Every DD Should Know their DPS with the Skeleton

  • ZunaRoath
    ZunaRoath
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    Been playing the game since launch, but I've mostly been a PvPer, so I never cared about PvE and whatever dps I had in there. Though recently I've been doing some more PvE. Now I main a stam Warden. I honestly never cared about dps until now. Slightly when I mained a stamnb.

    I struggle getting +27k dps, although sometimes I can manage. I think it is just a thing of practising and finding the sets that are good, yet still I feel comfortable with, aswell that I only got my weapons in gold and 1 armor piece in gold too while rest is purple (and jewelry blue because TFS, still not managed to do vSO). The more I practise the more dps I seem to manage to get. I hope to reach more dps soon, but I definetly like to worry about the dps I do, and try to ask people about suggestions to get better on it. At the end of the day, all is about learning and practising.

    And just as I care about my own, I care about the others'. I definetly am not the best dps, in fact my dps sucks, but I like to run smooth, with dps that definetly do more than 6k lol. So I agree with you, OP. Though I think one problem is that some people don't like to take suggestions of others, which kinda... well, I might understand why but... I dunno. If you're a dps and wanna get better, ask people, most will be friendly and give advice :D

    Just as you say, vFH requires good dps. It was one of my worries when I did vBF. I really really -really- wanted the hat, and was worried my dps would not be enough to get the achievements: speedrun, no death and HM. But I managed to do it well enough with friendly guys, and now I do vBF without any troubles. Hopefully one day I can get to do vFH achievements too.
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  • idk
    idk
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    Forming a group for challenging content and expecting them to have decent builds is probably asking much. They enjoy the game but have different interests.

    So, the real lesson is, form groups like that from your raid guild. If that was your raid guild then oh my, so sorry.
  • SoLooney
    SoLooney
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    lmaooo 4k and 6k dps? what are they? bow tard light attack spammers? are their weapons like green too?
  • TheValar85
    TheValar85
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    SoLooney wrote: »
    lmaooo 4k and 6k dps? what are they? bow tard light attack spammers? are their weapons like green too?

    even a green weapon can do higer damage then that xD
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  • bhagwad
    bhagwad
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    SoLooney wrote: »
    lmaooo 4k and 6k dps? what are they? bow tard light attack spammers? are their weapons like green too?

    I'm not passing judgment or making fun of anyone. I accept that there are lots of people (probably the overwhelming majority), who haven't thought about their rotations, their weapons, synergies, buffs etc. We all had low DPS at one time, and there's no need to be judgmental or to call them "spammers" or "tards".

    My suggestion is simply for them to know their DPS. Everything will follow from that.
  • TheValar85
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    bhagwad wrote: »
    SoLooney wrote: »
    lmaooo 4k and 6k dps? what are they? bow tard light attack spammers? are their weapons like green too?

    I'm not passing judgment or making fun of anyone. I accept that there are lots of people (probably the overwhelming majority), who haven't thought about their rotations, their weapons, synergies, buffs etc. We all had low DPS at one time, and there's no need to be judgmental or to call them "spammers" or "tards".

    My suggestion is simply for them to know their DPS. Everything will follow from that.

    thats a very kind suggestion i have to say :) but how about to help them how to do it? i mean you look liek a kind person right? :) why dont you releas a video guide perhaps? so you can use it as a referency to Guide the others when somebody is not sure what they doing right and what not doing right.

    What do you say? :)
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  • Jeremy
    Jeremy
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    Furcula wrote: »
    Did the 32k health person also happen to be using vampire skills? If so, I know who you are talking about and OH GOD.

    Why? Didn't you know vampire skills are OP and need nerfs?

    Being a Vampire also let's a player glide through VMA and win veteran trials much easier. They are so good in fact everyone is forced to be one or they basically suck.

    And taking more fire damage in a place like Veteran Falkreath is so trivial and insignificant it's not even worth noting to be honest. ^^
    Edited by Jeremy on November 11, 2017 10:19PM
  • Jeremy
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    bhagwad wrote: »
    This is genuinely friendly advice. So try and take it as such! You should know what your DPS is. High or low, you should know.

    Yesterday, I formed a guild group for vet Falkreath hold. I opted to tank since we didn't have one. I was hoping each DD would pull at least 25k for smooth run - Domihaus in enrage mode in all that! We entered the dungeon and I noticed that one of the DDs had 32k health. I expressed my concern that 32k health is almost tank levels health and that his damage would suffer. He informed us that he was using Plague Doctor. He didn't know what his DPS was.

    So I invited them both to my humble mud hut to wail on the skeleton in the courtyard.

    DD 1 = 4k DPS
    DD 2 = 6k DPS

    The thought of doing vet Falkreath with <11k group DPS freezes the blood in my veins.

    So my advice to DDs is this: Just be aware of what DPS numbers you're pulling. Trust me, there is some content in the game that cannot be done with low DPS. If you've never tested it before, I can pretty much guarantee you that the number isn't as high as you might believe. The first step to improving is knowing where you stand. When I first started out, my DPS was 8k. After lots of farming for the right gear, messing about with rotations, and buffs, I can pull 27k+ minimum. And I'm 500CP, so I haven't reached the cap yet.

    If you didn't know, console users can test their DPS on a skeleton. It gives a readout after you're done hitting it. If you don't have a skeleton, you can find someone who does and visit their house. Maybe your guild has such a place. Or your guild leader. Once you know that number, you will feel the need to keep pushing it higher. And you can start from there!

    It would not have been an enjoyable run. That is for sure. But that dungeon seldom is - even with good damage dealers.
  • Dymence
    Dymence
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    It can be hard for people to use the skeleton who are unfamiliar with it, due to how strict it is on rotation. One little slip up will plummet it's final dps score. It's often pretty inaccurate if you don't know what you're doing. I can almost guarantee they do more than 4-6k dps, and just didn't know how to use the skeleton properly.

    Yes, the skeleton test is different from a dungeon boss. It just stands still and doesnt attack you.
    So if someone pulls 6k on a static docile target, they would pull much less if they would need to move out of red circles, follow the boss if he's moving etc.
    Of course a good skelly parse doesnt always translate into op dps in dungeons and raids, but any decent dd can get decent numbers on skeleton (because its easier than killing actual bosses).

    I just mean if you Don't keep constant damage on it from the second you start to the second it's dead, your score will suffer. The dps readout loves it's aoe's, and if those two people had no aoe dealing constant damage, it will read out a significantly lower number than they are actually doing. Every second of no damage, hurts the score. So no aoe, worse final score.

    But of course, im just assuming they had no aoe from what op said about how low their dps was. Now, if they DID have an aoe, and their dps readout was still that low.....well........yeah....

    If they had no aoe damages set off, this thread should be more directed towards informing people of those.

    Edit- sorry not aoe, meant dot.

    This is nothing dummy exclusive. Every single fight works like this. You keep your dots up at all times and filler when there is time. This has nothing to do with being familiar with a dummy, it has to do with being familiar with a DPS rotation in general.
    Edited by Dymence on November 11, 2017 10:32PM
  • Drummerx04
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    It can be hard for people to use the skeleton who are unfamiliar with it, due to how strict it is on rotation. One little slip up will plummet it's final dps score. It's often pretty inaccurate if you don't know what you're doing. I can almost guarantee they do more than 4-6k dps, and just didn't know how to use the skeleton properly.

    No, that's exactly the point of the target dummy. You make a few runs at it - mistakes and all - then average out the parses. That's about your maximum theoretical dps in any fight. You can "cheese" the dummies with special builds, but if you just do the parse with the setup you'll actually be using, it's a decent tool.

    And I can absolutely believe that their dps was below 10k, bad gear, low CP, bad rotation would easily snowball into really bad numbers.

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  • MakoFore
    MakoFore
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    the game does a very poor job of showing new players what a dps parse is to be honest.

    i would set it up in game- make every major town with a undaunted enclave have 10 target dummies in a row, make a quest around it- once u meet the undaunted, the initiation isn't to walk into spindle- but its to simply do 5 k to do a normal dungeon, then u get another quest where someone teaches u rotation, then to do a vet - u get taught how to do it again and have to hit 15k.

    it'd be easy to have an npc stand there and just say-
    " well done, now try layering your damage"e..,.
    "have u thought about upgrading your gear?" ....
    "i dont think your ready for WGT- but keep working at it... "

    my point is- its the games responsibility to teach this- the floor is way to high and the ceiling now lower than ever- meaning- that NOMRAL is too easy, and VET is hard at first- but easy once you know how- so players will naturally do normal once- go to vet and think *** this is too hard. now theyre in a gaming dead zone. all that is needed is education, not everyone wants to complete a course with alcast in order to do a dungeon, they just want to walk in and muck about and have fun.

    i remember when i started- the dungeons bak then weren't vet or normal, they would scale to your leader, so i was level 45 stam blade, and our leader was cp450. anyway it was dark shade caverns 1 and my first move was to cloak and ambush a nix hound and spam bombard....i didnt kill much....after wards the team carried me thru- but this experience put me off the game for a long time.


    just introduce a quest that teaches damage thru the undaunted line. teaches healing, teaches tanking, its a simple walk thru guide that every game has- and this game- being the most technical i ve ever played needs it most of all- i mean who the *** knows about penetration cap and al that ***!!?!?!
  • ravencbr600
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    I do 22 to 25K depending on if drinking or not but Friday I was told that I half ass do DPS. Well after that incident I have began to see that some people are just elitist ***.
  • notimetocare
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    bhagwad wrote: »
    This is genuinely friendly advice. So try and take it as such! You should know what your DPS is. High or low, you should know.

    Yesterday, I formed a guild group for vet Falkreath hold. I opted to tank since we didn't have one. I was hoping each DD would pull at least 25k for smooth run - Domihaus in enrage mode in all that! We entered the dungeon and I noticed that one of the DDs had 32k health. I expressed my concern that 32k health is almost tank levels health and that his damage would suffer. He informed us that he was using Plague Doctor. He didn't know what his DPS was.

    So I invited them both to my humble mud hut to wail on the skeleton in the courtyard.

    DD 1 = 4k DPS
    DD 2 = 6k DPS

    The thought of doing vet Falkreath with <11k group DPS freezes the blood in my veins.

    So my advice to DDs is this: Just be aware of what DPS numbers you're pulling. Trust me, there is some content in the game that cannot be done with low DPS. If you've never tested it before, I can pretty much guarantee you that the number isn't as high as you might believe. The first step to improving is knowing where you stand. When I first started out, my DPS was 8k. After lots of farming for the right gear, messing about with rotations, and buffs, I can pull 27k+ minimum. And I'm 500CP, so I haven't reached the cap yet.

    If you didn't know, console users can test their DPS on a skeleton. It gives a readout after you're done hitting it. If you don't have a skeleton, you can find someone who does and visit their house. Maybe your guild has such a place. Or your guild leader. Once you know that number, you will feel the need to keep pushing it higher. And you can start from there!

    Ill pass on knowing what my skeleton dps is. The vast majority of content in this game has a dps requirment of like 10-15k. Anything over is overkill
  • Jarryzzt
    Jarryzzt
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    bhagwad wrote: »
    ...If you don't have a skeleton, you can find someone who does and visit their house. Maybe your guild has such a place. Or your guild leader. Once you know that number, you will feel the need to keep pushing it higher. And you can start from there!

    One pictures a mer family relaxing in their well-appointed cottage on quiet, picturesque evening somewhere in Tamriel, when suddenly through the door bursts a seven foot tall Nord wearing daedric armour, visibly out of breath and clutching a gigantic battleaxe, fresh blood still dripping off the blade and onto the floor...

    "DO YOU HAVE A SKELETON I CAN PUMMEL?!"

    End scene.


    Seriously, gear- and DPS-checks are a thing, and have been for years across all sorts of MMOs. Justifiably so, even with the proviso that "dummy DPS is not the same as live DPS" (and, as well, that no amount of good gear can mitigate a Leeroy Jenkins). When I get to the point - in any MMO - of doing certain kinds of content, I fully expect and welcome gear/DPS checks as, among other things, it also gives me a benchmark to shoot for in terms of character development.

    Granted, different companies implement DPS check dummies more, or less, efficiently. But that is a different matter.


    Separately, in response to the individual who maintained that PVE solo questing is not conducive to establishing a rotation...

    ...no.

    That is, it might not be conducive for every PVE solo quester to get a rotation ingrained by the time they hit the level cap, for example if the content is too "easy". But even specifically in ESO, if you're soloing public dungeon bosses, there is a statistically significant chance, I would argue, that you have an established pattern of attacks-heals-buffs-debuffs (i.e. a rotation) to survive those fights, which at the lower character/gearing levels might easily last a couple of minutes or more and, as such, at least begin to approximate raid-type content.

  • bhagwad
    bhagwad
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    bhagwad wrote: »
    This is genuinely friendly advice. So try and take it as such! You should know what your DPS is. High or low, you should know.

    Yesterday, I formed a guild group for vet Falkreath hold. I opted to tank since we didn't have one. I was hoping each DD would pull at least 25k for smooth run - Domihaus in enrage mode in all that! We entered the dungeon and I noticed that one of the DDs had 32k health. I expressed my concern that 32k health is almost tank levels health and that his damage would suffer. He informed us that he was using Plague Doctor. He didn't know what his DPS was.

    So I invited them both to my humble mud hut to wail on the skeleton in the courtyard.

    DD 1 = 4k DPS
    DD 2 = 6k DPS

    The thought of doing vet Falkreath with <11k group DPS freezes the blood in my veins.

    So my advice to DDs is this: Just be aware of what DPS numbers you're pulling. Trust me, there is some content in the game that cannot be done with low DPS. If you've never tested it before, I can pretty much guarantee you that the number isn't as high as you might believe. The first step to improving is knowing where you stand. When I first started out, my DPS was 8k. After lots of farming for the right gear, messing about with rotations, and buffs, I can pull 27k+ minimum. And I'm 500CP, so I haven't reached the cap yet.

    If you didn't know, console users can test their DPS on a skeleton. It gives a readout after you're done hitting it. If you don't have a skeleton, you can find someone who does and visit their house. Maybe your guild has such a place. Or your guild leader. Once you know that number, you will feel the need to keep pushing it higher. And you can start from there!

    Ill pass on knowing what my skeleton dps is. The vast majority of content in this game has a dps requirment of like 10-15k. Anything over is overkill

    Perhaps. But it's still good to know your DPS because you don't want to sign up for something like vet Falkreath with <20k. There really is no downside in just knowing what you pull. High or low, is a different matter altogether.
  • zaria
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    zaria wrote: »
    bhagwad wrote: »
    This is genuinely friendly advice. So try and take it as such! You should know what your DPS is. High or low, you should know.

    Yesterday, I formed a guild group for vet Falkreath hold. I opted to tank since we didn't have one. I was hoping each DD would pull at least 25k for smooth run - Domihaus in enrage mode in all that! We entered the dungeon and I noticed that one of the DDs had 32k health. I expressed my concern that 32k health is almost tank levels health and that his damage would suffer. He informed us that he was using Plague Doctor. He didn't know what his DPS was.

    So I invited them both to my humble mud hut to wail on the skeleton in the courtyard.

    DD 1 = 4k DPS
    DD 2 = 6k DPS

    The thought of doing vet Falkreath with <11k group DPS freezes the blood in my veins.

    So my advice to DDs is this: Just be aware of what DPS numbers you're pulling. Trust me, there is some content in the game that cannot be done with low DPS. If you've never tested it before, I can pretty much guarantee you that the number isn't as high as you might believe. The first step to improving is knowing where you stand. When I first started out, my DPS was 8k. After lots of farming for the right gear, messing about with rotations, and buffs, I can pull 27k+ minimum. And I'm 500CP, so I haven't reached the cap yet.

    If you didn't know, console users can test their DPS on a skeleton. It gives a readout after you're done hitting it. If you don't have a skeleton, you can find someone who does and visit their house. Maybe your guild has such a place. Or your guild leader. Once you know that number, you will feel the need to keep pushing it higher. And you can start from there!
    Yes its frustrating doing 50% of dps as healer, granted this mostly happens on trash.

    And you can not do vFH with 11K dps, you have to kill last boss before all the pillars is down.

    Two tips, 1) don't only hard cast crystal frag or snipe, 2) check an simpler rotation if you don't get good result using the streamers rotation, they are very good players. You don't drive as an rally driver drifting trough turnabouts as you are not an so good driver.

    I did an lot of testing on my templar back then I was around cp200, I tested an bis rotation with relevant gear, julianos+ mother sorrow+ gold staffs. 15K dps, just spamming sweeps gave me 14, spamming dark flare while keeping entropy up gave me 16. Note 15K was with an macro of the bis rotation, doing it myself it was 13.
    I found spamming dark flare was way better single target, this was before Morrowind.
    I made an healer, never looked back don't even have an DD build for templar.

    Well, on my magdk I can do flame leash build with only blockade of storm on vma staff barswap flame leash - light attack - flame leash - light attack... with charged inferno staff with shock enchant flame leash procs like it is going out of fashion and I can do around 26k-28k dps with using two skills :smiley: - 90% of flame leashes proc during that light attack time, so you have endless sustain and it is supe fun to do in PvP against melee builds. I troll duel with it and people complain about how “lucky” I get with procs (yeah, right)

    In all fairness there are loads of builds on the market that can do 25-30k dps with extremely simple rotation with couple of actions. Magsorc is probably best example with one of the easiest way to get minimum 30k dps
    Any links?
    Other than the two streamers?
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • idk
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    MakoFore wrote: »
    the game does a very poor job of showing new players what a dps parse is to be honest.

    Are you expecting Zos to be able to demonstrate this to them? Developers are rarely experts at their own game. Have never seen a game even attempt anything beyond very basic aspects like blocking, interrupt and such, which Zos does. It is for that very reason.

    The community, which starts with guilds, is where the better information is. It is where I often get my information and that information is often spot on. Those interested in doing decent to solid damage, or whatever their role is, will seek information.
  • Integral1900
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    Lol :D

    The number of dummie builds out there that get these great numbers but turn out to be useless in dungeons is quite considerable. That dummy is like having a perfect tank who keeps the boss nailed in place... not sodding likely... and a boss not prone to wandering off via mechanics... in case you hadn’t been paying attention very few bosses are prone to behaving like a plant pot. The result is massively inflated numbers, simply because it doesn’t move around and instead it just sits in the aoe damage, there are also no mechanics for you to avoid and so it ends up taking taking far more than any normal boss would. Any numbers on that dummy are going to get cut in half against a mobile boss with hazardous mechanics.

    Your fancy rotations are all well and good on a dummy, but against some of the big beasts in those dungeons and especially trials it just ain’t gonna fly. I’ve lost count of the number of cocky types with their max cp and boasting huge target dummy numbers that turn out in fact to be a total liability. Sometimes I think I would rather have a group with open minded players maybe around the hundred cp mark than a load of meta addicted dummy humpers that don’t seem to know one end of a boss fight from the other :/

    Edited by Integral1900 on November 12, 2017 7:30AM
  • WatchYourSixx
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    I'd be interested to see proof of someone "cheesing" dummy DPS and then not being able to replicate it on nearly every boss in the game.

    Over 90% of the bosses in this game can and SHOULD be tanked in one place, so I don't buy the bs that someone can "cheese" dummy DPS and not be able to pull at or above that.

    I agree there are bosses with mechanics that hinder your dps, or that require those mechanics to be followed and the dps gets thrown out the window. City of Ash Titan is a good example of that because he takes 90% reduced damage when summoning the elementals.

    In that same dungeon though, you can fight the troll exactly like a dummy. You can fight the two mini bosses before skoria without ever moving. You can fight the first boss (save it's teleporting mage and Archer) without moving much, having to only Dodge when he does a circle if you are melee. There's plenty more examples like this.

    Fungal grotto 1, 2 save for last boss, CoH1,2 save for a few very straightforward mechanics, and not including the last boss of coh2 bc he teleports. First boss of hrc is literally tank and spank except at the end for melee. The warrior is damn near tank and spank, where you can pretty much block through all of his mechanics. The mage literally never moves from her spot, and you only ever have to switch focus for one add every so often. I could go on forever with the examples of bosses that do not NEED to move ever, as ZoS didn't put a whole lot into mechanics for the first two years of development. Vmol was the first real challenge of the game, bc it required you to do so much more than just stand still and whack a boss.

    Bottom line though is that dummy DPS is a good indication of what that player can do. Even if you "cheese" 50k, he/she can still pull 50k+ on most bosses in the game. If someone's pulling 20k on a dummy, their dps isn't going to magically be 10k unless they panic when fighting and forget their rotation. If I do 40k on a dummy, my aoe will definitely be higher, and my single target might drop to 30k on a mobile fight, maybe 20k if the boss goes immune sometimes.

    I disagree with the notion that dummy DPS is not indicative of said persons DPS in the real world. And I highly recommend everyone know at least where they are at. Before the skeleton there was no way to know other than timed fights based on health values against a (you guessed it) stationary target (looking at you bloodspawn), or add-ons for PC. We've been given a tool to learn with, even if ZoS won't teach us.

    Not everyone is meant to be a good dps, and not everyone wants to be good dps. They just want to play the game. But there comes a point where their enjoyment becomes someone else's suffering, and that's why there should be some kind of barrier.
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  • Thalmor-Nordmaster
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    This entire thread should be a Sticky

    I can sense much good coming from this.

    1. DPS Know what yours is
    2. DPS learn rotations that maximize your DPS
    3. Situational awareness, Boss Tells,Red Circles,lanes, And terrain
    4. Tanking, Taunting,Positioning,Debuffing,Blocking,buffing(warhorn) ?
    5. Healing,Buffing,Positioning

    This thread could be the start of a new "How to Dungeon in ESO"

    I am going to point one one my guild tanks to this thread.

    Thank you to all who have posted here to date and in the future.
  • Betsararie
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    Absolutely, you will get uninformed people in PUGs try to say that skeleton parse doesn't matter, they literally do not know the game at all.

    While the skeleton 'fight' cannot be directly compared to actual boss fights for obvious reasons, the skeleton parse is very indicative of your dps potential in true boss fights. In every way, there is a direct correlation between skeleton parse competence and actual competence as a DPS in a group.

    Anyone who is interested in being a DPS in any serious way needs to get a skeleton ASAP , and start practicin'. That is one of the best ways to improve at it.
    Edited by Betsararie on November 12, 2017 8:52AM
  • Thalmor-Nordmaster
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    question I have 4 precursor robots now and hoping by the end of the week to have 4 more.

    Could I take these 8 killer robots who have 300K HP each and put them in a cluster to test AOE Stuff?

    If anyone needs to use parsing dummies I have the 3.0M HP skelly, the precursors, and the 51m HP Dwemer Centurion Overlord nordsmasher Robot shout at me in game same name as on the boards. Ill add you to my friends list and you can port to the robot sanctuary at any time.

    Edited by Thalmor-Nordmaster on November 12, 2017 11:01AM
  • bhagwad
    bhagwad
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    Lol :D

    The number of dummie builds out there that get these great numbers but turn out to be useless in dungeons is quite considerable. That dummy is like having a perfect tank who keeps the boss nailed in place... not sodding likely... and a boss not prone to wandering off via mechanics... in case you hadn’t been paying attention very few bosses are prone to behaving like a plant pot. The result is massively inflated numbers, simply because it doesn’t move around and instead it just sits in the aoe damage, there are also no mechanics for you to avoid and so it ends up taking taking far more than any normal boss would. Any numbers on that dummy are going to get cut in half against a mobile boss with hazardous mechanics.

    Your fancy rotations are all well and good on a dummy, but against some of the big beasts in those dungeons and especially trials it just ain’t gonna fly. I’ve lost count of the number of cocky types with their max cp and boasting huge target dummy numbers that turn out in fact to be a total liability. Sometimes I think I would rather have a group with open minded players maybe around the hundred cp mark than a load of meta addicted dummy humpers that don’t seem to know one end of a boss fight from the other :/

    You seem to agree that a dummy DPS parse will show what you're capable of in the best of circumstances. That's a start isn't it? It means that you cannot possibly pull more than that.

    So if your dummy parse is 10k, it means you know what content you can do and what you're not yet ready for. Because 10k is your absolute maximum. In the real world, it will be lower. So it's good to know your theoretical maximum.

    Also, practicing on the dummy hones your muscle memory, so under stressful situations, your fingers do the work for you.
  • Mureel
    Mureel
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    This entire thread should be a Sticky

    I can sense much good coming from this.

    1. DPS Know what yours is
    2. DPS learn rotations that maximize your DPS
    3. Situational awareness, Boss Tells,Red Circles,lanes, And terrain
    4. Tanking, Taunting,Positioning,Debuffing,Blocking,buffing(warhorn) ?
    5. Healing,Buffing,Positioning

    This thread could be the start of a new "How to Dungeon in ESO"

    I am going to point one one my guild tanks to this thread.

    Thank you to all who have posted here to date and in the future.

    The other thing more people should KNOW is how much total group DPS is needed for a reasonable complete rather than using the dps of the best as a benchmark.

    Just because guild x can clear in 20 mins, doesn’t mean that dps at not as high as that group, cannot clear it. It means that people have to make sure they focus the correct targets and be and do where and what they are supposed to. Everyone has to handle priority adds/targets, rather than 1-2 people burn them whilst the rest stay on the boss, for one example.

    Basically, it’s one thing to be going for leaderboard top scores, but too many people conflate that with completion and progression, and then there are often raids with not enough people to even fill the raid because people get to believing that if they aren’t pulling 35k on a skeleton then they cannot complete and even progress in trials - which is incorrect. So they don’t even sign up.

    Well a trial not even run at all, is certainly not gonna be completed.
  • Motherball
    Motherball
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    I was surprised the target dummies were such a pita to acquire. Seems like there should be one in every town and crafting area.
  • Cadbury
    Cadbury
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    Maybe it's just me, but the OP's post reminds me of those " everybody should know their credit score!" commercials.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Mureel
    Mureel
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    Cadbury wrote: »
    Maybe it's just me, but the OP's post reminds me of those " everybody should know their credit score!" commercials.

    Wtb lol button!
  • Gargath
    Gargath
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    Any time I see the elitists asking about my DPS on a skeleton I close conversation.

    it-s-not-a-secret-it-s-just-none-of-your-damn-business.png

    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Huyen
    Huyen
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    What the OP is basicly saying is: everyone should roll a sorcerer for dps, a dk for tanking and a templar for healing.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Thalmor-Nordmaster
    Thalmor-Nordmaster
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    I moved the robots and skeletons and the Rich Lambert target centurion onto some platforms in mi casa.

    it is open to all visitors.

    first the mobs the robots

    then the three million HP undead Cat skeleton

    then overlooking the scene is the giant trial robot

    have at it. an open to all mini training center at earth tear cavern

    complete amenities including a transmutation center and crafting.
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