lmaooo 4k and 6k dps? what are they? bow tard light attack spammers? are their weapons like green too?
lmaooo 4k and 6k dps? what are they? bow tard light attack spammers? are their weapons like green too?
lmaooo 4k and 6k dps? what are they? bow tard light attack spammers? are their weapons like green too?
I'm not passing judgment or making fun of anyone. I accept that there are lots of people (probably the overwhelming majority), who haven't thought about their rotations, their weapons, synergies, buffs etc. We all had low DPS at one time, and there's no need to be judgmental or to call them "spammers" or "tards".
My suggestion is simply for them to know their DPS. Everything will follow from that.
Did the 32k health person also happen to be using vampire skills? If so, I know who you are talking about and OH GOD.
This is genuinely friendly advice. So try and take it as such! You should know what your DPS is. High or low, you should know.
Yesterday, I formed a guild group for vet Falkreath hold. I opted to tank since we didn't have one. I was hoping each DD would pull at least 25k for smooth run - Domihaus in enrage mode in all that! We entered the dungeon and I noticed that one of the DDs had 32k health. I expressed my concern that 32k health is almost tank levels health and that his damage would suffer. He informed us that he was using Plague Doctor. He didn't know what his DPS was.
So I invited them both to my humble mud hut to wail on the skeleton in the courtyard.
DD 1 = 4k DPS
DD 2 = 6k DPS
The thought of doing vet Falkreath with <11k group DPS freezes the blood in my veins.
So my advice to DDs is this: Just be aware of what DPS numbers you're pulling. Trust me, there is some content in the game that cannot be done with low DPS. If you've never tested it before, I can pretty much guarantee you that the number isn't as high as you might believe. The first step to improving is knowing where you stand. When I first started out, my DPS was 8k. After lots of farming for the right gear, messing about with rotations, and buffs, I can pull 27k+ minimum. And I'm 500CP, so I haven't reached the cap yet.
If you didn't know, console users can test their DPS on a skeleton. It gives a readout after you're done hitting it. If you don't have a skeleton, you can find someone who does and visit their house. Maybe your guild has such a place. Or your guild leader. Once you know that number, you will feel the need to keep pushing it higher. And you can start from there!
CardboardedBox wrote: »LadyNalcarya wrote: »CardboardedBox wrote: »It can be hard for people to use the skeleton who are unfamiliar with it, due to how strict it is on rotation. One little slip up will plummet it's final dps score. It's often pretty inaccurate if you don't know what you're doing. I can almost guarantee they do more than 4-6k dps, and just didn't know how to use the skeleton properly.
Yes, the skeleton test is different from a dungeon boss. It just stands still and doesnt attack you.
So if someone pulls 6k on a static docile target, they would pull much less if they would need to move out of red circles, follow the boss if he's moving etc.
Of course a good skelly parse doesnt always translate into op dps in dungeons and raids, but any decent dd can get decent numbers on skeleton (because its easier than killing actual bosses).
I just mean if you Don't keep constant damage on it from the second you start to the second it's dead, your score will suffer. The dps readout loves it's aoe's, and if those two people had no aoe dealing constant damage, it will read out a significantly lower number than they are actually doing. Every second of no damage, hurts the score. So no aoe, worse final score.
But of course, im just assuming they had no aoe from what op said about how low their dps was. Now, if they DID have an aoe, and their dps readout was still that low.....well........yeah....
If they had no aoe damages set off, this thread should be more directed towards informing people of those.
Edit- sorry not aoe, meant dot.
CardboardedBox wrote: »It can be hard for people to use the skeleton who are unfamiliar with it, due to how strict it is on rotation. One little slip up will plummet it's final dps score. It's often pretty inaccurate if you don't know what you're doing. I can almost guarantee they do more than 4-6k dps, and just didn't know how to use the skeleton properly.
This is genuinely friendly advice. So try and take it as such! You should know what your DPS is. High or low, you should know.
Yesterday, I formed a guild group for vet Falkreath hold. I opted to tank since we didn't have one. I was hoping each DD would pull at least 25k for smooth run - Domihaus in enrage mode in all that! We entered the dungeon and I noticed that one of the DDs had 32k health. I expressed my concern that 32k health is almost tank levels health and that his damage would suffer. He informed us that he was using Plague Doctor. He didn't know what his DPS was.
So I invited them both to my humble mud hut to wail on the skeleton in the courtyard.
DD 1 = 4k DPS
DD 2 = 6k DPS
The thought of doing vet Falkreath with <11k group DPS freezes the blood in my veins.
So my advice to DDs is this: Just be aware of what DPS numbers you're pulling. Trust me, there is some content in the game that cannot be done with low DPS. If you've never tested it before, I can pretty much guarantee you that the number isn't as high as you might believe. The first step to improving is knowing where you stand. When I first started out, my DPS was 8k. After lots of farming for the right gear, messing about with rotations, and buffs, I can pull 27k+ minimum. And I'm 500CP, so I haven't reached the cap yet.
If you didn't know, console users can test their DPS on a skeleton. It gives a readout after you're done hitting it. If you don't have a skeleton, you can find someone who does and visit their house. Maybe your guild has such a place. Or your guild leader. Once you know that number, you will feel the need to keep pushing it higher. And you can start from there!
...If you don't have a skeleton, you can find someone who does and visit their house. Maybe your guild has such a place. Or your guild leader. Once you know that number, you will feel the need to keep pushing it higher. And you can start from there!
notimetocare wrote: »This is genuinely friendly advice. So try and take it as such! You should know what your DPS is. High or low, you should know.
Yesterday, I formed a guild group for vet Falkreath hold. I opted to tank since we didn't have one. I was hoping each DD would pull at least 25k for smooth run - Domihaus in enrage mode in all that! We entered the dungeon and I noticed that one of the DDs had 32k health. I expressed my concern that 32k health is almost tank levels health and that his damage would suffer. He informed us that he was using Plague Doctor. He didn't know what his DPS was.
So I invited them both to my humble mud hut to wail on the skeleton in the courtyard.
DD 1 = 4k DPS
DD 2 = 6k DPS
The thought of doing vet Falkreath with <11k group DPS freezes the blood in my veins.
So my advice to DDs is this: Just be aware of what DPS numbers you're pulling. Trust me, there is some content in the game that cannot be done with low DPS. If you've never tested it before, I can pretty much guarantee you that the number isn't as high as you might believe. The first step to improving is knowing where you stand. When I first started out, my DPS was 8k. After lots of farming for the right gear, messing about with rotations, and buffs, I can pull 27k+ minimum. And I'm 500CP, so I haven't reached the cap yet.
If you didn't know, console users can test their DPS on a skeleton. It gives a readout after you're done hitting it. If you don't have a skeleton, you can find someone who does and visit their house. Maybe your guild has such a place. Or your guild leader. Once you know that number, you will feel the need to keep pushing it higher. And you can start from there!
Ill pass on knowing what my skeleton dps is. The vast majority of content in this game has a dps requirment of like 10-15k. Anything over is overkill
Any links?Valera Progib wrote: »Yes its frustrating doing 50% of dps as healer, granted this mostly happens on trash.This is genuinely friendly advice. So try and take it as such! You should know what your DPS is. High or low, you should know.
Yesterday, I formed a guild group for vet Falkreath hold. I opted to tank since we didn't have one. I was hoping each DD would pull at least 25k for smooth run - Domihaus in enrage mode in all that! We entered the dungeon and I noticed that one of the DDs had 32k health. I expressed my concern that 32k health is almost tank levels health and that his damage would suffer. He informed us that he was using Plague Doctor. He didn't know what his DPS was.
So I invited them both to my humble mud hut to wail on the skeleton in the courtyard.
DD 1 = 4k DPS
DD 2 = 6k DPS
The thought of doing vet Falkreath with <11k group DPS freezes the blood in my veins.
So my advice to DDs is this: Just be aware of what DPS numbers you're pulling. Trust me, there is some content in the game that cannot be done with low DPS. If you've never tested it before, I can pretty much guarantee you that the number isn't as high as you might believe. The first step to improving is knowing where you stand. When I first started out, my DPS was 8k. After lots of farming for the right gear, messing about with rotations, and buffs, I can pull 27k+ minimum. And I'm 500CP, so I haven't reached the cap yet.
If you didn't know, console users can test their DPS on a skeleton. It gives a readout after you're done hitting it. If you don't have a skeleton, you can find someone who does and visit their house. Maybe your guild has such a place. Or your guild leader. Once you know that number, you will feel the need to keep pushing it higher. And you can start from there!
And you can not do vFH with 11K dps, you have to kill last boss before all the pillars is down.
Two tips, 1) don't only hard cast crystal frag or snipe, 2) check an simpler rotation if you don't get good result using the streamers rotation, they are very good players. You don't drive as an rally driver drifting trough turnabouts as you are not an so good driver.
I did an lot of testing on my templar back then I was around cp200, I tested an bis rotation with relevant gear, julianos+ mother sorrow+ gold staffs. 15K dps, just spamming sweeps gave me 14, spamming dark flare while keeping entropy up gave me 16. Note 15K was with an macro of the bis rotation, doing it myself it was 13.
I found spamming dark flare was way better single target, this was before Morrowind.
I made an healer, never looked back don't even have an DD build for templar.
Well, on my magdk I can do flame leash build with only blockade of storm on vma staff barswap flame leash - light attack - flame leash - light attack... with charged inferno staff with shock enchant flame leash procs like it is going out of fashion and I can do around 26k-28k dps with using two skills- 90% of flame leashes proc during that light attack time, so you have endless sustain and it is supe fun to do in PvP against melee builds. I troll duel with it and people complain about how “lucky” I get with procs (yeah, right)
In all fairness there are loads of builds on the market that can do 25-30k dps with extremely simple rotation with couple of actions. Magsorc is probably best example with one of the easiest way to get minimum 30k dps
the game does a very poor job of showing new players what a dps parse is to be honest.
Integral1900 wrote: »Lol
The number of dummie builds out there that get these great numbers but turn out to be useless in dungeons is quite considerable. That dummy is like having a perfect tank who keeps the boss nailed in place... not sodding likely... and a boss not prone to wandering off via mechanics... in case you hadn’t been paying attention very few bosses are prone to behaving like a plant pot. The result is massively inflated numbers, simply because it doesn’t move around and instead it just sits in the aoe damage, there are also no mechanics for you to avoid and so it ends up taking taking far more than any normal boss would. Any numbers on that dummy are going to get cut in half against a mobile boss with hazardous mechanics.
Your fancy rotations are all well and good on a dummy, but against some of the big beasts in those dungeons and especially trials it just ain’t gonna fly. I’ve lost count of the number of cocky types with their max cp and boasting huge target dummy numbers that turn out in fact to be a total liability. Sometimes I think I would rather have a group with open minded players maybe around the hundred cp mark than a load of meta addicted dummy humpers that don’t seem to know one end of a boss fight from the other
Thalmor-Nordmaster wrote: »This entire thread should be a Sticky
I can sense much good coming from this.
1. DPS Know what yours is
2. DPS learn rotations that maximize your DPS
3. Situational awareness, Boss Tells,Red Circles,lanes, And terrain
4. Tanking, Taunting,Positioning,Debuffing,Blocking,buffing(warhorn) ?
5. Healing,Buffing,Positioning
This thread could be the start of a new "How to Dungeon in ESO"
I am going to point one one my guild tanks to this thread.
Thank you to all who have posted here to date and in the future.