Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I definitely don't classify as an experienced NB but as with all magicka builds, I'm really confused why anyone would pick something other than Mage mundus.
- More dommage
- More healing
- More sustain
- More shields
Nothing trumps it.
I definitely don't classify as an experienced NB but as with all magicka builds, I'm really confused why anyone would pick something other than Mage mundus.
- More dommage
- More healing
- More sustain
- More shields
Nothing trumps it.
What mundus are you running in your pvp set up. I am currently running mage but I wanna make sure it is still the better option.
My Current set up is Front : WM Back: Lich Skoria. Front weapon is sharp trait. (destro / resto)
@casparian and @Lexxypwns always appreciate your feedback. once I get home I am gonna swap to apprentice to see how it is doing. Thanks !
I definitely don't classify as an experienced NB but as with all magicka builds, I'm really confused why anyone would pick something other than Mage mundus.
- More dommage
- More healing
- More sustain
- More shields
Nothing trumps it.
mage adds 2028 base magika
apprentice adds 238 base spell damage
By the time we consider max magika buffs vs major/minor sorcery its not even close. Apprentice is going to be more damage and healing. He's already running lich so the sustain is irrelevant and he doesn't run harness so he doesn't get larger shields from mage.
@Lord-Otto Shade adds like 250 DPS in pvp and only on a single target
Apprentice, and because I've seen you use Refreshing path before I would suggest Juli over war maiden
I definitely don't classify as an experienced NB but as with all magicka builds, I'm really confused why anyone would pick something other than Mage mundus.
- More dommage
- More healing
- More sustain
- More shields
Nothing trumps it.
mage adds 2028 base magika
apprentice adds 238 base spell damage
By the time we consider max magika buffs vs major/minor sorcery its not even close. Apprentice is going to be more damage and healing. He's already running lich so the sustain is irrelevant and he doesn't run harness so he doesn't get larger shields from mage.
I don't know how he plays, but Mage also buffs Healing Ward. He don't run that either?
NB has no access to minor sorcery, if I'm not mistaken. Unless there’s a Templar in the group. Major Sorcery is definitely inferior to the combined max mag bonuses of Altmer, Siphoning tree and CPs if you have all these at your disposal.
Plenty of mageblades playing with Necropotence and Shackle and stacking near 50k max magicka for huge damage and large shields.
I definitely don't classify as an experienced NB but as with all magicka builds, I'm really confused why anyone would pick something other than Mage mundus.
- More dommage
- More healing
- More sustain
- More shields
Nothing trumps it.
I definitely don't classify as an experienced NB but as with all magicka builds, I'm really confused why anyone would pick something other than Mage mundus.
- More dommage
- More healing
- More sustain
- More shields
Nothing trumps it.
mage adds 2028 base magika
apprentice adds 238 base spell damage
By the time we consider max magika buffs vs major/minor sorcery its not even close. Apprentice is going to be more damage and healing. He's already running lich so the sustain is irrelevant and he doesn't run harness so he doesn't get larger shields from mage.
I don't know how he plays, but Mage also buffs Healing Ward. He don't run that either?
NB has no access to minor sorcery, if I'm not mistaken. Unless there’s a Templar in the group. Major Sorcery is definitely inferior to the combined max mag bonuses of Altmer, Siphoning tree and CPs if you have all these at your disposal.
Plenty of mageblades playing with Necropotence and Shackle and stacking near 50k max magicka for huge damage and large shields.
With the Shackle + Necro setup, my tooltip on Healing Ward (as well as on my damage abilities) is slightly higher with Apprentice than with Mage, even with Inner Light + Altmer + Siphoning passive. And without Mage that build still has 53k magicka, 3k+ spell damage, and 2k+ recovery.
It would make sense for Mage to be the better choice for a max mag stacking build, but thanks to ZOS Balance, it isn't.
Healing Ward also scales off Spell Damage, though...

@Maulkin it isn't a DW bomber setup, it's good old destro resto. Here is the build more or less fully buffed (no Continuous).
That particular setup requires spell pots, but you could trade inner light on the back bar for Degeneration in order to get tri-pots back, and you would still be at 53k magicka on front bar.
I'm not sure why we're seeing different numbers.
TheBonesXXX wrote: »testing axiom/transmutation/bloodspawn with a nirnhoned trait atm.
using the shadow for higher burstier heals.
I don't use any destro abilities, only the fire staff for weaving, so axiom is the best choice.
@Maulkin it isn't a DW bomber setup, it's good old destro resto. Here is the build more or less fully buffed (no Continuous).
That particular setup requires spell pots, but you could trade inner light on the back bar for Degeneration in order to get tri-pots back, and you would still be at 53k magicka on front bar.
I'm not sure why we're seeing different numbers.
TheBonesXXX wrote: »testing axiom/transmutation/bloodspawn with a nirnhoned trait atm.
using the shadow for higher burstier heals.
I don't use any destro abilities, only the fire staff for weaving, so axiom is the best choice.
Do you at least have a destro ability on your fire staff bar? Because if you don't, you're missing out on a juicy 8% damage boost.
And the Apprentice will give you higher crit heals than the Shadow will. The Shadow should increase your crit damage and heals more than the Apprentice does, but thanks to weird decisions ZOS made in the HoTR patch, it doesn't.
@Maulkin it isn't a DW bomber setup, it's good old destro resto. Here is the build more or less fully buffed (no Continuous).
That particular setup requires spell pots, but you could trade inner light on the back bar for Degeneration in order to get tri-pots back, and you would still be at 53k magicka on front bar.
I'm not sure why we're seeing different numbers.
Missing undaunted maybe?
@Maulkin it isn't a DW bomber setup, it's good old destro resto. Here is the build more or less fully buffed (no Continuous).
That particular setup requires spell pots, but you could trade inner light on the back bar for Degeneration in order to get tri-pots back, and you would still be at 53k magicka on front bar.
I'm not sure why we're seeing different numbers.
Do these numbers match your in-game numbers?
We have almost identical bars, only I have Dampen Magic and Cloak in place of Magelight and Siphoning Attacks. At a quick glance the difference in Magicka is from attribute allocation (I run 54-10 in Mag/HP) and the fact I run tristat on chest and and legs instead of magicka enchants.Also Magelight.
Regarding the Spell Damage, I didn't take the infused weapon damage enchant into consideration, or major sorcery. Those numbers I posted were a quick run from Mundus to Mundus, to illustrate how the numbers change, in game.
Anyhow, my real question is how do you survive without Cloak and without a damage shield in 5 light? What do you do when you get pressured? I know you'll say Shadow Image, but in BGs that doesn't take you very far usually. Not out of the spotlight at least, unless you can cloak afterwards. 21k hp in Light as Vamp in PvP can go in one CC/Burst combo. One Dizzy -> Shalks -> Dawnbreaker combo and it's lights out.
Admittedly, I only recently started playing mageblade and I am primarily a Sorc player. Which means my playstyle is still pretty much front-tanking damage with a big shield till I set up my burst. Which is why I used the disclaimer that I don't classify as an experienced mageblade.
I definitely don't classify as an experienced NB but as with all magicka builds, I'm really confused why anyone would pick something other than Mage mundus.
- More dommage
- More healing
- More sustain
- More shields
Nothing trumps it.
mage adds 2028 base magika
apprentice adds 238 base spell damage
By the time we consider max magika buffs vs major/minor sorcery its not even close. Apprentice is going to be more damage and healing. He's already running lich so the sustain is irrelevant and he doesn't run harness so he doesn't get larger shields from mage.
I definitely don't classify as an experienced NB but as with all magicka builds, I'm really confused why anyone would pick something other than Mage mundus.
- More dommage
- More healing
- More sustain
- More shields
Nothing trumps it.
mage adds 2028 base magika
apprentice adds 238 base spell damage
By the time we consider max magika buffs vs major/minor sorcery its not even close. Apprentice is going to be more damage and healing. He's already running lich so the sustain is irrelevant and he doesn't run harness so he doesn't get larger shields from mage.
Most builds get atleast 36% of increase max magica.
On nb it´s usually between 37% and 44% minimum.
When you add magelight/entropy it´s not as wide of a difference as you´re making it out to be (especially when considering some builds do not run major sorcery or only aquire it from potions and do not have 100% uptime).
Also OP does not state he´s not using harness/dampen (which could very much be a possibility in the metioned min 5p lightarmor setup).
Unless divine pieces are used difference between mage and apprentice mundus is usually less than 1% in CP environment on 5 1 1 builds with a magica race.
For someone who does not know the barsetup of OP but only the sets used it´s correct to point out that given the incomplete information mage is the best possible choice when looking at offence, defence and sustain.
I've seen both apprentice and OP mentioned mage.
Apprentice will increase your damage a little more than mage.
Mage will increase the size of your shield and apprentice will not.
Tough choice.