redspecter23 wrote: »Interesting idea, but how would it be awarded? Emperor isn't strictly a sign of your skill and might be too restrictive. Grand Overlord reward? A good indicator of your time invested, but an insane grind. Nothing else seems like it would be appropriate enough for how special the weapons should be. In the past master weapons were awarded for top leaderboard scores which could be a way to go again, but still, that's not a sign of your skill, but of just how much time you're able to put in for the most part. I'm a horrible pvp player, but even I could hit a leaderboard score by spending enough time in pvp taking resources over and over.
redspecter23 wrote: »Interesting idea, but how would it be awarded? Emperor isn't strictly a sign of your skill and might be too restrictive. Grand Overlord reward? A good indicator of your time invested, but an insane grind. Nothing else seems like it would be appropriate enough for how special the weapons should be. In the past master weapons were awarded for top leaderboard scores which could be a way to go again, but still, that's not a sign of your skill, but of just how much time you're able to put in for the most part. I'm a horrible pvp player, but even I could hit a leaderboard score by spending enough time in pvp taking resources over and over.
ok and learning an AI script to tap left and right to avoid red circles while spamming the same buttons in the same order over and over and over without the slightest trace of dynamic combat = skill?
i see
They had the chance with Morrowind (BG). Bar some new arenas or mods to BG, I dont see them ever making another big PVP dlc and they arent going to make these weapons just like that, without selling them with new dlc.
In some ways, its probably good thing. Not that they should not be accessible from PVP, but by being only from PVP it would create complex problem of how to get them. Most top challenges in PVP (be emperor, best at campaing, best at BG leaderboards, best at duels, etc) are much more difficult that finish solo arena or finish this normal trial.
Basically, dedicated PVPers should be rewarded with a way to obtain these weapons without PVE, but nobody should be forced to become dedicated PVPer (which all pvp leadersboards and emperor require) to acquire them.
They had the chance with Morrowind (BG). Bar some new arenas or mods to BG, I dont see them ever making another big PVP dlc and they arent going to make these weapons just like that, without selling them with new dlc.
In some ways, its probably good thing. Not that they should not be accessible from PVP, but by being only from PVP it would create complex problem of how to get them. Most top challenges in PVP (be emperor, best at campaing, best at BG leaderboards, best at duels, etc) are much more difficult that finish solo arena or finish this normal trial.
Basically, dedicated PVPers should be rewarded with a way to obtain these weapons without PVE, but nobody should be forced to become dedicated PVPer (which all pvp leadersboards and emperor require) to acquire them.
Although I don't disagree with you, currently you have to dedicate a lot of time into PvE for perfected weapons instead. That's no better either.
redspecter23 wrote: »Interesting idea, but how would it be awarded? Emperor isn't strictly a sign of your skill and might be too restrictive. Grand Overlord reward? A good indicator of your time invested, but an insane grind. Nothing else seems like it would be appropriate enough for how special the weapons should be. In the past master weapons were awarded for top leaderboard scores which could be a way to go again, but still, that's not a sign of your skill, but of just how much time you're able to put in for the most part. I'm a horrible pvp player, but even I could hit a leaderboard score by spending enough time in pvp taking resources over and over.
ok and learning an AI script to tap left and right to avoid red circles while spamming the same buttons in the same order over and over and over without the slightest trace of dynamic combat = skill?
i see
redspecter23 wrote: »Interesting idea, but how would it be awarded? Emperor isn't strictly a sign of your skill and might be too restrictive. Grand Overlord reward? A good indicator of your time invested, but an insane grind. Nothing else seems like it would be appropriate enough for how special the weapons should be. In the past master weapons were awarded for top leaderboard scores which could be a way to go again, but still, that's not a sign of your skill, but of just how much time you're able to put in for the most part. I'm a horrible pvp player, but even I could hit a leaderboard score by spending enough time in pvp taking resources over and over.
ok and learning an AI script to tap left and right to avoid red circles while spamming the same buttons in the same order over and over and over without the slightest trace of dynamic combat = skill?
i see
This games sorely lacks more dynamic combat mechanics
Rotations and animations cancelling shouldn't be a thing, reacting to a specific attack With either a counter attack or a defence should be though
redspecter23 wrote: »redspecter23 wrote: »Interesting idea, but how would it be awarded? Emperor isn't strictly a sign of your skill and might be too restrictive. Grand Overlord reward? A good indicator of your time invested, but an insane grind. Nothing else seems like it would be appropriate enough for how special the weapons should be. In the past master weapons were awarded for top leaderboard scores which could be a way to go again, but still, that's not a sign of your skill, but of just how much time you're able to put in for the most part. I'm a horrible pvp player, but even I could hit a leaderboard score by spending enough time in pvp taking resources over and over.
ok and learning an AI script to tap left and right to avoid red circles while spamming the same buttons in the same order over and over and over without the slightest trace of dynamic combat = skill?
i see
Don't misunderstand me. Actual pvp where you are playing against other players, solo, small scale and even AvA. These things require skill and yes, I do think PvE also requires skill. What I'm saying is that the measure of a player in pvp right now is based on AP acquisition and that particular element doesn't necessarily require skill. If these new weapons were awarded for leaderboard rank for instance, it would spawn a new type of pvp metagame and I'm not sure it would lead to a healthier pvp environment. You could just sell them for AP (bind on pickup) at the golden vendor at that point and it wouldn't be much different.
Ragnarock41 wrote: »Remember when we could get master weapons from PvP?
We need that system back actually.
IF you're in top 100 you should be rewarded with a random master/asylum/maelstrom weapon.
This number might change for other campaigns.
*before some piece of pug comes here and trashtalks me, I do have vMA/asylum weapons.
Im just asking this for people without DLC access or people who dont want to do trials to be relevant in PvP.