Chilly-McFreeze wrote: »What is the difference between OPs idea and merely taking off a few pieces of armor to increase the difficulty?
I think there's a subtle difference. Part of the enjoyment of a 'build' game like ESO is seeing your plan come to life and testing it out in a variety of content. Simply removing bits of armour is never going to be as fulfilling, even if the effect is similar.
In the context of this thread the plan is to increase the difficulty so it would be very effective to remove some armor to meet this need. Instead you are suggesting build to the max to make the content easier but ask Zos to make it more difficult.
I guess the question is where does one want to find their fun. Playing the game with a challenge or getting the best gear possible and feel strong so you can feel a little challenge killing some mobs.
I can tell you I when I am in combat my gear is not on my mind.
Searching for a challenge and obtaining good gear doesn't necessarily exclude each other. Sure it would be easier to just undress but isn't the whole game designed around your builds, feeling different with different builds? If you exclude builds from this game, it will come closer to feel like a action shooter instead of a rpg.
What is the difference between OPs idea and merely taking off a few pieces of armor to increase the difficulty?
Seems so much easier to do so and it both reduces the damage one does and increases the damage one receives. Exactly what is being discussed.
What is the difference between OPs idea and merely taking off a few pieces of armor to increase the difficulty?
Seems so much easier to do so and it both reduces the damage one does and increases the damage one receives. Exactly what is being discussed.
You dont get more gold or more loot or more exp from doing that.
Exactly my point. Thx for explaining it so well.
Yes, the game is designed around us coming up with builds that suite the needs for what we are doing.
...
Just thinking realistically, but everyone has the right to dream.
Girl_Number8 wrote: »I think touching the basic quests is ridiculous and hurtful to a majority of the player base.
These forums are a minority. I am sure you have not completed all the in-game achievements, very few have. You want a challenge, go for that or delete all your characters and start from scratch with no help from friends.
Again someone who don't understand the purpose of a challenge ...
Let's took dungeon as exemple , do you remember WGT and ICP dungeons at their release ? They was ( and they still ) beautiful ! I remember that no one wanted to try these dungeon with me cause i was a noob, so i started watching some build ( yeah cause the eso Tutorial don't teach you anything unfortunaly except how to light attack/block and heavy attack) and i get good thank to one of the old Yolo wizard build, then i found a group to try WGT ... this was A W E S O M E... i don't remember how much time this took us to kill the first boss but ... he was so beautiful and the longer the fight was ... the most stressful it was... and once we killed it we was like " YEAH ! we did it", but the best is that this was only the first boss !
What i mean ? When a content is very hard and long, you get this stressful feeling at the 40/30% of the boss life ... and when you kill it you get this awesome feeling of acomplishment, and this is what we want at the end of a Challenge ...
Mutilate your own char to make the content difficulty isn't that fun ... i would prefer the boss to get more health and damage with faster animation by using the memento you are talking about.
Nightfall12 wrote: »Why not just start a guild for people that want bigger challenges and run content with a simple rule. NO GOLD items dungeon runs, or vet mode without purple gear. set the challenges and share them with your guild. BAsiccaly instead of Get Gud..you know Get-bad.
There's been a lot of back-and-forth on the forum recently about overland difficulty. Ultimately, no tweak to general difficulty is going to please everyone, so I want to propose the use of Mementos to achieve that effect for individual players. The system would be something like below.
Talk to an Undaunted member to obtain two Mementos. Turning on the Memento provides a buff that lasts 30 minutes (and can be disabled via menus). Upon entering any new area, a text warning pops up, reminding you the buff is active. Additionally, players may not queue for dungeons, PvP, etc. while the Memento is active to avoid problems there.
Two versions of the Memento exist, something like:
- Minor Challenge -
e.g., Damage taken +5%, Damage dealt - 5%
- Major Challenge -
e.g., Damage taken +15%, Damage dealt - 15%
The Mementos are separate, meaning a player can toggle neither, one or both at the same time to tailor difficulty per character.
Having Challenges active counts towards achievements for killing enemies in Challenge mode. Completing several achievements earns different titles, access to some unique achievement furnishings at a vendor, and other account-bound cosmetic items (e.g. a pet or mount).
None of this is meant to make overland content arduous. It would merely prolong some fights for players in good gear and remind them to pay a bit more attention. Additionally, it would give new players an idea of what they may need to work on before jumping into tougher group content, helping them adjust to new challenges.
That's it. I'm not claiming that this is a perfect system that ought to be (or should/will be) implemented. I am curious if the various sides of this debate would accept something along these lines and we could get back to fighting over other, more interesting stuff.
I like this idea. Although I think it needs to be harsher, and with their own perks:
Dark Souls Momento: -15% damage done, +15% damage received. XP earned +25%
Doctordarkspawn's tears: -30% damage done, +30% damage received. Gold earned +50%
Girl_Number8 wrote: »Girl_Number8 wrote: »I think touching the basic quests is ridiculous and hurtful to a majority of the player base.
These forums are a minority. I am sure you have not completed all the in-game achievements, very few have. You want a challenge, go for that or delete all your characters and start from scratch with no help from friends.
You are really against anything to make more of a challenge, arent you? This wouldnt be forced,i twould be optional.
Yes I am when it will cause problems. It won't go well at all, it never does with ZoS, the result will be an inferior gaming experience. I have my challenges in getting the extra conditions completed on vet trials and PvP the performance is a challenge in itself. They need to fix the existing problems before adding more screwed up script for a minority of the player base, which is this forum.
These need attention first lag, chat, dc's, bugged quests, PvP, loading screens, add-ons, customer service, etc.
When CwC dropped there is a prime example of the incompetence level we all have come to know. It will break the game more. Major issues need to be fixed first, that would be the games performance issues.
You do realize QA, bug fixing and new feature development are different people right? There would be no effect to the fixing of bugs and the like.