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Also, as Nestor has mentioned, if you want to make content difficult, use basic gear, stop using any type of buff, remove all CP, and play that way.
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Also, as Nestor has mentioned, if you want to make content difficult, use basic gear, stop using any type of buff, remove all CP, and play that way.
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Also, as I have mentioned, that doesn't actually make the content challenging. It just takes a bit longer facerolling my head over the keyboard until the mobs are dead (figuratively speaking).
Old Craglorn was really fun outside of the parts where you are forced to group just to open a door.
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Also, as Nestor has mentioned, if you want to make content difficult, use basic gear, stop using any type of buff, remove all CP, and play that way.
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Also, as I have mentioned, that doesn't actually make the content challenging. It just takes a bit longer facerolling my head over the keyboard until the mobs are dead (figuratively speaking).
Old Craglorn was really fun outside of the parts where you are forced to group just to open a door.
None of the mobs in Craglorn had any mechanics that made them tougher. It was health levels and number of mobs that determined that. And, with the proper gear and rotations, Old Craglorn is soloable. Except for the Old version Wasps. So, this is just the inverse of that to gear and buff down.
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Uriel_Nocturne wrote: »I guess one thread on this very topic wasn't enough for the OP.
He needs two threads to satisfy his need for attention...
It's not just Jade. Many have made threads about how they find this game to be too easy. Not just her.
None of them, as I recall, being less than veteran status with extensive knowledge of the game. To be fair, some want a hard mode option for those like them who need a better challenge, others frankly just want to up the ante and blow the new players who'll be driven from the game by it.
When we start seeing new players who've just hit say level 15 complaining that they're finding the game surprisingly easy then perhaps there will be a new take on this. Meanwhile, players from differing backgrounds come up with a range of opinions from "too easy" to "just right" to "too hard" which is what you'd probably find in any other MMO so far as the basic leveling content is concerned.
redspecter23 wrote: »I tried playing Secret World Legends for a bit and when the mobs starting taking as long as a boss fight each time I encountered them, I lost interest fast. Overland content should be a faceroll. Those mobs are just speedbumps on your way from A to B and anything more than that just feels like a slog.
redspecter23 wrote: »I tried playing Secret World Legends for a bit and when the mobs starting taking as long as a boss fight each time I encountered them, I lost interest fast. Overland content should be a faceroll. Those mobs are just speedbumps on your way from A to B and anything more than that just feels like a slog.
Not sure what the issue is. I'm currently level 24 and am having no issues killing things in Secret World Legends. I'm Chaos/pistols and I run with a buddy same level that's sword/elemental. We melt through everything.
Yes, found gear and food only and no cp, remembered starting an warden on PTS for morrowind.Recently I levelled a new Warden. No CP. No crafted gear. No crafted food or potions. Just the stuff a new player would encounter and pick up.
Vvardenfell was reasonably difficult, but for someone who understood basic mechanics, not punishingly so. Public dungeon bosses were a challenge, and I noped right out of trying to solo the group event at level 16.
It's where difficultly needs to be to challenge but not overwhelm a new player.