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Do you want to see new classes?

  • Jade1986
    Jade1986
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    other
    Would rather have unarmed, 1h and rune, spears or crossbows added in.
  • oldskoorpg74
    Yes
    Yes. Monk with unarmed combat and martial staffs introduced. Magika and stam skill lines would really play well with this class.

    Yes! And a Kung-Fu Panda/Monkey race! Can't wait! C'mon man...
    Yes. Monk with unarmed combat and martial staffs introduced. Magika and stam skill lines would really play well with this class.

    Yes! And a Kung-Fu Panda/Monkey race! Can't wait! C'mon man...

    What does a panda/monkey race have to do with introducing unarmed combat? It will be done, possibly as its own line and not part of a class though. But I would prefer it as a class.
  • FearlessOne_2014
    FearlessOne_2014
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    other
    newtinmpls wrote: »
    I want the class system dismantled.

    What this guy has said. The class system is just horrible for a Elder Scrolls title, in my opinion.
  • Malnutrition
    Malnutrition
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    Yes
    Megabear wrote: »
    I'd like to see a new "monster" skill line other than vampire and werewolf.

    Necromancer class. With lich as a monster skill line. Warriors are werewolf centric, thieves and assassins are vampire centric. It’s time for Mages to have something similar.

    Yes, please!
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    No
    Space Marines FTW
  • Urza1234
    Urza1234
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    I would like them to add more abilities to each weapon skill line.
    Edited by Urza1234 on October 31, 2017 2:31AM
  • lazerlaz
    lazerlaz
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    No
    Heck no. If they introduce new classes like they did the Warden, count me out. They were clueless on what and how.

    And if they do, def not a pet class since others mentioned necromancer class above.

    This game was developed with horrible pet AI and just an overall lousy pet system.

    In WOW a pet felt natural, and even Dark Age of Camelot nailed it, but ESO missed the bus. Just doesn't feel right.
  • Walks_With_Kagouti
    Yes
    i want a necromany. The animations and skills for 4 are already in the game but there for npcs.
    They have a Fear which is a projectile (lunches a skull)

    some sort of beam to heal pets

    Summon a zombie (pet)

    the only ulti i can think of that they have is where they swing there syaff in the air then i purple hits the floor exploding on a spot , and burst into 4 little AoE thats spread out (kinda like the Storm atronarch ulti that shoots an AoE in different directions)

    id like to see more with it. If anything it would end up being a cross breed between the Nightblade and the Sorcerer. Kinda like how the Warden is a cross breed between a Dragonknight and a Templar.

    another ulti could be to summon a bone Colossus.

    The skill line could be Summoner.

    Ult: Summon Bone Colossus

    skill 1: summon a zombie

    skill 2: sum sort of buff for bet or self buff

    skill 3. summon minie flesh atronarch (we had a pet 1 in the harborage missions so it can be done :D)

    skill 4: sum debuff to enemies but buff to pets

    skill 5: heal to pets


    i cant think of the rest n stuff now but yea. id like a necro class.

    i still want spellcrafting and jewelry crafting too. But i was just putting my own thoughts here

    "Bend your knee to me, I'll give you a minion for each enemy you've slain. You will have an army.
    -Lord Molag Bal


    The armies of Molag Bal are upon you! Submit to my masters rule!
  • Casul
    Casul
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    No
    Personally I don't see an issue with adding more classes for people who want to experience them. But I am saying no due to the fact that as it is now the Combat Team can only put out so much balance changes as is. Adding in 3 more classes will just slow the process of getting things fixed.

    As far as new world trees. Hmm. I would rather they address some of the lack luster ones that are here now. Such as undaunted.
    PvP needs more love.
  • Metemsycosis
    Metemsycosis
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    Yes
    I would love to see more classes. Why not?

    The warden didn't connect to pets like i thought it would, but is still fun to play. Anyone play UO? Their bard "class" was so cool in that it was really focused on maintaining pets. Using music etc.

    We are missing a lot of spells, aren't we? Classes that engaged the forgotten schools would be awesome.

    More weapons. And where are the tower shields. Yeah im fighting ash titans with 6 mil health and can't even set up a giant shield to defend against them? No phalanx inside ash's inner breach?

    :(

    I also want magicka morphs for weapon skills. And more stamina morphs for class skills. For example my original plan for the magicka nb was close to an arcane archer(from d&d) but using a bow on a magicka class is hardly viable outside specific situations(like dot based duelling builds, for example).

    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • SoLooney
    SoLooney
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    No
    no thanks, we already saw how big of a flop warden dps is in pve and how many people complain about them in pvp.

    i dont want any new classes unless pve and pvp balance is separate and not affecting each other

    anyways, i can see a new class having crappy dps once again and not being viable in end game trials
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    other
    STEVIL wrote: »
    I'd like to see the Class System gone.

    I'd like to see Skill "Trees" defined as Offensive (Primarily damage causing skills), Defensive (primarily damage reduction skills), and Utility Trees to include Crowd Control, Debuffing/Buffing, Healing, Pet Control.

    Then allow players to choose Three Skill Trees, limited to one of each type.

    All The Best

    sounds very vanilla - every character ends with with similar potency trees for each of the elements. Why not just three lines total with customization of visual/audio effects? With all the actual impacts standardized and homogenized they can spend a lot less time on balance and tactics and a lot more on the cool as crap visuals.

    Well, that's a very, very interesting idea @STEVIL

    However, I think we need more than three skill lines.

    I think we need Melee DPS, Ranged DPS, Stamina Defensive, Magicak Defensive, Pet Control, Buff/Debuff, Crowd Control, Healing.

    So 8 in total, allow a player to choose any 3, but maybe add a 4th skill line for completing Cadwells.

    Personally I'd love a Character with Buff/Debuff, Crowd Control and Healing.

    Have customisable visual/audio effects for the skills. You could have "visual sets" so that you can get a "Sorcerer Visual Set" and a "Necromancer Visual Set" for example. You could have Visual Sets unlockable via content, and to make all this effort worthwhile for Zeni they could have "Premium Visual Sets" on the Crown Store.

    Alternatively they could have on the Crown Store the ability to unlock the number of Visual Styles you can have.

    Obviously each Skill Line you take at character creation should come with one Visual Style, I'd suggest from a range of 5-8 "baseline" Visual Styles. You could then unlock secondary and tertiary Visual Styles by completing the Cadwell's achievements. Maybe have a unique visual style only available to players who have held the Imperial Throne in PvP. Have a Visual Style unlocked for completing vMA for example.

    Have one each for Orsinium, Thieve's Guild, Dark Brotherhood and CWC - unlocked by completing the Story Arc in those DLC's.

    It could be a way to give players lots of variety in how their character looks and feels, but permits game balance to maintained a lot easier because the baseline mechanics of the skills remain largely the same.


    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Azurya
    Azurya
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    No
    ZOS is already creating with every patch/DLC/downgrade the new class

    the all-in-one-Jackass

    we are stronger and faster moving towards the no-face-meta-build.
    ZOS kills all diversity and when they don´t get it done, they give a class as punishment a harakiri-ability, so you are able to kill yourself over and over. Have fun is no longer a theme here.
    Edited by Azurya on October 31, 2017 10:30AM
  • DeHei
    DeHei
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    other
    New classes or other new open world skills...

    I really agree this:
    newtinmpls wrote: »
    I want the class system dismantled.


    This is one thing i really would like after seeing that ZOS isnt possible to go the way behind there idea "play like you want", because we dont have a good working classbalance. I want to pick only that skills, i want to play with. I want a allrounder for PvP and a specialist for PvE DD, PvE tank and PvE heal! I want to choose what i am able to use. I dont want to level all classes, that i allways able to choose the superior class.
    We saw this classes allready superior: Magicka DK, Sorcs and now i think nightblades are a bit superior (but this is just my opinion, before this 40% of the community, which play nightblade start to flame me...)

    I really liked the idea of spellcrafting, but i think we will never see that...
    Edited by DeHei on October 31, 2017 10:41AM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Beardimus
    Beardimus
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    No
    Nope, Warden just confused things as to were the class fitted. And is OP as *** in non-cp
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • ThomasFredson
    ThomasFredson
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    What about new aedra/daedra skill lines that would improve roles capabilities for each class?
    For example, we could have a Stendarr line focused on healers with skills usable by ALL the classes so it could bring diversity...
    Or a Nocturnal skill line able to bring some stealth capabilities to all classes...
    Of course, this would have not to be conflicting with class defining skills, but rather give a little something to other classes to work with...
    Just my 2 cents...
  • Mettaricana
    Mettaricana
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    Yes
    No more new classes.

    Adding more complication is just dumb, we struggle as is to get balance

    Problem is we dont need balance we need specific classes to be good at something specific not jack of all trades let sorc be the magicka pet master let dk be the uber tank templar be the healer nb be the life drain sustain king. Add new classes that do something unique to themselves like a warrior that specializes in stamina only dps not just poison crap

    Warden had potential but zos just let it die til they buff it over kill in 3 years
  • Magdalina
    Magdalina
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    No
    No, and it'd be great if we could remove Warden too. If the rumors about Warden being in development before original launch are true then it's pretty shocking how they could've spent...where are we, 3+ years?...and release it like that. Though granted, they haven't had much luck balancing the other 3 classes since launch either but still.
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