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Is overland content, post starting zones too easy, for you?

  • Strider__Roshin
    Strider__Roshin
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    Far too easy.
    [Quoted post has been removed.]

    It's not just Jade. Many have made threads about how they find this game to be too easy. Not just her.
    Edited by ZOS_GregoryV on November 16, 2017 11:04PM
  • Recremen
    Recremen
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    Just right.
    It's far too easy, but this is exactly right for me for generic overland content. If I'm going out to farm mats or whatever I really don't want the combat to be especially noteworthy. If I'm going into a trial or fighting people in PvP though, or even doing group-overworld content like a world boss or what-have-you, THEN I prefer something much more challenging.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • ToRelax
    ToRelax
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    Far too easy.
    ADarklore wrote: »
    [...]
    Also, as Nestor has mentioned, if you want to make content difficult, use basic gear, stop using any type of buff, remove all CP, and play that way.
    [...]

    Also, as I have mentioned, that doesn't actually make the content challenging. It just takes a bit longer facerolling my head over the keyboard until the mobs are dead (figuratively speaking).

    Old Craglorn was really fun outside of the parts where you are forced to group just to open a door.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Nestor
    Nestor
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    ToRelax wrote: »
    ADarklore wrote: »
    [...]
    Also, as Nestor has mentioned, if you want to make content difficult, use basic gear, stop using any type of buff, remove all CP, and play that way.
    [...]

    Also, as I have mentioned, that doesn't actually make the content challenging. It just takes a bit longer facerolling my head over the keyboard until the mobs are dead (figuratively speaking).

    Old Craglorn was really fun outside of the parts where you are forced to group just to open a door.

    None of the mobs in Craglorn had any mechanics that made them tougher. It was health levels and number of mobs that determined that. And, with the proper gear and rotations, Old Craglorn is soloable. Except for the Old version Wasps. So, this is just the inverse of that to gear and buff down.


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  • Tandor
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    Just right.
    [Quoted post has been removed.]

    It's not just Jade. Many have made threads about how they find this game to be too easy. Not just her.[/quote]

    None of them, as I recall, being less than veteran status with extensive knowledge of the game. To be fair, some want a hard mode option for those like them who need a better challenge, others frankly just want to up the ante and blow the new players who'll be driven from the game by it.

    When we start seeing new players who've just hit say level 15 complaining that they're finding the game surprisingly easy then perhaps there will be a new take on this. Meanwhile, players from differing backgrounds come up with a range of opinions from "too easy" to "just right" to "too hard" which is what you'd probably find in any other MMO so far as the basic leveling content is concerned.
    Edited by ZOS_GregoryV on November 16, 2017 11:05PM
  • Cadbury
    Cadbury
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    Just right.
    Been brought up before, but some form of difficulty slider could be a happy medium for controlling the ease/challenge.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • ToRelax
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    Far too easy.
    Nestor wrote: »
    ToRelax wrote: »
    ADarklore wrote: »
    [...]
    Also, as Nestor has mentioned, if you want to make content difficult, use basic gear, stop using any type of buff, remove all CP, and play that way.
    [...]

    Also, as I have mentioned, that doesn't actually make the content challenging. It just takes a bit longer facerolling my head over the keyboard until the mobs are dead (figuratively speaking).

    Old Craglorn was really fun outside of the parts where you are forced to group just to open a door.

    None of the mobs in Craglorn had any mechanics that made them tougher. It was health levels and number of mobs that determined that. And, with the proper gear and rotations, Old Craglorn is soloable. Except for the Old version Wasps. So, this is just the inverse of that to gear and buff down.


    I'm very much aware of that... ?
    Unlike today's overland zones, I couldn't go into craglorn and light attack everything to death (yeees, even without food, potions, cp, gear...). What's your point?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Jade1986
    Jade1986
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    Far too easy.
    [Quoted post has been removed.]

    She, and secondly if you have a problem with the topic, then you dont have to come in, no one forced you to. But as far as I can see there have been no polls on this topic, so, there it is.

    Edited by ZOS_GregoryV on November 16, 2017 11:05PM
  • Strider__Roshin
    Strider__Roshin
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    Far too easy.
    Tandor wrote: »
    Daus wrote: »
    I guess one thread on this very topic wasn't enough for the OP.

    He needs two threads to satisfy his need for attention...

    It's not just Jade. Many have made threads about how they find this game to be too easy. Not just her.

    None of them, as I recall, being less than veteran status with extensive knowledge of the game. To be fair, some want a hard mode option for those like them who need a better challenge, others frankly just want to up the ante and blow the new players who'll be driven from the game by it.

    When we start seeing new players who've just hit say level 15 complaining that they're finding the game surprisingly easy then perhaps there will be a new take on this. Meanwhile, players from differing backgrounds come up with a range of opinions from "too easy" to "just right" to "too hard" which is what you'd probably find in any other MMO so far as the basic leveling content is concerned.

    This game has always been too easy, but when I first started there was at least a way you can bypass this. For instance when I first hit level 15 I went into the Rift because I enjoyed the challenge of taking on monsters that were level 34. I always found normal dungeons to be too easy with 4 people, but I thought they were a ton of fun two manning with my buddy. I remember when I first entered craglorn as a VR1 and getting my face smashed in. Do you know what I did though? I kept at it, and kept adjusting my strategy until eventually I was able to solo everything that I was allowed to solo.

    I remember when IC first launched. The sewers were no pushover, and I felt so accomplished when I was about to finally solo some of the flag bosses. Remember White Gold Tower when it first launched, and the satisfaction you felt when you and your guild mates were finally able to overcome it? Do you remember VMA when it first launched? I felt proud to wear my Stormproof title, now I don't even care about my Flawless Conqueror title.

    This game used to be a lot of fun, until ZOS started appealing to all these carebears. Now this game is boring as hell. Nothing is a challenge anymore until you want to run a 12 man trial, but do you know what? I really don't care for trials that much. They don't feel difficult to me in a sense that I'm personally challenge. The only challenging part about trials is making sure your teammates have a functioning pair of eyeballs.

    Truthfully the only PvE in this game that I still enjoy to this day is DSA, but after you've done that so many times it just gets stale. Sucks ZOS ultimately ended up catering to the lowest common denominator.
  • redspecter23
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    Just right.
    I don't find it difficult, but I also don't want it to be difficult so I chose "just right" I don't want to be on edge every second I'm playing this game. I want some parts to be just me stomping through stuff, having fun and not worrying about precise dodge rolls and interrupting constantly. I have vet content for times when I want to do that. I'd say 90% of my playtime is me sitting down for 5 - 10 minutes at a time before something drags me away from the computer. I don't want to come back dead every time this happens.

    I tried playing Secret World Legends for a bit and when the mobs starting taking as long as a boss fight each time I encountered them, I lost interest fast. Overland content should be a faceroll. Those mobs are just speedbumps on your way from A to B and anything more than that just feels like a slog.
    Edited by redspecter23 on November 16, 2017 11:37PM
  • Jade1986
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    Far too easy.
    I appreciate people expressing their opinions, its nice to have everyone give their 2 cents without each other crucifying one another. =)

    So far I can see its about an even split, with a small margin voting for too easy, but thats a small margin. Keep it up guys and gals.
  • Jade1986
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    Far too easy.
    Cadbury wrote: »
    Been brought up before, but some form of difficulty slider could be a happy medium for controlling the ease/challenge.

    Id love a difficulty slide ala Oblivion.
  • mb10
    mb10
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    Far too easy.
    It's way too slow and simple

    Wish more NPCs did combinations like the dremora who does ice floor then negate
  • QUEZ420
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    Far too easy.
    Too easy in general far as quest flow n content goes but overworld bosses still own my face solo no matter my class lol, guess I need to git gud huh...
  • PlagueSD
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    Just right.
    I tried playing Secret World Legends for a bit and when the mobs starting taking as long as a boss fight each time I encountered them, I lost interest fast. Overland content should be a faceroll. Those mobs are just speedbumps on your way from A to B and anything more than that just feels like a slog.

    Not sure what the issue is. I'm currently level 24 and am having no issues killing things in Secret World Legends. I'm Chaos/pistols and I run with a buddy same level that's sword/elemental. We melt through everything.
  • redspecter23
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    Just right.
    PlagueSD wrote: »
    I tried playing Secret World Legends for a bit and when the mobs starting taking as long as a boss fight each time I encountered them, I lost interest fast. Overland content should be a faceroll. Those mobs are just speedbumps on your way from A to B and anything more than that just feels like a slog.

    Not sure what the issue is. I'm currently level 24 and am having no issues killing things in Secret World Legends. I'm Chaos/pistols and I run with a buddy same level that's sword/elemental. We melt through everything.

    With a friend, I found it more balanced. Second part in Egypt I started to find that soloing trash mobs was no longer worth it. Only got worse in the next zone. I found myself skipping, sneaking and running past every trash mob I could find. This was in the lv 35 - 50 range. In the lower levels I was destroying things solo. This is the problem I could see happening if the overland in ESO gets bumped up. Instead of making it a challenge, it just becomes an obstacle that most players run past and leash. They'd have to be careful not to run into this issue.
    Edited by redspecter23 on November 17, 2017 12:50AM
  • zaria
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    NBrookus wrote: »
    Recently I levelled a new Warden. No CP. No crafted gear. No crafted food or potions. Just the stuff a new player would encounter and pick up.

    Vvardenfell was reasonably difficult, but for someone who understood basic mechanics, not punishingly so. Public dungeon bosses were a challenge, and I noped right out of trying to solo the group event at level 16.

    It's where difficultly needs to be to challenge but not overwhelm a new player.
    Yes, found gear and food only and no cp, remembered starting an warden on PTS for morrowind.
    It was not trivial even if using DoT, remember dyeing multiple times on some quests bosses like just north of Balmora and the warclaws.
    Now with cp, blue food and crafted gear this changes a lot, with that setup an low level character is not weak, pretty much carried an group trough ICP on an level 17, was a bit afraid to get kicked but not after the first trash :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kringled_1
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    Just right.
    To answer the main question of the OP in more detail (I voted Just right), while most overland content (excluding world bosses and significant chunks in craglorn) is easy on my CP character even though she doesn't do a lot of damage (pretty much a tank build with a bit more damage when I'm solo), it's not nearly as easy when I'm on my low level characters where I don't really know what I'm doing yet and I die moderately often.

    Yes, there are a lot of people who encounter some challenges with this content. Try pug tanking random normals; although I hit groups with decent damage, I also hit groups where my craptacular tank 3-4k dps is 25-30% of group total according to combat metrics, and a decent number of these players are somewhere in the CP. People certainly won't learn all they need on a starter island (and Firemoth is much shorter than the base game starter islands anyways).

    I have no issues with difficulty adjustments but I don't see it happening outside of instanced content.

    As far as grouping goes: I play ESO because I want the option to group with people some of the time. Grouping for story quests, IMO, unless you have a dedicated group with rigid discipline and very similar schedules and tastes, is awful if you're trying to actually grasp the story. People in the group rush from objective marker to objective marker, things proceed past your pace (and I do read quickly), someone runs some quests when you're not online and then shares the follow up or whatever they were doing, it becomes a jumbled mess. I prefer to do longer story quests on my own. And I need the option to be able to do something in game on my own; if I had to group to do anything other than harvest nodes and crafting writs, I wouldn't have stuck with the game. As it is, I can find stuff to do that allows me to progress my character and develop my skills/etc even when not grouped.

    A couple of examples, also: I've seen people asking for help with a WB for 15-20 minutes in zone chat. If the zone is not one with well-farmed sets, and the WB is way out of the way, perhaps not marked on a lot of players maps - you can spend a long time with noone there (and I've done that also). I've also spent 10-15 minutes fighting a group boss (a repeatable daily) in Craglorn by myself, I had to carefully pull his minions first, then started in on him. Got him to 30% health, then the minions respawned, one uppercut me off the platform, and they pursued me, then ran back and reset. In that whole time...noone else came. I've also seen people asking for help with the Craglorn quests for a long time. Grouping works ok for shorter, repeatable self-contained stuff like dungeons, gold coast dailies, but it works poorly for longer questing.

    So a question for the higher difficulty people: what about dungeons and trials is less satisfying to you? I can understand the issues with the size and game performance in trials and scheduling questions, and I'd have no issue with group content for other sizes (2, 6, 8 say). I can kind of see how not using CP is a pain (especially if you then want to go do something else that needs them) but it should be easy to don crap gear.

    And yes I understand that its not quite as satisfying when a quest builds up to a serious boss, and then its either a piece of cake intrinsically, or 4 other people waltz in at the same time and it dies in seconds. But I accept that as the price to be paid for there to be a significant amount of content that I and most everyone can do solo.
  • badmojo
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    Far too easy.
    I don't understand why people want to base the difficulty on new players just starting out with no knowledge of the game. That leads to players getting far in the game without learning much of anything, then they join a group dungeon and drag down the group.

    If the first enemy a player faces was a challenge, people might actually learn the mechanics of combat early on.
    [DC/NA]
  • tinythinker
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    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

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  • RANKK7
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    Just right.
    It's just right because I do NOT need when farming nodes or chest to be annoyed with combat too.

    If I want to fight I join pledges, trials or vma, hard overland would only be a huge waste of time.


    Besides I still see new players dying a lot with overland mobs so it's not that easy for newcomers.

    No need to make it difficult, leave hard content elsewhere.

    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • phairdon
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    Too difficult.
    Make it easier please. Want to be able to just look at a enemy npc and watch them fall over dead. :D
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Jade1986
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    Far too easy.
    phairdon wrote: »
    Make it easier please. Want to be able to just look at a enemy npc and watch them fall over dead. :D

    Death by bad breath. xD. Wait, we have that already....Noxious Breath! xD
  • phairdon
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    Too difficult.
    Jade1986 wrote: »
    phairdon wrote: »
    Make it easier please. Want to be able to just look at a enemy npc and watch them fall over dead. :D

    Death by bad breath. xD. Wait, we have that already....Noxious Breath! xD

    Haha
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • MasterSpatula
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    Just right.
    The overland game is tuned to new players. Insisting the overland be tuned so it's a challenge to skilled and geared players is rank selfishness.

    On a similar token, my single biggest complaint about this game is how everything takes way longer than it has any business taking. My, oh, sixth or seventh biggest complaint is that you can't go two steps without another fight. Imagine how absurdly long doing CWC dailies would take if every Factotum and Gloam Wolf was an epic fight.

    Trash is supposed to be trash.

    So, quit trying to ruin things for newbies, and quit trying to make absurdly time-consuming activities take even longer than they already do. Just stop it. Seriously. Go do the content that's actually aimed at you and stop trying to turn the content that's not aimed at you into content for you. Be better than that.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • monktoasty
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    Just right.
    I hated wow and those types. Point a to be to c..never looking back and the game stopping you from jumping ahead.

    Here now you can go where you want when you want.

  • Vapirko
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    If the game is too easy for you drop into solo pvp, it’s the true endgame, the only place where the enemies have all the same advantages that you do.
  • Amadis001
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    Just right.
    Remembering back to a year ago when I had no CP and was starting my first character, I’d say it was just right. There were plenty of quest checkpoints I could not pass the first time, especially elites at the ends of quests in the first few major zones I played through.
    // Amadis of Gaul -- DK Nord (Lvl 50 CP 1000)
  • Belyar
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    Far too easy.
    Yeah, especially with cp.
  • Epona222
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    I find it easy (with 950+ CP to my name), but I run across enough inexperienced players who ask for help with quest bosses that I think it's about right - given that everyone has to pay for the game, they should at least be able to batter through the quest content and hopefully learn how to become more effective while doing so. Although a lot of people wish for a return to "Beta Doshia" (which nearly put me off entirely), it's unrealistic to expect that level of difficulty in a game that hopes to be commercially viable for a long time, at least as far as basic quest content is concerned. IMO.
    Edited by Epona222 on November 17, 2017 6:24AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
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