Werewolf changes

primal1331
primal1331
Soul Shriven
Hey Dev's... Do you have any plans to update werewolf? Make it more viable in pve and pvp. Make the werewolf duration last longer???
  • ccfeeling
    ccfeeling
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    Only 1 bar , no res ability , too weak ...
    I don't think zos will modify WW , let it go .
  • Mannix1958
    Mannix1958
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    Really? You thin its weak now...do you recall what it was like at release?
  • DoonerSeraph
    DoonerSeraph
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    Mannix1958 wrote: »
    Really? You thin its weak now...do you recall what it was like at release?

    It is very weak if you think about it. Sure, its good on PVP for resistance, bleeds and high burst. But its weaknesses just make it not worth it at all, why would you build for WW if you cant stay in WW form all the time without a group of wolves? Also the sustain is horrendous even in medium armor.

    IMO Werewolf should be a toggle outside of the ultimate system with no time limit, allow 2 bars and some class/guild skills, ressurrection of allies, then lower their resistances and burst to not make it OP. But that would require a complete rework and im sure they dont care enough to do it.
    Edited by DoonerSeraph on October 25, 2017 10:07AM
  • ccfeeling
    ccfeeling
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    Sorry I mean PVE .
    Maybe there are some great WW builds in PVE I missed .
    But I never see a WW in my guild score runs .

    I have a hybrid WW , hes pretty cool in PVP , he will be a crafter after wrath nerfed lol
  • DoonerSeraph
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    ccfeeling wrote: »
    Sorry I mean PVE .
    Maybe there are some great WW builds in PVE I missed .
    But I never see a WW in my guild score runs .

    I have a hybrid WW , hes pretty cool in PVP , he will be a crafter after wrath nerfed lol

    Also WW use a roar that fears enemies, making them suck even harder for scattering packs in PvE.
  • technohic
    technohic
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    Everything doesn’t have to be viable in everything. I’m just happy it’s good for something.

    That said; I do find it kind of odd that you’re a huge werewolf and yet there’re not much collateral damage swinging those armed around. Attacks could be made at least a frontal cone if not AOE keeping the same strength. Of course; it has to stay an ultimate in order to be this strong. If it gets too strong; it would neeed to be made harder to stay in it and cost more.
  • anadandy
    anadandy
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    I'd like to see a WW food buff recipe, similar to double bloody mara for vamps. Call it Hircine's Feast and it increases the length of your transformation, or reduces cost - something like that.

    Lycans need more love, that's all I'm saying.
  • shinikaze
    shinikaze
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    anadandy wrote: »
    I'd like to see a WW food buff recipe, similar to double bloody mara for vamps. Call it Hircine's Feast and it increases the length of your transformation, or reduces cost - something like that.

    Lycans need more love, that's all I'm saying.

    This is awesome. make it a potion that forces player into ww form
  • br0steen
    br0steen
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    anadandy wrote: »
    I'd like to see a WW food buff recipe, similar to double bloody mara for vamps. Call it Hircine's Feast and it increases the length of your transformation, or reduces cost - something like that.

    Lycans need more love, that's all I'm saying.

    I like this idea
  • Mickydanz
    Mickydanz
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    Give werewolf some love! cost of skills are pretty damn high and the way the ultimate works is great fun in groups but when solo 250 ult cost is nasty.
    Cropsford Mayor
  • Ihatenightblades
    Ihatenightblades
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    primal1331 wrote: »
    Hey Dev's... Do you have any plans to update werewolf? Make it more viable in pve and pvp. Make the werewolf duration last longer???

    The duration is long now as long as you are in combat you should stay in WW until you die. Thats how it is for me even if i duel someone it never goes away during duel unless the opposing player comply stops attacking you which will lead to his death way before my WW trans runs out.

    Only WW problem is animations arr sooooo slow. The fear is stupid slow. Like comeone u fear them and u cant even pull off a combo since animation is so long and by the time its done they already break free. Atleasr for me im sure there are scrubs out there who still struggle to break free
  • Chrlynsch
    Chrlynsch
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    I'd like to see werewolves be able to build up and save ultimate while in form.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Storymaster
    Storymaster
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    The only thing they need to update is adding a Blade of Woe style zoom-cinematic on our char's face when we transform, yo -- a la Altered Beasts.

    InnocentCluelessJapanesebeetle.gif

    Maybe the Sega Altered Beasts transformation music too while we fight until we transform back.
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • D0PAMINE
    D0PAMINE
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    Chrlynsch wrote: »
    I'd like to see werewolves be able to build up and save ultimate while in form.

    Either this or made into a toggle similar to Sorc Overload.
  • Chrlynsch
    Chrlynsch
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    They also removed 4 wolf perma form.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Koolio
    Koolio
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    Chrlynsch wrote: »
    They also removed 4 wolf perma form.

    Really. Ruining fun once again.
  • idk
    idk
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    Mannix1958 wrote: »
    Really? You thin its weak now...do you recall what it was like at release?

    It is pretty good compared to when the game launched. OMG.
  • Ertthewolf
    Ertthewolf
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    Chrlynsch wrote: »
    I'd like to see werewolves be able to build up and save ultimate while in form.

    @Chrlynsch Really?? Was it intended? I didn't see it in patch notes?
  • Chrlynsch
    Chrlynsch
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    Ertthewolf wrote: »
    Chrlynsch wrote: »
    I'd like to see werewolves be able to build up and save ultimate while in form.

    @Chrlynsch Really?? Was it intended? I didn't see it in patch notes?
    What?
    Edited by Chrlynsch on October 26, 2017 8:09PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Ertthewolf
    Ertthewolf
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    Chrlynsch wrote: »
    Ertthewolf wrote: »
    Chrlynsch wrote: »
    I'd like to see werewolves be able to build up and save ultimate while in form.

    @Chrlynsch Really?? Was it intended? I didn't see it in patch notes?
    What?

    Sorry quoted wrong post. The werewolf timer with Call of The Pack?
  • Ertthewolf
    Ertthewolf
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    Reduce the cost of remaining in werewolf form by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%.

    @Chrlynsch Seems like it may never have intended to be 100% if you read it....So maybe just a code fix?
  • Ertthewolf
    Ertthewolf
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    Also, I'm on Xbox so I don't have patch just to clarify
  • Chrlynsch
    Chrlynsch
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    The passive for Call of the Pack, now is working as intended and matches the tooltip. After about 1.5 years.

    Not sure why it needed to be fixed truthfully. Unfortunately this will just ultimately snuff a unique group playstyle.

    Time to dust off the meta ball group builds and classes. Even though we weren't successful half the time with our shenanigans, we did have fun. But that is ZOS for you. The one thing they will Nerf to the end of the earth... FUN.



    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Ertthewolf
    Ertthewolf
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    Chrlynsch wrote: »
    The passive for Call of the Pack, now is working as intended and matches the tooltip. After about 1.5 years.

    Not sure why it needed to be fixed truthfully. Unfortunately this will just ultimately snuff a unique group playstyle.

    Time to dust off the meta ball group builds and classes. Even though we weren't successful half the time with our shenanigans, we did have fun. But that is ZOS for you. The one thing they will Nerf to the end of the earth... FUN.



    I agree.....A stupid change. It might still work in Imperial City but they just killed open world. We were just getting into doing it for our werewolf events with decent success and loads of fun.

    They nerf fun in place of what they consider balance. After each patch I get closer to just finding another game. Most of our core players in our guild are slowly quitting out of frustration.

    Werewolf isn't OP. In years of Pve, PvP and dueling I've never seen one come close to outperforming other Ultimates. It had its place among those stubborn enough to put together sets to make it good. But they keep killing it with other changes that nerf different play styles....
  • technohic
    technohic
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    Ertthewolf wrote: »
    Chrlynsch wrote: »
    The passive for Call of the Pack, now is working as intended and matches the tooltip. After about 1.5 years.

    Not sure why it needed to be fixed truthfully. Unfortunately this will just ultimately snuff a unique group playstyle.

    Time to dust off the meta ball group builds and classes. Even though we weren't successful half the time with our shenanigans, we did have fun. But that is ZOS for you. The one thing they will Nerf to the end of the earth... FUN.



    I agree.....A stupid change. It might still work in Imperial City but they just killed open world. We were just getting into doing it for our werewolf events with decent success and loads of fun.

    They nerf fun in place of what they consider balance. After each patch I get closer to just finding another game. Most of our core players in our guild are slowly quitting out of frustration.

    Werewolf isn't OP. In years of Pve, PvP and dueling I've never seen one come close to outperforming other Ultimates. It had its place among those stubborn enough to put together sets to make it good. But they keep killing it with other changes that nerf different play styles....

    You all have any DC werewolves running events in Cyrodiil? I'd like to get in on that.
  • Ertthewolf
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    Our group is EP and on Xbox One. Sorry.....
  • Chrlynsch
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    technohic wrote: »
    Ertthewolf wrote: »
    Chrlynsch wrote: »
    The passive for Call of the Pack, now is working as intended and matches the tooltip. After about 1.5 years.

    Not sure why it needed to be fixed truthfully. Unfortunately this will just ultimately snuff a unique group playstyle.

    Time to dust off the meta ball group builds and classes. Even though we weren't successful half the time with our shenanigans, we did have fun. But that is ZOS for you. The one thing they will Nerf to the end of the earth... FUN.



    I agree.....A stupid change. It might still work in Imperial City but they just killed open world. We were just getting into doing it for our werewolf events with decent success and loads of fun.

    They nerf fun in place of what they consider balance. After each patch I get closer to just finding another game. Most of our core players in our guild are slowly quitting out of frustration.

    Werewolf isn't OP. In years of Pve, PvP and dueling I've never seen one come close to outperforming other Ultimates. It had its place among those stubborn enough to put together sets to make it good. But they keep killing it with other changes that nerf different play styles....

    You all have any DC werewolves running events in Cyrodiil? I'd like to get in on that.

    PC NA EP
    Edited by Chrlynsch on October 27, 2017 9:08AM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Ulo
    Ulo
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    What annoys me is the Werewolves and Vampires both have so much unfulfilled potential. The Elder Scrolls has such rich lore and it just seems like these builds have been reduced to a gimmick. Making the ww transformation function like the Overload ultimate has been suggested since the game launched yet it has never happened and I don't think I've ever heard ZOS say anything about it. And what about the Bloodmoon? We have other yearly events why is the potential for so much depth just ignored, the game could be so much more then it is, especially werewolves.
  • Countcalorie
    Countcalorie
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    Ertthewolf wrote: »
    Our group is EP and on Xbox One. Sorry.....

    What server?
  • Ertthewolf
    Ertthewolf
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    Ertthewolf wrote: »
    Our group is EP and on Xbox One. Sorry.....

    What server?

    NA. :)
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