Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Please Make Treasure Maps Viable

Storymaster
Storymaster
✭✭✭✭✭
Currently, finding treasure maps in the game is useless. I remember getting excited back in March of 2014 when I would loot a treasure map, but those feelings are long gone now. A treasure map chest is no different from a regular treasure chest.

Some items to potentially include in Treasure Map Chests could be:
• 10% chance for rare furniture plan drop
• 10% chance for yellow gear drop
• 10% chance for rare motif style item
• 10% chance of yellow temper drop
• chance of having nirncrux
• Minimum of 1 piece of purple gear guaranteed to be found in chest

Even if you feel the need to reduce the drop rate of treasure maps if you are going to make their contents more valuable, I think most of us would be alright with that, provided we get excited when we find a treasure map. Finding a treasure map and having one, giving one away as a reward, should mean something. At present, they are practically useless given that it is easier for me to go to an overland chest spawn than it is to bother with trying to work out where a treasure map is, and yet they have the same payout/reward.

ADDITIONAL - Please get rid of the lock difficulty having any bearing on what is inside. It's unrealistic and only makes sense from a metagaming perspective. As the son of a locksmith, I can tell you that some locks eat you alive and some don't and that the quality of the lock has very little bearing on how hard it is to pick. Whomever is putting their stuff in the chest isn't going to have this innate ability to suddenly make the chest's lock more difficult to pick because of the contents either.






Edited by Storymaster on November 5, 2017 3:19PM
Character Profiles:
Puck Tanglevine - Bosmer Nightblade
Cyron Kane - Imperial Dragonknight (Retired)
  • OutLaw_Nynx
    OutLaw_Nynx
    ✭✭✭✭✭
    ✭✭
    This would be nice... I currently just delete my treasure maps...
  • Bloodtruffle
    Bloodtruffle
    ✭✭✭
    Here here!

    Treasure maps should be as implied: containing treasure. Maybe you can find some home furniture indicative for having belonged to some felled lord who stowed away his very last remaining treasures? Dried flowers, a portrait, a hand mirror, or a yellow quality sword?

    If we're going to go through the extra steps to find 'treasure' why not make it a special experience as opposed to finding a rando chest somewhere that could've fallen off a wagon and could contain anything from a bunch of onions to ancestral armor?

    Someone when through the trouble to hide this treasure chest and make cool sketches to indicate where it is, why not make it have something worth while in it?
  • Girl_Number8
    Girl_Number8
    ✭✭✭✭✭
    ✭✭✭
    To make it more fun wear the pirate costume :)
  • Aionna
    Aionna
    ✭✭✭
    I would love it if they added blue/purple food recipes and furniture plans and motif pages.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    What makes treasure maps viable is the chance to get set bonus gear from that zone. That gear sells pretty well and if it is a desired trait it can really sell for a pretty penny.

    Even with trait change, desired traits will still maintain some of their value since it takes 50 of the crystals to change it.

    Do not get me wrong. I would be happy to sell my treasure maps for thousands of gold vs a couple hundred, but I question buffing everything in the game that someone does not consider viable enough.
  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    Only treasure maps that I actually use are the ones for Cyrodiil
    Beware the battle cattle, but don't *fear* the battle cattle!
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    I had saved a bunch hoping for a day when they’d be worth while. Finally had to clear them out and ran probably 10 with a character that has the treasure hunt passive. Completely worthless and a waste of time
  • Shawn_PT
    Shawn_PT
    ✭✭✭✭✭
    I second this. Maybe not the 10% chance at gold items but maybe 1%. The style mats having a chance to drop would be okay as well, because it's a chance. It's not guaranteed.

    Treasure maps should be something worth it. I mean someone went through the trouble of stashing their precious loot in a chest and burying them, plus it takes some skill to also draw the maps themselves. But as it is, receiving a treasure map is more like a pain in the bottom than a prospect of something good inside. I usually don't even bother with them until I start having so many that they make an impact in bag space. By then I have to 'waste' a couple of hours going around to collect them. And what do I get from them? Some malachite, soul gems, and loads and loads of decon trash. And a painting to add to the dozens just like it in my bank. Hardly worth the effort of crossing the world to fetch.

    I mean sure, the set piece may, may be good, or rare, or valuable. But based on the unholy RNG we all know for sure it's going to be trash anyway. Even worse is the Trainee set that is guaranteed for starter zone maps. It's a good set for people grinding a new character but for those who have them all maxed it's an automatic guarantee that there's absolutely nothing in that chest worth the effort.

    While we're on the subject of treasure maps I'll have to add how horribly disappointed I am with the Vvarfenfel CE treasure maps. I've been keeping them in my mail box since Morrowind dropped to save bag space while I didn't actually go and play the expansion. However the other day my quick finger grabbed them by mistake. I was hoping them being 'special' coupled with the completion of the Morrowind quest line would increase the chance for a BA motif. Turns out I wasted the time crossing the island on foot to find a bunch of TRASH. There wasn't even a single set piece of the Morrowind gear in them. Only 116 gold and four blue ruby ash lightning staves of ice (or comparable stuff). What an absolute waste of time.
  • Storymaster
    Storymaster
    ✭✭✭✭✭
    idk wrote: »
    What makes treasure maps viable is the chance to get set bonus gear from that zone. That gear sells pretty well and if it is a desired trait it can really sell for a pretty penny.

    Even with trait change, desired traits will still maintain some of their value since it takes 50 of the crystals to change it.

    Do not get me wrong. I would be happy to sell my treasure maps for thousands of gold vs a couple hundred, but I question buffing everything in the game that someone does not consider viable enough.

    Any chests in the zone provide the chance for set bonuses. What I am asking to be made special is chests from treasure maps. Current build, treasure map chests are no different than overland chests.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    I’d also like if there was some treasure guardians as well similar to what UO used to do. People made characters specifically for treasure hunting because it was challenging and rewarding.
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    These Chests are currently a jolk to call Treasure Chest
  • Storymaster
    Storymaster
    ✭✭✭✭✭
    Someone when through the trouble to hide this treasure chest and make cool sketches to indicate where it is, why not make it have something worth while in it?

    @Bloodtruffle
    1b1cff694ecffb24fde1d0408f119202-compressor.jpg
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Shawn_PT
    Shawn_PT
    ✭✭✭✭✭
    Stovahkiin wrote: »
    Only treasure maps that I actually use are the ones for Cyrodiil

    This. These are actually the only ones I pay attention to because of a chance at the motif inside. Why not add a 1% chance for a motif, any motif be it the Barbaric one or the Trinimac one to the chests?
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Currently, finding treasure maps in the game is useless. I remember getting excited back in March of 2014 when I would loot a treasure map, but those feelings are long gone now. A treasure map chest is no different from a regular treasure chest.

    I often open them and wonder why someone bothered to hide the chest. :smile: I rarely get excited over treasure maps anymore. I find the survey reports to be a more valuable use of my time.
    Some items to potentially include in Treasure Map Chests could be:
    • Chance for rare furniture plan drop
    • Chance for yellow gear drop
    • Chance for rare motif style item
    • Chance of yellow temper drop
    • Minimum of 1 piece of purple gear guaranteed to be found in chest

    I like these, but removed the percentages. ZOS can determine that, as long as they get away from the trademark "one drop per server per decade" rule of thumb. It does no good if they add special stuff to the treasure chests, but make it so rare that the chests remain unchanged, for all intents and purposes. Of course, this would mean that treasure map drop rates are nerfed so that we never see them again.

    Regarding motifs... If a zone has DLC related zone motifs, these are what would be found there. DLC motifs should not be found outside of the zone. Otherwise, any motif not specific to a DLC zone. I would allow all motifs that drop in the game, without restriction.
    ADDITIONAL - Please get rid of the lock difficulty having any bearing on what is inside. It's unrealistic and only makes sense from a metagaming perspective. As the son of a locksmith, I can tell you that some locks eat you alive and some don't and that the quality of the lock has very little bearing on how hard it is to pick. Whomever is putting their stuff in the chest isn't going to have this innate ability to suddenly make the chest's lock more difficult to pick because of the contents either.

    For normal treasure chests, lock difficulty should determine content quality. Don't confuse lock difficulty in the game as being anything related to the real world. Since you are the son of a locksmith, I already know that you know that lock picking does not work that way. Locks in this game do not function as real world locks. The purpose of the difficulty is to (1) make a variable level of challenge, and (2) to allow for a corresponding level of reward.

    I say leave overworld chest difficulty and rewards alone.








    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Eyesinthedrk
    Eyesinthedrk
    ✭✭✭✭✭
    All sounds great to me. After one afternoon where I spent hours riding my horse through cyrodiil to get 8 garbage chests, I vowed to never do another treasure chest again. Won’t even bother to clog up my trader slots with them.
  • Storymaster
    Storymaster
    ✭✭✭✭✭
    All sounds great to me. After one afternoon where I spent hours riding my horse through cyrodiil to get 8 garbage chests, I vowed to never do another treasure chest again. Won’t even bother to clog up my trader slots with them.

    @Eyesinthedrk after looting his 8th garbage chest:
    https://www.youtube.com/watch?v=i7gIpuIVE3k
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • Eyesinthedrk
    Eyesinthedrk
    ✭✭✭✭✭
    Pretty much.
  • Mickydanz
    Mickydanz
    ✭✭✭
    Agreed - They need a buff - They might help you find gear - but its easier to just buy straight from traders. They really need improvement in drops eg motifs, craftings mats, plans, rare items etc would be a welcomed change.
    Cropsford Mayor
  • Shawn_PT
    Shawn_PT
    ✭✭✭✭✭
    What if.

    The treasure chests are special because to the NPCs of Tamriel those 116 gold pieces may be the savings of a lifetime.



    Nah. Not when the struggling grocer across the street charges you more than that for a single tomato.
  • Motherball
    Motherball
    ✭✭✭✭
    Even the bad ones sell for 200g on my guild traders. I like to use them as an excuse to go out into the world and get distracted in the scenery, or just kill any living creature around.
    Edited by Motherball on November 5, 2017 5:02PM
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
    ✭✭✭✭
    If treasure chests start spawning a transmute stone, that would make be awesome.
  • jlboozer
    jlboozer
    ✭✭✭✭✭
    Agreed, as of right now treasure maps are a waste of time and bag space...
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    They're free money and/or decon material.

    If you don't want the maps, pass them on to a newer guildmate who needs one or both of the above mentioned.

    A treasure map chest is no different from a regular treasure chest.

    They're instanced. So they negate all butthurt. Well, most butthurt...
    signing off
  • kyle.wilson
    kyle.wilson
    ✭✭✭✭✭
    They feel less like a treasure now, and more like finding a sack of someone's dirty laundry.

    The best thing I've looted from a chest was my BSW Sharp sword from a simple chest in COA

  • ZunaRoath
    ZunaRoath
    ✭✭✭✭
    Agree.

    I still have the treasure maps of the CE back from the game launched in 2014... Because they simply feel so useless. At least Cyrodiil treasure maps were cool because alliance motifs, which are now so cheap that it is not even worth it.
    [EU-EP-PC] @Kynes_Peace

    Hjalmar Bear-Heart - Main, Stamina Warden
    Svari Wild-Hawk - Magicka Nightblade
    Hulda the Wild - Stamina Warden
    Greg the Witchman - Magicka Necromancer
    Cassius Gallus - Stamina Sorcerer
    Nari War-Shield - Magicka Templar Healer
    Hronvir Winter-Winds - Tank Warden
    Zuna Ice-Bear - Stamina DK
  • Jade1986
    Jade1986
    ✭✭✭✭✭
    ✭✭✭
    Also have transmute crystals and possibly gold grade mats as well depending on chest difficulty.
  • O_LYKOS
    O_LYKOS
    ✭✭✭✭✭
    They were exciting back in 2014 because you were new. They were somewhat useful. 3 years on, people have most of the stuff they can potentially contain.

    They are still useful to those seeking certain set pieces etc other than that they're pretty useless so I'd agree on some improvements to the contents. Nothing major tho imo
    PC NA - GreggsSausageRoll
  • Zyjin
    Zyjin
    ✭✭
    I think there should be some unique loot for sure from treasure maps! For instance chance drops for treasure chest only furniture maybe, or things like that.

    Maybe even a small chance to get a large sum of gold, or even yellow temper mats like you mentioned. Nirncrux as well would be cool.

    Really just more interesting and worthwhile loot, maybe even have it give overland sets? Maybe even unique a treasure chest exclusive set or something?

    There's a lot that could be added to make things more interesting, so yeah I agree we need some more worthwhile stuff from them.
  • Storymaster
    Storymaster
    ✭✭✭✭✭
    O_LYKOS wrote: »
    They were exciting back in 2014 because you were new. They were somewhat useful. 3 years on, people have most of the stuff they can potentially contain.

    They are still useful to those seeking certain set pieces etc other than that they're pretty useless so I'd agree on some improvements to the contents. Nothing major tho imo

    Random overland chests are useful. Treasure Map Chests specifically should be very special and different.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • THWIP71
    THWIP71
    ✭✭✭✭
    Treasure maps = gold + decon fodder for alts.
Sign In or Register to comment.