Two things:
Every good player I've tried to SA in the past managed to survive and recover from the damage and stam drain. I've seen clips of mediocre players surviving it and winning the fight, even.
Dunno how they did, blocking single ticks, I guess. Anyways.
Can Mist Form actually mitigate it sufficiently? That would allow you to move unsnared to LoS while recovering stam and wasting your enemy's ultimate.
Anyone tested that yet? Is it practicable?
Oh, and please spare me your crocodile tears, shieldbreakers.
TheDoomsdayMonster wrote: »The funny thing is that no one gave a good reason why SA shouldnt be interruptable and apply a 70% snare. Or why it gives cc immunity to the caster. Or why it should even have 7-8 ticks of dmg basically making the block counter a no no for anyone without snb. I mean, the counter to medium already exists in the form of being undodgeable and doing stupid high dmg. Why the rest of the mechanics even exist?
I'm pretty sure I touched on this, but I'll go over it again...
SA is fine as it due to the downsides of using the ability:
It can be broken by breaking LoS (which is maginified in area's where there are lots of twists and turns and/or structures to break LoS with)...
Cloak can break it after 2 seconds...
You are completely exposed for the duration of the channel; against a proper build, the user of SA can be killed easily by a strong counter attack during this time. Against a strong counter attack the user has only 2 options: hold the channel and die or cancel out of the channel and attempt to heal up before dying (thereby ending the channel prematurely and wasting a significant portion of its damage)...
You are unable to take any other action during the channel; this plays directly into the former point as you cant heal, dodge roll, block, or perform any other action to save yourself during the channelling of the ability...
IMHO, these downsides justify SA staying as is...
As for the power level of the ability, it should be strong; you have to save the world to acquire it afterall...
Edit: keep in mind that SA is a single target 3+ sec channel. In the grand scheme of things, there are abilities in this game that are potentially much more destructive than SA and simutaneously last a much longer time than SA does (and said abilities dont leave you exposed and incapable of performing other actions during their duration)...
SA isnt all that...
For example, much of the time (unless I'm 1v1) Devouring Swarm will net more damage and be more useful than SA will...
People do not carry trees with them to LOS whenever they get soul assaulted. SA has a 70% snare. If there is no rock, tree or whatever right next to you then u aint going to LOS anything.
Cloak is one "counter" if u can call that a counter. But i guess its better than nothing. The issue that is NB specific. Ironically only NBs run medium these days. Other classes in medium are under extinction.
Speak for urself when u are talking about being exposed while channeling. You are playing in light armor full divines. No wonder u are exposed. A normal build with impen, shields, heavy or whatever will not go down in 3 seconds. And those who wish to try should be prepared to take 20k-30k dmg in 3 seconds. 90% of the people that tried this on me ended up either dying or going on defensive when they realised they are going to die if they dont block. And no, the other 10% didnt kill me. I was either cancelling it to go on defensive because i was getting zerged or cancelling it to finish the target with an execute.
Speak for urself again when u are talking about combos. Curse,fury, purifying light, shalk, inferno, skoria, dots etc. Those are things happening during SA. Put in the mix a cc before or after SA along with some burst ability or execute like frags, spectral bow, jesus beam and u are looking at some of the most stupid combos in the entire game.
ezeepeezee wrote: »TheDoomsdayMonster wrote: »Why every threads about soul assault since Homestead eventually just moves to constant bickering between people so bad they cant kill anything with it and people not actually using build countered by it. It is pretty much simple.
Soul assault counters
- dodge roll defense of medium by being undodgeable and by forcing you to block (cant block when dodging and vice versa)
- mobility of medium by applying huge snare and by forcing you to selfsnare yourself with block
- kiting capability of medium by applying huge snare and working from long distance
- healing capability of medium by dealing large amount of damage unhealable by simple vigor or too early use of rally
- resource sustain capability of medium by forcing you to block to both disable regen and drain resources (from blocking and healing)
It literally disables everything that means to be medium armor build for 4 seconds (2 seconds on NB). So no, if you cant kill people with it you are either bad or they are good enough that they could strip naked to bare first and survive fighting you for 4sec. Which, lets be real, is not that much difficult. Does not mean it should be happening. I am sure, plenty of shield (stack) users would change their playstyle and build to not die if there was ulti that disabled shields for 4sec. Same goes for all block users if they were unable to block for 4sec (and that is just one part of their defense), yet it would still be pretty stupid counter. It is also amplified greatly if used by many opponents, allowing any group (of any skill) to focus the medium armor builds, arguably the weakest builds when under focus of undodgeable abilities.
And no it is not build issue. Building medium armor with 30k resistance, shield and 30k hp is not solution. That is one of the roots of problem why everybody is heavy. It is simply pointless to play tanky medium. It is not designed to be tanky and glass cannon builds worked just fine for several years of this game. "Dont be glass cannon" is not saying anything more than would be saying "dont play DK" to everyone that complains DK are bad now or "dont play pvp" to everyone complaining about lags or no sounds.
Someone can be a glass canon; that's their option and there is nothing wrong with that...
But they better be ready to have their faces melted off by Soul Assault if they go down that road; with the glass canon builds, you can melt someone, but you can be melted as well...
That's something that you sign off on if you choose to go all in on damage...
Edit: there are pro's and cons to everything; these Medium Armor builds can potentially be beasts in close quarters combat so its not like they are filled with nothing but negatives; you cant have it all...
How about magicka builds, which can build for full damage ("glass cannon") and capitalize on that by having 15k spammable dmg shields? Do they get "melted" like medium armor builds that try to build for full damage?
Don't answer, rhetorical question. Just think about it for a while.
And no, this isn't shield QQ, it's just lamenting that medium armor can't build for full dmg (anymore) like magicka builds can.
Your rhetorical questions is patently wrong due to the extremely narrow view you seem to have in this.
By definition a shield stacking Sorc will not be doing damage 1/3 of the time since they will be stacking shields. If they do take damage then it become half their time merely taking care of themselves.
Second, and most important, a stam player who knows what they're doing an easily sustain their health in 1vX.
I suggest those complaining because something hurts to much or they are bullied by sorcs start looking at some vids to, hopefully, find ways to become a better player and stead of QQ in the forums asking for the game to be nerfed to their skill level.
It's really fabulous seeing a skilled stam with player in action. Sad to see those on the early side of the learning curve qq in the forums.
And a stam build spends 1/3 (if not more) of the time dodge rolling/recasting Vigor (which btw has shorter duration than dmg shields). What is your point?
There's no comparison between the survivability of a high dmg non-S&B medium armor build & a high dmg magicka build, they're on entirely different levels - just look at how the stamina defensive skills scale compared to magicka ones.
1k stamina=19 health/second for Vigor
1k magicka=220 to shield strength
Magicka defensive skills are literally over 10 times more efficient.
My Vigor heals for an average 8k over 5 seconds~ on my high damage bowblade, 10k over 5 seconds~ on my melee stamblade with 5k weapon dmg. A single shield cast (instant, not over 5 seconds) is typically over 50% more efficient, even before accounting the fact that you gain an average 15%~ more mitigation (compared to medium armor's base non-S&B mitigation) by removing crits from opponent
The only way for a stam build to "easily sustain their health" in 1vX (or even 1v1 against opponents with lots of undodgeable damage) is to go S&B and outheal damage while blocking. That's just a mathematical fact.
Dodge rolling used to be enough to help survive things, but those days are long gone.
@DDuke
If you are going to make such claims using actual numbers please try to be reasonably accurate.
If you are going to accuse others of being inaccurate, then atleast have the courtesy of being accurate yourself.Outside of PvP (PvP numbers would be comparable since the heal and shield are reduced by the same margin.}
Resolving Vigor costs barely 3k and heals for 11.4k over 5 seconds
Resolving Vigor costs 3160 stamina in a 5/1/1 setup and has a tooltip of 15 729/5s with 4779 weapon damage & 34 754 stamina.Harness Magicka costs 4k and protects for 10k for up to 6 seconds, can be less.
Harness Magicka costs 3920 magicka and has a tooltip of 22 343 (+30%=29 046) with 5/1/1 setup with 53 872 magicka and 2591 spell dmg (latter doesn't affect shield strength, fully aware of that).Hardened Ward costs 3300 and protects for 11k for up to 6 seconds, can be less.
Hardened Ward costs 2984 with the same build & protects for 23 670 (+33%=31 481)Deadly Cloak costs less than 3k and reduces AoE damage by 25% for 15 seconds (add does a little damage).
What does Deadly Cloak have to do with anything?Numbers can be slightly different depending on the build.
"slightly"(tm)So it is clear that the numbers you presented are not even close to anything actual. Both shields and vigor are comparable in HP returned/protected. It is not clear were you got the numbers that a shield is 11x stronger than vigor per resource cost. That is clearly false.
Numbers I presented are accurate - get 1k more stamina/magicka on your character and see how tooltips change, it's not rocket science.
But in case you misunderstood: casting shield every second is (atleast) 10x stronger defense than relying on Vigor ticks to survive.
1k stamina/100 weapon dmg=19 health/second (not 19 over 5 seconds) & 1k magicka=+220 shield strength, as I wrote on first page of this thread.
If you compare whole tooltips, casting one shield is almost twice as strong as what Vigor returns over 5 seconds.The fact remains, my point, that a skilled player has great survival in PvP. As I stated, watch some videos. It is fabulous watching a skilled stamina player or two in a fight against players 3x their numbers and clearing the field. You just might learn something.
Enjoy the game and have a good day.
Well, I happen to be one making such videos. I'm fully aware what different builds are capable of and what they aren't, and survivability definitely isn't the strong suit of any full dmg medium build, and even less so for sustain builds, if they don't run defensive sets or S&B (while full dmg magicka builds still get great survivability with 15k+ shields).
A damage heavy stamina build capitalizes on dealing with their opponents quick enough so that your own survivability doesn't become an issue. Pressured, these high damage stam builds crumble unless they run S&B.
Lmao.
My numbers are accurate. The ever so slight difference between your vigor cost and mine would clearly be explained with 7pc medium due to the extra stam cost reduction. It's fairly common for stam in medium armor to go a full 7 or 6/1.
Sure they do, if there's no other option (e.g. Marksman+Morag bow builds). Otherwise 5/1/1 always performs better for high damage builds, thanks to undaunted passive.Your also showing a higher number for the vigor heal. Thx, but my guess is you have a few Co into increasing healing or are getting a healing buff.
Never the less, the higher number your getting from vigor proves my point even further. Thx again.
Hey, as I said it's important to be accurate.
For the record: that's with zero CPs into +healing (as explained before, only a fool would put points there) and without Minor/Major Mending or Vitality as stamblades like me don't have feasible ways of accessing those buffs.
Major Brutality, Minor Berserk & weapon dmg enchant are the only buffs affecting the tooltip.As for your your different numbers for the shields it's clearly explain by gear build and CP. anyone. Funny how you even say this isn't rocket science yet you say I am inaccurate. What a hypocritical joke. Lol
Sorry, I don't get that. I thought we were comparing a maximum damage magicka build to a maximum damage stamina build - seems fairly straightforward to me.Of course your way to wiggle around the facts is a magicks user could cast the shield every second. Yea. He isn't doing anything else but burning his magicka.
Sure, at that moment the high damage magicka build might not be doing any damage, but atleast the magicka build survives - unlike a medium build that just gets blown out with all the undodgeable [snip].
That's kind of the entire point.You were stating a difference of 11x which by even your recent numbers you proved yourself flat wrong. Interesting how that works. Silly to argue about someone not doing any damage to you.
I said that magicka abilities scale better and that 1k magicka=+220 shield strength & 1k stamina=19 health/second.
Per second, that is 1:11 ratio in terms of efficiency when it comes to survivability.
Please point out where I'm wrong rather than repeating the same thing over & over again.
If you're going to say that "heals crit shields don't", then here's a quick calculation on how the scenario would look like if we added all available & feasible modifiers:
Crit Modifier 73%, Crit Chance 36.6%=an average 26.718% increase to heals.
Vigor tooltip 15 729/5->3145.8+26.718%=3986/second average healing
Alright, lets apply the negative modifiers:
3986-50%(Battle Spirit)=1993 health/second on average
1993-[44%(62 points Befoul Major Defile)+22%(62 points Befoul Minor Defile)]=678 health/second on average
...and compare it to the damage shields:
31 481(Hardened Ward)-50%(Battle Spirit)=15 740
29 046(Dampen Magic)-50%(Battle Spirit)=14 523
Are you sure you want to add these variables such as crits & buffs into the mix? They don't look good on medium armor.Last, if you have to ask what deadly cloak has to do with anything then this conversation needs to delve into some very basic aspects first.
Yes, some basic aspects, such as: who the [snip] has bar space for a situational niche skill such as Blade Cloak, and what does it have to do with anything? By same logic I could bring up Mist Form, Cleanse or Dark Cloak and claim they have something to do with the subject (when they don't).Again, watch some videos. Not the ones you make since you probably already know what you do. You might learn from others.
Aha, as a matter of fact I do watch a lot of streams & youtube videos.
Perhaps you have a recent one to link where the player is playing a high damage stamina build (not a S&B tank build) and has no problems with survivability?I am so glad I don't blame specific skills when I lose but realize there is something I could do different, do better. I certainly don't blame a skill that's been through various nerfs.
Oh, BTW, vigor also crits. Shields done. Thx and enjoy the game.
Who's blaming any specific skill? I'm saying medium armor lacks in survivability if they don't run S&B, that's just pretty much a fact these days.
It wasn't always like that, you were able to use Vigor better back in the days when dodge roll practically guaranteed it would heal you back up. That's just not the reality of ESO anymore, and that way of playing & surviving hasn't really been replaced with any alternative besides S&B tanking.
Oh. By your comparing apples to oranges. Which was clear as mud the first time you posted it.
Saying 1k magicka=+220 shield strength & 1k stamina=19 health/second, as you did, is like saying wrecking blow does 1k damage led 1k stam but rendering slashes only does 20 damage per 1k stam.
Your comparing an instant to a dot and only taking into account 1 tick of that dot.
Anyone with rudimentary math knowledge would be able to confidently say that's BS. The comparison is completely flawed.
Didn't bother commenting in the rest since if this is the basis of your argument the rest doesn't matter. The comparison is so flawed it seems more intended to mislead others. I will give you the benefit of the doubt you did not design it to mislead others but was merely accidental.
I think the disconnect is that you're not considering the timeframes in a frenetic PVP environment. In my opinion, it is in fact apt to make the comparison between the raw values. The shield can save you from an entire burst combo (and then some) in an instant, whereas if you vigor + roll or w/e, you're getting a very small heal in that first 1s of the cast. That makes a tremendous difference. Not to mention that all of the undodgeable damage will eat you up very quickly if you're just trying to vigor and roll.
I've been praying ZOS would see fit to give stamina/medium some kind of shielding for the several years I've been playing. Shields, as a mechanic in general, are ridiculous to me and I hope they are changed drastically.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »The funny thing is that no one gave a good reason why SA shouldnt be interruptable and apply a 70% snare. Or why it gives cc immunity to the caster. Or why it should even have 7-8 ticks of dmg basically making the block counter a no no for anyone without snb. I mean, the counter to medium already exists in the form of being undodgeable and doing stupid high dmg. Why the rest of the mechanics even exist?
I'm pretty sure I touched on this, but I'll go over it again...
SA is fine as it due to the downsides of using the ability:
It can be broken by breaking LoS (which is maginified in area's where there are lots of twists and turns and/or structures to break LoS with)...
Cloak can break it after 2 seconds...
You are completely exposed for the duration of the channel; against a proper build, the user of SA can be killed easily by a strong counter attack during this time. Against a strong counter attack the user has only 2 options: hold the channel and die or cancel out of the channel and attempt to heal up before dying (thereby ending the channel prematurely and wasting a significant portion of its damage)...
You are unable to take any other action during the channel; this plays directly into the former point as you cant heal, dodge roll, block, or perform any other action to save yourself during the channelling of the ability...
IMHO, these downsides justify SA staying as is...
As for the power level of the ability, it should be strong; you have to save the world to acquire it afterall...
Edit: keep in mind that SA is a single target 3+ sec channel. In the grand scheme of things, there are abilities in this game that are potentially much more destructive than SA and simutaneously last a much longer time than SA does (and said abilities dont leave you exposed and incapable of performing other actions during their duration)...
SA isnt all that...
For example, much of the time (unless I'm 1v1) Devouring Swarm will net more damage and be more useful than SA will...
People do not carry trees with them to LOS whenever they get soul assaulted. SA has a 70% snare. If there is no rock, tree or whatever right next to you then u aint going to LOS anything.
Cloak is one "counter" if u can call that a counter. But i guess its better than nothing. The issue that is NB specific. Ironically only NBs run medium these days. Other classes in medium are under extinction.
Speak for urself when u are talking about being exposed while channeling. You are playing in light armor full divines. No wonder u are exposed. A normal build with impen, shields, heavy or whatever will not go down in 3 seconds. And those who wish to try should be prepared to take 20k-30k dmg in 3 seconds. 90% of the people that tried this on me ended up either dying or going on defensive when they realised they are going to die if they dont block. And no, the other 10% didnt kill me. I was either cancelling it to go on defensive because i was getting zerged or cancelling it to finish the target with an execute.
Speak for urself again when u are talking about combos. Curse,fury, purifying light, shalk, inferno, skoria, dots etc. Those are things happening during SA. Put in the mix a cc before or after SA along with some burst ability or execute like frags, spectral bow, jesus beam and u are looking at some of the most stupid combos in the entire game.
To retort...
People don't carry trees with them, but they are responsible for playing to their characters strengths...
If you are weak against SA then I'd suggest fighting in locations that have obstructions present to use as cover and avoid wide open area's where you can be burst down and cant readily break LoS...
So my original point stands (as a retort to your incorrect assertion that "no one gave a good reason why SA shouldnt be interruptable and apply a 70% snare) that this ability can be countered by breaking LoS...
I'm glad that you agree that Cloak is a viable counter for SA; so we see eye to eye there...
As for being exposed, you fell off the stupid wagon with this one as anyone using SA is exposed...
You cant cast anything while channeling this ability you [snip]!
You cant block while channeling this ability you [snip]!
You cant dodge roll while channeling this ability you [snip]!
Now yes, you can cast a defensive ability before channeling this ability (as I do), but that doesn't change the FACT that once you trigger SA, you have dedicated your character to doing nothing else but channeling it unless you choose you cancel it mid channel...
So use your common sense dude; you are exposed while using this ability...end of story.
And yes, I wear 5 light, 1 medium, 1 heavy, and all divines and can not only easily withstand SA, but withstand a lone opponents counter attack when I am the one using SA (I only have to cancel out of it if I'm being focused fired upon by multiple attackers)...
This is a testament to the strength of my build and a black mark against those of you that struggle against it...
As for the combo's that include SA, how is this relevant? Most Ultimates can kill when used properly in the mist of a strong combo, so your attempted point against SA fails...
All in all, you have failed to counter my argument as pertains why SA needs to stay as is...
I say again, SA is fine...
You all that struggle with it simply need to adapt instead of crying for a nerf because your current build cannot withstand it...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »The funny thing is that no one gave a good reason why SA shouldnt be interruptable and apply a 70% snare. Or why it gives cc immunity to the caster. Or why it should even have 7-8 ticks of dmg basically making the block counter a no no for anyone without snb. I mean, the counter to medium already exists in the form of being undodgeable and doing stupid high dmg. Why the rest of the mechanics even exist?
I'm pretty sure I touched on this, but I'll go over it again...
SA is fine as it due to the downsides of using the ability:
It can be broken by breaking LoS (which is maginified in area's where there are lots of twists and turns and/or structures to break LoS with)...
Cloak can break it after 2 seconds...
You are completely exposed for the duration of the channel; against a proper build, the user of SA can be killed easily by a strong counter attack during this time. Against a strong counter attack the user has only 2 options: hold the channel and die or cancel out of the channel and attempt to heal up before dying (thereby ending the channel prematurely and wasting a significant portion of its damage)...
You are unable to take any other action during the channel; this plays directly into the former point as you cant heal, dodge roll, block, or perform any other action to save yourself during the channelling of the ability...
IMHO, these downsides justify SA staying as is...
As for the power level of the ability, it should be strong; you have to save the world to acquire it afterall...
Edit: keep in mind that SA is a single target 3+ sec channel. In the grand scheme of things, there are abilities in this game that are potentially much more destructive than SA and simutaneously last a much longer time than SA does (and said abilities dont leave you exposed and incapable of performing other actions during their duration)...
SA isnt all that...
For example, much of the time (unless I'm 1v1) Devouring Swarm will net more damage and be more useful than SA will...
People do not carry trees with them to LOS whenever they get soul assaulted. SA has a 70% snare. If there is no rock, tree or whatever right next to you then u aint going to LOS anything.
Cloak is one "counter" if u can call that a counter. But i guess its better than nothing. The issue that is NB specific. Ironically only NBs run medium these days. Other classes in medium are under extinction.
Speak for urself when u are talking about being exposed while channeling. You are playing in light armor full divines. No wonder u are exposed. A normal build with impen, shields, heavy or whatever will not go down in 3 seconds. And those who wish to try should be prepared to take 20k-30k dmg in 3 seconds. 90% of the people that tried this on me ended up either dying or going on defensive when they realised they are going to die if they dont block. And no, the other 10% didnt kill me. I was either cancelling it to go on defensive because i was getting zerged or cancelling it to finish the target with an execute.
Speak for urself again when u are talking about combos. Curse,fury, purifying light, shalk, inferno, skoria, dots etc. Those are things happening during SA. Put in the mix a cc before or after SA along with some burst ability or execute like frags, spectral bow, jesus beam and u are looking at some of the most stupid combos in the entire game.
To retort...
People don't carry trees with them, but they are responsible for playing to their characters strengths...
If you are weak against SA then I'd suggest fighting in locations that have obstructions present to use as cover and avoid wide open area's where you can be burst down and cant readily break LoS...
So my original point stands (as a retort to your incorrect assertion that "no one gave a good reason why SA shouldnt be interruptable and apply a 70% snare) that this ability can be countered by breaking LoS...
I'm glad that you agree that Cloak is a viable counter for SA; so we see eye to eye there...
As for being exposed, you fell off the stupid wagon with this one as anyone using SA is exposed...
You cant cast anything while channeling this ability you [snip]!
You cant block while channeling this ability you [snip]!
You cant dodge roll while channeling this ability you [snip]!
Now yes, you can cast a defensive ability before channeling this ability (as I do), but that doesn't change the FACT that once you trigger SA, you have dedicated your character to doing nothing else but channeling it unless you choose you cancel it mid channel...
So use your common sense dude; you are exposed while using this ability...end of story.
And yes, I wear 5 light, 1 medium, 1 heavy, and all divines and can not only easily withstand SA, but withstand a lone opponents counter attack when I am the one using SA (I only have to cancel out of it if I'm being focused fired upon by multiple attackers)...
This is a testament to the strength of my build and a black mark against those of you that struggle against it...
As for the combo's that include SA, how is this relevant? Most Ultimates can kill when used properly in the mist of a strong combo, so your attempted point against SA fails...
All in all, you have failed to counter my argument as pertains why SA needs to stay as is...
I say again, SA is fine...
You all that struggle with it simply need to adapt instead of crying for a nerf because your current build cannot withstand it...
Yes you are "exposed", but if you arent going to die then your argument fails. Thats common sense.
We are talking about medium armor builds and you bring a magicka templar as an example to how to counter SA. Thats not common sense.
Yes all ultimates can be used in combos. So your argument that SA is different in that aspect, fails. Thats common sense.
And yes all ultimates can be used in combos. The difference is what u can do against those combos. No ability in the game shuts down all defensive mechanics of a specific playstyle and thats a fact. You are arguing facts now. Thats common sense.
To make it a little more simple for you. The counter to medium is undodgeable. The rest are not needed and u just defend it because u dont want to lose ur crutches.
You are talking about people adapting and yet you also refuse to adapt to a change to SA that will promote more skillful gameplay.
You changed ur argument a million times so far. You said SA is a mega nuke against medium, you said its cheese, you even said its guaranteed death and now you changed it to its an "ok ultimate" like every other other ult and easy to counter. Im not even sure why you are arguing anymore. You cant even agree with urself.
Literally almost everyone disagreed with you, called your build trash and made fun of all the things you said. Even those that defend SA admitted that it is a hard counter to medium. You ve been proven wrong on how mechanics works and you have no experience in medium armor. And yet you somehow still believe that everyone everyone is wrong. Either we are all stupid or you are just wrong buddy. Its time to accept it. But im sure that ur ego is so big to the point where you actually believe that everyone is stupid and u are the one who is right.
What i never understood is how can people actually think that they are good players when they zerg people down.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »The funny thing is that no one gave a good reason why SA shouldnt be interruptable and apply a 70% snare. Or why it gives cc immunity to the caster. Or why it should even have 7-8 ticks of dmg basically making the block counter a no no for anyone without snb. I mean, the counter to medium already exists in the form of being undodgeable and doing stupid high dmg. Why the rest of the mechanics even exist?
I'm pretty sure I touched on this, but I'll go over it again...
SA is fine as it due to the downsides of using the ability:
It can be broken by breaking LoS (which is maginified in area's where there are lots of twists and turns and/or structures to break LoS with)...
Cloak can break it after 2 seconds...
You are completely exposed for the duration of the channel; against a proper build, the user of SA can be killed easily by a strong counter attack during this time. Against a strong counter attack the user has only 2 options: hold the channel and die or cancel out of the channel and attempt to heal up before dying (thereby ending the channel prematurely and wasting a significant portion of its damage)...
You are unable to take any other action during the channel; this plays directly into the former point as you cant heal, dodge roll, block, or perform any other action to save yourself during the channelling of the ability...
IMHO, these downsides justify SA staying as is...
As for the power level of the ability, it should be strong; you have to save the world to acquire it afterall...
Edit: keep in mind that SA is a single target 3+ sec channel. In the grand scheme of things, there are abilities in this game that are potentially much more destructive than SA and simutaneously last a much longer time than SA does (and said abilities dont leave you exposed and incapable of performing other actions during their duration)...
SA isnt all that...
For example, much of the time (unless I'm 1v1) Devouring Swarm will net more damage and be more useful than SA will...
People do not carry trees with them to LOS whenever they get soul assaulted. SA has a 70% snare. If there is no rock, tree or whatever right next to you then u aint going to LOS anything.
Cloak is one "counter" if u can call that a counter. But i guess its better than nothing. The issue that is NB specific. Ironically only NBs run medium these days. Other classes in medium are under extinction.
Speak for urself when u are talking about being exposed while channeling. You are playing in light armor full divines. No wonder u are exposed. A normal build with impen, shields, heavy or whatever will not go down in 3 seconds. And those who wish to try should be prepared to take 20k-30k dmg in 3 seconds. 90% of the people that tried this on me ended up either dying or going on defensive when they realised they are going to die if they dont block. And no, the other 10% didnt kill me. I was either cancelling it to go on defensive because i was getting zerged or cancelling it to finish the target with an execute.
Speak for urself again when u are talking about combos. Curse,fury, purifying light, shalk, inferno, skoria, dots etc. Those are things happening during SA. Put in the mix a cc before or after SA along with some burst ability or execute like frags, spectral bow, jesus beam and u are looking at some of the most stupid combos in the entire game.
To retort...
People don't carry trees with them, but they are responsible for playing to their characters strengths...
If you are weak against SA then I'd suggest fighting in locations that have obstructions present to use as cover and avoid wide open area's where you can be burst down and cant readily break LoS...
So my original point stands (as a retort to your incorrect assertion that "no one gave a good reason why SA shouldnt be interruptable and apply a 70% snare) that this ability can be countered by breaking LoS...
I'm glad that you agree that Cloak is a viable counter for SA; so we see eye to eye there...
As for being exposed, you fell off the stupid wagon with this one as anyone using SA is exposed...
You cant cast anything while channeling this ability you [snip]!
You cant block while channeling this ability you [snip]!
You cant dodge roll while channeling this ability you [snip]!
Now yes, you can cast a defensive ability before channeling this ability (as I do), but that doesn't change the FACT that once you trigger SA, you have dedicated your character to doing nothing else but channeling it unless you choose you cancel it mid channel...
So use your common sense dude; you are exposed while using this ability...end of story.
And yes, I wear 5 light, 1 medium, 1 heavy, and all divines and can not only easily withstand SA, but withstand a lone opponents counter attack when I am the one using SA (I only have to cancel out of it if I'm being focused fired upon by multiple attackers)...
This is a testament to the strength of my build and a black mark against those of you that struggle against it...
As for the combo's that include SA, how is this relevant? Most Ultimates can kill when used properly in the mist of a strong combo, so your attempted point against SA fails...
All in all, you have failed to counter my argument as pertains why SA needs to stay as is...
I say again, SA is fine...
You all that struggle with it simply need to adapt instead of crying for a nerf because your current build cannot withstand it...
Yes you are "exposed", but if you arent going to die then your argument fails. Thats common sense.
We are talking about medium armor builds and you bring a magicka templar as an example to how to counter SA. Thats not common sense.
Yes all ultimates can be used in combos. So your argument that SA is different in that aspect, fails. Thats common sense.
And yes all ultimates can be used in combos. The difference is what u can do against those combos. No ability in the game shuts down all defensive mechanics of a specific playstyle and thats a fact. You are arguing facts now. Thats common sense.
To make it a little more simple for you. The counter to medium is undodgeable. The rest are not needed and u just defend it because u dont want to lose ur crutches.
You are talking about people adapting and yet you also refuse to adapt to a change to SA that will promote more skillful gameplay.
You changed ur argument a million times so far. You said SA is a mega nuke against medium, you said its cheese, you even said its guaranteed death and now you changed it to its an "ok ultimate" like every other other ult and easy to counter. Im not even sure why you are arguing anymore. You cant even agree with urself.
Literally almost everyone disagreed with you, called your build trash and made fun of all the things you said. Even those that defend SA admitted that it is a hard counter to medium. You ve been proven wrong on how mechanics works and you have no experience in medium armor. And yet you somehow still believe that everyone everyone is wrong. Either we are all stupid or you are just wrong buddy. Its time to accept it. But im sure that ur ego is so big to the point where you actually believe that everyone is stupid and u are the one who is right.
What i never understood is how can people actually think that they are good players when they zerg people down.
Blah, blah, blah...
I should have known better than to try to have honest debate with someone who continuously makes incorrect assumptions and states them as facts as repeatedly as you do...
You are hopeless...
[Snip]
Atleast you now (and it required massive effort to get you to see it) agree that SA leaves you exposed for its duration...
Atleast I was able to get through to you on some level...thank god.
And yes, we are talking about Medium builds and I as well as others have stated that we've seen medium take a SA and turn the tables and win against the attacker...
[Snip]
And my build is not garbage; yours is and we both know it; you cried and screamed to the heavens about being nerfed because you knew it would make you worthless...so now you have moved on to a different toon and are crying about that one now.
Its the sole reason you are on here raging about SA being too strong...
Oh and I never said that SA was different than other Ults are pertains to combo's you fool, I said that SA is no different than other Ults as pertains to being able to kill its target when included with a strong combo...
Please learn to read dude...
The only zerger here is you; I solo heavily...
But continue to cry and ask for nerfs as pertains to abilities that cook you like chicken...
It only reveals your true colors...
And there we go back to the insults because you cant handle the truth.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »The funny thing is that no one gave a good reason why SA shouldnt be interruptable and apply a 70% snare. Or why it gives cc immunity to the caster. Or why it should even have 7-8 ticks of dmg basically making the block counter a no no for anyone without snb. I mean, the counter to medium already exists in the form of being undodgeable and doing stupid high dmg. Why the rest of the mechanics even exist?
I'm pretty sure I touched on this, but I'll go over it again...
SA is fine as it due to the downsides of using the ability:
It can be broken by breaking LoS (which is maginified in area's where there are lots of twists and turns and/or structures to break LoS with)...
Cloak can break it after 2 seconds...
You are completely exposed for the duration of the channel; against a proper build, the user of SA can be killed easily by a strong counter attack during this time. Against a strong counter attack the user has only 2 options: hold the channel and die or cancel out of the channel and attempt to heal up before dying (thereby ending the channel prematurely and wasting a significant portion of its damage)...
You are unable to take any other action during the channel; this plays directly into the former point as you cant heal, dodge roll, block, or perform any other action to save yourself during the channelling of the ability...
IMHO, these downsides justify SA staying as is...
As for the power level of the ability, it should be strong; you have to save the world to acquire it afterall...
Edit: keep in mind that SA is a single target 3+ sec channel. In the grand scheme of things, there are abilities in this game that are potentially much more destructive than SA and simutaneously last a much longer time than SA does (and said abilities dont leave you exposed and incapable of performing other actions during their duration)...
SA isnt all that...
For example, much of the time (unless I'm 1v1) Devouring Swarm will net more damage and be more useful than SA will...
People do not carry trees with them to LOS whenever they get soul assaulted. SA has a 70% snare. If there is no rock, tree or whatever right next to you then u aint going to LOS anything.
Cloak is one "counter" if u can call that a counter. But i guess its better than nothing. The issue that is NB specific. Ironically only NBs run medium these days. Other classes in medium are under extinction.
Speak for urself when u are talking about being exposed while channeling. You are playing in light armor full divines. No wonder u are exposed. A normal build with impen, shields, heavy or whatever will not go down in 3 seconds. And those who wish to try should be prepared to take 20k-30k dmg in 3 seconds. 90% of the people that tried this on me ended up either dying or going on defensive when they realised they are going to die if they dont block. And no, the other 10% didnt kill me. I was either cancelling it to go on defensive because i was getting zerged or cancelling it to finish the target with an execute.
Speak for urself again when u are talking about combos. Curse,fury, purifying light, shalk, inferno, skoria, dots etc. Those are things happening during SA. Put in the mix a cc before or after SA along with some burst ability or execute like frags, spectral bow, jesus beam and u are looking at some of the most stupid combos in the entire game.
To retort...
People don't carry trees with them, but they are responsible for playing to their characters strengths...
If you are weak against SA then I'd suggest fighting in locations that have obstructions present to use as cover and avoid wide open area's where you can be burst down and cant readily break LoS...
So my original point stands (as a retort to your incorrect assertion that "no one gave a good reason why SA shouldnt be interruptable and apply a 70% snare) that this ability can be countered by breaking LoS...
I'm glad that you agree that Cloak is a viable counter for SA; so we see eye to eye there...
As for being exposed, you fell off the stupid wagon with this one as anyone using SA is exposed...
You cant cast anything while channeling this ability you [snip]!
You cant block while channeling this ability you [snip]!
You cant dodge roll while channeling this ability you [snip]!
Now yes, you can cast a defensive ability before channeling this ability (as I do), but that doesn't change the FACT that once you trigger SA, you have dedicated your character to doing nothing else but channeling it unless you choose you cancel it mid channel...
So use your common sense dude; you are exposed while using this ability...end of story.
And yes, I wear 5 light, 1 medium, 1 heavy, and all divines and can not only easily withstand SA, but withstand a lone opponents counter attack when I am the one using SA (I only have to cancel out of it if I'm being focused fired upon by multiple attackers)...
This is a testament to the strength of my build and a black mark against those of you that struggle against it...
As for the combo's that include SA, how is this relevant? Most Ultimates can kill when used properly in the mist of a strong combo, so your attempted point against SA fails...
All in all, you have failed to counter my argument as pertains why SA needs to stay as is...
I say again, SA is fine...
You all that struggle with it simply need to adapt instead of crying for a nerf because your current build cannot withstand it...
Yes you are "exposed", but if you arent going to die then your argument fails. Thats common sense.
We are talking about medium armor builds and you bring a magicka templar as an example to how to counter SA. Thats not common sense.
Yes all ultimates can be used in combos. So your argument that SA is different in that aspect, fails. Thats common sense.
And yes all ultimates can be used in combos. The difference is what u can do against those combos. No ability in the game shuts down all defensive mechanics of a specific playstyle and thats a fact. You are arguing facts now. Thats common sense.
To make it a little more simple for you. The counter to medium is undodgeable. The rest are not needed and u just defend it because u dont want to lose ur crutches.
You are talking about people adapting and yet you also refuse to adapt to a change to SA that will promote more skillful gameplay.
You changed ur argument a million times so far. You said SA is a mega nuke against medium, you said its cheese, you even said its guaranteed death and now you changed it to its an "ok ultimate" like every other other ult and easy to counter. Im not even sure why you are arguing anymore. You cant even agree with urself.
Literally almost everyone disagreed with you, called your build trash and made fun of all the things you said. Even those that defend SA admitted that it is a hard counter to medium. You ve been proven wrong on how mechanics works and you have no experience in medium armor. And yet you somehow still believe that everyone everyone is wrong. Either we are all stupid or you are just wrong buddy. Its time to accept it. But im sure that ur ego is so big to the point where you actually believe that everyone is stupid and u are the one who is right.
What i never understood is how can people actually think that they are good players when they zerg people down.
Blah, blah, blah...
I should have known better than to try to have honest debate with someone who continuously makes incorrect assumptions and states them as facts as repeatedly as you do...
You are hopeless...
[Snip]
Atleast you now (and it required massive effort to get you to see it) agree that SA leaves you exposed for its duration...
Atleast I was able to get through to you on some level...thank god.
And yes, we are talking about Medium builds and I as well as others have stated that we've seen medium take a SA and turn the tables and win against the attacker...
[Snip]
And my build is not garbage; yours is and we both know it; you cried and screamed to the heavens about being nerfed because you knew it would make you worthless...so now you have moved on to a different toon and are crying about that one now.
Its the sole reason you are on here raging about SA being too strong...
Oh and I never said that SA was different than other Ults are pertains to combo's you fool, I said that SA is no different than other Ults as pertains to being able to kill its target when included with a strong combo...
Please learn to read dude...
The only zerger here is you; I solo heavily...
But continue to cry and ask for nerfs as pertains to abilities that cook you like chicken...
It only reveals your true colors...
I do know how to read. You did changed ur argument a million times. Not sure why you say otherwise
And ur build is garbage. Everybody told you so. You are the one keep bragging about how good u are. Where is the gameplay. Teach us all how to play.
TheDoomsdayMonster wrote: »And there we go back to the insults because you cant handle the truth.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »The funny thing is that no one gave a good reason why SA shouldnt be interruptable and apply a 70% snare. Or why it gives cc immunity to the caster. Or why it should even have 7-8 ticks of dmg basically making the block counter a no no for anyone without snb. I mean, the counter to medium already exists in the form of being undodgeable and doing stupid high dmg. Why the rest of the mechanics even exist?
I'm pretty sure I touched on this, but I'll go over it again...
SA is fine as it due to the downsides of using the ability:
It can be broken by breaking LoS (which is maginified in area's where there are lots of twists and turns and/or structures to break LoS with)...
Cloak can break it after 2 seconds...
You are completely exposed for the duration of the channel; against a proper build, the user of SA can be killed easily by a strong counter attack during this time. Against a strong counter attack the user has only 2 options: hold the channel and die or cancel out of the channel and attempt to heal up before dying (thereby ending the channel prematurely and wasting a significant portion of its damage)...
You are unable to take any other action during the channel; this plays directly into the former point as you cant heal, dodge roll, block, or perform any other action to save yourself during the channelling of the ability...
IMHO, these downsides justify SA staying as is...
As for the power level of the ability, it should be strong; you have to save the world to acquire it afterall...
Edit: keep in mind that SA is a single target 3+ sec channel. In the grand scheme of things, there are abilities in this game that are potentially much more destructive than SA and simutaneously last a much longer time than SA does (and said abilities dont leave you exposed and incapable of performing other actions during their duration)...
SA isnt all that...
For example, much of the time (unless I'm 1v1) Devouring Swarm will net more damage and be more useful than SA will...
People do not carry trees with them to LOS whenever they get soul assaulted. SA has a 70% snare. If there is no rock, tree or whatever right next to you then u aint going to LOS anything.
Cloak is one "counter" if u can call that a counter. But i guess its better than nothing. The issue that is NB specific. Ironically only NBs run medium these days. Other classes in medium are under extinction.
Speak for urself when u are talking about being exposed while channeling. You are playing in light armor full divines. No wonder u are exposed. A normal build with impen, shields, heavy or whatever will not go down in 3 seconds. And those who wish to try should be prepared to take 20k-30k dmg in 3 seconds. 90% of the people that tried this on me ended up either dying or going on defensive when they realised they are going to die if they dont block. And no, the other 10% didnt kill me. I was either cancelling it to go on defensive because i was getting zerged or cancelling it to finish the target with an execute.
Speak for urself again when u are talking about combos. Curse,fury, purifying light, shalk, inferno, skoria, dots etc. Those are things happening during SA. Put in the mix a cc before or after SA along with some burst ability or execute like frags, spectral bow, jesus beam and u are looking at some of the most stupid combos in the entire game.
To retort...
People don't carry trees with them, but they are responsible for playing to their characters strengths...
If you are weak against SA then I'd suggest fighting in locations that have obstructions present to use as cover and avoid wide open area's where you can be burst down and cant readily break LoS...
So my original point stands (as a retort to your incorrect assertion that "no one gave a good reason why SA shouldnt be interruptable and apply a 70% snare) that this ability can be countered by breaking LoS...
I'm glad that you agree that Cloak is a viable counter for SA; so we see eye to eye there...
As for being exposed, you fell off the stupid wagon with this one as anyone using SA is exposed...
You cant cast anything while channeling this ability you dummy!
You cant block while channeling this ability you dummy!
You cant dodge roll while channeling this ability you dummy!
Now yes, you can cast a defensive ability before channeling this ability (as I do), but that doesn't change the FACT that once you trigger SA, you have dedicated your character to doing nothing else but channeling it unless you choose you cancel it mid channel...
So use your common sense dude; you are exposed while using this ability...end of story.
And yes, I wear 5 light, 1 medium, 1 heavy, and all divines and can not only easily withstand SA, but withstand a lone opponents counter attack when I am the one using SA (I only have to cancel out of it if I'm being focused fired upon by multiple attackers)...
This is a testament to the strength of my build and a black mark against those of you that struggle against it...
As for the combo's that include SA, how is this relevant? Most Ultimates can kill when used properly in the mist of a strong combo, so your attempted point against SA fails...
All in all, you have failed to counter my argument as pertains why SA needs to stay as is...
I say again, SA is fine...
You all that struggle with it simply need to adapt instead of crying for a nerf because your current build cannot withstand it...
Yes you are "exposed", but if you arent going to die then your argument fails. Thats common sense.
We are talking about medium armor builds and you bring a magicka templar as an example to how to counter SA. Thats not common sense.
Yes all ultimates can be used in combos. So your argument that SA is different in that aspect, fails. Thats common sense.
And yes all ultimates can be used in combos. The difference is what u can do against those combos. No ability in the game shuts down all defensive mechanics of a specific playstyle and thats a fact. You are arguing facts now. Thats common sense.
To make it a little more simple for you. The counter to medium is undodgeable. The rest are not needed and u just defend it because u dont want to lose ur crutches.
You are talking about people adapting and yet you also refuse to adapt to a change to SA that will promote more skillful gameplay.
You changed ur argument a million times so far. You said SA is a mega nuke against medium, you said its cheese, you even said its guaranteed death and now you changed it to its an "ok ultimate" like every other other ult and easy to counter. Im not even sure why you are arguing anymore. You cant even agree with urself.
Literally almost everyone disagreed with you, called your build trash and made fun of all the things you said. Even those that defend SA admitted that it is a hard counter to medium. You ve been proven wrong on how mechanics works and you have no experience in medium armor. And yet you somehow still believe that everyone everyone is wrong. Either we are all stupid or you are just wrong buddy. Its time to accept it. But im sure that ur ego is so big to the point where you actually believe that everyone is stupid and u are the one who is right.
What i never understood is how can people actually think that they are good players when they zerg people down.
Blah, blah, blah...
I should have known better than to try to have honest debate with someone who continuously makes incorrect assumptions and states them as facts as repeatedly as you do...
You are hopeless...
And no, not everyone here is stupid...just you.
Atleast you now (and it required massive effort to get you to see it) agree that SA leaves you exposed for its duration...
Atleast I was able to get through to you on some level...thank god.
And yes, we are talking about Medium builds and I as well as others have stated that we've seen medium take a SA and turn the tables and win against the attacker...
But your brain just cant process it...
And my build is not garbage; yours is and we both know it; you cried and screamed to the heavens about being nerfed because you knew it would make you worthless...so now you have moved on to a different toon and are crying about that one now.
Its the sole reason you are on here raging about SA being too strong...
Oh and I never said that SA was different than other Ults are pertains to combo's you fool, I said that SA is no different than other Ults as pertains to being able to kill its target when included with a strong combo...
Please learn to read dude...
The only zerger here is you; I solo heavily...
But continue to cry and ask for nerfs as pertains to abilities that cook you like chicken...
It only reveals your true colors...
I do know how to read. You did changed ur argument a million times. Not sure why you say otherwise
And ur build is garbage. Everybody told you so. You are the one keep bragging about how good u are. Where is the gameplay. Teach us all how to play.
I can handle the truth; you cant...
Sometimes I think you can read; sometimes you appear not able to...you go back and forth.
My build is fully original and it rocks; unlike yourself, my character isn't a clone of someone elses successful build; I know these facts crush your spirit...
Maybe one day I'll teach you, but I worry that my efforts will be for naught...
@BroanBeast1215
I'm comparing hard counter to hard counter. Not everyone uses SA, not everyone uses SB. But you have to keep it in mind. Welcome to my world.
@pieratsos
Yes, I agree. And I still think hard counters of any kind don't belong. This isn't Pokémon. Your skill should decide a battle, not your counter type.
@TheDoomsdayMonster
Then we have our temporary solution. People should just go vamp and suffer the same 10k Dawnbreakers as MagDKs and Temps have since... ever.
Plus, the more bloodsuckers, the bigger my family!
>=)
@BroanBeast1215
I'm comparing hard counter to hard counter. Not everyone uses SA, not everyone uses SB. But you have to keep it in mind. Welcome to my world.
@pieratsos
Yes, I agree. And I still think hard counters of any kind don't belong. This isn't Pokémon. Your skill should decide a battle, not your counter type.
@TheDoomsdayMonster
Then we have our temporary solution. People should just go vamp and suffer the same 10k Dawnbreakers as MagDKs and Temps have since... ever.
Plus, the more bloodsuckers, the bigger my family!
>=)
Then im not sure why u defend SA. You just said how bad it is.
@BroanBeast1215
I'm comparing hard counter to hard counter. Not everyone uses SA, not everyone uses SB. But you have to keep it in mind. Welcome to my world.
@pieratsos
Yes, I agree. And I still think hard counters of any kind don't belong. This isn't Pokémon. Your skill should decide a battle, not your counter type.
@TheDoomsdayMonster
Then we have our temporary solution. People should just go vamp and suffer the same 10k Dawnbreakers as MagDKs and Temps have since... ever.
Plus, the more bloodsuckers, the bigger my family!
>=)
Then im not sure why u defend SA. You just said how bad it is.
I don't? Never have?
I'm just saying, from my personal experience and observations, good people can deal with it. That's why I eventually dropped it for Dawnbreaker. And now, as you know, Rune Cage does it for me well enough.
That doesn't mean I'm fine with it being in the game. The thing with hard counters like SA and SB is, that while you can deal and exploit them in 1v1, it gets exceedingly more difficult in group play. Dedicated counter players are affordable in big groups, you can't risk specialization in small ones. This is another number empowerment, and that is bad for the game.
@BroanBeast1215
I'm comparing hard counter to hard counter. Not everyone uses SA, not everyone uses SB. But you have to keep it in mind. Welcome to my world.
@pieratsos
Yes, I agree. And I still think hard counters of any kind don't belong. This isn't Pokémon. Your skill should decide a battle, not your counter type.
@TheDoomsdayMonster
Then we have our temporary solution. People should just go vamp and suffer the same 10k Dawnbreakers as MagDKs and Temps have since... ever.
Plus, the more bloodsuckers, the bigger my family!
>=)
Then im not sure why u defend SA. You just said how bad it is.
I don't? Never have?
I'm just saying, from my personal experience and observations, good people can deal with it. That's why I eventually dropped it for Dawnbreaker. And now, as you know, Rune Cage does it for me well enough.
That doesn't mean I'm fine with it being in the game. The thing with hard counters like SA and SB is, that while you can deal and exploit them in 1v1, it gets exceedingly more difficult in group play. Dedicated counter players are affordable in big groups, you can't risk specialization in small ones. This is another number empowerment, and that is bad for the game.
But apparently someone finds SA ok because shuffle can dodge the initial cast on entropy.
@BroanBeast1215
I'm comparing hard counter to hard counter. Not everyone uses SA, not everyone uses SB. But you have to keep it in mind. Welcome to my world.
@pieratsos
Yes, I agree. And I still think hard counters of any kind don't belong. This isn't Pokémon. Your skill should decide a battle, not your counter type.
@TheDoomsdayMonster
Then we have our temporary solution. People should just go vamp and suffer the same 10k Dawnbreakers as MagDKs and Temps have since... ever.
Plus, the more bloodsuckers, the bigger my family!
>=)
Then im not sure why u defend SA. You just said how bad it is.
I don't? Never have?
I'm just saying, from my personal experience and observations, good people can deal with it. That's why I eventually dropped it for Dawnbreaker. And now, as you know, Rune Cage does it for me well enough.
That doesn't mean I'm fine with it being in the game. The thing with hard counters like SA and SB is, that while you can deal and exploit them in 1v1, it gets exceedingly more difficult in group play. Dedicated counter players are affordable in big groups, you can't risk specialization in small ones. This is another number empowerment, and that is bad for the game.
Well thats how it sounded. Anw good players can deal with SB 1v1 as well. That doesnt mean that it has counters.
Yeh i know its just as stupid as SB and things like that have no place in this game. We are essentially saying the same thing.
But apparently someone finds SA ok because shuffle can dodge the initial cast on entropy.
TheDoomsdayMonster wrote: »@BroanBeast1215
I'm comparing hard counter to hard counter. Not everyone uses SA, not everyone uses SB. But you have to keep it in mind. Welcome to my world.
@pieratsos
Yes, I agree. And I still think hard counters of any kind don't belong. This isn't Pokémon. Your skill should decide a battle, not your counter type.
@TheDoomsdayMonster
Then we have our temporary solution. People should just go vamp and suffer the same 10k Dawnbreakers as MagDKs and Temps have since... ever.
Plus, the more bloodsuckers, the bigger my family!
>=)
Then im not sure why u defend SA. You just said how bad it is.
I don't? Never have?
I'm just saying, from my personal experience and observations, good people can deal with it. That's why I eventually dropped it for Dawnbreaker. And now, as you know, Rune Cage does it for me well enough.
That doesn't mean I'm fine with it being in the game. The thing with hard counters like SA and SB is, that while you can deal and exploit them in 1v1, it gets exceedingly more difficult in group play. Dedicated counter players are affordable in big groups, you can't risk specialization in small ones. This is another number empowerment, and that is bad for the game.
But apparently someone finds SA ok because shuffle can dodge the initial cast on entropy.
Ha, ha, ha...
I'm through arguing with you; its not getting us anywhere...
We can just agree to disagree as pertain to SA and leave it at that...
You can nerf SA all to hell...I like Devouring Swarm more anyway.
In summary, I'm "okay" with the current SA as there are other hard counters and RNG skillless BS in the game, it's "fair". But it's not GOOD. I'd rather re-work all of it.
TheDoomsdayMonster wrote: »@BroanBeast1215
I'm comparing hard counter to hard counter. Not everyone uses SA, not everyone uses SB. But you have to keep it in mind. Welcome to my world.
@pieratsos
Yes, I agree. And I still think hard counters of any kind don't belong. This isn't Pokémon. Your skill should decide a battle, not your counter type.
@TheDoomsdayMonster
Then we have our temporary solution. People should just go vamp and suffer the same 10k Dawnbreakers as MagDKs and Temps have since... ever.
Plus, the more bloodsuckers, the bigger my family!
>=)
Then im not sure why u defend SA. You just said how bad it is.
I don't? Never have?
I'm just saying, from my personal experience and observations, good people can deal with it. That's why I eventually dropped it for Dawnbreaker. And now, as you know, Rune Cage does it for me well enough.
That doesn't mean I'm fine with it being in the game. The thing with hard counters like SA and SB is, that while you can deal and exploit them in 1v1, it gets exceedingly more difficult in group play. Dedicated counter players are affordable in big groups, you can't risk specialization in small ones. This is another number empowerment, and that is bad for the game.
But apparently someone finds SA ok because shuffle can dodge the initial cast on entropy.
Ha, ha, ha...
I'm through arguing with you; its not getting us anywhere...
We can just agree to disagree as pertain to SA and leave it at that...
You can nerf SA all to hell...I like Devouring Swarm more anyway.
Yeah when u think about it, it does sound like an actual troll. The issue is that you meant it.
In case you havent noticed tho, that guy also doesnt agree with you as well. No one agrees with you. Even you cant agree with urself.
In summary, I'm "okay" with the current SA as there are other hard counters and RNG skillless BS in the game, it's "fair". But it's not GOOD. I'd rather re-work all of it.
Well the issue with this statement is that it goes both ways. "Im ok with it cause there is something else equally stupid". And in the end nothing gets fixed.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@BroanBeast1215
I'm comparing hard counter to hard counter. Not everyone uses SA, not everyone uses SB. But you have to keep it in mind. Welcome to my world.
@pieratsos
Yes, I agree. And I still think hard counters of any kind don't belong. This isn't Pokémon. Your skill should decide a battle, not your counter type.
@TheDoomsdayMonster
Then we have our temporary solution. People should just go vamp and suffer the same 10k Dawnbreakers as MagDKs and Temps have since... ever.
Plus, the more bloodsuckers, the bigger my family!
>=)
Then im not sure why u defend SA. You just said how bad it is.
I don't? Never have?
I'm just saying, from my personal experience and observations, good people can deal with it. That's why I eventually dropped it for Dawnbreaker. And now, as you know, Rune Cage does it for me well enough.
That doesn't mean I'm fine with it being in the game. The thing with hard counters like SA and SB is, that while you can deal and exploit them in 1v1, it gets exceedingly more difficult in group play. Dedicated counter players are affordable in big groups, you can't risk specialization in small ones. This is another number empowerment, and that is bad for the game.
But apparently someone finds SA ok because shuffle can dodge the initial cast on entropy.
Ha, ha, ha...
I'm through arguing with you; its not getting us anywhere...
We can just agree to disagree as pertain to SA and leave it at that...
You can nerf SA all to hell...I like Devouring Swarm more anyway.
Yeah when u think about it, it does sound like an actual troll. The issue is that you meant it.
In case you havent noticed tho, that guy also doesnt agree with you as well. No one agrees with you. Even you cant agree with urself.
I'm ok with people not agreeing with me...
That's fine...
We all are entitled to our own opinions...
Like I said, you can nerf SA to kingdom come and I'll be ok...
Devouring Swarm is much more useful than SA anyway...
I can only kill 1 player at a time with SA; with Devouring Swarm + Sweeps I can potentially kill several at a time...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@BroanBeast1215
I'm comparing hard counter to hard counter. Not everyone uses SA, not everyone uses SB. But you have to keep it in mind. Welcome to my world.
@pieratsos
Yes, I agree. And I still think hard counters of any kind don't belong. This isn't Pokémon. Your skill should decide a battle, not your counter type.
@TheDoomsdayMonster
Then we have our temporary solution. People should just go vamp and suffer the same 10k Dawnbreakers as MagDKs and Temps have since... ever.
Plus, the more bloodsuckers, the bigger my family!
>=)
Then im not sure why u defend SA. You just said how bad it is.
I don't? Never have?
I'm just saying, from my personal experience and observations, good people can deal with it. That's why I eventually dropped it for Dawnbreaker. And now, as you know, Rune Cage does it for me well enough.
That doesn't mean I'm fine with it being in the game. The thing with hard counters like SA and SB is, that while you can deal and exploit them in 1v1, it gets exceedingly more difficult in group play. Dedicated counter players are affordable in big groups, you can't risk specialization in small ones. This is another number empowerment, and that is bad for the game.
But apparently someone finds SA ok because shuffle can dodge the initial cast on entropy.
Ha, ha, ha...
I'm through arguing with you; its not getting us anywhere...
We can just agree to disagree as pertain to SA and leave it at that...
You can nerf SA all to hell...I like Devouring Swarm more anyway.
Yeah when u think about it, it does sound like an actual troll. The issue is that you meant it.
In case you havent noticed tho, that guy also doesnt agree with you as well. No one agrees with you. Even you cant agree with urself.
I'm ok with people not agreeing with me...
That's fine...
We all are entitled to our own opinions...
Like I said, you can nerf SA to kingdom come and I'll be ok...
Devouring Swarm is much more useful than SA anyway...
I can only kill 1 player at a time with SA; with Devouring Swarm + Sweeps I can potentially kill several at a time...
Ok finally we are getting somewhere.
Yes, we are all entitled to our own opinions. That still means that someone is wrong and someone is right.
No one agrees with you. That means you are most likely wrong.
You even changed ur mind about a hundred times and you took it from the one extreme scenario to the exact opposite extreme scenario. That means you are most definitely wrong.
And since you dont care about SA and u dont find it useful, do us all a favor and just gtfo.
In summary, I'm "okay" with the current SA as there are other hard counters and RNG skillless BS in the game, it's "fair". But it's not GOOD. I'd rather re-work all of it.
Well the issue with this statement is that it goes both ways. "Im ok with it cause there is something else equally stupid". And in the end nothing gets fixed.
Indeed.
The important point is to balance everything at once. Remove all the BS together, to keep the balance. And that requires quite the commitment.
In summary, I'm "okay" with the current SA as there are other hard counters and RNG skillless BS in the game, it's "fair". But it's not GOOD. I'd rather re-work all of it.
Well the issue with this statement is that it goes both ways. "Im ok with it cause there is something else equally stupid". And in the end nothing gets fixed.
Indeed.
The important point is to balance everything at once. Remove all the BS together, to keep the balance. And that requires quite the commitment.
The important point is to balance everything. Whether its at once or in a longterm plan is kinda irrelevant imo as long as u achieve balance in the end.
But who are we kidding. Nothing is getting fixed. At least not as long as the damn CP system exists in its current form.
TheDoomsdayMonster wrote: »Two things:
Every good player I've tried to SA in the past managed to survive and recover from the damage and stam drain. I've seen clips of mediocre players surviving it and winning the fight, even.
Dunno how they did, blocking single ticks, I guess. Anyways.
Can Mist Form actually mitigate it sufficiently? That would allow you to move unsnared to LoS while recovering stam and wasting your enemy's ultimate.
Anyone tested that yet? Is it practicable?
Oh, and please spare me your crocodile tears, shieldbreakers.
When someone uses SA on me from range, Elusive Mist allows me to easily tank it (Elusive Mist's duration even exceeds the duration of the channel, so Elusive Mist will mitigate most of the damage while allowing for Stamina regeneration in the process)...
And yes its very practical; its even possible on a Stamina build as they can use their Magicka pools strictly as utility and slot Elusive Mist for those "Oh S**t" moments when a big attack is used on them...
The people here that are crying over SA just don't want to adapt...
Just like you, I've seen players of all kinds successfully tank SA...
Just like you, I've even seen some of those who successfully tanked SA recover and win the fight...
The people that are complaining here want to enjoy their high burst, low defense, builds and yet be able to easily withstand SA...
This kind of complaining happens when some cant stand being owned...