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CWC pointlessly easy.

  • MLGProPlayer
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    monktoasty wrote: »
    Cwc came with vet dungeon..they are catering to both.

    It came with a normal one as well... why is it only trials/dungeons that cater to both?

    Bingo
  • Lylith
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    I hate all the ccing too. Especially the mobs with the traps that they can throw a mile away with pinpoint accuracy.

    i've never seen a game development team so obsessed with snares.


  • ecru
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    I would really like to see major quest npc's/bosses have more HP in general. When they have like 120k and fall over in a few seconds, it's really underwhelming. They tend to have multiple mechanics and voice lines that you don't hear if you actually try to kill them.

    Why not just give them like 500k HP or something?
    Gryphon Heart
    Godslayer
    Dawnbringer
  • gabormezo
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    I have yet to complete even Morrowind questline, because it is too easy to be not dead boring. Even with a freshly created alt with no CP allocated. If you know how to anim cancel, have enough game knowledge to come up with combos, every zone is a joke. There is no reason to play or buy story DLCs as a veteran player. I believe ZOS gotta address this very soon.
  • ArterionAU
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    I agree the new overland content is becoming way too easy to the point it's just boring, Can kill most of the mobs with just a force pulse weave in a second there's no challenge. Only reason Veteran players would do it is for the story.
    Founder of the Victorious Brotherhood
    Bringer of Light I The Flawless Conqueror I Boethiah's Scythe | Dro m'athra Destroyer | Craglorn Trials Conqueror I Divayth Fyr's Coadjutor I Voice of Reason I Blackrose Executioner
  • Chilly-McFreeze
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    ADarklore wrote: »
    It's interesting that so many players don't see ZOS' financial logic here... in most cases, veteran players do not make them anywhere near the money that new players do. New players still have to buy everything: costumes, mount upgrades, etc, etc... but most veteran players typically already have all that, they have their characters set and don't really need anything more. So, what do vet players bring to ESO financially? If they're not constantly making Crown Store purchases, then they're not making ZOS any money. Sad, but true. So why make more content for them if ZOS isn't really getting much in return? It takes development costs to create 'level toggles' and separate instances, etc... and for what return? We saw how Craglorn was a dismal failure that only a very small amount of people enjoyed, they don't want to make a repeat of spending tons of money on content that only a small few will enjoy but in the end bring them little in financial return. Furthermore, creating 'separate servers' would be costly and separate the population even further, which is the last thing an MMO wants to do.

    So while veterans complain about difficulty and lack of content for them, realize that this game does not and will never cater to you because by the time you reach veteran level, you're no longer the financial shoulders this game is resting on. As much as people love to think that because they bought a game it should revolve around and cater to them, an MMO game will cater to the majority of players whom are the most financially contributing group. If you don't believe me, just look at the content and changes that have been occurring over the past 12-18 months... you'll see that they're not going out of their way to cater to veteran players and there is a reason for it. While you may not want to see it, and ZOS will never admit it, there are financial reasons why. Not saying all veteran players aren't spending money, but for most players, as their time spent playing the game increases over months, their financial contributions decreases because they gradually acquire everything they want or need.

    Also, to
    From a MMO I expect to meet other players. To be able to form groups to share the experience and to make content easier. And what do I get? Not a single need to get or to lend a helping hand. This direclty contradicts mmo philosophy.
    you are living in the past, because 'MMO philosophy' has changed and even ZOS has stated on several occasions that they are 'not like a traditional MMO'. Today's MMO is geared heavily towards casual and solo players, because they are the majority of new MMO players and thus follows the money.

    1 ) While I'm not completely disagreeing with that being possible, do you have any reliable sources that that show how in game progression correlates to money spend? I think saying " you don't buy that guar mount because you are at max level" a bit simple.

    2) No tech guy here, so I may ask: how does creating a second instance of a zone requires new servers? Does that mean that having Fungal Grotto I avaiable as normal and veteran option requires more servers? I understand that a server has no endless capability, but I find it hard to believe that a difficulty slider, especially if it's implemented like MLGProPlayer suggested, requires a ton of servers.

    3) You are probably right, eso has become a casual catering, endgame neglecting, cash grab shadow of a mmorpg. Combined with the technical issues, bugs and that sometimes hard to digest community, it reminds me why I don't spend much time on this game anymore. But hey, at least I bought that 20€ telvanni costume just to find out it dyes oh so badly.
  • Chilly-McFreeze
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    ArterionAU wrote: »
    I agree the new overland content is becoming way too easy to the point it's just boring, Can kill most of the mobs with just a force pulse weave in a second there's no challenge. Only reason Veteran players would do it is for the story.

    Oh I would have definitely found fun in Morrowind or CWC - the stories are nice (even if *sometimes somewhat* predictable), the visuals are great and the zones feel not as bland as the originals (but I was disappointed by those uncountable unopenable doors in MW).

    I could have, if it wasn't a so easy that it is just no fun anymore. Gabormezo said it right, there is no reason to buy a "story dlc" anymore once you spend enough time in this game.
  • Feanor
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    I started a new character on PC NA. As it is my first one there I have to start completely from scratch - like a player who just bought the game would. I'm running all white gear with no glyphs (someone in zone was kind enough to craft me a lvl 6 training Seducer). No CP yet obviously. No crafting resources to speak of. No gold at all.

    It feels great. It's not challenging at all because almost four years of game knowledge are something you can't erase. It's fun nonetheless.

    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Illurian
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    Overland quests should be easy, period. They are for the story and lore rather than the mechanics and prestige.

    If you want tough content, do vet trials, solo vet dungeons, do vMA. There are tons of other things to do than overland quests.
    Kiss the chaos.
  • Turelus
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    ArterionAU wrote: »
    I agree the new overland content is becoming way too easy to the point it's just boring, Can kill most of the mobs with just a force pulse weave in a second there's no challenge. Only reason Veteran players would do it is for the story.
    Which is kind of the purpose of those zones. The challenging content is in other aspects of the game.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Everstorm
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    Illurian wrote: »
    Overland quests should be easy, period. They are for the story and lore rather than the mechanics and prestige.

    If you want tough content, do vet trials, solo vet dungeons, do vMA. There are tons of other things to do than overland quests.

    Why? Period is not an argument. And why would you oppose different difficulty settings?
    Edited by Everstorm on November 15, 2017 10:12AM
  • Chilly-McFreeze
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    Illurian wrote: »
    Overland quests should be easy, period. They are for the story and lore rather than the mechanics and prestige.

    If you want tough content, do vet trials, solo vet dungeons, do vMA. There are tons of other things to do than overland quests.

    If it's all story and lore and no challenge, you might want to read a book instead.
  • Masel
    Masel
    Class Representative
    Give us an overhand hardmode for 6-8 man groups like guild wars 1 had way back. Instanced, with every boss being a real challenge...
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Turelus
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    Masel92 wrote: »
    Give us an overhand hardmode for 6-8 man groups like guild wars 1 had way back. Instanced, with every boss being a real challenge...
    I've often thought this would be the best way to do it. Guild Wars 1 hard zones would be a good way for them to do this.

    Story Zone
    Veteran Zone

    You can toggle it via the party window (like dungeons) and just loads you into the normal of beefed up instances. No bonus achievements, gear etc. simply just a harder zone for those who want a harder fight.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Jade1986
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    Illurian wrote: »
    Overland quests should be easy, period. They are for the story and lore rather than the mechanics and prestige.

    If you want tough content, do vet trials, solo vet dungeons, do vMA. There are tons of other things to do than overland quests.

    10% more difficult soul still be easy, just not brain-dead easy
  • newtinmpls
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    MyKillv2.0 wrote: »
    Overland content is not designed for max CP, golded out in what their favorite streamer claims is “BiS” gear players. It’s for No CP players who are just starting out and are still learning the game. The game is an MMO, it is meant to play with others, even PvP. (Exception being dueling, I suppose :D ) This game was never designed to be Skyrim with Friends.

    I think that you contradict yourself with the last two points:

    An MMO(RPG) is meant to be played with others, and

    Yes, I think this sort of IS "ES with friends" (you said Skyrim, I prefer Morrowind so I compromised). That's mostly how I play it; I explore ESO (I who loved and cherished Morrowind) with my friends (hubby still plays Skyrim - I have no idea how many tens of thousands of hours he's logged by now) and a couple in another state (they are in Colorado, we are in Minnesota) that we regularly game (and Skype with).
    Jade1986 wrote: »
    I use green / blue gear on overland content for not so optimal, but fun builds, no heals, medium armor, bow and dual wield with no defensives, and I have never, even when doing world bosses with groups, dropped under 75% health.

    I'd like to hear more. There are easy and harder WBs.

    There is a guar BS that has a hellish reputation:

    https://forums.elderscrollsonline.com/en/discussion/303663/bittegreen-the-wild-deshaan-boss

    Also some of the dolmen's in the Rift are fairly tough. I found out recently (while trying to occasionally hit a dolmen 'cause I'd love to get a CP 160 staff from Zymel Hriz (apparently drops in the Rift Dolmens, I do have a CP 70 one from way back when); and my "dinking around with a tank" Templar stamtank does okay (takes a while, but okay); my "hubby helped advise me on build/gear/CP" does okay (maybe dies once every third time), but my "play as I want" "goblin" (bosmer Templar, mostly stamina) with mostly blue gear, purple bow & Destro staff just cannot do it.

    So I'd like to hear about a "fun" non-optimal build that you actually run that can take a Rift dolmen solo. I think you and I may have different definitions of "non optimal"
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • theslynx
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    It depends. A couple of people in a casual guild I'm in were asking for help in CWC quests after failing a few times. Like a lot of people have said, people here probably have a very different experience.

    Dedicated players with decent builds, lots of knowledge, sufficient skill, reasonable gear/consumables and some CP allotted are going to find overland content easy because it's not based around them. You can't build the basic content around that audience; you need casuals of all forms, or this game wouldn't be financially viable. Game difficulty has taken on a weird, almost political importance to a group of hardcore gamers who seem to view their group in tribal terms and want to differentiate themselves from the masses, but they often fail to recognise the competitive field of the many $50 million+ games we have and take for granted today wouldn't survive massive casual departure.

    That said, it would be nice if the game threw an occasional bone to its dedicated players who want somewhat tougher solo experiences. Something like 'challenge mode delves' where you have to, say, take a potion that increases your damage taken and decreases your damage dealt, or slowly drains your health until you get to safe points to refill it, or whatever. Another option would be something like Guild Wars 2 fractals, where you can select a difficulty from 1 to 10 on instanced delves or quests and slowly chip away, improving gear and gaining CP until you can clear the next stage. But that's a lot of development work to be layered on top of what's already there.
  • Jade1986
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    newtinmpls wrote: »
    MyKillv2.0 wrote: »
    Overland content is not designed for max CP, golded out in what their favorite streamer claims is “BiS” gear players. It’s for No CP players who are just starting out and are still learning the game. The game is an MMO, it is meant to play with others, even PvP. (Exception being dueling, I suppose :D ) This game was never designed to be Skyrim with Friends.

    I think that you contradict yourself with the last two points:

    An MMO(RPG) is meant to be played with others, and

    Yes, I think this sort of IS "ES with friends" (you said Skyrim, I prefer Morrowind so I compromised). That's mostly how I play it; I explore ESO (I who loved and cherished Morrowind) with my friends (hubby still plays Skyrim - I have no idea how many tens of thousands of hours he's logged by now) and a couple in another state (they are in Colorado, we are in Minnesota) that we regularly game (and Skype with).
    Jade1986 wrote: »
    I use green / blue gear on overland content for not so optimal, but fun builds, no heals, medium armor, bow and dual wield with no defensives, and I have never, even when doing world bosses with groups, dropped under 75% health.

    I'd like to hear more. There are easy and harder WBs.

    There is a guar BS that has a hellish reputation:

    https://forums.elderscrollsonline.com/en/discussion/303663/bittegreen-the-wild-deshaan-boss

    Also some of the dolmen's in the Rift are fairly tough. I found out recently (while trying to occasionally hit a dolmen 'cause I'd love to get a CP 160 staff from Zymel Hriz (apparently drops in the Rift Dolmens, I do have a CP 70 one from way back when); and my "dinking around with a tank" Templar stamtank does okay (takes a while, but okay); my "hubby helped advise me on build/gear/CP" does okay (maybe dies once every third time), but my "play as I want" "goblin" (bosmer Templar, mostly stamina) with mostly blue gear, purple bow & Destro staff just cannot do it.

    So I'd like to hear about a "fun" non-optimal build that you actually run that can take a Rift dolmen solo. I think you and I may have different definitions of "non optimal"

    Doing dolmens solo is doing content not inteded to be soloed, so that doesnt fall under what I or anyone welse was describing. Set I use just for kicks in solo play atm are defiler and unfathomable darkness. And daggers are mechanical acuity ( i think thats what its called ) , they arent great sets, but its fun to see crows and daedra running around pecking and puking on things. Dolmens are meant to be done in a group. So if they are hard, that is their intention. Overland mobs however have becom so blindingly easy I can literally run around without armor, weapons, and cp allocated and kill them. That is a level under easy, easy isnt even the proper term anymore.
  • Jade1986
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    theslynx wrote: »
    It depends. A couple of people in a casual guild I'm in were asking for help in CWC quests after failing a few times. Like a lot of people have said, people here probably have a very different experience.

    Dedicated players with decent builds, lots of knowledge, sufficient skill, reasonable gear/consumables and some CP allotted are going to find overland content easy because it's not based around them. You can't build the basic content around that audience; you need casuals of all forms, or this game wouldn't be financially viable. Game difficulty has taken on a weird, almost political importance to a group of hardcore gamers who seem to view their group in tribal terms and want to differentiate themselves from the masses, but they often fail to recognise the competitive field of the many $50 million+ games we have and take for granted today wouldn't survive massive casual departure.

    That said, it would be nice if the game threw an occasional bone to its dedicated players who want somewhat tougher solo experiences. Something like 'challenge mode delves' where you have to, say, take a potion that increases your damage taken and decreases your damage dealt, or slowly drains your health until you get to safe points to refill it, or whatever. Another option would be something like Guild Wars 2 fractals, where you can select a difficulty from 1 to 10 on instanced delves or quests and slowly chip away, improving gear and gaining CP until you can clear the next stage. But that's a lot of development work to be layered on top of what's already there.

    People have used to the vet player excuse before, but guess what, vet players actually make up a huge portion of the playerbase , and as demonstrated in other games in the past ( swtor for example ) Ignoring the vet playerbase has caused a huge loss in income for the company running the game. Casual players come and go, vet players stay. Some casual players become vets too, and asking newbies to learn and ask for help because they died once or twice isnt some horrible thing, you SHOULD die off and on as a new player, that is how you learn. I remember playing swtor for the first time, first pc game coming straight from playing strictly console for 15 years, I died quite a bit, was running into walls, was a mess, but it only takes a few days of trial and error to learn. Why on earth is learning to play such a taboo subject for gamers now a days?
  • Everstorm
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    Jade1986 wrote: »
    Why on earth is learning to play such a taboo subject for gamers now a days?

    Millenials:

    6b36bbedfe37a0954489355aec860dcf.jpg





    Edited by Everstorm on November 15, 2017 11:41AM
  • Jade1986
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    Everstorm wrote: »
    Jade1986 wrote: »
    Why on earth is learning to play such a taboo subject for gamers now a days?

    Millenials:

    6b36bbedfe37a0954489355aec860dcf.jpg





    Anyone born after 2000 is not a millenial, and those are the people that are complaining now a days about everything being too hard, please stop with that nonsense.
  • Chilly-McFreeze
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    theslynx wrote: »
    It depends. A couple of people in a casual guild I'm in were asking for help in CWC quests after failing a few times. Like a lot of people have said, people here probably have a very different experience.

    Dedicated players with decent builds, lots of knowledge, sufficient skill, reasonable gear/consumables and some CP allotted are going to find overland content easy because it's not based around them. You can't build the basic content around that audience; you need casuals of all forms, or this game wouldn't be financially viable. Game difficulty has taken on a weird, almost political importance to a group of hardcore gamers who seem to view their group in tribal terms and want to differentiate themselves from the masses, but they often fail to recognise the competitive field of the many $50 million+ games we have and take for granted today wouldn't survive massive casual departure.

    That said, it would be nice if the game threw an occasional bone to its dedicated players who want somewhat tougher solo experiences. Something like 'challenge mode delves' where you have to, say, take a potion that increases your damage taken and decreases your damage dealt, or slowly drains your health until you get to safe points to refill it, or whatever. Another option would be something like Guild Wars 2 fractals, where you can select a difficulty from 1 to 10 on instanced delves or quests and slowly chip away, improving gear and gaining CP until you can clear the next stage. But that's a lot of development work to be layered on top of what's already there.

    So casuals are better because they spend more money. That would mean that "non-casuals" - or here: people that find overland content boringly easy - won't spend as much as an ordinary "casual". Still don't get where you pull this from. People who are invested in a game, at least enough to spend real money on a guar mount or a costume, can very well be invested enough to don't drop the ball midway through and level up to high CP.

    Or how should I get this? I'm new, so I will likely spend money but I will never reach a skill/cp level on which I find overland easy? Why tho? Will I quit before that happens? Will I stay a baddie because I've spend money?

    Or turn it around - will I not buy that guar or this costume or the manor on the hill just because I find story content boringly easy? Ahhh.... might be this.... so wouldn't it be "common sense" to add a little switch to change difficulty (turn of cp, increase NPC hp, lower dmg and defense) to bring me back into the game and the crown store?

    Before this "common sense" argument also rises to put me in place, wouldn't it be also "common sense" for someone new to a game ( a game in which he is so bad that this easy overland content hurts him) would wait until he gets a grip or sees if he likes this game for more than a week or two before he puts real money in for something useless?

    And then, intented or not, your statment puts "casual" equal with "too bad for overland content". I don't think this holds true. Neither have I seen any source besides "it's common sense" that someone who is bad spends more on crown store and all these things than someone who is willingly enough to become better in a video game.
    newtinmpls wrote: »

    So I'd like to hear about a "fun" non-optimal build that you actually run that can take a Rift dolmen solo. I think you and I may have different definitions of "non optimal"

    Just one example? Hybrid sorc, 5 medium Pelinals, 3 arcane agility, fill up with leki's or anything you want, DW + destro. Boom. You are now ready to solo overland content. Crazy.
    Edited by Chilly-McFreeze on November 15, 2017 11:45AM
  • Jade1986
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    theslynx wrote: »
    It depends. A couple of people in a casual guild I'm in were asking for help in CWC quests after failing a few times. Like a lot of people have said, people here probably have a very different experience.

    Dedicated players with decent builds, lots of knowledge, sufficient skill, reasonable gear/consumables and some CP allotted are going to find overland content easy because it's not based around them. You can't build the basic content around that audience; you need casuals of all forms, or this game wouldn't be financially viable. Game difficulty has taken on a weird, almost political importance to a group of hardcore gamers who seem to view their group in tribal terms and want to differentiate themselves from the masses, but they often fail to recognise the competitive field of the many $50 million+ games we have and take for granted today wouldn't survive massive casual departure.

    That said, it would be nice if the game threw an occasional bone to its dedicated players who want somewhat tougher solo experiences. Something like 'challenge mode delves' where you have to, say, take a potion that increases your damage taken and decreases your damage dealt, or slowly drains your health until you get to safe points to refill it, or whatever. Another option would be something like Guild Wars 2 fractals, where you can select a difficulty from 1 to 10 on instanced delves or quests and slowly chip away, improving gear and gaining CP until you can clear the next stage. But that's a lot of development work to be layered on top of what's already there.

    So casuals are better because they spend more money. That would mean that "non-casuals" - or here: people that find overland content boringly easy - won't spend as much as an ordinary "casual". Still don't get where you pull this from. People who are invested in a game, at least enough to spend real money on a guar mount or a costume, can very well be invested enough to don't drop the ball midway through and level up to high CP.

    Or how should I get this? I'm new, so I will likely spend money but I will never reach a skill/cp level on which I find overland easy? Why tho? Will I quit before that happens? Will I stay a baddie because I've spend money?

    Or turn it around - will I not buy that guar or this costume or the manor on the hill just because I find story content boringly easy? Ahhh.... might be this.... so wouldn't it be "common sense" to add a little switch to change difficulty (turn of cp, increase NPC hp, lower dmg and defense) to bring me back into the game and the crown store?

    Before this "common sense" argument also rises to put me in place, wouldn't it be also "common sense" for someone new to a game ( a game in which he is so bad that this easy overland content hurts him) would wait until he gets a grip or sees if he likes this game for more than a week or two before he puts real money in for something useless?

    And then, intented or not, your statment puts "casual" equal with "too bad for overland content". I don't think this holds true. Neither have I seen any source besides "it's common sense" that someone who is bad spends more on crown store and all these things than someone who is willingly enough to become better in a video game.
    newtinmpls wrote: »

    So I'd like to hear about a "fun" non-optimal build that you actually run that can take a Rift dolmen solo. I think you and I may have different definitions of "non optimal"

    Just one example? Hybrid sorc, 5 medium Pelinals, 3 arcane agility, fill up with leki's or anything you want, DW + destro. Boom. You are now ready to solo overland content. Crazy.

    Exactly, been playing since launch and beta, and i still spend money on cosmetics, but apparently Im a unicorn.
  • newtinmpls
    newtinmpls
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    Jade1986 wrote: »
    Doing dolmens solo is doing content not inteded to be soloed.

    Good point, that.

    Actually I would love if dolmens were seriously boosted. I remember early on in game there was no question of ever soloing, and even if some crazy BiS person did most of it, they would have to call out in zone to "help at such and so dolmen for the last boss"

    I really liked that; dolmens were sort of impromptu community events. I'd like to see that sort of thing again.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • theslynx
    theslynx
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    Jade1986 wrote: »
    ...People have used to the vet player excuse before, but guess what, vet players actually make up a huge portion of the playerbase , and as demonstrated in other games in the past ( swtor for example ) Ignoring the vet playerbase has caused a huge loss in income for the company running the game... Why on earth is learning to play such a taboo subject for gamers now a days?

    First, SWTOR made a bunch of mistakes across the board, other than its treatment of vet players. I think we should be particularly careful about claiming complete knowledge about its financial difficulties, or suggesting there's a single, simple and direct causation at play.

    Secondly, absolutely no one is saying 'learning to play' is a taboo subject. That's the complete opposite of what gamers do and many devs do. (Although, to be fair, the game itself does a really poor job of teaching new players much beyond how to light and heavy attack; if you want to attack resilience of players to new techniques, look at how much has to be gleaned from forums and guides not available in-game and less at the players themselves.) This game bears the additional weight of being, in many cases, the first MMO experience for many of its gamers attracted to its console presence or single-player heritage. There's a lot people have to pick up to begin to make sense of things here, and I don't think ESO is particularly unique or objectionable in having fairly simple overland content that segues into more difficult instanced content. As I alluded to in my earlier post, the whole hardcore gamer demand that everything be brutally difficult is tiresome and unduly prominent already. There are multiple games which particularly aim to service that need and it makes little sense to suppose that ESO must also be one of them.

    Finally, I am not making an 'excuse'; it's not incumbent upon me to furnish one, nor upon you to be placated by the 'excuse' you apparently believe I have advanced. I am arguing that there are many different audiences for this game, which is part of what has made it strong over the course of its existence and evolution. I do not think there is anything to excuse in ZoS acknowledging that fact with varying degrees of difficulty, and even if I personally would like to see some additional options for tougher content provisioned in the future, I don't see the questlines as being the best place for that.
    ... (stuff)

    Your usage of scare quotes around iterations of 'common sense' throughout your post is disingenuous. I didn't use the term, nor am I claiming it is on my side. I suppose the intent is rhetorical, to make opposing arguments sound facile. Good luck with that, I guess. I also did not suggest things like 'someone who is bad spends more on crown store,' along with several other things you oddly attributed to my post. I suggested that having casual players in addition to dedicated ones is important for a company's revenue streams, so it's not shocking to see that reflected in game design. If you find this risible, well... that's confusing, but it's your decision.

    In general, most of your argument seems to be setting up straw men to knock down based on odd caricatures of things that sound vaguely like what you believe I said. As such, I'm not really sure how to respond to it. Here's a smiley face. :p


    Regardless, that's my two cents and it's time to go jogging. Have fun.

    Edit: words.
    Edited by theslynx on November 15, 2017 12:24PM
  • newtinmpls
    newtinmpls
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    Jade1986 wrote: »
    People have used to the vet player excuse before, but guess what, vet players actually make up a huge portion of the playerbase , and as demonstrated in other games in the past ( swtor for example ) Ignoring the vet playerbase has caused a huge loss in income for the company running the game. Casual players come and go, vet players stay.

    Much snipped and bold added.

    Problem here is that distinction is artificial (or at least the phraseology isn't accurate to what is happening).

    I am a Casual.

    Most of my characters ARE vet (CP...whatever).

    I have played for years <snicker.. I love saying that> and I will continue to play (and sub both accounts) as long as ESO lasts. And I suspect it's people like me that are the reason why we have dying, and houses and furniture crafting and all the sorts of "casual" types of things that the PvP or Die crowd simply isn't interested in.

    I do think that the game as is, is NOT what the game was marketed as, and people have been frustrated with that.

    I think that "players who make up a huge portion of the player base" are the players that keep playing, and there is unfortunately no one "type" of player that is.

    Some are PvPers who love trials, leaderboards, raids and getting Emp.

    Some like playing "new" characters, and once they get to CP, delete and reroll (not me, I totally cringe at the idea of deleting characters - and I've even done it a couple times).

    Some like playing "lots" of characters, maybe even to the point of pseudo-Sim types (MOAR housing, costumes, dying, motifs, pets, individualization) and this is a little me too.

    edited for editing.
    Edited by newtinmpls on November 15, 2017 12:26PM
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Strider__Roshin
    Strider__Roshin
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    Jade1986 wrote: »
    Everstorm wrote: »
    Jade1986 wrote: »
    Why on earth is learning to play such a taboo subject for gamers now a days?

    Millenials:

    6b36bbedfe37a0954489355aec860dcf.jpg





    Anyone born after 2000 is not a millenial, and those are the people that are complaining now a days about everything being too hard, please stop with that nonsense.

    Well millennials are pretty annoying to be honest. That's my generation, and I can't stand it. On a positive note, getting promoted is incredibly easy since the people in your age group has terrible work ethic.
  • Illurian
    Illurian
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    Everstorm wrote: »
    Illurian wrote: »
    Overland quests should be easy, period. They are for the story and lore rather than the mechanics and prestige.

    If you want tough content, do vet trials, solo vet dungeons, do vMA. There are tons of other things to do than overland quests.

    Why? Period is not an argument. And why would you oppose different difficulty settings?

    Because a large portion of ESO's player base are casual players who don't run optimized builds. These people actually do find overland content difficult. I've had many friends who I've had to help through random quest bosses or delve bosses simply because they did not have the damage nor sustain to kill them themselves.

    There are different difficulty settings. It's called different content. To make a blanket statement: overland is easy, dungeons are medium, trials are hard.


    Illurian wrote: »
    Overland quests should be easy, period. They are for the story and lore rather than the mechanics and prestige.

    If you want tough content, do vet trials, solo vet dungeons, do vMA. There are tons of other things to do than overland quests.

    If it's all story and lore and no challenge, you might want to read a book instead.

    Similarly, if all you care about is doing something difficult, you might want to take a course on astrophysics or orbital mechanics instead. See how bad an argument this is?


    Jade1986 wrote: »
    Illurian wrote: »
    Overland quests should be easy, period. They are for the story and lore rather than the mechanics and prestige.

    If you want tough content, do vet trials, solo vet dungeons, do vMA. There are tons of other things to do than overland quests.

    10% more difficult soul still be easy, just not brain-dead easy

    10% would still be easy to some and impossible to others. What is considered "easy" is subjective, and should not be used as an objective gauge for content. Even if ZOS were to buff overland content by 10%, people will still come out and say "it's still brain dead easy". Buff it by 20%, there will still be people who do so. Even if you were to make ESO into Dark Souls Online, you will still have a minority of people saying that it's "too easy".





    Simply speaking, overland content is for everyone; the casuals (not just casual to ESO, but causal to gaming in general), the lore nerds and the veteran players. Naturally different people will find content easier or tougher based on their own experiences but that's to be expected. Because of this, overland content should be easy.
    Edited by Illurian on November 15, 2017 12:32PM
    Kiss the chaos.
  • newtinmpls
    newtinmpls
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    Just one example? Hybrid sorc, 5 medium Pelinals, 3 , fill up with leki's or anything you want, DW + destro. Boom. You are now ready to solo overland content. Crazy.

    Okay..I might work with this. Wonder if something similar would work with a Templar...
    Pelinals I know it's a crafted set
    Arcane Agility (agility rings with Arcane trait)
    Destro staff, I know
    What's DW?
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Tandor
    Tandor
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    Jade1986 wrote: »
    coop500 wrote: »
    monktoasty wrote: »
    Isn't imperial city an entire zone for vets..thought I heard it was hard?

    It is hard PVP and PVE content yes, vets have stuff to do, the OP is just whining.

    Yes, everything that doesnt fit your opinion is whining. Constructive criticism is not whining. And before you say " well i like it super easy ", great, that is you, and I am sure a lot of people do like it like that, but that doesnt change the fact that the majority of the entire game, vanilla and dlc is insanely easy, and no one would be left out in the cold if they died once or twice ( heaven forbid now a days ) and had to learn from their mistakes if ZoS decided to up the difficulty 10 %.

    What makes you think nobody dies in overland content? I often see people struggling (sometimes it's me, and I've been playing since PC launch). Veteran "elite" players may sail through overland content including soloing world bosses with ease but for most players it's not that straightforward, they simply don't have the gear, skills or mindset that a few have. I'm no problem with a hard mode option (but wouldn't consider it a priority at the moment) but I wouldn't want the default mode to be made any harder, it's about right for the average player who is running the overland content in order to explore, quest, and follow the story as the core of the leveling process before taking on the proper challenges later.
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