. So until you change this grossly unfair and annoying disadvantage you can count me out of ever wasting my time dying in your Imperial City or anywhere else you feel a need to slash my character in half and putting me at the mercy of everything else.
man, I still remember bringing my level 30, no cp NB into IC for the first time...i was pissed too...
those grievous twilights will stay on your butt forever...try to get away and you'd run smack dab into some other mob which would aggro on to you...
good thing I was a NB, cuz all I did was sneak around for the first couple of months...
not sure I saw it above - what class are you using for your healer @Jeremy ?
Dude.. you are in a pvp zone. They can't just balance it for you like it was PvE.Well you soloed a flag boss in the sewers and won, that's pretty damn impressive to me. Stay away from the bosses, find the crafting station on the city map, check what district and climb the right ladder. From there sneak to the crafting station.
Oh, and don't mind the "I one shoot everything in the game and it's not just my BiW build (best in world) but it's actually my skills and fast fingers...and muscle memory, I'm so good I'm marrying myself" ***. Their egos are so self inflated they talk with a helium voice....
Only the blue one. The red one killed me - or whether I let it kill me after running around with it chasing me for a half hour (and I'm not exaggerating..... it must chase you literally forever). If my heals had not been cut in half however I could have probably beaten it.
And honestly that's what annoys me so much about this. It's how they cut my healing in half. If they are going to put players who focus on healing skills at a disadvantage when fighting enemies down there then they should do the same to offensive characters.
Fine then. Then they should cut damage in half against non-player enemies as well.
That's really the only way your argument makes any sense to me.
rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
No popcorn.
Be right back when I make some.
ZOS basically tried to make PvE in IC and Cyrodiil as similar as possible to PvE in overland zones, without having it affect pvp. You do realize that with 50% damage nerf, there would be a lot more people having problems. It would require a total rebalancing on the mobs offensive and defensive capabilities. This is just as good as it gets for pve in a pvp zone.And make it even harder for you?Dude.. you are in a pvp zone. They can't just balance it for you like it was PvE.t.Well you soloed a flag boss in the sewers and won, that's pretty damn impressive to me. Stay away from the bosses, find the crafting station on the city map, check what district and climb the right ladder. From there sneak to the crafting station.
Oh, and don't mind the "I one shoot everything in the game and it's not just my BiW build (best in world) but it's actually my skills and fast fingers...and muscle memory, I'm so good I'm marrying myself" ***. Their egos are so self inflated they talk with a helium voice....
Only the blue one. The red one killed me - or whether I let it kill me after running around with it chasing me for a half hour (and I'm not exaggerating..... it must chase you literally forever). If my heals had not been cut in half however I could have probably beaten it.
And honestly that's what annoys me so much about this. It's how they cut my healing in half. If they are going to put players who focus on healing skills at a disadvantage when fighting enemies down there then they should do the same to offensive characters.
Fine then. Then they should cut damage in half against non-player enemies as well.
That's really the only way this argument makes sense to me.
Whether it is harder or easier for me is not the point of my criticism.
It is the fact that healing abilities suffer a huge 50% nerf when fighting against non-player enemies in Imperial City while offensive abilities go unpunished. That's simply unfair.
If my build's focus is going to be cut in half so should everyone else's.
Dude.. you are in a pvp zone. They can't just balance it for you like it was PvE.Well you soloed a flag boss in the sewers and won, that's pretty damn impressive to me. Stay away from the bosses, find the crafting station on the city map, check what district and climb the right ladder. From there sneak to the crafting station.
Oh, and don't mind the "I one shoot everything in the game and it's not just my BiW build (best in world) but it's actually my skills and fast fingers...and muscle memory, I'm so good I'm marrying myself" ***. Their egos are so self inflated they talk with a helium voice....
Only the blue one. The red one killed me - or whether I let it kill me after running around with it chasing me for a half hour (and I'm not exaggerating..... it must chase you literally forever). If my heals had not been cut in half however I could have probably beaten it.
And honestly that's what annoys me so much about this. It's how they cut my healing in half. If they are going to put players who focus on healing skills at a disadvantage when fighting enemies down there then they should do the same to offensive characters.
Fine then. Then they should cut damage in half against non-player enemies as well.
That's really the only way your argument makes any sense to me.
They could do that. But they'd probably also half the health of the mobs down there to keep the balance as they want it. Net result? No change.
You have to remember that it isn't the damage that matters, but ttk.
rustic_potato wrote: »Wait you died to NPCs in Imperial City? ROFL
Yes I did. Many times. In fact I lost count.
Try going in there as a build that focuses on healing and I suspect you may have similar results.
I find it extremely hard to die to mobs in Imperial City, especially as a healer.
1. Sounds like you ran into a boss that is not intended, and certainly not designed, to be done solo. Pretty much the bosses in DLC zones are not easy as those in the original zones.
2. You were in a PvP zone and all our damage, healing and shields are cut in half. This is the norm and it is the same in Cyrodiil, including the delvs there.
ForsakenSin wrote: »