I'd be cool with them just adding the option for non-CP or tiered-CP Battlegrounds. And just as a side note, I never understood the argument for CP AvA and BGs somehow requiring more skill than non-CP zones. Quite frankly, a 690-CP player should always defeat or tie with even a 490-CP player unless the latter is simply more talented or has a build that counters the former's. (This is certainly what's happening in the case of anyone who thinks CP doesn't make "that much of a difference." 490 to 690 CP is a pure and significant stat boost comparable to the difference between all blue and gold gear; not that hard to figure out uneven CP will invariably be enough to tilt the odds unless you're trying to justify losing to lowbies.)
If anything, the average PvP encounter in non-CP zones is probably far more difficult for max-CP players as in CP zones you're bashing lowbies most of the time. It's not a question of whether even-CP fights are less balanced than non-CP ones, but whether the fact that heavily uneven encounters in CP AvA and BGs are often decided by CPs makes them less fulfilling and fun for both parties. Have some options for those of us who want to better isolate skill in combat, new players who quit the game a few months in after failing to keep up in AvA and BGs, people who don't like CPs, etc.
If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
MurderMostFoul wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
Preach!
If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
Emma_Overload wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.
Emma_Overload wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.
Emma_Overload wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.
I've been with this game since the beginning. I have well over 800 Cp, which is far lower than some I know, but I haven't been under the cap in over a year. Pvp is not, and should not be referred to as, "endgame content". It should be 100% equal and fair to all players at or above the gear cap, and no Cp provides this for us. What Cp pvp gives us is an environment where the high Cp players get a massive statistical advantage over lower Cp players, and builds that have no weaknesses because at this point we have 690 CP TO SPEND, AND CAN LITERALLY PUT POINTS IN EVERYTHING. For pvp, 160cp should be referred to as the "endgame" point at which players choose to enter.
Cp is a crutch. You can defend it all you'd like, but the real experienced pvpers who have played both understand what Cp does, the nature of balance in eso, and why Cp pvp will never reach a "balanced" state. Saying that Cp is fine is a spit in the face to anyone who actually has an in depth understanding of pvp.
BroanBeast1215 wrote: »Emma_Overload wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.
I've been with this game since the beginning. I have well over 800 Cp, which is far lower than some I know, but I haven't been under the cap in over a year. Pvp is not, and should not be referred to as, "endgame content". It should be 100% equal and fair to all players at or above the gear cap, and no Cp provides this for us. What Cp pvp gives us is an environment where the high Cp players get a massive statistical advantage over lower Cp players, and builds that have no weaknesses because at this point we have 690 CP TO SPEND, AND CAN LITERALLY PUT POINTS IN EVERYTHING. For pvp, 160cp should be referred to as the "endgame" point at which players choose to enter.
Cp is a crutch. You can defend it all you'd like, but the real experienced pvpers who have played both understand what Cp does, the nature of balance in eso, and why Cp pvp will never reach a "balanced" state. Saying that Cp is fine is a spit in the face to anyone who actually has an in depth understanding of pvp.
because life is fair, right?
Imagine if we took your way of thinking and applied it to real life
i.e: everything must be fair for everyone no matter how hard or long the other person worked for what they had...
I do believe that would be socialism
BroanBeast1215 wrote: »Emma_Overload wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.
I've been with this game since the beginning. I have well over 800 Cp, which is far lower than some I know, but I haven't been under the cap in over a year. Pvp is not, and should not be referred to as, "endgame content". It should be 100% equal and fair to all players at or above the gear cap, and no Cp provides this for us. What Cp pvp gives us is an environment where the high Cp players get a massive statistical advantage over lower Cp players, and builds that have no weaknesses because at this point we have 690 CP TO SPEND, AND CAN LITERALLY PUT POINTS IN EVERYTHING. For pvp, 160cp should be referred to as the "endgame" point at which players choose to enter.
Cp is a crutch. You can defend it all you'd like, but the real experienced pvpers who have played both understand what Cp does, the nature of balance in eso, and why Cp pvp will never reach a "balanced" state. Saying that Cp is fine is a spit in the face to anyone who actually has an in depth understanding of pvp.
because life is fair, right?
Imagine if we took your way of thinking and applied it to real life
i.e: everything must be fair for everyone no matter how hard or long the other person worked for what they had...
I do believe that would be socialism
MurderMostFoul wrote: »BroanBeast1215 wrote: »Emma_Overload wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.
I've been with this game since the beginning. I have well over 800 Cp, which is far lower than some I know, but I haven't been under the cap in over a year. Pvp is not, and should not be referred to as, "endgame content". It should be 100% equal and fair to all players at or above the gear cap, and no Cp provides this for us. What Cp pvp gives us is an environment where the high Cp players get a massive statistical advantage over lower Cp players, and builds that have no weaknesses because at this point we have 690 CP TO SPEND, AND CAN LITERALLY PUT POINTS IN EVERYTHING. For pvp, 160cp should be referred to as the "endgame" point at which players choose to enter.
Cp is a crutch. You can defend it all you'd like, but the real experienced pvpers who have played both understand what Cp does, the nature of balance in eso, and why Cp pvp will never reach a "balanced" state. Saying that Cp is fine is a spit in the face to anyone who actually has an in depth understanding of pvp.
because life is fair, right?
Imagine if we took your way of thinking and applied it to real life
i.e: everything must be fair for everyone no matter how hard or long the other person worked for what they had...
I do believe that would be socialism
LOL.
If it isn't the old "I apply your video game logic to real life to prove you wrong" argument. Spoiler alert: it never wins.
BroanBeast1215 wrote: »Emma_Overload wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.
I've been with this game since the beginning. I have well over 800 Cp, which is far lower than some I know, but I haven't been under the cap in over a year. Pvp is not, and should not be referred to as, "endgame content". It should be 100% equal and fair to all players at or above the gear cap, and no Cp provides this for us. What Cp pvp gives us is an environment where the high Cp players get a massive statistical advantage over lower Cp players, and builds that have no weaknesses because at this point we have 690 CP TO SPEND, AND CAN LITERALLY PUT POINTS IN EVERYTHING. For pvp, 160cp should be referred to as the "endgame" point at which players choose to enter.
Cp is a crutch. You can defend it all you'd like, but the real experienced pvpers who have played both understand what Cp does, the nature of balance in eso, and why Cp pvp will never reach a "balanced" state. Saying that Cp is fine is a spit in the face to anyone who actually has an in depth understanding of pvp.
because life is fair, right?
Imagine if we took your way of thinking and applied it to real life
i.e: everything must be fair for everyone no matter how hard or long the other person worked for what they had...
I do believe that would be socialism
At this point in the game its not the CP that are unbalanced, its certain builds that are. 690 to 690, the issue in the fight is not CP...it would be ur opponents build and skill level. I have personally seen a stamplar get 18 kills and zero deaths in a deathmatch round...it was not a premade, he solo Qed. Why couldnt 8 other players kill him? Maybe they werent 690cp, maybe their builds were not perfected, maybe they suck. I have fought that same player in a duel with his same build and lost 2, but won 1 duel against him. All were very close. If a player is running circles around you in a battle ground its not him thats unbalanced, its that you suck.
CP is in fact balanced...everyone has access to it, everyone can reach max CP reletively quickly. Its funny how players consider CP to be a crutch when the same could be said for *** players using no CP as a crutch in dealing with very skilled players. If you want a game where you can play in completely level playing fields, where only player skill is a factor, go play heroes of the storm, or LoL, or WoW, or the plethora of other games that do not allow you to finely tune you characters stats and dont allow you to theorycraft.
No CP has an identical amount of issues regarding balance that CP battlegrounds have. If you think otherwise you do not understand the game. Go out there, farm CP, stop [snip], and build your character properly, play for a bit then come back and lets chat about how much you still cant beat other players. Maybe youtube builds will help you. CP or not i do not care, ill still whoop [snip] and players will still complain about how unbalanced somthing is. Ive lost duels to every DPS spec and class, ive also won against the same DPS specs and classes...equal CP...unbalanced when i lose but not when i win? No
CatchMeTrolling wrote: »I'm looking forward to being cancer to prove a point to zos.
Emma_Overload wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.
Emma_Overload wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.
PvP is not end game content.
Waffennacht wrote: »
It most certainly is, and is in every (wtf ever you want to call it) MMO rpg thing.
Any game I've played that isn't a FPS had PvP as end game content where if you don't show up in the right gear you get pwned.
I'm not defending or attacking CP, I'm just stating, PvP most certainly is end game content
StayAlfresco wrote: »CatchMeTrolling wrote: »I'm looking forward to being cancer to prove a point to zos.
Not looking forward to coming up against you in BG's then.
CatchMeTrolling wrote: »StayAlfresco wrote: »CatchMeTrolling wrote: »I'm looking forward to being cancer to prove a point to zos.
Not looking forward to coming up against you in BG's then.
I'm just annoying to try to kill, in no cp making a mistake or applying enough pressure actually meant something lol now I'm just jumping around without a care in the world which means actual tanks are even more annoying.
Waffennacht wrote: »
It most certainly is, and is in every (wtf ever you want to call it) MMO rpg thing.
Any game I've played that isn't a FPS had PvP as end game content where if you don't show up in the right gear you get pwned.
I'm not defending or attacking CP, I'm just stating, PvP most certainly is end game content
No. It is not. It's available to all levels to engage it as soon as they hit level 10. There are no restrictions in place by the game locking players out of pvp until end game. Therefore, it is not end game content.
Waffennacht wrote: »Emma_Overload wrote: »If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.
PvP is not end game content.
It most certainly is, and is in every (wtf ever you want to call it) MMO rpg thing.
Any game I've played that isn't a FPS had PvP as end game content where if you don't show up in the right gear you get pwned.
I'm not defending or attacking CP, I'm just stating, PvP most certainly is end game content
Emma_Overload wrote: »
Lol oh really? And let me guess, Nightblades are OP, and magicka needs a buff. Amirite?Emma_Overload wrote: »
Lol oh really? And let me guess, Nightblades are OP, and magicka needs a buff. Amirite?
Well, magDK and magtemplar could use some love for PvE
In PvE, but certainly not PvP.
ZOS, make 2 campaigns, cp and non-cp for a month. Then compare the statistics. Which one is more frequent AND which one has better play style overall with better results. In CP BGs there are too many X-Z-0 scores. That's NOT a healthy score or something that keeps people playing and engaging.