Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Please Make Treasure Maps Viable

  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZunaRoath wrote: »
    I still have the treasure maps of the CE back from the game launched in 2014...
    i thought i was the only one!
    biggrin.gif


    I'm still hoping that one day they'll become useful ...
    dry.gif
  • Storymaster
    Storymaster
    ✭✭✭✭✭
    THWIP71 wrote: »
    Treasure maps = gold + decon fodder for alts.

    But theyre no different from overland chests, only overland chests are easier to acquire on circuit runs, so why bother with treasure maps if their chests arent specifically made to be special and different?
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Stinkyremy
    Stinkyremy
    ✭✭✭✭✭
    Treasure maps are extremely viable, especially at low levels, I made lots of money with treasure maps from cp160-300.
    I would buy loads of the same treasure map, no more than 500g each, keep them in my bank go to the location and dig them up one after another.
    I learnt the entire alliance motifs from cyrodiil through running 3 alts in different alliance grabbing treasure maps. Those days the motifs were quite expensive too. There is also ra gada in craglorn too.
    Plus there is still the lottery of getting good loot which you can sell. The excess motifs I had payed for all my maps and then some.

    Now I have been deleting them except vvardenfel ones for the extremely unlikely drop of bouyant motifs. But I have lots of cash.
  • Storymaster
    Storymaster
    ✭✭✭✭✭
    Stinkyremy wrote: »
    Treasure maps are extremely viable, especially at low levels, I made lots of money with treasure maps from cp160-300.
    I would buy loads of the same treasure map, no more than 500g each, keep them in my bank go to the location and dig them up one after another.
    I learnt the entire alliance motifs from cyrodiil through running 3 alts in different alliance grabbing treasure maps. Those days the motifs were quite expensive too. There is also ra gada in craglorn too.
    Plus there is still the lottery of getting good loot which you can sell. The excess motifs I had payed for all my maps and then some.

    Now I have been deleting them except vvardenfel ones for the extremely unlikely drop of bouyant motifs. But I have lots of cash.

    Why wouldn't you just do an overland chest farm circuit for free and reap the same rewards, only more rewards? There are plenty of chest circuits that remain largely untouched by the playing populace. Again, the major point of this thread is that Treasure Map Chests should be different and far superior to overland chest spawns.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Dread_Viking
    Dread_Viking
    ✭✭✭✭
    I agree treasure maps are just junk now i just delete them when i get them atm cant even be bother to sell them in guild stores it i just useless junk you get from them and thy are a wast of time
    Edited by Dread_Viking on November 5, 2017 10:48PM
    Don't worry girl I'm a Sorcerer, i got my Hardened Ward for protection
  • Storymaster
    Storymaster
    ✭✭✭✭✭
    useless junk you get from them and thy are a wast of time

    @Dread_Viking
    tenor.gif

    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Each treasure map will yield 300-400 gold from simply vendoring the contents.

    Purple is only important for jewelry.

    Having some motif pages drop would be nice. I'm all about motif pages.

    I'm working on the 1000 chest achievement on my 4th character, so treasure maps are good for that.
    The Moot Councillor
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    Even though paintings are basically worthless now, I'll point out that I still have never looted one from a map chest.

    Map chests badly need an improvement. The only good thing about them is the chance of Malachite seems higher than regular chests. That's simply not enough.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Robo_Hobo
    Robo_Hobo
    ✭✭✭✭✭
    Maybe they could make a pirate motif and a lot of pirate furnishing themed plans that only can be obtained through treasure map rewards. The motif books could explain the story behind the stash the pirate in question spread throughout tamriel.

    And also just generally give better rewards too would help.
  • Storymaster
    Storymaster
    ✭✭✭✭✭
    AlnilamE wrote: »
    Each treasure map will yield 300-400 gold from simply vendoring the contents.

    Purple is only important for jewelry.

    Having some motif pages drop would be nice. I'm all about motif pages.

    I'm working on the 1000 chest achievement on my 4th character, so treasure maps are good for that.

    @AlnilamE
    I am also working on this achievement and I have found doing overland treasure chest circuits to be faster than trying to bother with maps, since overland chests spawn in the same place. Given that treasure map chests are no different than overland chests, this renders treasure maps virtually useless to all but those completely brand new to the game.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Endek
    Endek
    ✭✭✭
    This would be nice... I currently just delete my treasure maps...

    Exactly the same.

    I created an alt character that I used just to store the Treasure Maps. But that seemed a bit extreme even for my disposition to collect useless things.

    So I took the plunge not that long ago and deleted all of the treasure maps I had accumulated over the past three years.

    It seemed such a waste deleting them all, but I sure do appreciate the extra bag space now that I'm leveling that alt...

    Anyways, sounds like a good idea.

    Bye for now and have fun out there.
  • KingMagaw
    KingMagaw
    ✭✭✭✭✭
    SirAndy wrote: »
    ZunaRoath wrote: »
    I still have the treasure maps of the CE back from the game launched in 2014...
    i thought i was the only one!
    biggrin.gif


    I'm still hoping that one day they'll become useful ...
    dry.gif

    I deleted the CE maps when it was said they would be P2W if they included anything good, ZOS agreed with that thread to my memory.

    Now i delete treasure maps, it is a time waste to use them.
  • phairdon
    phairdon
    ✭✭✭✭✭
    ✭✭
    1% chance to obtain a random mount or costume.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    I agree, they used to be exciting, but then you learn about the game and realise the content is useless

    I have a mule holding loads of em, in case they one day change. But pretty much just delete them now.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Tan9oSuccka
    Tan9oSuccka
    ✭✭✭✭✭
    ✭✭✭
    I find it funny that people destroy their treasure maps but people still buy mastic, and other purple and blue materials in my guild traders.

    I’ll gladly take any treasure maps if your on PS4 NA. :)
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    What makes treasure maps viable is the chance to get set bonus gear from that zone. That gear sells pretty well and if it is a desired trait it can really sell for a pretty penny.

    Even with trait change, desired traits will still maintain some of their value since it takes 50 of the crystals to change it.

    Do not get me wrong. I would be happy to sell my treasure maps for thousands of gold vs a couple hundred, but I question buffing everything in the game that someone does not consider viable enough.

    Any chests in the zone provide the chance for set bonuses. What I am asking to be made special is chests from treasure maps. Current build, treasure map chests are no different than overland chests.

    I did not misunderstand your comments which was clear in my post. My comment about selling treasure maps for thousands of gold with the proposed change should have made that clear.

    It should be completely obvious that the treasure maps, under your proposal, would sell for a significantly higher amount. Not sure why that is even questions since you are wanted to make them more valuable and less available. Also, those chests are different that regular zone chests as they are guaranteed to be there when you arrive.

    To your point you have added to the OP, the differing difficulties of chests are standard for TES and should stay, unless you are wanting to make all chests master chests with master lock difficulty. It makes sense with varying difficulty of picking locks that the loot would have a chance to be better for the more challenging locks.

    With that point you added, it really seems you just want things to be easier for getting better drops from chests.
    Edited by idk on November 6, 2017 1:36PM
  • Storymaster
    Storymaster
    ✭✭✭✭✭
    idk wrote: »
    I did not misunderstand your comments which was clear in my post. My comment about selling treasure maps for thousands of gold with the proposed change should have made that clear.

    If you did not understand which was clear in my post, and you did understand what was clear in your post, and your proposed change was for selling maps for thousands of gold, then who is eating this chicken?
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Malborn66
    Malborn66
    ✭✭✭
    I more or less always use the Treasure Chests if only to sell off the contents for Gold or deconstruct them.

    I feel that improving the contents would be a nice touch, even if they become rarer as a result.

    Malborn66
    PC-EU
    9 Characters 703 CP
  • auronessb16_ESO
    auronessb16_ESO
    ✭✭✭
    Disclaimer: I play on a console, so no add-ons and I don't look up the locations.

    It seems like I may be in the minority, but I like the treasure maps. For one thing, I like exploration and the maps give me an excuse to explore the world. Usually I end up finding minor quests along the way. Sometimes, I may spend my entire session on the quest before I get back to searching for the chest. If I am actively trying to find the places, I find it fun to figure out what the maps shows. Sometimes, I just carry them around and find the treasure spot accidentally, but it wouldn't be there if I wasn't carrying the map. As for the contents, it's always neat stuff. Sure I may have better things, and some special items never show up, but no matter what it is, it is free stuff.
  • MornaBaine
    MornaBaine
    ✭✭✭✭✭
    ✭✭✭✭✭
    We've been asking for better (or at least more interesting) treasure map rewards for a long time. What we got was MAYBE a chance that a painting for housing might be in there along with the usual crud now. That was ZOS' idea of a "big improvement" I suppose. I WISH treasure map chests would differ markedly from those chests just found out randomly in the world. Things I'd RATHER see in treasure map chests include:

    Furniture pattern drops. Good ones, NOT the ones they've flooded the world with like the damn Daedric stuff.

    Motif pages.

    Furnishings.

    Style Materials.

    Gold Tempers.

    Clothing like the clothing you can steal but NEW designs!

    Special furnishings that can ONLY be found in these chests like...a unique treasure chest, piles of treasure, unique "artifacts."

    Rarely, nothing BUT gold...but a substantial amount, like thousands.

    And, also rarely, I'd LOVE it if you opened a chest and all that came out was a swarm of spiders, scorpions or snakes! NO REWARD! And, even more rarely, I'd love it if a delve level boss popped out of the chest for you to fight. Again, no reward, just the experience you'd get from killing the boss.

    Also, sometimes, it would be really cool to pick up a quest this way! Especially if the quest was pirate themed and involved MORE treasure chests!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stinkyremy wrote: »
    Treasure maps are extremely viable, especially at low levels, I made lots of money with treasure maps from cp160-300.
    I would buy loads of the same treasure map, no more than 500g each, keep them in my bank go to the location and dig them up one after another.
    I learnt the entire alliance motifs from cyrodiil through running 3 alts in different alliance grabbing treasure maps. Those days the motifs were quite expensive too. There is also ra gada in craglorn too.
    Plus there is still the lottery of getting good loot which you can sell. The excess motifs I had payed for all my maps and then some.

    Now I have been deleting them except vvardenfel ones for the extremely unlikely drop of bouyant motifs. But I have lots of cash.

    Why wouldn't you just do an overland chest farm circuit for free and reap the same rewards, only more rewards? There are plenty of chest circuits that remain largely untouched by the playing populace. Again, the major point of this thread is that Treasure Map Chests should be different and far superior to overland chest spawns.

    Because Treasure Maps are guaranteed drops? Especially in Zones like Rivenspire. Personally, I buy all treasure maps of a zone for under 500 gold in the guild traders when I am farming gear. They usually pay of themselves in set pieces I don't need being sold in traders.

    And sure, you can do the over-world chests. But those aren't a guaranteed set drop. If all you get are simple chests, you aren't getting anything useful. At least the treasure map chests have purple jewelry chances in every chest. Plus, while doing treasure maps, you can also pick up regular chests, farm mats, do world bosses/dolmens. All without having to worry about some other farmer doing the same circuit for chests.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stinkyremy wrote: »
    Treasure maps are extremely viable, especially at low levels, I made lots of money with treasure maps from cp160-300.
    I would buy loads of the same treasure map, no more than 500g each, keep them in my bank go to the location and dig them up one after another.
    I learnt the entire alliance motifs from cyrodiil through running 3 alts in different alliance grabbing treasure maps. Those days the motifs were quite expensive too. There is also ra gada in craglorn too.
    Plus there is still the lottery of getting good loot which you can sell. The excess motifs I had payed for all my maps and then some.

    Now I have been deleting them except vvardenfel ones for the extremely unlikely drop of bouyant motifs. But I have lots of cash.

    How do you manage that? Pretty much whenever I get a duplicate treasure map that’s already in my bank; it tells me I can’t deposit because I already have that treasure map.
  • Armatesz
    Armatesz
    ✭✭✭✭✭
    idk wrote: »
    What makes treasure maps viable is the chance to get set bonus gear from that zone. That gear sells pretty well and if it is a desired trait it can really sell for a pretty penny.

    Even with trait change, desired traits will still maintain some of their value since it takes 50 of the crystals to change it.

    Do not get me wrong. I would be happy to sell my treasure maps for thousands of gold vs a couple hundred, but I question buffing everything in the game that someone does not consider viable enough.

    From previous experiences with treasure maps... you can get two sets from a zone at most, never seen it give 3 set pieces before. like legs of so and so set as well as some gold and some other items and some gloves of so and so set too. That is pretty much it for double.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Armatesz
    Armatesz
    ✭✭✭✭✭
    AlnilamE wrote: »
    Each treasure map will yield 300-400 gold from simply vendoring the contents.

    Purple is only important for jewelry.

    Having some motif pages drop would be nice. I'm all about motif pages.

    I'm working on the 1000 chest achievement on my 4th character, so treasure maps are good for that.

    Dolmen chests count as well towards that achievement.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    technohic wrote: »
    Stinkyremy wrote: »
    Treasure maps are extremely viable, especially at low levels, I made lots of money with treasure maps from cp160-300.
    I would buy loads of the same treasure map, no more than 500g each, keep them in my bank go to the location and dig them up one after another.
    I learnt the entire alliance motifs from cyrodiil through running 3 alts in different alliance grabbing treasure maps. Those days the motifs were quite expensive too. There is also ra gada in craglorn too.
    Plus there is still the lottery of getting good loot which you can sell. The excess motifs I had payed for all my maps and then some.

    Now I have been deleting them except vvardenfel ones for the extremely unlikely drop of bouyant motifs. But I have lots of cash.

    How do you manage that? Pretty much whenever I get a duplicate treasure map that’s already in my bank; it tells me I can’t deposit because I already have that treasure map.

    They all go in your mail. You use one, open the mail and withdraw the same one. Run away a bit and run back. Loot the new chest. Repeat.

    I will run away in different directions each time and farm all the mats in a radius around the treasure chest. Or go do a nearby delve or dolmen or world boss.

    Sometimes I will do these on characters while waiting to queue into Vivec.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    jaws343 wrote: »
    technohic wrote: »
    Stinkyremy wrote: »
    Treasure maps are extremely viable, especially at low levels, I made lots of money with treasure maps from cp160-300.
    I would buy loads of the same treasure map, no more than 500g each, keep them in my bank go to the location and dig them up one after another.
    I learnt the entire alliance motifs from cyrodiil through running 3 alts in different alliance grabbing treasure maps. Those days the motifs were quite expensive too. There is also ra gada in craglorn too.
    Plus there is still the lottery of getting good loot which you can sell. The excess motifs I had payed for all my maps and then some.

    Now I have been deleting them except vvardenfel ones for the extremely unlikely drop of bouyant motifs. But I have lots of cash.

    How do you manage that? Pretty much whenever I get a duplicate treasure map that’s already in my bank; it tells me I can’t deposit because I already have that treasure map.

    They all go in your mail. You use one, open the mail and withdraw the same one. Run away a bit and run back. Loot the new chest. Repeat.

    I will run away in different directions each time and farm all the mats in a radius around the treasure chest. Or go do a nearby delve or dolmen or world boss.

    Sometimes I will do these on characters while waiting to queue into Vivec.

    Nice. Didn’t even think about that. Guess I need to start filling up the email if a mule
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    I play on the PC, where we have the Lost Treasure add-on. Even so, I rarely use a treasure map, and most of them also don't sell for enough to be worth a guild store slot. Right now, treasure maps are another itemization fail.
  • Jayman1000
    Jayman1000
    ✭✭✭✭✭
    I know this thread is semi old, but the fact that Treasure Maps are still pointless and a waste of time kisses me off. Make treasure map drop rate MUCH lower, and then increase the quality and value of contents proportionally.
  • Carbonised
    Carbonised
    ✭✭✭✭✭
    ✭✭✭✭✭
    Treasure maps are garbage. They are not even worth the time to go and find them.

    The best suggestion is this: "chance for rare furniture plan drop". Currently, furnishing plans are absurdly hard to find in the DLC areas, for something that is purely cosmetic and has no gameplay value whatsoever. At the very least make treasure map chests have a chance to drop furnishing plans from that zone's loot table of every tier (tiny chance of gold plan, small chance of purple, fair chance of blue, good chance for green).
  • wildbear247
    wildbear247
    ✭✭✭
    Yeah I completely agree with you OP. I remembered when I first started playing in March 2015, started saving my treasure maps until I was max level (VR16 back then) so I could run around and collect all the tasty loot. Talk about being disappointed after I hunted down 40+ treasure chests....nearly all of the rewards were useless (I think the malachite shards had just come in and were the only thing that was halfway decent).

    ZOS please make the treasure map rewards more loot-ilicious, even if that means we get less treasure maps.
    PC NA
    The Ironwood Clan (all DC): Karbal Ironwood (Stamblade, PvP); Galtan Ironwood (Magblade, crafter, PvE, some PvP)

    MY #1 ESO REQUEST: An overhauled way in which ZOS gathers, assesses, responds to, and incorporates player feedback on the current and future state of the game.
Sign In or Register to comment.