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How about the next abilitychanging weps (master, maelstrom, asylum) come strictly through pvp?

olsborg
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Would that be too much to ask? Being a pure pvper, I feel like im the villain here compared to pvers. How about next time ZOS make these abilitychangings weps we get them through cyrodiil/bg leaderboards?
Edited by olsborg on October 24, 2017 4:22PM

PC EU
PvP only
  • Waffennacht
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    We are the villains in their eyes
    Edited by Waffennacht on October 24, 2017 5:10PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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  • lao
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    wait what? a piece of item progression a PvEr (Bot) cant get? are you insane? ppl have been burned on stakes for surgesting much less iritating things in the past! why dont you just claim the earth is flat or something instead. that would be easier to accept for the bots.
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  • redspecter23
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    Interesting idea, but how would it be awarded? Emperor isn't strictly a sign of your skill and might be too restrictive. Grand Overlord reward? A good indicator of your time invested, but an insane grind. Nothing else seems like it would be appropriate enough for how special the weapons should be. In the past master weapons were awarded for top leaderboard scores which could be a way to go again, but still, that's not a sign of your skill, but of just how much time you're able to put in for the most part. I'm a horrible pvp player, but even I could hit a leaderboard score by spending enough time in pvp taking resources over and over.
    Edited by redspecter23 on November 13, 2017 12:53PM
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  • lao
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    Interesting idea, but how would it be awarded? Emperor isn't strictly a sign of your skill and might be too restrictive. Grand Overlord reward? A good indicator of your time invested, but an insane grind. Nothing else seems like it would be appropriate enough for how special the weapons should be. In the past master weapons were awarded for top leaderboard scores which could be a way to go again, but still, that's not a sign of your skill, but of just how much time you're able to put in for the most part. I'm a horrible pvp player, but even I could hit a leaderboard score by spending enough time in pvp taking resources over and over.

    ok and learning an AI script to tap left and right to avoid red circles while spamming the same buttons in the same order over and over and over without the slightest trace of dynamic combat = skill?

    i see
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  • SodanTok
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    They had the chance with Morrowind (BG). Bar some new arenas or mods to BG, I dont see them ever making another big PVP dlc and they arent going to make these weapons just like that, without selling them with new dlc.

    In some ways, its probably good thing. Not that they should not be accessible from PVP, but by being only from PVP it would create complex problem of how to get them. Most top challenges in PVP (be emperor, best at campaing, best at BG leaderboards, best at duels, etc) are much more difficult that finish solo arena or finish this normal trial.
    Basically, dedicated PVPers should be rewarded with a way to obtain these weapons without PVE, but nobody should be forced to become dedicated PVPer (which all pvp leadersboards and emperor require) to acquire them.
    Edited by SodanTok on November 13, 2017 4:01PM
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  • Waffennacht
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    I kinda feel that seeing as Transmutation crystals are way easier to gain via PvP, that they are rewarding PvP. I'm
    Gamer tag: DasPanzerKat NA Xbox One
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  • ak_pvp
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    PvE will cry.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
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  • redspecter23
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    lao wrote: »
    Interesting idea, but how would it be awarded? Emperor isn't strictly a sign of your skill and might be too restrictive. Grand Overlord reward? A good indicator of your time invested, but an insane grind. Nothing else seems like it would be appropriate enough for how special the weapons should be. In the past master weapons were awarded for top leaderboard scores which could be a way to go again, but still, that's not a sign of your skill, but of just how much time you're able to put in for the most part. I'm a horrible pvp player, but even I could hit a leaderboard score by spending enough time in pvp taking resources over and over.

    ok and learning an AI script to tap left and right to avoid red circles while spamming the same buttons in the same order over and over and over without the slightest trace of dynamic combat = skill?

    i see

    Don't misunderstand me. Actual pvp where you are playing against other players, solo, small scale and even AvA. These things require skill and yes, I do think PvE also requires skill. What I'm saying is that the measure of a player in pvp right now is based on AP acquisition and that particular element doesn't necessarily require skill. If these new weapons were awarded for leaderboard rank for instance, it would spawn a new type of pvp metagame and I'm not sure it would lead to a healthier pvp environment. You could just sell them for AP (bind on pickup) at the golden vendor at that point and it wouldn't be much different.
    Edited by redspecter23 on November 15, 2017 2:38PM
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  • ToRelax
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    SodanTok wrote: »
    They had the chance with Morrowind (BG). Bar some new arenas or mods to BG, I dont see them ever making another big PVP dlc and they arent going to make these weapons just like that, without selling them with new dlc.

    In some ways, its probably good thing. Not that they should not be accessible from PVP, but by being only from PVP it would create complex problem of how to get them. Most top challenges in PVP (be emperor, best at campaing, best at BG leaderboards, best at duels, etc) are much more difficult that finish solo arena or finish this normal trial.
    Basically, dedicated PVPers should be rewarded with a way to obtain these weapons without PVE, but nobody should be forced to become dedicated PVPer (which all pvp leadersboards and emperor require) to acquire them.

    Although I don't disagree with you, currently you have to dedicate a lot of time into PvE for perfected weapons instead. That's no better either.
    DAGON - ALTADOON - CHIM - GHARTOK
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  • SodanTok
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    ToRelax wrote: »
    SodanTok wrote: »
    They had the chance with Morrowind (BG). Bar some new arenas or mods to BG, I dont see them ever making another big PVP dlc and they arent going to make these weapons just like that, without selling them with new dlc.

    In some ways, its probably good thing. Not that they should not be accessible from PVP, but by being only from PVP it would create complex problem of how to get them. Most top challenges in PVP (be emperor, best at campaing, best at BG leaderboards, best at duels, etc) are much more difficult that finish solo arena or finish this normal trial.
    Basically, dedicated PVPers should be rewarded with a way to obtain these weapons without PVE, but nobody should be forced to become dedicated PVPer (which all pvp leadersboards and emperor require) to acquire them.

    Although I don't disagree with you, currently you have to dedicate a lot of time into PvE for perfected weapons instead. That's no better either.

    Well, we have imperfected so it is not really issue and if you are good enough to finish vAS hardmore or to get on the leaderboards you can in theory just do it once. But even if you are the best ESO PVP player in the world, you have to spent huuuge amount of time grinding kills and AP in BG/cyrodiil

    Plus everyone else doing the same will actually lower your chances of getting it. Something like that is not happening in PVE (short of the leaderboards part), there is no limit that says only first 100 get the weapon. First 100 in VMA will get additional weapon as reward, but they already got one from even finishing the content. There is nothing in PVP that is finishable and plenty of things are out of control. Winning campaign for the rewards would prove very difficult for EP on Vivec PC EU as you sure are aware, on the other hand it would be totally for free on Sotha.
    Edited by SodanTok on November 15, 2017 3:52PM
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  • Apherius
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    EDIT: Same thing than SodanTok
    Edited by Apherius on November 15, 2017 5:03PM
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  • Sunburnt_Penguin
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    Seeing as the game already calculates killing % through your AP gain (100% if solo killed or X% if assisted) and gives X amount of people AP for ticks, surely it wouldn’t be too difficult to add in another leaderboard/ranking system to offer PvP unique weapons based around +/- AP.
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  • SugaComa
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    lao wrote: »
    Interesting idea, but how would it be awarded? Emperor isn't strictly a sign of your skill and might be too restrictive. Grand Overlord reward? A good indicator of your time invested, but an insane grind. Nothing else seems like it would be appropriate enough for how special the weapons should be. In the past master weapons were awarded for top leaderboard scores which could be a way to go again, but still, that's not a sign of your skill, but of just how much time you're able to put in for the most part. I'm a horrible pvp player, but even I could hit a leaderboard score by spending enough time in pvp taking resources over and over.

    ok and learning an AI script to tap left and right to avoid red circles while spamming the same buttons in the same order over and over and over without the slightest trace of dynamic combat = skill?

    i see

    This games sorely lacks more dynamic combat mechanics

    Rotations and animations cancelling shouldn't be a thing, reacting to a specific attack With either a counter attack or a defence should be though
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  • ak_pvp
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    SugaComa wrote: »
    lao wrote: »
    Interesting idea, but how would it be awarded? Emperor isn't strictly a sign of your skill and might be too restrictive. Grand Overlord reward? A good indicator of your time invested, but an insane grind. Nothing else seems like it would be appropriate enough for how special the weapons should be. In the past master weapons were awarded for top leaderboard scores which could be a way to go again, but still, that's not a sign of your skill, but of just how much time you're able to put in for the most part. I'm a horrible pvp player, but even I could hit a leaderboard score by spending enough time in pvp taking resources over and over.

    ok and learning an AI script to tap left and right to avoid red circles while spamming the same buttons in the same order over and over and over without the slightest trace of dynamic combat = skill?

    i see

    This games sorely lacks more dynamic combat mechanics

    Rotations and animations cancelling shouldn't be a thing, reacting to a specific attack With either a counter attack or a defence should be though

    Though I think more dynamic stuff should be added. (Lel GG after making everything uncounterable and expensive af.) Anicanceling and rotations should stay so a good player can weave them in between defenses and create a higher skillcap.
    MagDK main. PC/EU @AK-ESO
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  • Beardimus
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    Good idea, get it from PvP and it actually be a PvP buff opposed to some PvE skill that's not wholey relevant
    Xbox One | EU | EP
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  • FloppyTouch
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    I’m all for pvp only gear that is useful only in pvp would be really cool. How would this work?
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  • Jawasa
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    Maybe have them buff the aliance war skills? Also make a proper ranking from bg's and put it in there as rewards.
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  • LukosCreyden
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    I may primarily be a PvE'er, but I think this would be a nice idea and would give the PvP crowd a tangible reward to work towards that isn't a fancy title.

    A collection of weapons, which have a skill that would be useful for PvP.

    I would say "add more PvE rewards to PvP such as vMA and vDSA weapons" but I fear other PvE'ers would riot. I don't think the servers could handle the stress of all the traffic either.
    Struggling to find a new class to call home.Please send help.
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  • cschwingeb14_ESO
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    Perfected asylum weapons for top 2% leaderboard, and imperfect weapons for top 10%.

    That's all they need to do. But they WON'T, because they might miss out on a couple DLC sales
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  • DeadlyRecluse
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    I'd love it if they revisited the approach where the top % on leaderboard gets weapons, AND their is a PvE route for weapons. Seems pretty obvious.
    Thrice Empress, Forever Scrub
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  • idk
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    The design has been these non trial PvE instances and I expect it will continue as such. Yes, the new trial is not a full trial.
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  • vovus69
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    never ever BiS weapon/armor should come from pvp. People will immediately exploit it and will farm it. Remember Emp farms? You cannot conspire with game mechanics, but you always will do this with other fraction.

    -vovus
    "If I'll need your opinion, I'll give one to you" - Rivenspire
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  • lolo_01b16_ESO
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    Why restrict it? Why not make it like it was with master weapons back when they were new? Back then you could get them from either PvP or PvE.
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  • lao
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    lao wrote: »
    Interesting idea, but how would it be awarded? Emperor isn't strictly a sign of your skill and might be too restrictive. Grand Overlord reward? A good indicator of your time invested, but an insane grind. Nothing else seems like it would be appropriate enough for how special the weapons should be. In the past master weapons were awarded for top leaderboard scores which could be a way to go again, but still, that's not a sign of your skill, but of just how much time you're able to put in for the most part. I'm a horrible pvp player, but even I could hit a leaderboard score by spending enough time in pvp taking resources over and over.

    ok and learning an AI script to tap left and right to avoid red circles while spamming the same buttons in the same order over and over and over without the slightest trace of dynamic combat = skill?

    i see

    Don't misunderstand me. Actual pvp where you are playing against other players, solo, small scale and even AvA. These things require skill and yes, I do think PvE also requires skill. What I'm saying is that the measure of a player in pvp right now is based on AP acquisition and that particular element doesn't necessarily require skill. If these new weapons were awarded for leaderboard rank for instance, it would spawn a new type of pvp metagame and I'm not sure it would lead to a healthier pvp environment. You could just sell them for AP (bind on pickup) at the golden vendor at that point and it wouldn't be much different.

    create a new leaderboard that only counts AP gained fom solokills. first 20-50 get the weapon. done. a thing like that would even help to break the zerg meta and reward actual skill.and no sry to break your bubble but if some1 has done any pve countent more than 3-5 times and still cant handle it it doesnt mean that person is unskilled. it means he has down syndrome or lacks arms. any person that cares in any remote way will read a guide about the pve content he is about to do and maybe watch a youtube vid to see the mechanics in action and will do good on the first attempt unless he´s seriously mentally ***. there is absolutely nothing skillful about pve cos there is nothing dynamic to react to. its simply just knowing the encounter and nothing else.
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  • TheBonesXXX
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    Cyrodiil is still broke, Imp City is still sub optimal, every bit of their PVP content has been lack luster and nothing ground breaking. I think ZOS has proven their stance that they prefer the SJW crowd over the PVP crowd.

    They refuse to balance PvE and PvP separately, they refuse to have PvP only effective gear and crafting tables, they allow zergs to run rampant without the great equalizer to balance out imbalanced factions. Siege hits like a wet noodle again.

    I think that's a statement of ZOS commitment to its players.
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  • Ragnarock41
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    Remember when we could get master weapons from PvP?
    We need that system back actually.

    IF you're in top 100 you should be rewarded with a random master/asylum/maelstrom weapon.
    This number might change for other campaigns.

    *before some piece of pug comes here and trashtalks me, I do have vMA/asylum weapons.
    Im just asking this for people without DLC access or people who dont want to do trials to be relevant in PvP.
    Edited by Ragnarock41 on November 17, 2017 4:48PM
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  • TheBonesXXX
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    Remember when we could get master weapons from PvP?
    We need that system back actually.

    IF you're in top 100 you should be rewarded with a random master/asylum/maelstrom weapon.
    This number might change for other campaigns.

    *before some piece of pug comes here and trashtalks me, I do have vMA/asylum weapons.
    Im just asking this for people without DLC access or people who dont want to do trials to be relevant in PvP.

    I just wish they'd separate the systems entirely, PvP gear for PVP. PvE gear for PvE.
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  • Emma_Overload
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    You guys are making this WAY too complicated. All they need to do is make them available at the Golden Vendor for some quantity of AP.
    #CAREBEARMASTERRACE
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  • Brutusmax1mus
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    That would be cool op, what would you suggest the skills that change be?

    Trying something different, id do:

    Snb- while you have minor heroism and major resolve active, gain 5% cost reduction to all skills and abilities

    2h- while under the effects of battle rush, also gain minor force and minor expedition.

    Destro- weakness to elements gains the effect of both morphs and applies half of the ancient knowledge passive to you regardless of elemental staff type while while attacking that enemy afflicted with W2E. You're current staff type continues to gain the full effect of ancient knowledge.

    Ill think of more later, just wondering what you all had in mind.
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  • GrigorijMalahevich
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    PvP grind is the same grind as PvE. Runninng around with a huge zerg spamming mutagen and gaining PvP ranks or how they did with AP farming about 6 months ago...

    Battlegrounds are more relevant in terms of PvP rewards...

    “Ability changing” items should be under solo trials if you ask me...
    PC/EU 800 CP.
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