Mannix1958 wrote: »Really? You thin its weak now...do you recall what it was like at release?
It is pretty good compared to when the game launched. OMG.
Ertthewolf wrote: »Countcalorie wrote: »Ertthewolf wrote: »Our group is EP and on Xbox One. Sorry.....
What server?
NA.
Storymaster wrote: »The only thing they need to update is adding a Blade of Woe style zoom-cinematic on our char's face when we transform, yo -- a la Altered Beasts.
Maybe the Sega Altered Beasts transformation music too while we fight until we transform back.
I like how werewolf feels right now except:
1. Magicka heal on an otherwise stamina heavy skill line to me limits effectiveness. Maybe just one stam morph version would be nice
2. For PvP; it feels like wasted ultimate if the fight ends and you need to trave to the next keep/fight. Everyone mounts up so you either sprint and gradually fall behind (although I do like that my Cowards gear makes me one fast tanky bulldozer while I do) as you run out of stamina, or you cancel out of whatever time you have left. Making it work like overload would fix this
3. You really take yourself out of being able to rez fallen allies. Opposite of #2 where the fight is over quickly and you waste ultimate time because you need to leave form to mount up; in drawn out fights where attrition is key and both sides are trying to sneak fallen allies back up, you are forgoing that opportunity or again, cancelling form time. Making it so you can rez or, just see fix for 2 would work.
4. Still think light and heavy or at least heavy attacks should be conal AOE. You are a huge, long armed beast after all. It would make it feel more monstorous.