Why every threads about soul assault since Homestead eventually just moves to constant bickering between people so bad they cant kill anything with it and people not actually using build countered by it. It is pretty much simple.
Soul assault counters
- dodge roll defense of medium by being undodgeable and by forcing you to block (cant block when dodging and vice versa)
- mobility of medium by applying huge snare and by forcing you to selfsnare yourself with block
- kiting capability of medium by applying huge snare and working from long distance
- healing capability of medium by dealing large amount of damage unhealable by simple vigor or too early use of rally
- resource sustain capability of medium by forcing you to block to both disable regen and drain resources (from blocking and healing)
It literally disables everything that means to be medium armor build for 4 seconds (2 seconds on NB). So no, if you cant kill people with it you are either bad or they are good enough that they could strip naked to bare first and survive fighting you for 4sec. Which, lets be real, is not that much difficult. Does not mean it should be happening. I am sure, plenty of shield (stack) users would change their playstyle and build to not die if there was ulti that disabled shields for 4sec. Same goes for all block users if they were unable to block for 4sec (and that is just one part of their defense), yet it would still be pretty stupid counter. It is also amplified greatly if used by many opponents, allowing any group (of any skill) to focus the medium armor builds, arguably the weakest builds when under focus of undodgeable abilities.
And no it is not build issue. Building medium armor with 30k resistance, shield and 30k hp is not solution. That is one of the roots of problem why everybody is heavy. It is simply pointless to play tanky medium. It is not designed to be tanky and glass cannon builds worked just fine for several years of this game. "Dont be glass cannon" is not saying anything more than would be saying "dont play DK" to everyone that complains DK are bad now or "dont play pvp" to everyone complaining about lags or no sounds.
TheDoomsdayMonster wrote: »Why every threads about soul assault since Homestead eventually just moves to constant bickering between people so bad they cant kill anything with it and people not actually using build countered by it. It is pretty much simple.
Soul assault counters
- dodge roll defense of medium by being undodgeable and by forcing you to block (cant block when dodging and vice versa)
- mobility of medium by applying huge snare and by forcing you to selfsnare yourself with block
- kiting capability of medium by applying huge snare and working from long distance
- healing capability of medium by dealing large amount of damage unhealable by simple vigor or too early use of rally
- resource sustain capability of medium by forcing you to block to both disable regen and drain resources (from blocking and healing)
It literally disables everything that means to be medium armor build for 4 seconds (2 seconds on NB). So no, if you cant kill people with it you are either bad or they are good enough that they could strip naked to bare first and survive fighting you for 4sec. Which, lets be real, is not that much difficult. Does not mean it should be happening. I am sure, plenty of shield (stack) users would change their playstyle and build to not die if there was ulti that disabled shields for 4sec. Same goes for all block users if they were unable to block for 4sec (and that is just one part of their defense), yet it would still be pretty stupid counter. It is also amplified greatly if used by many opponents, allowing any group (of any skill) to focus the medium armor builds, arguably the weakest builds when under focus of undodgeable abilities.
And no it is not build issue. Building medium armor with 30k resistance, shield and 30k hp is not solution. That is one of the roots of problem why everybody is heavy. It is simply pointless to play tanky medium. It is not designed to be tanky and glass cannon builds worked just fine for several years of this game. "Dont be glass cannon" is not saying anything more than would be saying "dont play DK" to everyone that complains DK are bad now or "dont play pvp" to everyone complaining about lags or no sounds.
Someone can be a glass canon; that's their option and there is nothing wrong with that...
But they better be ready to have their faces melted off by Soul Assault if they go down that road; with the glass canon builds, you can melt someone, but you can be melted as well...
That's something that you sign off on if you choose to go all in on damage...
Edit: there are pro's and cons to everything; these Medium Armor builds can potentially be beasts in close quarters combat so its not like they are filled with nothing but negatives; you cant have it all...
TheDoomsdayMonster wrote: »Why every threads about soul assault since Homestead eventually just moves to constant bickering between people so bad they cant kill anything with it and people not actually using build countered by it. It is pretty much simple.
Soul assault counters
- dodge roll defense of medium by being undodgeable and by forcing you to block (cant block when dodging and vice versa)
- mobility of medium by applying huge snare and by forcing you to selfsnare yourself with block
- kiting capability of medium by applying huge snare and working from long distance
- healing capability of medium by dealing large amount of damage unhealable by simple vigor or too early use of rally
- resource sustain capability of medium by forcing you to block to both disable regen and drain resources (from blocking and healing)
It literally disables everything that means to be medium armor build for 4 seconds (2 seconds on NB). So no, if you cant kill people with it you are either bad or they are good enough that they could strip naked to bare first and survive fighting you for 4sec. Which, lets be real, is not that much difficult. Does not mean it should be happening. I am sure, plenty of shield (stack) users would change their playstyle and build to not die if there was ulti that disabled shields for 4sec. Same goes for all block users if they were unable to block for 4sec (and that is just one part of their defense), yet it would still be pretty stupid counter. It is also amplified greatly if used by many opponents, allowing any group (of any skill) to focus the medium armor builds, arguably the weakest builds when under focus of undodgeable abilities.
And no it is not build issue. Building medium armor with 30k resistance, shield and 30k hp is not solution. That is one of the roots of problem why everybody is heavy. It is simply pointless to play tanky medium. It is not designed to be tanky and glass cannon builds worked just fine for several years of this game. "Dont be glass cannon" is not saying anything more than would be saying "dont play DK" to everyone that complains DK are bad now or "dont play pvp" to everyone complaining about lags or no sounds.
Someone can be a glass canon; that's their option and there is nothing wrong with that...
But they better be ready to have their faces melted off by Soul Assault if they go down that road; with the glass canon builds, you can melt someone, but you can be melted as well...
That's something that you sign off on if you choose to go all in on damage...
Edit: there are pro's and cons to everything; these Medium Armor builds can potentially be beasts in close quarters combat so its not like they are filled with nothing but negatives; you cant have it all...
TheDoomsdayMonster wrote: »Why every threads about soul assault since Homestead eventually just moves to constant bickering between people so bad they cant kill anything with it and people not actually using build countered by it. It is pretty much simple.
Soul assault counters
- dodge roll defense of medium by being undodgeable and by forcing you to block (cant block when dodging and vice versa)
- mobility of medium by applying huge snare and by forcing you to selfsnare yourself with block
- kiting capability of medium by applying huge snare and working from long distance
- healing capability of medium by dealing large amount of damage unhealable by simple vigor or too early use of rally
- resource sustain capability of medium by forcing you to block to both disable regen and drain resources (from blocking and healing)
It literally disables everything that means to be medium armor build for 4 seconds (2 seconds on NB). So no, if you cant kill people with it you are either bad or they are good enough that they could strip naked to bare first and survive fighting you for 4sec. Which, lets be real, is not that much difficult. Does not mean it should be happening. I am sure, plenty of shield (stack) users would change their playstyle and build to not die if there was ulti that disabled shields for 4sec. Same goes for all block users if they were unable to block for 4sec (and that is just one part of their defense), yet it would still be pretty stupid counter. It is also amplified greatly if used by many opponents, allowing any group (of any skill) to focus the medium armor builds, arguably the weakest builds when under focus of undodgeable abilities.
And no it is not build issue. Building medium armor with 30k resistance, shield and 30k hp is not solution. That is one of the roots of problem why everybody is heavy. It is simply pointless to play tanky medium. It is not designed to be tanky and glass cannon builds worked just fine for several years of this game. "Dont be glass cannon" is not saying anything more than would be saying "dont play DK" to everyone that complains DK are bad now or "dont play pvp" to everyone complaining about lags or no sounds.
Someone can be a glass canon; that's their option and there is nothing wrong with that...
But they better be ready to have their faces melted off by Soul Assault if they go down that road; with the glass canon builds, you can melt someone, but you can be melted as well...
That's something that you sign off on if you choose to go all in on damage...
Edit: there are pro's and cons to everything; these Medium Armor builds can potentially be beasts in close quarters combat so its not like they are filled with nothing but negatives; you cant have it all...
How about magicka builds, which can build for full damage ("glass cannon") and capitalize on that by having 15k spammable dmg shields? Do they get "melted" like medium armor builds that try to build for full damage?
Don't answer, rhetorical question. Just think about it for a while.
And no, this isn't shield QQ, it's just lamenting that medium armor can't build for full dmg (anymore) like magicka builds can.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Why every threads about soul assault since Homestead eventually just moves to constant bickering between people so bad they cant kill anything with it and people not actually using build countered by it. It is pretty much simple.
Soul assault counters
- dodge roll defense of medium by being undodgeable and by forcing you to block (cant block when dodging and vice versa)
- mobility of medium by applying huge snare and by forcing you to selfsnare yourself with block
- kiting capability of medium by applying huge snare and working from long distance
- healing capability of medium by dealing large amount of damage unhealable by simple vigor or too early use of rally
- resource sustain capability of medium by forcing you to block to both disable regen and drain resources (from blocking and healing)
It literally disables everything that means to be medium armor build for 4 seconds (2 seconds on NB). So no, if you cant kill people with it you are either bad or they are good enough that they could strip naked to bare first and survive fighting you for 4sec. Which, lets be real, is not that much difficult. Does not mean it should be happening. I am sure, plenty of shield (stack) users would change their playstyle and build to not die if there was ulti that disabled shields for 4sec. Same goes for all block users if they were unable to block for 4sec (and that is just one part of their defense), yet it would still be pretty stupid counter. It is also amplified greatly if used by many opponents, allowing any group (of any skill) to focus the medium armor builds, arguably the weakest builds when under focus of undodgeable abilities.
And no it is not build issue. Building medium armor with 30k resistance, shield and 30k hp is not solution. That is one of the roots of problem why everybody is heavy. It is simply pointless to play tanky medium. It is not designed to be tanky and glass cannon builds worked just fine for several years of this game. "Dont be glass cannon" is not saying anything more than would be saying "dont play DK" to everyone that complains DK are bad now or "dont play pvp" to everyone complaining about lags or no sounds.
Someone can be a glass canon; that's their option and there is nothing wrong with that...
But they better be ready to have their faces melted off by Soul Assault if they go down that road; with the glass canon builds, you can melt someone, but you can be melted as well...
That's something that you sign off on if you choose to go all in on damage...
Edit: there are pro's and cons to everything; these Medium Armor builds can potentially be beasts in close quarters combat so its not like they are filled with nothing but negatives; you cant have it all...
How about magicka builds, which can build for full damage ("glass cannon") and capitalize on that by having 15k spammable dmg shields? Do they get "melted" like medium armor builds that try to build for full damage?
Don't answer, rhetorical question. Just think about it for a while.
And no, this isn't shield QQ, it's just lamenting that medium armor can't build for full dmg (anymore) like magicka builds can.
Those glass canon Magicka builds can be melted like butter as well when their shields are down...
Timing is everything when facing them...
Invigorating Drain-cancel-Soul Assault at the right moment and they will be dead as a door knob...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
There is no ability that kills ur templar in 3 seconds without u being able to do anything because there is no ability that completely shuts down every available defense you have, not because u know how to make a build.
You somehow have this dumb idea that they just want to play glass cannon builds and still survive everything. And thats because you dont know how the ability works and how the defensive mechanics interact with the ability. Soul assault hard counters every single available mechanic medium armor builds have. You are confusing your lack of knowledge with people being entitled to everything.
I could go on and try to explain you every single mechanic and how soul assault interacts with it but im not interested in writing an essay. There are multiple threads about soul assault with actual numbers for a bunch of different scenarios. Find them and u can see on ur own. The short answer is that SA does 10k+ dmg through block and drains more than half of their stamina pool while they are sitting ducks from the snare and regen being stopped. And no thats not on glass cannon builds.
And no im not just another biased dodge roll build refusing to adapt. Im the one using SA.
Different types of abilities were designed with different mechanics and counters to keep them in check and promote skillful play offensively and defensively. To make it a little more simple for you to understand. If someone is mindlessly casting SA, you should be able to bash his head off.
Don't presume to know what I know; you don't know a d@m thing about me...
Your assumptions in this post are pure ignorance on your part as pertains to my knowledge base...
I know exactly how Soul Assault works; I exactly what it does...
There are ways to adapt to Soul Assault from a Medium Armor standpoint and no I wont tell you anything; I wont think for you...
Workable adaptations are possible...if one is willing to think outside the box.
Waffennacht wrote: »I do think reinstating the interrupt wouldn't be a bad idea anymore. I mean it's hard to close the gap and then bash while still eating the Assault until it's interrupted
Waffennacht wrote: »I do think reinstating the interrupt wouldn't be a bad idea anymore. I mean it's hard to close the gap and then bash while still eating the Assault until it's interrupted
ZOS combat team never back out of a conscious change. They just go and tweak something else. It's almost like they feel it would be an admission that they got things wrong, and for whatever reason they don't seem to want to do that.
Waffennacht wrote: »I do think reinstating the interrupt wouldn't be a bad idea anymore. I mean it's hard to close the gap and then bash while still eating the Assault until it's interrupted
ZOS combat team never back out of a conscious change. They just go and tweak something else. It's almost like they feel it would be an admission that they got things wrong, and for whatever reason they don't seem to want to do that.
The Daedric Throne chairs being free is a prime example.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
There is no ability that kills ur templar in 3 seconds without u being able to do anything because there is no ability that completely shuts down every available defense you have, not because u know how to make a build.
You somehow have this dumb idea that they just want to play glass cannon builds and still survive everything. And thats because you dont know how the ability works and how the defensive mechanics interact with the ability. Soul assault hard counters every single available mechanic medium armor builds have. You are confusing your lack of knowledge with people being entitled to everything.
I could go on and try to explain you every single mechanic and how soul assault interacts with it but im not interested in writing an essay. There are multiple threads about soul assault with actual numbers for a bunch of different scenarios. Find them and u can see on ur own. The short answer is that SA does 10k+ dmg through block and drains more than half of their stamina pool while they are sitting ducks from the snare and regen being stopped. And no thats not on glass cannon builds.
And no im not just another biased dodge roll build refusing to adapt. Im the one using SA.
Different types of abilities were designed with different mechanics and counters to keep them in check and promote skillful play offensively and defensively. To make it a little more simple for you to understand. If someone is mindlessly casting SA, you should be able to bash his head off.
Don't presume to know what I know; you don't know a d@m thing about me...
Your assumptions in this post are pure ignorance on your part as pertains to my knowledge base...
I know exactly how Soul Assault works; I exactly what it does...
There are ways to adapt to Soul Assault from a Medium Armor standpoint and no I wont tell you anything; I wont think for you...
Workable adaptations are possible...if one is willing to think outside the box.
You compared shuffle with soul assault. I said you fight cheese with cheese. Shuffle is cheesy, so me using cheese becomes fair game
You assumed everyone that plays in medium is a glass cannon with 20k hp. Wrong. Especially since I know a number of people that wear Medium that are not glass canons
You assumed that it only kills glass cannons. Wrong. Your ignorance is getting the better of you as I never said that. you are wrong yet again. Please quote me saying that "only glass canons can be killed by SA." Go ahead...I'll wait.
You said puncturing sweep is dodgeable Now I did say this and I was wrong
You said why dont u get more hp even tho that would mean weaker heals, less stamina and run out of stamina even faster. Apparently there are ways of a Medium build dealing with SA; just use your brain and think
You said drop ur dmg even tho that would mean weaker heals Yes I did say this; you gotta trade something for more survivability
Dropping dmg would also mean more regen. Your regen stops while blocking. So you lose one tick of Regen (maybe two depending upon when you are hit by it); BFD...that's a good trade off for survival. Magicka builds that block and are hit by SA lose the same amount of Regen btw
You see, I dont really presume anything. I know it for a fact based on what u said. You presume a hell of a lot as you don't know what you are talking about a large portion of the time
There are ways to adapt to it. They are all completely unrelated with the medium armor playstyle. So whats the point of playing that playstyle anw. who is to say that Medium Armor is slaved to one playstyle? Your character is what you make of him/her/it and you can adopt several playstyles of your choosing
If you are too bad at killing medium armor builds (especially on a templar) it doesnt mean that SA is fine.
Like i said. You should be able to interrupt it. I understand why u wouldnt want that tho. One less crutch for you to rely on. Your ignorance is once again on display as I'm very good at killing Medium Armor builds with my pet build...SA simply makes my victory over them a certainty. Your ignorance and ability to make incorrect assumptions knows no limits apparently though...learn to properly digest what you've read and then we can have a proper debate
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
There is no ability that kills ur templar in 3 seconds without u being able to do anything because there is no ability that completely shuts down every available defense you have, not because u know how to make a build.
You somehow have this dumb idea that they just want to play glass cannon builds and still survive everything. And thats because you dont know how the ability works and how the defensive mechanics interact with the ability. Soul assault hard counters every single available mechanic medium armor builds have. You are confusing your lack of knowledge with people being entitled to everything.
I could go on and try to explain you every single mechanic and how soul assault interacts with it but im not interested in writing an essay. There are multiple threads about soul assault with actual numbers for a bunch of different scenarios. Find them and u can see on ur own. The short answer is that SA does 10k+ dmg through block and drains more than half of their stamina pool while they are sitting ducks from the snare and regen being stopped. And no thats not on glass cannon builds.
And no im not just another biased dodge roll build refusing to adapt. Im the one using SA.
Different types of abilities were designed with different mechanics and counters to keep them in check and promote skillful play offensively and defensively. To make it a little more simple for you to understand. If someone is mindlessly casting SA, you should be able to bash his head off.
Don't presume to know what I know; you don't know a d@m thing about me...
Your assumptions in this post are pure ignorance on your part as pertains to my knowledge base...
I know exactly how Soul Assault works; I exactly what it does...
There are ways to adapt to Soul Assault from a Medium Armor standpoint and no I wont tell you anything; I wont think for you...
Workable adaptations are possible...if one is willing to think outside the box.
You compared shuffle with soul assault. I said you fight cheese with cheese. Shuffle is cheesy, so me using cheese becomes fair game
You assumed everyone that plays in medium is a glass cannon with 20k hp. Wrong. Especially since I know a number of people that wear Medium that are not glass canons
You assumed that it only kills glass cannons. Wrong. Your ignorance is getting the better of you as I never said that. you are wrong yet again. Please quote me saying that "only glass canons can be killed by SA." Go ahead...I'll wait.
You said puncturing sweep is dodgeable Now I did say this and I was wrong
You said why dont u get more hp even tho that would mean weaker heals, less stamina and run out of stamina even faster. Apparently there are ways of a Medium build dealing with SA; just use your brain and think
You said drop ur dmg even tho that would mean weaker heals Yes I did say this; you gotta trade something for more survivability
Dropping dmg would also mean more regen. Your regen stops while blocking. So you lose one tick of Regen (maybe two depending upon when you are hit by it); BFD...that's a good trade off for survival. Magicka builds that block and are hit by SA lose the same amount of Regen btw
You see, I dont really presume anything. I know it for a fact based on what u said. You presume a hell of a lot as you don't know what you are talking about a large portion of the time
There are ways to adapt to it. They are all completely unrelated with the medium armor playstyle. So whats the point of playing that playstyle anw. who is to say that Medium Armor is slaved to one playstyle? Your character is what you make of him/her/it and you can adopt several playstyles of your choosing
If you are too bad at killing medium armor builds (especially on a templar) it doesnt mean that SA is fine.
Like i said. You should be able to interrupt it. I understand why u wouldnt want that tho. One less crutch for you to rely on. Your ignorance is once again on display as I'm very good at killing Medium Armor builds with my pet build...SA simply makes my victory over them a certainty. Your ignorance and ability to make incorrect assumptions knows no limits apparently though...learn to properly digest what you've read and then we can have a proper debate
All of the bolded is mines...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
There is no ability that kills ur templar in 3 seconds without u being able to do anything because there is no ability that completely shuts down every available defense you have, not because u know how to make a build.
You somehow have this dumb idea that they just want to play glass cannon builds and still survive everything. And thats because you dont know how the ability works and how the defensive mechanics interact with the ability. Soul assault hard counters every single available mechanic medium armor builds have. You are confusing your lack of knowledge with people being entitled to everything.
I could go on and try to explain you every single mechanic and how soul assault interacts with it but im not interested in writing an essay. There are multiple threads about soul assault with actual numbers for a bunch of different scenarios. Find them and u can see on ur own. The short answer is that SA does 10k+ dmg through block and drains more than half of their stamina pool while they are sitting ducks from the snare and regen being stopped. And no thats not on glass cannon builds.
And no im not just another biased dodge roll build refusing to adapt. Im the one using SA.
Different types of abilities were designed with different mechanics and counters to keep them in check and promote skillful play offensively and defensively. To make it a little more simple for you to understand. If someone is mindlessly casting SA, you should be able to bash his head off.
Don't presume to know what I know; you don't know a d@m thing about me...
Your assumptions in this post are pure ignorance on your part as pertains to my knowledge base...
I know exactly how Soul Assault works; I exactly what it does...
There are ways to adapt to Soul Assault from a Medium Armor standpoint and no I wont tell you anything; I wont think for you...
Workable adaptations are possible...if one is willing to think outside the box.
You compared shuffle with soul assault. I said you fight cheese with cheese. Shuffle is cheesy, so me using cheese becomes fair game
You assumed everyone that plays in medium is a glass cannon with 20k hp. Wrong. Especially since I know a number of people that wear Medium that are not glass canons
You assumed that it only kills glass cannons. Wrong. Your ignorance is getting the better of you as I never said that. you are wrong yet again. Please quote me saying that "only glass canons can be killed by SA." Go ahead...I'll wait.
You said puncturing sweep is dodgeable Now I did say this and I was wrong
You said why dont u get more hp even tho that would mean weaker heals, less stamina and run out of stamina even faster. Apparently there are ways of a Medium build dealing with SA; just use your brain and think
You said drop ur dmg even tho that would mean weaker heals Yes I did say this; you gotta trade something for more survivability
Dropping dmg would also mean more regen. Your regen stops while blocking. So you lose one tick of Regen (maybe two depending upon when you are hit by it); BFD...that's a good trade off for survival. Magicka builds that block and are hit by SA lose the same amount of Regen btw
You see, I dont really presume anything. I know it for a fact based on what u said. You presume a hell of a lot as you don't know what you are talking about a large portion of the time
There are ways to adapt to it. They are all completely unrelated with the medium armor playstyle. So whats the point of playing that playstyle anw. who is to say that Medium Armor is slaved to one playstyle? Your character is what you make of him/her/it and you can adopt several playstyles of your choosing
If you are too bad at killing medium armor builds (especially on a templar) it doesnt mean that SA is fine.
Like i said. You should be able to interrupt it. I understand why u wouldnt want that tho. One less crutch for you to rely on. Your ignorance is once again on display as I'm very good at killing Medium Armor builds with my pet build...SA simply makes my victory over them a certainty. Your ignorance and ability to make incorrect assumptions knows no limits apparently though...learn to properly digest what you've read and then we can have a proper debate
All of the bolded is mines...
So you didnt know that the spammable of ur class is undodgeable. Lol. Now here comes the fun part. If its undodgeable then shuffle isnt cheese. So its not cheese but u still want to keep ur cheese against them. Remember what i said about crutches? Well, you literally admitted it.
You said they expect to play glass cannon builds and being able to survive yet now you say that is not only good against glass cannons. So you agree with me.
Blocking stops ur regen. Period. For 4 seconds you dont get regen. And considering that it only ticks every 2 seconds those 4 seconds can easily get to 5-6 seconds. Regen is ur sustain in medium armor. That means ur entire sustain gets shut down for an extended period of time. And SA has 7-8 ticks. That means you lose 7-8 ticks of stamina. Every tick is 2-2.5k stamina. Do the math. If you sacrifice some stamina to get more hp u are gonna run dry even faster.
You are right. You choose what you want to play. But medium armor provides the best results when played as a high dmg, fast and dodgy with high regen. That is evident from the passives. Its meant to be played like that. Its a playstyle that many people love. Its the playstyle with the best synergy with medium armor. And if someone wants to play that specific playstyle then he should be able to do it. SA literally hard counters that entire playstyle. Not everyone wants to play with snb, 30k hp and 30k resistances. If you were to do that then you may as well put on heavy armor.
You literally said SA makes ur victory a certainty and ur talking about ignorance and counterplay. Do you even realise how stupid that sounds? If its a certainty then there is no counterplay genius. You literally threw your entire argument out of the window with that comment. You literally admitted how stupid SA is. You literally proved everyone right.
First think twice before u write ur bs and then u can try to have a proper debate. You dont know what ur talking about and u proved it again.
P.S. Templar pet build? Wtf is that?
TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
sweeps are undodgeable.
if your not connecting then your not keeping the opponent in your crosshairs
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
There is no ability that kills ur templar in 3 seconds without u being able to do anything because there is no ability that completely shuts down every available defense you have, not because u know how to make a build.
You somehow have this dumb idea that they just want to play glass cannon builds and still survive everything. And thats because you dont know how the ability works and how the defensive mechanics interact with the ability. Soul assault hard counters every single available mechanic medium armor builds have. You are confusing your lack of knowledge with people being entitled to everything.
I could go on and try to explain you every single mechanic and how soul assault interacts with it but im not interested in writing an essay. There are multiple threads about soul assault with actual numbers for a bunch of different scenarios. Find them and u can see on ur own. The short answer is that SA does 10k+ dmg through block and drains more than half of their stamina pool while they are sitting ducks from the snare and regen being stopped. And no thats not on glass cannon builds.
And no im not just another biased dodge roll build refusing to adapt. Im the one using SA.
Different types of abilities were designed with different mechanics and counters to keep them in check and promote skillful play offensively and defensively. To make it a little more simple for you to understand. If someone is mindlessly casting SA, you should be able to bash his head off.
Don't presume to know what I know; you don't know a d@m thing about me...
Your assumptions in this post are pure ignorance on your part as pertains to my knowledge base...
I know exactly how Soul Assault works; I exactly what it does...
There are ways to adapt to Soul Assault from a Medium Armor standpoint and no I wont tell you anything; I wont think for you...
Workable adaptations are possible...if one is willing to think outside the box.
You compared shuffle with soul assault. I said you fight cheese with cheese. Shuffle is cheesy, so me using cheese becomes fair game
You assumed everyone that plays in medium is a glass cannon with 20k hp. Wrong. Especially since I know a number of people that wear Medium that are not glass canons
You assumed that it only kills glass cannons. Wrong. Your ignorance is getting the better of you as I never said that. you are wrong yet again. Please quote me saying that "only glass canons can be killed by SA." Go ahead...I'll wait.
You said puncturing sweep is dodgeable Now I did say this and I was wrong
You said why dont u get more hp even tho that would mean weaker heals, less stamina and run out of stamina even faster. Apparently there are ways of a Medium build dealing with SA; just use your brain and think
You said drop ur dmg even tho that would mean weaker heals Yes I did say this; you gotta trade something for more survivability
Dropping dmg would also mean more regen. Your regen stops while blocking. So you lose one tick of Regen (maybe two depending upon when you are hit by it); BFD...that's a good trade off for survival. Magicka builds that block and are hit by SA lose the same amount of Regen btw
You see, I dont really presume anything. I know it for a fact based on what u said. You presume a hell of a lot as you don't know what you are talking about a large portion of the time
There are ways to adapt to it. They are all completely unrelated with the medium armor playstyle. So whats the point of playing that playstyle anw. who is to say that Medium Armor is slaved to one playstyle? Your character is what you make of him/her/it and you can adopt several playstyles of your choosing
If you are too bad at killing medium armor builds (especially on a templar) it doesnt mean that SA is fine.
Like i said. You should be able to interrupt it. I understand why u wouldnt want that tho. One less crutch for you to rely on. Your ignorance is once again on display as I'm very good at killing Medium Armor builds with my pet build...SA simply makes my victory over them a certainty. Your ignorance and ability to make incorrect assumptions knows no limits apparently though...learn to properly digest what you've read and then we can have a proper debate
All of the bolded is mines...
So you didnt know that the spammable of ur class is undodgeable. Lol. Now here comes the fun part. If its undodgeable then shuffle isnt cheese. So its not cheese but u still want to keep ur cheese against them. Remember what i said about crutches? Well, you literally admitted it.
You said they expect to play glass cannon builds and being able to survive yet now you say that is not only good against glass cannons. So you agree with me.
Blocking stops ur regen. Period. For 4 seconds you dont get regen. And considering that it only ticks every 2 seconds those 4 seconds can easily get to 5-6 seconds. Regen is ur sustain in medium armor. That means ur entire sustain gets shut down for an extended period of time. And SA has 7-8 ticks. That means you lose 7-8 ticks of stamina. Every tick is 2-2.5k stamina. Do the math. If you sacrifice some stamina to get more hp u are gonna run dry even faster.
You are right. You choose what you want to play. But medium armor provides the best results when played as a high dmg, fast and dodgy with high regen. That is evident from the passives. Its meant to be played like that. Its a playstyle that many people love. Its the playstyle with the best synergy with medium armor. And if someone wants to play that specific playstyle then he should be able to do it. SA literally hard counters that entire playstyle. Not everyone wants to play with snb, 30k hp and 30k resistances. If you were to do that then you may as well put on heavy armor.
You literally said SA makes ur victory a certainty and ur talking about ignorance and counterplay. Do you even realise how stupid that sounds? If its a certainty then there is no counterplay genius. You literally threw your entire argument out of the window with that comment. You literally admitted how stupid SA is. You literally proved everyone right.
First think twice before u write ur bs and then u can try to have a proper debate. You dont know what ur talking about and u proved it again.
P.S. Templar pet build? Wtf is that?
As pertains my spammable being undodgable, maybe its been lag, but there have been many times in the past where I was certain I had a Shuffle user dead to rights and some how my attacks were not landing...
I incorrectly thought it was due to my spammable not being undodgable...
But Shuffle is still cheese; its put several abilities that I'd normally use (like my Heal Debuff; its name excapes me at the moment) out of business and you just cant reliably hit them with it...
As for my certain victory; that is a bit of an exaggeration...
I still kill Medium with my pet build, but SA simply better suited for killing Medium; it doesn't give me a 100% win percentage against them...
My pet build is the one featured in my Sig (although its been significantly enhanced as of late); its not an actual "pet" build...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
There is no ability that kills ur templar in 3 seconds without u being able to do anything because there is no ability that completely shuts down every available defense you have, not because u know how to make a build.
You somehow have this dumb idea that they just want to play glass cannon builds and still survive everything. And thats because you dont know how the ability works and how the defensive mechanics interact with the ability. Soul assault hard counters every single available mechanic medium armor builds have. You are confusing your lack of knowledge with people being entitled to everything.
I could go on and try to explain you every single mechanic and how soul assault interacts with it but im not interested in writing an essay. There are multiple threads about soul assault with actual numbers for a bunch of different scenarios. Find them and u can see on ur own. The short answer is that SA does 10k+ dmg through block and drains more than half of their stamina pool while they are sitting ducks from the snare and regen being stopped. And no thats not on glass cannon builds.
And no im not just another biased dodge roll build refusing to adapt. Im the one using SA.
Different types of abilities were designed with different mechanics and counters to keep them in check and promote skillful play offensively and defensively. To make it a little more simple for you to understand. If someone is mindlessly casting SA, you should be able to bash his head off.
Don't presume to know what I know; you don't know a d@m thing about me...
Your assumptions in this post are pure ignorance on your part as pertains to my knowledge base...
I know exactly how Soul Assault works; I exactly what it does...
There are ways to adapt to Soul Assault from a Medium Armor standpoint and no I wont tell you anything; I wont think for you...
Workable adaptations are possible...if one is willing to think outside the box.
You compared shuffle with soul assault. I said you fight cheese with cheese. Shuffle is cheesy, so me using cheese becomes fair game
You assumed everyone that plays in medium is a glass cannon with 20k hp. Wrong. Especially since I know a number of people that wear Medium that are not glass canons
You assumed that it only kills glass cannons. Wrong. Your ignorance is getting the better of you as I never said that. you are wrong yet again. Please quote me saying that "only glass canons can be killed by SA." Go ahead...I'll wait.
You said puncturing sweep is dodgeable Now I did say this and I was wrong
You said why dont u get more hp even tho that would mean weaker heals, less stamina and run out of stamina even faster. Apparently there are ways of a Medium build dealing with SA; just use your brain and think
You said drop ur dmg even tho that would mean weaker heals Yes I did say this; you gotta trade something for more survivability
Dropping dmg would also mean more regen. Your regen stops while blocking. So you lose one tick of Regen (maybe two depending upon when you are hit by it); BFD...that's a good trade off for survival. Magicka builds that block and are hit by SA lose the same amount of Regen btw
You see, I dont really presume anything. I know it for a fact based on what u said. You presume a hell of a lot as you don't know what you are talking about a large portion of the time
There are ways to adapt to it. They are all completely unrelated with the medium armor playstyle. So whats the point of playing that playstyle anw. who is to say that Medium Armor is slaved to one playstyle? Your character is what you make of him/her/it and you can adopt several playstyles of your choosing
If you are too bad at killing medium armor builds (especially on a templar) it doesnt mean that SA is fine.
Like i said. You should be able to interrupt it. I understand why u wouldnt want that tho. One less crutch for you to rely on. Your ignorance is once again on display as I'm very good at killing Medium Armor builds with my pet build...SA simply makes my victory over them a certainty. Your ignorance and ability to make incorrect assumptions knows no limits apparently though...learn to properly digest what you've read and then we can have a proper debate
All of the bolded is mines...
So you didnt know that the spammable of ur class is undodgeable. Lol. Now here comes the fun part. If its undodgeable then shuffle isnt cheese. So its not cheese but u still want to keep ur cheese against them. Remember what i said about crutches? Well, you literally admitted it.
You said they expect to play glass cannon builds and being able to survive yet now you say that is not only good against glass cannons. So you agree with me.
Blocking stops ur regen. Period. For 4 seconds you dont get regen. And considering that it only ticks every 2 seconds those 4 seconds can easily get to 5-6 seconds. Regen is ur sustain in medium armor. That means ur entire sustain gets shut down for an extended period of time. And SA has 7-8 ticks. That means you lose 7-8 ticks of stamina. Every tick is 2-2.5k stamina. Do the math. If you sacrifice some stamina to get more hp u are gonna run dry even faster.
You are right. You choose what you want to play. But medium armor provides the best results when played as a high dmg, fast and dodgy with high regen. That is evident from the passives. Its meant to be played like that. Its a playstyle that many people love. Its the playstyle with the best synergy with medium armor. And if someone wants to play that specific playstyle then he should be able to do it. SA literally hard counters that entire playstyle. Not everyone wants to play with snb, 30k hp and 30k resistances. If you were to do that then you may as well put on heavy armor.
You literally said SA makes ur victory a certainty and ur talking about ignorance and counterplay. Do you even realise how stupid that sounds? If its a certainty then there is no counterplay genius. You literally threw your entire argument out of the window with that comment. You literally admitted how stupid SA is. You literally proved everyone right.
First think twice before u write ur bs and then u can try to have a proper debate. You dont know what ur talking about and u proved it again.
P.S. Templar pet build? Wtf is that?
As pertains my spammable being undodgable, maybe its been lag, but there have been many times in the past where I was certain I had a Shuffle user dead to rights and some how my attacks were not landing...
I incorrectly thought it was due to my spammable not being undodgable...
But Shuffle is still cheese; its put several abilities that I'd normally use (like my Heal Debuff; its name excapes me at the moment) out of business and you just cant reliably hit them with it...
As for my certain victory; that is a bit of an exaggeration...
I still kill Medium with my pet build, but SA simply better suited for killing Medium; it doesn't give me a 100% win percentage against them...
My pet build is the one featured in my Sig (although its been significantly enhanced as of late); its not an actual "pet" build...
So now its an exaggeration? You've said so many inconsistencies so far that its actually really getting funny. Every single post u make contradicts the last post u made.
So now Its cheese becaue dark flare can be dodged (which u didnt even know its name. lmao)? The fact that ur spammable, ur dot, ur burst and ur execute are undodgeable doesnt matter. Its ok tho i unerstand how you play now. Trash build running around trying to Xv1 people by spamming dark flare and calling shuffle cheese because u refuse to use every other ability in ur toolkit that is undodgeable or because u are too bad to try and combo dark flare. I understand now why u defend SA.
There is really no point continuing this. You are beyond clueless.
Ultimate_Overlord wrote: »I dont think anyone should ever take an opinion of a vampire lord rp build user seriously.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
There is no ability that kills ur templar in 3 seconds without u being able to do anything because there is no ability that completely shuts down every available defense you have, not because u know how to make a build.
You somehow have this dumb idea that they just want to play glass cannon builds and still survive everything. And thats because you dont know how the ability works and how the defensive mechanics interact with the ability. Soul assault hard counters every single available mechanic medium armor builds have. You are confusing your lack of knowledge with people being entitled to everything.
I could go on and try to explain you every single mechanic and how soul assault interacts with it but im not interested in writing an essay. There are multiple threads about soul assault with actual numbers for a bunch of different scenarios. Find them and u can see on ur own. The short answer is that SA does 10k+ dmg through block and drains more than half of their stamina pool while they are sitting ducks from the snare and regen being stopped. And no thats not on glass cannon builds.
And no im not just another biased dodge roll build refusing to adapt. Im the one using SA.
Different types of abilities were designed with different mechanics and counters to keep them in check and promote skillful play offensively and defensively. To make it a little more simple for you to understand. If someone is mindlessly casting SA, you should be able to bash his head off.
Don't presume to know what I know; you don't know a d@m thing about me...
Your assumptions in this post are pure ignorance on your part as pertains to my knowledge base...
I know exactly how Soul Assault works; I exactly what it does...
There are ways to adapt to Soul Assault from a Medium Armor standpoint and no I wont tell you anything; I wont think for you...
Workable adaptations are possible...if one is willing to think outside the box.
You compared shuffle with soul assault. I said you fight cheese with cheese. Shuffle is cheesy, so me using cheese becomes fair game
You assumed everyone that plays in medium is a glass cannon with 20k hp. Wrong. Especially since I know a number of people that wear Medium that are not glass canons
You assumed that it only kills glass cannons. Wrong. Your ignorance is getting the better of you as I never said that. you are wrong yet again. Please quote me saying that "only glass canons can be killed by SA." Go ahead...I'll wait.
You said puncturing sweep is dodgeable Now I did say this and I was wrong
You said why dont u get more hp even tho that would mean weaker heals, less stamina and run out of stamina even faster. Apparently there are ways of a Medium build dealing with SA; just use your brain and think
You said drop ur dmg even tho that would mean weaker heals Yes I did say this; you gotta trade something for more survivability
Dropping dmg would also mean more regen. Your regen stops while blocking. So you lose one tick of Regen (maybe two depending upon when you are hit by it); BFD...that's a good trade off for survival. Magicka builds that block and are hit by SA lose the same amount of Regen btw
You see, I dont really presume anything. I know it for a fact based on what u said. You presume a hell of a lot as you don't know what you are talking about a large portion of the time
There are ways to adapt to it. They are all completely unrelated with the medium armor playstyle. So whats the point of playing that playstyle anw. who is to say that Medium Armor is slaved to one playstyle? Your character is what you make of him/her/it and you can adopt several playstyles of your choosing
If you are too bad at killing medium armor builds (especially on a templar) it doesnt mean that SA is fine.
Like i said. You should be able to interrupt it. I understand why u wouldnt want that tho. One less crutch for you to rely on. Your ignorance is once again on display as I'm very good at killing Medium Armor builds with my pet build...SA simply makes my victory over them a certainty. Your ignorance and ability to make incorrect assumptions knows no limits apparently though...learn to properly digest what you've read and then we can have a proper debate
All of the bolded is mines...
So you didnt know that the spammable of ur class is undodgeable. Lol. Now here comes the fun part. If its undodgeable then shuffle isnt cheese. So its not cheese but u still want to keep ur cheese against them. Remember what i said about crutches? Well, you literally admitted it.
You said they expect to play glass cannon builds and being able to survive yet now you say that is not only good against glass cannons. So you agree with me.
Blocking stops ur regen. Period. For 4 seconds you dont get regen. And considering that it only ticks every 2 seconds those 4 seconds can easily get to 5-6 seconds. Regen is ur sustain in medium armor. That means ur entire sustain gets shut down for an extended period of time. And SA has 7-8 ticks. That means you lose 7-8 ticks of stamina. Every tick is 2-2.5k stamina. Do the math. If you sacrifice some stamina to get more hp u are gonna run dry even faster.
You are right. You choose what you want to play. But medium armor provides the best results when played as a high dmg, fast and dodgy with high regen. That is evident from the passives. Its meant to be played like that. Its a playstyle that many people love. Its the playstyle with the best synergy with medium armor. And if someone wants to play that specific playstyle then he should be able to do it. SA literally hard counters that entire playstyle. Not everyone wants to play with snb, 30k hp and 30k resistances. If you were to do that then you may as well put on heavy armor.
You literally said SA makes ur victory a certainty and ur talking about ignorance and counterplay. Do you even realise how stupid that sounds? If its a certainty then there is no counterplay genius. You literally threw your entire argument out of the window with that comment. You literally admitted how stupid SA is. You literally proved everyone right.
First think twice before u write ur bs and then u can try to have a proper debate. You dont know what ur talking about and u proved it again.
P.S. Templar pet build? Wtf is that?
As pertains my spammable being undodgable, maybe its been lag, but there have been many times in the past where I was certain I had a Shuffle user dead to rights and some how my attacks were not landing...
I incorrectly thought it was due to my spammable not being undodgable...
But Shuffle is still cheese; its put several abilities that I'd normally use (like my Heal Debuff; its name excapes me at the moment) out of business and you just cant reliably hit them with it...
As for my certain victory; that is a bit of an exaggeration...
I still kill Medium with my pet build, but SA simply better suited for killing Medium; it doesn't give me a 100% win percentage against them...
My pet build is the one featured in my Sig (although its been significantly enhanced as of late); its not an actual "pet" build...
So now its an exaggeration? You've said so many inconsistencies so far that its actually really getting funny. Every single post u make contradicts the last post u made.
So now Its cheese becaue dark flare can be dodged (which u didnt even know its name. lmao)? The fact that ur spammable, ur dot, ur burst and ur execute are undodgeable doesnt matter. Its ok tho i unerstand how you play now. Trash build running around trying to Xv1 people by spamming dark flare and calling shuffle cheese because u refuse to use every other ability in ur toolkit that is undodgeable or because u are too bad to try and combo dark flare. I understand now why u defend SA.
There is really no point continuing this. You are beyond clueless.
You are the one clueless with your constant incorrect assumptions...
I couldn't remember Dark Flares name because it's been a long, long, time since I last slotted it...
And there are two dodgeables on my DPS bar; structured entropy and toppling charge...
So once again, you are the one clueless...
But anyway, enjoy playing your gimped, trash, Sorc...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
There is no ability that kills ur templar in 3 seconds without u being able to do anything because there is no ability that completely shuts down every available defense you have, not because u know how to make a build.
You somehow have this dumb idea that they just want to play glass cannon builds and still survive everything. And thats because you dont know how the ability works and how the defensive mechanics interact with the ability. Soul assault hard counters every single available mechanic medium armor builds have. You are confusing your lack of knowledge with people being entitled to everything.
I could go on and try to explain you every single mechanic and how soul assault interacts with it but im not interested in writing an essay. There are multiple threads about soul assault with actual numbers for a bunch of different scenarios. Find them and u can see on ur own. The short answer is that SA does 10k+ dmg through block and drains more than half of their stamina pool while they are sitting ducks from the snare and regen being stopped. And no thats not on glass cannon builds.
And no im not just another biased dodge roll build refusing to adapt. Im the one using SA.
Different types of abilities were designed with different mechanics and counters to keep them in check and promote skillful play offensively and defensively. To make it a little more simple for you to understand. If someone is mindlessly casting SA, you should be able to bash his head off.
Don't presume to know what I know; you don't know a d@m thing about me...
Your assumptions in this post are pure ignorance on your part as pertains to my knowledge base...
I know exactly how Soul Assault works; I exactly what it does...
There are ways to adapt to Soul Assault from a Medium Armor standpoint and no I wont tell you anything; I wont think for you...
Workable adaptations are possible...if one is willing to think outside the box.
You compared shuffle with soul assault. I said you fight cheese with cheese. Shuffle is cheesy, so me using cheese becomes fair game
You assumed everyone that plays in medium is a glass cannon with 20k hp. Wrong. Especially since I know a number of people that wear Medium that are not glass canons
You assumed that it only kills glass cannons. Wrong. Your ignorance is getting the better of you as I never said that. you are wrong yet again. Please quote me saying that "only glass canons can be killed by SA." Go ahead...I'll wait.
You said puncturing sweep is dodgeable Now I did say this and I was wrong
You said why dont u get more hp even tho that would mean weaker heals, less stamina and run out of stamina even faster. Apparently there are ways of a Medium build dealing with SA; just use your brain and think
You said drop ur dmg even tho that would mean weaker heals Yes I did say this; you gotta trade something for more survivability
Dropping dmg would also mean more regen. Your regen stops while blocking. So you lose one tick of Regen (maybe two depending upon when you are hit by it); BFD...that's a good trade off for survival. Magicka builds that block and are hit by SA lose the same amount of Regen btw
You see, I dont really presume anything. I know it for a fact based on what u said. You presume a hell of a lot as you don't know what you are talking about a large portion of the time
There are ways to adapt to it. They are all completely unrelated with the medium armor playstyle. So whats the point of playing that playstyle anw. who is to say that Medium Armor is slaved to one playstyle? Your character is what you make of him/her/it and you can adopt several playstyles of your choosing
If you are too bad at killing medium armor builds (especially on a templar) it doesnt mean that SA is fine.
Like i said. You should be able to interrupt it. I understand why u wouldnt want that tho. One less crutch for you to rely on. Your ignorance is once again on display as I'm very good at killing Medium Armor builds with my pet build...SA simply makes my victory over them a certainty. Your ignorance and ability to make incorrect assumptions knows no limits apparently though...learn to properly digest what you've read and then we can have a proper debate
All of the bolded is mines...
So you didnt know that the spammable of ur class is undodgeable. Lol. Now here comes the fun part. If its undodgeable then shuffle isnt cheese. So its not cheese but u still want to keep ur cheese against them. Remember what i said about crutches? Well, you literally admitted it.
You said they expect to play glass cannon builds and being able to survive yet now you say that is not only good against glass cannons. So you agree with me.
Blocking stops ur regen. Period. For 4 seconds you dont get regen. And considering that it only ticks every 2 seconds those 4 seconds can easily get to 5-6 seconds. Regen is ur sustain in medium armor. That means ur entire sustain gets shut down for an extended period of time. And SA has 7-8 ticks. That means you lose 7-8 ticks of stamina. Every tick is 2-2.5k stamina. Do the math. If you sacrifice some stamina to get more hp u are gonna run dry even faster.
You are right. You choose what you want to play. But medium armor provides the best results when played as a high dmg, fast and dodgy with high regen. That is evident from the passives. Its meant to be played like that. Its a playstyle that many people love. Its the playstyle with the best synergy with medium armor. And if someone wants to play that specific playstyle then he should be able to do it. SA literally hard counters that entire playstyle. Not everyone wants to play with snb, 30k hp and 30k resistances. If you were to do that then you may as well put on heavy armor.
You literally said SA makes ur victory a certainty and ur talking about ignorance and counterplay. Do you even realise how stupid that sounds? If its a certainty then there is no counterplay genius. You literally threw your entire argument out of the window with that comment. You literally admitted how stupid SA is. You literally proved everyone right.
First think twice before u write ur bs and then u can try to have a proper debate. You dont know what ur talking about and u proved it again.
P.S. Templar pet build? Wtf is that?
As pertains my spammable being undodgable, maybe its been lag, but there have been many times in the past where I was certain I had a Shuffle user dead to rights and some how my attacks were not landing...
I incorrectly thought it was due to my spammable not being undodgable...
But Shuffle is still cheese; its put several abilities that I'd normally use (like my Heal Debuff; its name excapes me at the moment) out of business and you just cant reliably hit them with it...
As for my certain victory; that is a bit of an exaggeration...
I still kill Medium with my pet build, but SA simply better suited for killing Medium; it doesn't give me a 100% win percentage against them...
My pet build is the one featured in my Sig (although its been significantly enhanced as of late); its not an actual "pet" build...
So now its an exaggeration? You've said so many inconsistencies so far that its actually really getting funny. Every single post u make contradicts the last post u made.
So now Its cheese becaue dark flare can be dodged (which u didnt even know its name. lmao)? The fact that ur spammable, ur dot, ur burst and ur execute are undodgeable doesnt matter. Its ok tho i unerstand how you play now. Trash build running around trying to Xv1 people by spamming dark flare and calling shuffle cheese because u refuse to use every other ability in ur toolkit that is undodgeable or because u are too bad to try and combo dark flare. I understand now why u defend SA.
There is really no point continuing this. You are beyond clueless.
You are the one clueless with your constant incorrect assumptions...
I couldn't remember Dark Flares name because it's been a long, long, time since I last slotted it...
And there are two dodgeables on my DPS bar; structured entropy and toppling charge...
So once again, you are the one clueless...
But anyway, enjoy playing your gimped, trash, Sorc...
So now its cheese because it can dodge an ability that isnt even used as a dmg ability.
Whats next? Shuffle cheesy because it can dodge soul trap? Lmao
I am sorry that u feel shuffle is cheesy because it can dodge entropy. I am really sorry that u need every single ability in the game to be undodgeable. I really do. I never thought someone can be so bad.
You should seriously stop posting. At this point you just make urself look even more stupid with every post.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
There is no ability that kills ur templar in 3 seconds without u being able to do anything because there is no ability that completely shuts down every available defense you have, not because u know how to make a build.
You somehow have this dumb idea that they just want to play glass cannon builds and still survive everything. And thats because you dont know how the ability works and how the defensive mechanics interact with the ability. Soul assault hard counters every single available mechanic medium armor builds have. You are confusing your lack of knowledge with people being entitled to everything.
I could go on and try to explain you every single mechanic and how soul assault interacts with it but im not interested in writing an essay. There are multiple threads about soul assault with actual numbers for a bunch of different scenarios. Find them and u can see on ur own. The short answer is that SA does 10k+ dmg through block and drains more than half of their stamina pool while they are sitting ducks from the snare and regen being stopped. And no thats not on glass cannon builds.
And no im not just another biased dodge roll build refusing to adapt. Im the one using SA.
Different types of abilities were designed with different mechanics and counters to keep them in check and promote skillful play offensively and defensively. To make it a little more simple for you to understand. If someone is mindlessly casting SA, you should be able to bash his head off.
Don't presume to know what I know; you don't know a d@m thing about me...
Your assumptions in this post are pure ignorance on your part as pertains to my knowledge base...
I know exactly how Soul Assault works; I exactly what it does...
There are ways to adapt to Soul Assault from a Medium Armor standpoint and no I wont tell you anything; I wont think for you...
Workable adaptations are possible...if one is willing to think outside the box.
You compared shuffle with soul assault. I said you fight cheese with cheese. Shuffle is cheesy, so me using cheese becomes fair game
You assumed everyone that plays in medium is a glass cannon with 20k hp. Wrong. Especially since I know a number of people that wear Medium that are not glass canons
You assumed that it only kills glass cannons. Wrong. Your ignorance is getting the better of you as I never said that. you are wrong yet again. Please quote me saying that "only glass canons can be killed by SA." Go ahead...I'll wait.
You said puncturing sweep is dodgeable Now I did say this and I was wrong
You said why dont u get more hp even tho that would mean weaker heals, less stamina and run out of stamina even faster. Apparently there are ways of a Medium build dealing with SA; just use your brain and think
You said drop ur dmg even tho that would mean weaker heals Yes I did say this; you gotta trade something for more survivability
Dropping dmg would also mean more regen. Your regen stops while blocking. So you lose one tick of Regen (maybe two depending upon when you are hit by it); BFD...that's a good trade off for survival. Magicka builds that block and are hit by SA lose the same amount of Regen btw
You see, I dont really presume anything. I know it for a fact based on what u said. You presume a hell of a lot as you don't know what you are talking about a large portion of the time
There are ways to adapt to it. They are all completely unrelated with the medium armor playstyle. So whats the point of playing that playstyle anw. who is to say that Medium Armor is slaved to one playstyle? Your character is what you make of him/her/it and you can adopt several playstyles of your choosing
If you are too bad at killing medium armor builds (especially on a templar) it doesnt mean that SA is fine.
Like i said. You should be able to interrupt it. I understand why u wouldnt want that tho. One less crutch for you to rely on. Your ignorance is once again on display as I'm very good at killing Medium Armor builds with my pet build...SA simply makes my victory over them a certainty. Your ignorance and ability to make incorrect assumptions knows no limits apparently though...learn to properly digest what you've read and then we can have a proper debate
All of the bolded is mines...
So you didnt know that the spammable of ur class is undodgeable. Lol. Now here comes the fun part. If its undodgeable then shuffle isnt cheese. So its not cheese but u still want to keep ur cheese against them. Remember what i said about crutches? Well, you literally admitted it.
You said they expect to play glass cannon builds and being able to survive yet now you say that is not only good against glass cannons. So you agree with me.
Blocking stops ur regen. Period. For 4 seconds you dont get regen. And considering that it only ticks every 2 seconds those 4 seconds can easily get to 5-6 seconds. Regen is ur sustain in medium armor. That means ur entire sustain gets shut down for an extended period of time. And SA has 7-8 ticks. That means you lose 7-8 ticks of stamina. Every tick is 2-2.5k stamina. Do the math. If you sacrifice some stamina to get more hp u are gonna run dry even faster.
You are right. You choose what you want to play. But medium armor provides the best results when played as a high dmg, fast and dodgy with high regen. That is evident from the passives. Its meant to be played like that. Its a playstyle that many people love. Its the playstyle with the best synergy with medium armor. And if someone wants to play that specific playstyle then he should be able to do it. SA literally hard counters that entire playstyle. Not everyone wants to play with snb, 30k hp and 30k resistances. If you were to do that then you may as well put on heavy armor.
You literally said SA makes ur victory a certainty and ur talking about ignorance and counterplay. Do you even realise how stupid that sounds? If its a certainty then there is no counterplay genius. You literally threw your entire argument out of the window with that comment. You literally admitted how stupid SA is. You literally proved everyone right.
First think twice before u write ur bs and then u can try to have a proper debate. You dont know what ur talking about and u proved it again.
P.S. Templar pet build? Wtf is that?
As pertains my spammable being undodgable, maybe its been lag, but there have been many times in the past where I was certain I had a Shuffle user dead to rights and some how my attacks were not landing...
I incorrectly thought it was due to my spammable not being undodgable...
But Shuffle is still cheese; its put several abilities that I'd normally use (like my Heal Debuff; its name excapes me at the moment) out of business and you just cant reliably hit them with it...
As for my certain victory; that is a bit of an exaggeration...
I still kill Medium with my pet build, but SA simply better suited for killing Medium; it doesn't give me a 100% win percentage against them...
My pet build is the one featured in my Sig (although its been significantly enhanced as of late); its not an actual "pet" build...
So now its an exaggeration? You've said so many inconsistencies so far that its actually really getting funny. Every single post u make contradicts the last post u made.
So now Its cheese becaue dark flare can be dodged (which u didnt even know its name. lmao)? The fact that ur spammable, ur dot, ur burst and ur execute are undodgeable doesnt matter. Its ok tho i unerstand how you play now. Trash build running around trying to Xv1 people by spamming dark flare and calling shuffle cheese because u refuse to use every other ability in ur toolkit that is undodgeable or because u are too bad to try and combo dark flare. I understand now why u defend SA.
There is really no point continuing this. You are beyond clueless.
You are the one clueless with your constant incorrect assumptions...
I couldn't remember Dark Flares name because it's been a long, long, time since I last slotted it...
And there are two dodgeables on my DPS bar; structured entropy and toppling charge...
So once again, you are the one clueless...
But anyway, enjoy playing your gimped, trash, Sorc...
So now its cheese because it can dodge an ability that isnt even used as a dmg ability.
Whats next? Shuffle cheesy because it can dodge soul trap? Lmao
I am sorry that u feel shuffle is cheesy because it can dodge entropy. I am really sorry that u need every single ability in the game to be undodgeable. I really do. I never thought someone can be so bad.
You should seriously stop posting. At this point you just make urself look even more stupid with every post.
Look at you; ignorance personified...
Toppling Charge is meant to be a damaging ability..isnt it?
You conveniently ignore that though...
And no, I dont need every ability to be undodgable, I just need ignorant people like yourself to learn to not make incorrect assumptions over and over again...
You should stop posting as every incorrect assumption on your part makes you look increasingly stupid and ignorant...
Hows those CC'less Frags and broken Rune working out for you btw?
TheDoomsdayMonster wrote: »Why every threads about soul assault since Homestead eventually just moves to constant bickering between people so bad they cant kill anything with it and people not actually using build countered by it. It is pretty much simple.
Soul assault counters
- dodge roll defense of medium by being undodgeable and by forcing you to block (cant block when dodging and vice versa)
- mobility of medium by applying huge snare and by forcing you to selfsnare yourself with block
- kiting capability of medium by applying huge snare and working from long distance
- healing capability of medium by dealing large amount of damage unhealable by simple vigor or too early use of rally
- resource sustain capability of medium by forcing you to block to both disable regen and drain resources (from blocking and healing)
It literally disables everything that means to be medium armor build for 4 seconds (2 seconds on NB). So no, if you cant kill people with it you are either bad or they are good enough that they could strip naked to bare first and survive fighting you for 4sec. Which, lets be real, is not that much difficult. Does not mean it should be happening. I am sure, plenty of shield (stack) users would change their playstyle and build to not die if there was ulti that disabled shields for 4sec. Same goes for all block users if they were unable to block for 4sec (and that is just one part of their defense), yet it would still be pretty stupid counter. It is also amplified greatly if used by many opponents, allowing any group (of any skill) to focus the medium armor builds, arguably the weakest builds when under focus of undodgeable abilities.
And no it is not build issue. Building medium armor with 30k resistance, shield and 30k hp is not solution. That is one of the roots of problem why everybody is heavy. It is simply pointless to play tanky medium. It is not designed to be tanky and glass cannon builds worked just fine for several years of this game. "Dont be glass cannon" is not saying anything more than would be saying "dont play DK" to everyone that complains DK are bad now or "dont play pvp" to everyone complaining about lags or no sounds.
Someone can be a glass canon; that's their option and there is nothing wrong with that...
But they better be ready to have their faces melted off by Soul Assault if they go down that road; with the glass canon builds, you can melt someone, but you can be melted as well...
That's something that you sign off on if you choose to go all in on damage...
Edit: there are pro's and cons to everything; these Medium Armor builds can potentially be beasts in close quarters combat so its not like they are filled with nothing but negatives; you cant have it all...
How about magicka builds, which can build for full damage ("glass cannon") and capitalize on that by having 15k spammable dmg shields? Do they get "melted" like medium armor builds that try to build for full damage?
Don't answer, rhetorical question. Just think about it for a while.
And no, this isn't shield QQ, it's just lamenting that medium armor can't build for full dmg (anymore) like magicka builds can.
Ragnaroek93 wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
There is no ability that kills ur templar in 3 seconds without u being able to do anything because there is no ability that completely shuts down every available defense you have, not because u know how to make a build.
You somehow have this dumb idea that they just want to play glass cannon builds and still survive everything. And thats because you dont know how the ability works and how the defensive mechanics interact with the ability. Soul assault hard counters every single available mechanic medium armor builds have. You are confusing your lack of knowledge with people being entitled to everything.
I could go on and try to explain you every single mechanic and how soul assault interacts with it but im not interested in writing an essay. There are multiple threads about soul assault with actual numbers for a bunch of different scenarios. Find them and u can see on ur own. The short answer is that SA does 10k+ dmg through block and drains more than half of their stamina pool while they are sitting ducks from the snare and regen being stopped. And no thats not on glass cannon builds.
And no im not just another biased dodge roll build refusing to adapt. Im the one using SA.
Different types of abilities were designed with different mechanics and counters to keep them in check and promote skillful play offensively and defensively. To make it a little more simple for you to understand. If someone is mindlessly casting SA, you should be able to bash his head off.
Don't presume to know what I know; you don't know a d@m thing about me...
Your assumptions in this post are pure ignorance on your part as pertains to my knowledge base...
I know exactly how Soul Assault works; I exactly what it does...
There are ways to adapt to Soul Assault from a Medium Armor standpoint and no I wont tell you anything; I wont think for you...
Workable adaptations are possible...if one is willing to think outside the box.
You compared shuffle with soul assault. I said you fight cheese with cheese. Shuffle is cheesy, so me using cheese becomes fair game
You assumed everyone that plays in medium is a glass cannon with 20k hp. Wrong. Especially since I know a number of people that wear Medium that are not glass canons
You assumed that it only kills glass cannons. Wrong. Your ignorance is getting the better of you as I never said that. you are wrong yet again. Please quote me saying that "only glass canons can be killed by SA." Go ahead...I'll wait.
You said puncturing sweep is dodgeable Now I did say this and I was wrong
You said why dont u get more hp even tho that would mean weaker heals, less stamina and run out of stamina even faster. Apparently there are ways of a Medium build dealing with SA; just use your brain and think
You said drop ur dmg even tho that would mean weaker heals Yes I did say this; you gotta trade something for more survivability
Dropping dmg would also mean more regen. Your regen stops while blocking. So you lose one tick of Regen (maybe two depending upon when you are hit by it); BFD...that's a good trade off for survival. Magicka builds that block and are hit by SA lose the same amount of Regen btw
You see, I dont really presume anything. I know it for a fact based on what u said. You presume a hell of a lot as you don't know what you are talking about a large portion of the time
There are ways to adapt to it. They are all completely unrelated with the medium armor playstyle. So whats the point of playing that playstyle anw. who is to say that Medium Armor is slaved to one playstyle? Your character is what you make of him/her/it and you can adopt several playstyles of your choosing
If you are too bad at killing medium armor builds (especially on a templar) it doesnt mean that SA is fine.
Like i said. You should be able to interrupt it. I understand why u wouldnt want that tho. One less crutch for you to rely on. Your ignorance is once again on display as I'm very good at killing Medium Armor builds with my pet build...SA simply makes my victory over them a certainty. Your ignorance and ability to make incorrect assumptions knows no limits apparently though...learn to properly digest what you've read and then we can have a proper debate
All of the bolded is mines...
So you didnt know that the spammable of ur class is undodgeable. Lol. Now here comes the fun part. If its undodgeable then shuffle isnt cheese. So its not cheese but u still want to keep ur cheese against them. Remember what i said about crutches? Well, you literally admitted it.
You said they expect to play glass cannon builds and being able to survive yet now you say that is not only good against glass cannons. So you agree with me.
Blocking stops ur regen. Period. For 4 seconds you dont get regen. And considering that it only ticks every 2 seconds those 4 seconds can easily get to 5-6 seconds. Regen is ur sustain in medium armor. That means ur entire sustain gets shut down for an extended period of time. And SA has 7-8 ticks. That means you lose 7-8 ticks of stamina. Every tick is 2-2.5k stamina. Do the math. If you sacrifice some stamina to get more hp u are gonna run dry even faster.
You are right. You choose what you want to play. But medium armor provides the best results when played as a high dmg, fast and dodgy with high regen. That is evident from the passives. Its meant to be played like that. Its a playstyle that many people love. Its the playstyle with the best synergy with medium armor. And if someone wants to play that specific playstyle then he should be able to do it. SA literally hard counters that entire playstyle. Not everyone wants to play with snb, 30k hp and 30k resistances. If you were to do that then you may as well put on heavy armor.
You literally said SA makes ur victory a certainty and ur talking about ignorance and counterplay. Do you even realise how stupid that sounds? If its a certainty then there is no counterplay genius. You literally threw your entire argument out of the window with that comment. You literally admitted how stupid SA is. You literally proved everyone right.
First think twice before u write ur bs and then u can try to have a proper debate. You dont know what ur talking about and u proved it again.
P.S. Templar pet build? Wtf is that?
As pertains my spammable being undodgable, maybe its been lag, but there have been many times in the past where I was certain I had a Shuffle user dead to rights and some how my attacks were not landing...
I incorrectly thought it was due to my spammable not being undodgable...
But Shuffle is still cheese; its put several abilities that I'd normally use (like my Heal Debuff; its name excapes me at the moment) out of business and you just cant reliably hit them with it...
As for my certain victory; that is a bit of an exaggeration...
I still kill Medium with my pet build, but SA simply better suited for killing Medium; it doesn't give me a 100% win percentage against them...
My pet build is the one featured in my Sig (although its been significantly enhanced as of late); its not an actual "pet" build...
So now its an exaggeration? You've said so many inconsistencies so far that its actually really getting funny. Every single post u make contradicts the last post u made.
So now Its cheese becaue dark flare can be dodged (which u didnt even know its name. lmao)? The fact that ur spammable, ur dot, ur burst and ur execute are undodgeable doesnt matter. Its ok tho i unerstand how you play now. Trash build running around trying to Xv1 people by spamming dark flare and calling shuffle cheese because u refuse to use every other ability in ur toolkit that is undodgeable or because u are too bad to try and combo dark flare. I understand now why u defend SA.
There is really no point continuing this. You are beyond clueless.
You are the one clueless with your constant incorrect assumptions...
I couldn't remember Dark Flares name because it's been a long, long, time since I last slotted it...
And there are two dodgeables on my DPS bar; structured entropy and toppling charge...
So once again, you are the one clueless...
But anyway, enjoy playing your gimped, trash, Sorc...
So now its cheese because it can dodge an ability that isnt even used as a dmg ability.
Whats next? Shuffle cheesy because it can dodge soul trap? Lmao
I am sorry that u feel shuffle is cheesy because it can dodge entropy. I am really sorry that u need every single ability in the game to be undodgeable. I really do. I never thought someone can be so bad.
You should seriously stop posting. At this point you just make urself look even more stupid with every post.
Look at you; ignorance personified...
Toppling Charge is meant to be a damaging ability..isnt it?
You conveniently ignore that though...
And no, I dont need every ability to be undodgable, I just need ignorant people like yourself to learn to not make incorrect assumptions over and over again...
You should stop posting as every incorrect assumption on your part makes you look increasingly stupid and ignorant...
Hows those CC'less Frags and broken Rune working out for you btw?
You could actually record some of your gameplay again medium armor builds and upload it (with using Soul Strike), so we can help by telling you what you are doing wrong.
TheDoomsdayMonster wrote: »Why every threads about soul assault since Homestead eventually just moves to constant bickering between people so bad they cant kill anything with it and people not actually using build countered by it. It is pretty much simple.
Soul assault counters
- dodge roll defense of medium by being undodgeable and by forcing you to block (cant block when dodging and vice versa)
- mobility of medium by applying huge snare and by forcing you to selfsnare yourself with block
- kiting capability of medium by applying huge snare and working from long distance
- healing capability of medium by dealing large amount of damage unhealable by simple vigor or too early use of rally
- resource sustain capability of medium by forcing you to block to both disable regen and drain resources (from blocking and healing)
It literally disables everything that means to be medium armor build for 4 seconds (2 seconds on NB). So no, if you cant kill people with it you are either bad or they are good enough that they could strip naked to bare first and survive fighting you for 4sec. Which, lets be real, is not that much difficult. Does not mean it should be happening. I am sure, plenty of shield (stack) users would change their playstyle and build to not die if there was ulti that disabled shields for 4sec. Same goes for all block users if they were unable to block for 4sec (and that is just one part of their defense), yet it would still be pretty stupid counter. It is also amplified greatly if used by many opponents, allowing any group (of any skill) to focus the medium armor builds, arguably the weakest builds when under focus of undodgeable abilities.
And no it is not build issue. Building medium armor with 30k resistance, shield and 30k hp is not solution. That is one of the roots of problem why everybody is heavy. It is simply pointless to play tanky medium. It is not designed to be tanky and glass cannon builds worked just fine for several years of this game. "Dont be glass cannon" is not saying anything more than would be saying "dont play DK" to everyone that complains DK are bad now or "dont play pvp" to everyone complaining about lags or no sounds.
Someone can be a glass canon; that's their option and there is nothing wrong with that...
But they better be ready to have their faces melted off by Soul Assault if they go down that road; with the glass canon builds, you can melt someone, but you can be melted as well...
That's something that you sign off on if you choose to go all in on damage...
Edit: there are pro's and cons to everything; these Medium Armor builds can potentially be beasts in close quarters combat so its not like they are filled with nothing but negatives; you cant have it all...
How about magicka builds, which can build for full damage ("glass cannon") and capitalize on that by having 15k spammable dmg shields? Do they get "melted" like medium armor builds that try to build for full damage?
Don't answer, rhetorical question. Just think about it for a while.
And no, this isn't shield QQ, it's just lamenting that medium armor can't build for full dmg (anymore) like magicka builds can.
Your rhetorical questions is patently wrong due to the extremely narrow view you seem to have in this.
By definition a shield stacking Sorc will not be doing damage 1/3 of the time since they will be stacking shields. If they do take damage then it become half their time merely taking care of themselves.
Second, and most important, a stam player who knows what they're doing an easily sustain their health in 1vX.
I suggest those complaining because something hurts to much or they are bullied by sorcs start looking at some vids to, hopefully, find ways to become a better player and stead of QQ in the forums asking for the game to be nerfed to their skill level.
It's really fabulous seeing a skilled stam with player in action. Sad to see those on the early side of the learning curve qq in the forums.