Currently, finding treasure maps in the game is useless. I remember getting excited back in March of 2014 when I would loot a treasure map, but those feelings are long gone now. A treasure map chest is no different from a regular treasure chest.
Some items to potentially include in Treasure Map Chests could be:
• 10% chance for rare furniture plan drop
• 10% chance for yellow gear drop
• 10% chance for rare motif style item
• 10% chance of yellow temper drop
• chance of having nirncrux
• Minimum of 1 piece of purple gear guaranteed to be found in chest
Even if you feel the need to reduce the drop rate of treasure maps if you are going to make their contents more valuable, I think most of us would be alright with that, provided we get excited when we find a treasure map. Finding a treasure map and having one, giving one away as a reward, should mean something. At present, they are practically useless given that it is easier for me to go to an overland chest spawn than it is to bother with trying to work out where a treasure map is, and yet they have the same payout/reward.
ADDITIONAL - Please get rid of the lock difficulty having any bearing on what is inside. It's unrealistic and only makes sense from a metagaming perspective. As the son of a locksmith, I can tell you that some locks eat you alive and some don't and that the quality of the lock has very little bearing on how hard it is to pick. Whomever is putting their stuff in the chest isn't going to have this innate ability to suddenly make the chest's lock more difficult to pick because of the contents either.
Edited by Storymaster on November 5, 2017 3:19PM Character Profiles:
Puck Tanglevine - Bosmer Nightblade
Cyron Kane - Imperial Dragonknight (Retired)