Remove CP from battlegrounds

  • haakira
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    Aziah wrote: »
    I'd be cool with them just adding the option for non-CP or tiered-CP Battlegrounds. And just as a side note, I never understood the argument for CP AvA and BGs somehow requiring more skill than non-CP zones. Quite frankly, a 690-CP player should always defeat or tie with even a 490-CP player unless the latter is simply more talented or has a build that counters the former's. (This is certainly what's happening in the case of anyone who thinks CP doesn't make "that much of a difference." 490 to 690 CP is a pure and significant stat boost comparable to the difference between all blue and gold gear; not that hard to figure out uneven CP will invariably be enough to tilt the odds unless you're trying to justify losing to lowbies.)

    If anything, the average PvP encounter in non-CP zones is probably far more difficult for max-CP players as in CP zones you're bashing lowbies most of the time. It's not a question of whether even-CP fights are less balanced than non-CP ones, but whether the fact that heavily uneven encounters in CP AvA and BGs are often decided by CPs makes them less fulfilling and fun for both parties. Have some options for those of us who want to better isolate skill in combat, new players who quit the game a few months in after failing to keep up in AvA and BGs, people who don't like CPs, etc.

    While there is definitely a difference in power to a 490 to 690 CP (I'm 470), I don't like to blame my losses to a max cp based on that fact alone.

    Truth is, a lot of times an experienced 690 CP player will have better buff management, pre-heals before jumping in, keeps heals up throughout a fight better, has better movements and is better at dodging clutch moves due to overall knowledge of the game (or just using Miat's mod......whatever).

    Usually people with less CP are often less proficient at these essential skills in PVP, which are further enhanced by the lack of CP.

    In any case, I did feel more successful in my PVP experience on No CP battlegrounds as opposed to the CP one, where I'll die from an immense amount of damage before I can even react.
    Edited by haakira on November 7, 2017 9:26AM
  • React
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    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.
    @ReactSlower - PC/NA - 2000+ CP
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  • MurderMostFoul
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    Liam12548 wrote: »
    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.

    Preach!
    “There is nothing either good or bad, but thinking makes it so.”
  • Waffennacht
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    Finally, tonight (or when I'm done grinding for a bow...) I can see for myself.

    Though I was really enjoying no CP honestly
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lexxypwns
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    Here's the deal. ZoS talked themselves into a corner here. If CP BGs increase the pop as much as some are claiming then there will be no issue with splitting queue options between no-cp and cp.

    @Waffennacht the mageblade is coming back out tonight, hmu if you see me on
    Edited by Lexxypwns on November 7, 2017 6:29PM
  • Eldar_Ftw
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    Liam12548 wrote: »
    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.

    Preach!

    100% agree
  • CatchMeTrolling
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    I'm looking forward to being cancer to prove a point to zos.
  • Emma_Overload
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    Liam12548 wrote: »
    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.

    This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.

    Edited by Emma_Overload on November 7, 2017 8:56PM
    #CAREBEARMASTERRACE
  • CatchMeTrolling
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    Liam12548 wrote: »
    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.

    This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.

    If you're going to use the mmo argument at least throw in the fact other mmo's cap the power level in terms of experience and instead you have to grind gear & possible minuscule perks for progression.

    Besides zos doesn't even consider it an mmo so it's about time they make up their minds on the direction they want to go.

  • React
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    Liam12548 wrote: »
    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.

    This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.

    I've been with this game since the beginning. I have well over 800 Cp, which is far lower than some I know, but I haven't been under the cap in over a year. Pvp is not, and should not be referred to as, "endgame content". It should be 100% equal and fair to all players at or above the gear cap, and no Cp provides this for us. What Cp pvp gives us is an environment where the high Cp players get a massive statistical advantage over lower Cp players, and builds that have no weaknesses because at this point we have 690 CP TO SPEND, AND CAN LITERALLY PUT POINTS IN EVERYTHING. For pvp, 160cp should be referred to as the "endgame" point at which players choose to enter.

    Cp is a crutch. You can defend it all you'd like, but the real experienced pvpers who have played both understand what Cp does, the nature of balance in eso, and why Cp pvp will never reach a "balanced" state. Saying that Cp is fine is a spit in the face to anyone who actually has an in depth understanding of pvp.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
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  • BroanBeast1215
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    Liam12548 wrote: »
    Liam12548 wrote: »
    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.

    This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.

    I've been with this game since the beginning. I have well over 800 Cp, which is far lower than some I know, but I haven't been under the cap in over a year. Pvp is not, and should not be referred to as, "endgame content". It should be 100% equal and fair to all players at or above the gear cap, and no Cp provides this for us. What Cp pvp gives us is an environment where the high Cp players get a massive statistical advantage over lower Cp players, and builds that have no weaknesses because at this point we have 690 CP TO SPEND, AND CAN LITERALLY PUT POINTS IN EVERYTHING. For pvp, 160cp should be referred to as the "endgame" point at which players choose to enter.

    Cp is a crutch. You can defend it all you'd like, but the real experienced pvpers who have played both understand what Cp does, the nature of balance in eso, and why Cp pvp will never reach a "balanced" state. Saying that Cp is fine is a spit in the face to anyone who actually has an in depth understanding of pvp.

    because life is fair, right?

    Imagine if we took your way of thinking and applied it to real life
    i.e: everything must be fair for everyone no matter how hard or long the other person worked for what they had...

    I do believe that would be socialism

  • Rainraven
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    Liam12548 wrote: »
    Liam12548 wrote: »
    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.

    This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.

    I've been with this game since the beginning. I have well over 800 Cp, which is far lower than some I know, but I haven't been under the cap in over a year. Pvp is not, and should not be referred to as, "endgame content". It should be 100% equal and fair to all players at or above the gear cap, and no Cp provides this for us. What Cp pvp gives us is an environment where the high Cp players get a massive statistical advantage over lower Cp players, and builds that have no weaknesses because at this point we have 690 CP TO SPEND, AND CAN LITERALLY PUT POINTS IN EVERYTHING. For pvp, 160cp should be referred to as the "endgame" point at which players choose to enter.

    Cp is a crutch. You can defend it all you'd like, but the real experienced pvpers who have played both understand what Cp does, the nature of balance in eso, and why Cp pvp will never reach a "balanced" state. Saying that Cp is fine is a spit in the face to anyone who actually has an in depth understanding of pvp.

    because life is fair, right?

    Imagine if we took your way of thinking and applied it to real life
    i.e: everything must be fair for everyone no matter how hard or long the other person worked for what they had...

    I do believe that would be socialism

    And imagine if we took your way of thinking and applied to situations in which we have control over fairness/unfairness: say, a basketball game. My team was established ten years before yours, so all our baskets will count for 2.2 points. Don't like it? Well, who said life is fair, right?

    Game. Not economic system: game.
  • MurderMostFoul
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    Liam12548 wrote: »
    Liam12548 wrote: »
    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.

    This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.

    I've been with this game since the beginning. I have well over 800 Cp, which is far lower than some I know, but I haven't been under the cap in over a year. Pvp is not, and should not be referred to as, "endgame content". It should be 100% equal and fair to all players at or above the gear cap, and no Cp provides this for us. What Cp pvp gives us is an environment where the high Cp players get a massive statistical advantage over lower Cp players, and builds that have no weaknesses because at this point we have 690 CP TO SPEND, AND CAN LITERALLY PUT POINTS IN EVERYTHING. For pvp, 160cp should be referred to as the "endgame" point at which players choose to enter.

    Cp is a crutch. You can defend it all you'd like, but the real experienced pvpers who have played both understand what Cp does, the nature of balance in eso, and why Cp pvp will never reach a "balanced" state. Saying that Cp is fine is a spit in the face to anyone who actually has an in depth understanding of pvp.

    because life is fair, right?

    Imagine if we took your way of thinking and applied it to real life
    i.e: everything must be fair for everyone no matter how hard or long the other person worked for what they had...

    I do believe that would be socialism

    LOL.

    If it isn't the old "I apply your video game logic to real life to prove you wrong" argument. Spoiler alert: it never wins.
    “There is nothing either good or bad, but thinking makes it so.”
  • Minno
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    Liam12548 wrote: »
    Liam12548 wrote: »
    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.

    This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.

    I've been with this game since the beginning. I have well over 800 Cp, which is far lower than some I know, but I haven't been under the cap in over a year. Pvp is not, and should not be referred to as, "endgame content". It should be 100% equal and fair to all players at or above the gear cap, and no Cp provides this for us. What Cp pvp gives us is an environment where the high Cp players get a massive statistical advantage over lower Cp players, and builds that have no weaknesses because at this point we have 690 CP TO SPEND, AND CAN LITERALLY PUT POINTS IN EVERYTHING. For pvp, 160cp should be referred to as the "endgame" point at which players choose to enter.

    Cp is a crutch. You can defend it all you'd like, but the real experienced pvpers who have played both understand what Cp does, the nature of balance in eso, and why Cp pvp will never reach a "balanced" state. Saying that Cp is fine is a spit in the face to anyone who actually has an in depth understanding of pvp.

    because life is fair, right?

    Imagine if we took your way of thinking and applied it to real life
    i.e: everything must be fair for everyone no matter how hard or long the other person worked for what they had...

    I do believe that would be socialism

    LOL.

    If it isn't the old "I apply your video game logic to real life to prove you wrong" argument. Spoiler alert: it never wins.

    And the fact that socialism, like other ideals that have strict regulations, is actually good.

    Capitalism and communism, have very clear cons especially when one starts to fail when regulations start to become laxed.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Thogard
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    Liam12548 wrote: »
    Liam12548 wrote: »
    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.

    This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.

    I've been with this game since the beginning. I have well over 800 Cp, which is far lower than some I know, but I haven't been under the cap in over a year. Pvp is not, and should not be referred to as, "endgame content". It should be 100% equal and fair to all players at or above the gear cap, and no Cp provides this for us. What Cp pvp gives us is an environment where the high Cp players get a massive statistical advantage over lower Cp players, and builds that have no weaknesses because at this point we have 690 CP TO SPEND, AND CAN LITERALLY PUT POINTS IN EVERYTHING. For pvp, 160cp should be referred to as the "endgame" point at which players choose to enter.

    Cp is a crutch. You can defend it all you'd like, but the real experienced pvpers who have played both understand what Cp does, the nature of balance in eso, and why Cp pvp will never reach a "balanced" state. Saying that Cp is fine is a spit in the face to anyone who actually has an in depth understanding of pvp.

    because life is fair, right?

    Imagine if we took your way of thinking and applied it to real life
    i.e: everything must be fair for everyone no matter how hard or long the other person worked for what they had...

    I do believe that would be socialism

    Nerf socialism!

    But the problem with CP isn’t that it gives an unfair advantage... golding out your gear gives a similar type of advantage...

    The problem with CP is that it’s just another thing that good players are better at doing than bad players. And I don’t even mean low CP players... the fact is that if a match was 500-100-50 in No CP it’ll be 500-25-0 in CP because that premade that won now has even more synergy.

    CP also allows for much more boring gameplay. A permablock Mag DK in no CP? That just doesn’t fly - their Stam or their DPS is too low. But that same build in CP? Unkillable. Same player, same skill level... but what has changed is that a BUILD has become possible that wasn’t possible in No CP, and that build is just a really annoying and tedious build to fight. Not OP, just really time consuming.

    To put it another way, most classes have their “Oh ***” button in their opposite resource. Stamblade vanish costs mag, mag DK block costs Stam, mag sorc dodgeroll costs Stam, Stam DK igneous costs Mag, stamplar purify costs mag, etc.

    By switching to CP you’re giving them an extra “oh ***” button. That makes the fights longer and more boring IMO. Not harder or easier... just more boring.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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  • Skoomah
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    I love the CPs. Please keep it. Can't give up god mode. Grind the CPs like the rest of us had to do.
  • HEBREWHAMMERRR
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    Baconlad wrote: »
    At this point in the game its not the CP that are unbalanced, its certain builds that are. 690 to 690, the issue in the fight is not CP...it would be ur opponents build and skill level. I have personally seen a stamplar get 18 kills and zero deaths in a deathmatch round...it was not a premade, he solo Qed. Why couldnt 8 other players kill him? Maybe they werent 690cp, maybe their builds were not perfected, maybe they suck. I have fought that same player in a duel with his same build and lost 2, but won 1 duel against him. All were very close. If a player is running circles around you in a battle ground its not him thats unbalanced, its that you suck.

    CP is in fact balanced...everyone has access to it, everyone can reach max CP reletively quickly. Its funny how players consider CP to be a crutch when the same could be said for *** players using no CP as a crutch in dealing with very skilled players. If you want a game where you can play in completely level playing fields, where only player skill is a factor, go play heroes of the storm, or LoL, or WoW, or the plethora of other games that do not allow you to finely tune you characters stats and dont allow you to theorycraft.

    No CP has an identical amount of issues regarding balance that CP battlegrounds have. If you think otherwise you do not understand the game. Go out there, farm CP, stop [snip], and build your character properly, play for a bit then come back and lets chat about how much you still cant beat other players. Maybe youtube builds will help you. CP or not i do not care, ill still whoop [snip] and players will still complain about how unbalanced somthing is. Ive lost duels to every DPS spec and class, ive also won against the same DPS specs and classes...equal CP...unbalanced when i lose but not when i win? No

    This is actually awful logic. The players asking for non CP BGs are the same people dominating them. It’s the only actual competitive platform we have at the moment. Adding CP in the mix is an absolutely terrible idea for game modes like chaosball / ctr where unkillable tanks can hold relic and chaosball infinitely. Non CP you had this in a sense but could still manage to time effective burst and coordinate with your team to drop them.

    The people preaching against this change aren’t kids below CP, it’s day one veterans that know how stupidly broken this will make the one small ounce of pvp fun this game has left for providing actual competitive fights and put everyone on an even playing field.

    This is what separated good and bad, there were no crutches and you actually have to be mindful of resources and timing of burst/abilities. Now we’re back to the same mindless cyrodill button mashing BS.

    [Edited for quote]
    Edited by ZOS_KatP on February 28, 2018 3:39PM
  • CatchMeTrolling
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    My first impression of cp pvp is there's a bunch of new faces but they have no idea what they're doing and you can tell they don't know how to play in small scale settings.

    On top of that it made my Warden even more annoying since now I have more mitigation, damage, healing and even 20% extra block reduction...can't forget the extra buff to major defile.
  • StayAlfresco
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    I'm looking forward to being cancer to prove a point to zos.

    Not looking forward to coming up against you in BG's then.
  • sigirri
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    Liam12548 wrote: »
    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.

    This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.

    PvP is not end game content.
  • Waffennacht
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    sigirri wrote: »
    Liam12548 wrote: »
    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.

    This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.

    PvP is not end game content.

    It most certainly is, and is in every (wtf ever you want to call it) MMO rpg thing.

    Any game I've played that isn't a FPS had PvP as end game content where if you don't show up in the right gear you get pwned.

    I'm not defending or attacking CP, I'm just stating, PvP most certainly is end game content
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • sigirri
    sigirri
    ✭✭

    It most certainly is, and is in every (wtf ever you want to call it) MMO rpg thing.

    Any game I've played that isn't a FPS had PvP as end game content where if you don't show up in the right gear you get pwned.

    I'm not defending or attacking CP, I'm just stating, PvP most certainly is end game content

    No. It is not. It's available to all levels to engage it as soon as they hit level 10. There are no restrictions in place by the game locking players out of pvp until end game. Therefore, it is not end game content.
  • CatchMeTrolling
    CatchMeTrolling
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    I'm looking forward to being cancer to prove a point to zos.

    Not looking forward to coming up against you in BG's then.

    I'm just annoying to try to kill, in no cp making a mistake or applying enough pressure actually meant something lol now I'm just jumping around without a care in the world which means actual tanks are even more annoying.
  • StayAlfresco
    StayAlfresco
    ✭✭
    I'm looking forward to being cancer to prove a point to zos.

    Not looking forward to coming up against you in BG's then.

    I'm just annoying to try to kill, in no cp making a mistake or applying enough pressure actually meant something lol now I'm just jumping around without a care in the world which means actual tanks are even more annoying.

    100%. I've fought you multiple times on your Templar in cp campaigns, most of which I just end up walking away lol.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    sigirri wrote: »

    It most certainly is, and is in every (wtf ever you want to call it) MMO rpg thing.

    Any game I've played that isn't a FPS had PvP as end game content where if you don't show up in the right gear you get pwned.

    I'm not defending or attacking CP, I'm just stating, PvP most certainly is end game content

    No. It is not. It's available to all levels to engage it as soon as they hit level 10. There are no restrictions in place by the game locking players out of pvp until end game. Therefore, it is not end game content.

    I can also walk into some trials by myself at level 10. Just because I have access to it doesn't mean i should be proficient at it immediately.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Eldar_Ftw
    Eldar_Ftw
    ✭✭
    sigirri wrote: »
    Liam12548 wrote: »
    If you want Cp in bgs and your reasoning is that you deserve an advantage because you GRINDED longer than lower Cp players, you're a bad player who needs a crutch to be successful in pvp. By no means should relentlessly killing mobs or running skyreach in PVE ZONES give you a distinct statistical advantage over lower Cp players in PVP. In pve, where everything is scaled around the cp cap diffixulty wise, the cp argument exists. Realistically the closest thing to balance we have is no Cp pvp because everyone has access to the same tools, and cannot erase their weaknesses by simply dumping Cp into whatever node mitigates the damage they struggle against.

    This is nonsense. You seem to have forgotten you're playing an MMO, not an FPS like Counter-Strike. This is the type of game that requires players to LEVEL UP in order to play endgame content optimally. PvP is endgame content, whether or not you choose to level up your toon properly.... that's YOUR PROBLEM. All this whining I see in this thread about "crutches" is just spitting in the face of dedicated players who have stuck with this game since the beginning.

    PvP is not end game content.

    It most certainly is, and is in every (wtf ever you want to call it) MMO rpg thing.

    Any game I've played that isn't a FPS had PvP as end game content where if you don't show up in the right gear you get pwned.

    I'm not defending or attacking CP, I'm just stating, PvP most certainly is end game content

    First off PvP, is not end game content unless it's rated. Look at every other MMO out on the market now, you can start pvping before you hit lvl cap. Pvp is a basic function or mode or w/e you want to call it, it's like doing pve or dungeons, are those end game? no. Trials and Vets/HMvets are end game, or let's use WoW as an example Mythic, Hardcore, Mythic 10+ are "end game". Hell we can use WoW's pvp system as an example, it's version of PvP "end game" is getting Gladiator or 2.6k rating.

    I've played over 10 MMO's in my lifetime and NONE of them required you to do some absurd grind just to PvP in a none ranked BG. Doing BG's pre CP 660 is a nightmare and even worse when you're below 350 cp, you just become fodder, hell I'm 202 cp wearing heavy armor and I get hit for 5k-12k...I literally can be killed in less than 5 hits if I don't time my blocks.

    I can log into any MMO right now GW2, Wildstar, Swtor, WoW, FF14 ARR, WAR (private server) or any other one that has a BG system and I can face people I might have a chance beating cause sure they might have better gear which is all fine and dandy but when you add in extra dmg/resource management/def like CP, you're adding a whole another ballgame.

    This CP system is literally like having the NE Patriots (high cp players) face a middle school football team (low cp players).
  • Ariades_swe
    Ariades_swe
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    Daus wrote: »
    Qbiken wrote: »
    Daus wrote: »
    sigirri wrote: »
    Pvp is supposed to be balanced. How can a 690 vs a 280 ever be balanced?

    CP are balanced. If you think you need more CP, go out and grind them like everyone else did.

    THIS IS AN MMO. Grinding for progression is part of the game!

    Lol oh really? And let me guess, Nightblades are OP, and magicka needs a buff. Amirite?
    Daus wrote: »
    sigirri wrote: »
    Pvp is supposed to be balanced. How can a 690 vs a 280 ever be balanced?

    CP are balanced. If you think you need more CP, go out and grind them like everyone else did.

    THIS IS AN MMO. Grinding for progression is part of the game!

    Lol oh really? And let me guess, Nightblades are OP, and magicka needs a buff. Amirite?

    Well, magDK and magtemplar could use some love for PvE

    In PvE, but certainly not PvP.

    Buff nbs we worst solo class for open world cyrodiil.
    Edited by Ariades_swe on November 8, 2017 10:30AM
  • Autumnhart
    Autumnhart
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    Skoomah wrote: »
    I love the CPs. Please keep it. Can't give up god mode. Grind the CPs like the rest of us had to do.

    Points for honesty.
    Shadow hide you.
  • maboleth
    maboleth
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    ZOS, make 2 campaigns, cp and non-cp for a month. Then compare the statistics. Which one is more frequent AND which one has better play style overall with better results. In CP BGs there are too many X-Z-0 scores. That's NOT a healthy score or something that keeps people playing and engaging.
  • ToRelax
    ToRelax
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    ✭✭
    maboleth wrote: »
    ZOS, make 2 campaigns, cp and non-cp for a month. Then compare the statistics. Which one is more frequent AND which one has better play style overall with better results. In CP BGs there are too many X-Z-0 scores. That's NOT a healthy score or something that keeps people playing and engaging.

    You mean CP and non-CP BGs, right? They apparently made the decision they did based off campaign populations.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
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