On console here and still a bit of a noob but how do I even get a target skeleton to test on?
I agree with the OP that its probably good to know what kind of damage your dealing before attempting vet stuff and I'd hope my rotation is decent but I don't actually know...
Wow! They haven't made it easy then, why such a barrier to finding out your damage???
Master Writs are out of reach for me at the moment and would be a ball-ache even when I've maxed crafting.
I'm a member of 5 guilds for trading and stuff but no idea if the guild masters house has that? Will have to check as this seems like the only viable option...
I'm not spending real life moneyz on a target dummy!
Thanks for the answer though!
I find dummies an awful way to test DPS , I tend to do more damage on tight crowds of adds than single target, maybe they should do a crowded test dummy to test on
I know rotation is important but for some of us sustaining it is hard, I'm an older gamer with arthritis developing so my fingers can cramp up , I have to do a slower rotation as faster causes more issues and if I lock up (fingers cramp and don't move) I do 0 DPS
Cos of this I can only really do vet dungeons and will probably never complete a vet trial, though I've had a few runs in normal ones
My DPS on a target dummy ranges from 10k to 22k depending on the day and if I put all my skills to DPS but I tend to have a few skills set up for heals these days for PvP
I find dummies an awful way to test DPS , I tend to do more damage on tight crowds of adds than single target, maybe they should do a crowded test dummy to test on
SoftcoverGore47 wrote: »Stupid question, but, how do you actually figure out your DPS on a target skeleton? By that I mean, what specifically do you need to do? I've used a target skeleton, but had no idea what to do, other than wail away with my usual rotation. Did not really learn much. Please, break it down step, by step what to do, and what to look for. On xbox, so no addons. Thanks
On console here and still a bit of a noob but how do I even get a target skeleton to test on?
I agree with the OP that its probably good to know what kind of damage your dealing before attempting vet stuff and I'd hope my rotation is decent but I don't actually know...
SoftcoverGore47 wrote: »I see, said the blind man as he picked up his hammer and saw.
I never killed it. I just beat on it for a minute and then tried to figure out my dps.
Punching a wall doesn't mean you're good in the ring
CardboardedBox wrote: »It can be hard for people to use the skeleton who are unfamiliar with it, due to how strict it is on rotation. One little slip up will plummet it's final dps score. It's often pretty inaccurate if you don't know what you're doing. I can almost guarantee they do more than 4-6k dps, and just didn't know how to use the skeleton properly.
I think in most situations it's actually opposite. With dummy you don't have to avoid damage, sometimes heal/cast shields, or chase it because it's not moving
My point? There needs to be room for non-competitive play also.
Integral1900 wrote: »Lol
The number of dummie builds out there that get these great numbers but turn out to be useless in dungeons is quite considerable. That dummy is like having a perfect tank who keeps the boss nailed in place... not sodding likely... and a boss not prone to wandering off via mechanics... in case you hadn’t been paying attention very few bosses are prone to behaving like a plant pot. The result is massively inflated numbers, simply because it doesn’t move around and instead it just sits in the aoe damage, there are also no mechanics for you to avoid and so it ends up taking taking far more than any normal boss would. Any numbers on that dummy are going to get cut in half against a mobile boss with hazardous mechanics.
Your fancy rotations are all well and good on a dummy, but against some of the big beasts in those dungeons and especially trials it just ain’t gonna fly. I’ve lost count of the number of cocky types with their max cp and boasting huge target dummy numbers that turn out in fact to be a total liability. Sometimes I think I would rather have a group with open minded players maybe around the hundred cp mark than a load of meta addicted dummy humpers that don’t seem to know one end of a boss fight from the other
WatchYourSixx wrote: »... there comes a point where their enjoyment becomes someone else's suffering, and that's why there should be some kind of barrier.
WatchYourSixx wrote: »Not everyone is meant to be a good dps, and not everyone wants to be good dps. They just want to play the game. But there comes a point where their enjoyment becomes someone else's suffering, and that's why there should be some kind of barrier.
Ilithyania wrote: »Kind of you to invite and tip the DDs. To be fair. the game does not warn about DLC vet dungeons being harder then reg vet dungeons.